Fix MSAA texture pointer not being freed (#3138)
Texture::destroy only freed m_ptr, not m_ptrMsaa. This caused problems when texture IDs were reused, because a newly- created texture would sometimes have m_ptrMsaa.
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@ -976,6 +976,7 @@ namespace bgfx { namespace mtl
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if (0 == (m_flags & BGFX_SAMPLER_INTERNAL_SHARED))
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{
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MTL_RELEASE(m_ptr);
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MTL_RELEASE(m_ptrMsaa);
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}
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MTL_RELEASE(m_ptrStencil);
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for (uint32_t ii = 0; ii < m_numMips; ++ii)
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