Cleanup.
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e39d280a31
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c8442ebb40
@ -698,8 +698,6 @@ void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id,
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return;
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}
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const bgfx::Memory* mem;
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bgfx::setTexture(0, u_texColor, m_fontManager->getAtlas()->getTextureHandle() );
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switch (bc.fontType)
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@ -739,21 +737,22 @@ void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id,
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if (bgfx::invalidHandle == bc.vertexBufferHandleIdx)
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{
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mem = bgfx::alloc(indexSize);
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memcpy(mem->data, bc.textBuffer->getIndexBuffer(), indexSize);
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ibh = bgfx::createIndexBuffer(mem);
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ibh = bgfx::createIndexBuffer(
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bgfx::copy(bc.textBuffer->getIndexBuffer(), indexSize)
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);
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mem = bgfx::alloc(vertexSize);
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memcpy(mem->data, bc.textBuffer->getVertexBuffer(), vertexSize);
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vbh = bgfx::createVertexBuffer(mem, m_vertexDecl);
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vbh = bgfx::createVertexBuffer(
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bgfx::copy(bc.textBuffer->getVertexBuffer(), vertexSize)
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, m_vertexDecl
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);
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bc.indexBufferHandleIdx = ibh.idx;
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bc.vertexBufferHandleIdx = vbh.idx;
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bc.indexBufferHandleIdx = ibh.idx;
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}
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else
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{
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ibh.idx = bc.indexBufferHandleIdx;
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vbh.idx = bc.vertexBufferHandleIdx;
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ibh.idx = bc.indexBufferHandleIdx;
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}
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bgfx::setVertexBuffer(vbh, 0, bc.textBuffer->getVertexCount() );
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@ -768,13 +767,14 @@ void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id,
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if (bgfx::invalidHandle == bc.vertexBufferHandleIdx )
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{
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mem = bgfx::alloc(indexSize);
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memcpy(mem->data, bc.textBuffer->getIndexBuffer(), indexSize);
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ibh = bgfx::createDynamicIndexBuffer(mem);
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ibh = bgfx::createDynamicIndexBuffer(
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bgfx::copy(bc.textBuffer->getIndexBuffer(), indexSize)
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);
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mem = bgfx::alloc(vertexSize);
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memcpy(mem->data, bc.textBuffer->getVertexBuffer(), vertexSize);
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vbh = bgfx::createDynamicVertexBuffer(mem, m_vertexDecl);
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vbh = bgfx::createDynamicVertexBuffer(
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bgfx::copy(bc.textBuffer->getVertexBuffer(), vertexSize)
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, m_vertexDecl
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);
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bc.indexBufferHandleIdx = ibh.idx;
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bc.vertexBufferHandleIdx = vbh.idx;
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@ -784,13 +784,13 @@ void TextBufferManager::submitTextBuffer(TextBufferHandle _handle, uint8_t _id,
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ibh.idx = bc.indexBufferHandleIdx;
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vbh.idx = bc.vertexBufferHandleIdx;
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mem = bgfx::alloc(indexSize);
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memcpy(mem->data, bc.textBuffer->getIndexBuffer(), indexSize);
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bgfx::updateDynamicIndexBuffer(ibh, mem);
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bgfx::updateDynamicIndexBuffer(ibh
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, bgfx::copy(bc.textBuffer->getIndexBuffer(), indexSize)
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);
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mem = bgfx::alloc(vertexSize);
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memcpy(mem->data, bc.textBuffer->getVertexBuffer(), vertexSize);
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bgfx::updateDynamicVertexBuffer(vbh, mem);
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bgfx::updateDynamicVertexBuffer(vbh
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, bgfx::copy(bc.textBuffer->getVertexBuffer(), vertexSize)
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);
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}
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bgfx::setVertexBuffer(vbh, bc.textBuffer->getVertexCount() );
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@ -712,6 +712,9 @@ namespace bgfx
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/// Allocate buffer to pass to bgfx calls. Data will be freed inside bgfx.
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const Memory* alloc(uint32_t _size);
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/// Allocate buffer and copy data into it. Data will be freed inside bgfx.
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const Memory* copy(const void* _data, uint32_t _size);
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/// Make reference to data to pass to bgfx. Unlike bgfx::alloc this call
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/// doesn't allocate memory for data. It just copies pointer to data.
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/// You must make sure data is available for at least 2 bgfx::frame calls.
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@ -1709,6 +1709,13 @@ namespace bgfx
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return mem;
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}
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const Memory* copy(const void* _data, uint32_t _size)
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{
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const Memory* mem = alloc(_size);
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memcpy(mem->data, _data, _size);
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return mem;
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}
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const Memory* makeRef(const void* _data, uint32_t _size)
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{
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Memory* mem = (Memory*)BX_ALLOC(g_allocator, sizeof(Memory) );
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