mirror of https://github.com/bkaradzic/bgfx
Build support for NX platform (#1257)
* NX platform supports GLES and Vulkan * These defines are already set on NX
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@ -143,10 +143,11 @@ function bgfxProject(_name, _kind, _defines)
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"-weak_framework MetalKit",
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"-weak_framework MetalKit",
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}
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}
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configuration { "not nacl", "not linux-steamlink" }
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configuration { "not nacl", "not linux-steamlink", "not NX32", "not NX64" }
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includedirs {
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includedirs {
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--nacl has GLES2 headers modified...
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--nacl has GLES2 headers modified...
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--steamlink has EGL headers modified...
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--steamlink has EGL headers modified...
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--NX has EGL headers modified...
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path.join(BGFX_DIR, "3rdparty/khronos"),
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path.join(BGFX_DIR, "3rdparty/khronos"),
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}
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}
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@ -66,6 +66,7 @@
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|| BX_PLATFORM_QNX \
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|| BX_PLATFORM_QNX \
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|| BX_PLATFORM_RPI \
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|| BX_PLATFORM_RPI \
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|| BX_PLATFORM_STEAMLINK \
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|| BX_PLATFORM_STEAMLINK \
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|| BX_PLATFORM_NX \
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? 1 : 0)
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_OPENGLES
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# endif // BGFX_CONFIG_RENDERER_OPENGLES
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@ -74,6 +75,7 @@
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|| BX_PLATFORM_ANDROID \
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|| BX_PLATFORM_ANDROID \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_LINUX \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_NX \
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? 1 : 0)
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? 1 : 0)
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# endif // BGFX_CONFIG_RENDERER_VULKAN
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# endif // BGFX_CONFIG_RENDERER_VULKAN
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@ -15,6 +15,7 @@
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|| BX_PLATFORM_RPI \
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|| BX_PLATFORM_RPI \
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|| BX_PLATFORM_STEAMLINK \
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|| BX_PLATFORM_STEAMLINK \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_WINDOWS \
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|| BX_PLATFORM_NX \
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) )
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) )
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#define BGFX_USE_WGL (BGFX_CONFIG_RENDERER_OPENGL && BX_PLATFORM_WINDOWS)
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#define BGFX_USE_WGL (BGFX_CONFIG_RENDERER_OPENGL && BX_PLATFORM_WINDOWS)
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@ -82,11 +83,15 @@ typedef uint64_t GLuint64;
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# define GL_HALF_FLOAT GL_HALF_FLOAT_OES
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# define GL_HALF_FLOAT GL_HALF_FLOAT_OES
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# define GL_RGBA8 GL_RGBA8_OES
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# define GL_RGBA8 GL_RGBA8_OES
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# define GL_UNSIGNED_INT_2_10_10_10_REV GL_UNSIGNED_INT_2_10_10_10_REV_EXT
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# define GL_UNSIGNED_INT_2_10_10_10_REV GL_UNSIGNED_INT_2_10_10_10_REV_EXT
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# define GL_TEXTURE_3D GL_TEXTURE_3D_OES
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# ifndef BX_PLATFORM_NX
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# define GL_TEXTURE_3D GL_TEXTURE_3D_OES
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# endif
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# define GL_SAMPLER_3D GL_SAMPLER_3D_OES
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# define GL_SAMPLER_3D GL_SAMPLER_3D_OES
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# define GL_TEXTURE_WRAP_R GL_TEXTURE_WRAP_R_OES
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# define GL_TEXTURE_WRAP_R GL_TEXTURE_WRAP_R_OES
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# define GL_MIN GL_MIN_EXT
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# ifndef BX_PLATFORM_NX
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# define GL_MAX GL_MAX_EXT
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# define GL_MIN GL_MIN_EXT
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# define GL_MAX GL_MAX_EXT
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# endif
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# define GL_DEPTH_COMPONENT24 GL_DEPTH_COMPONENT24_OES
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# define GL_DEPTH_COMPONENT24 GL_DEPTH_COMPONENT24_OES
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# define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
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# define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_OES
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# define GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT32_OES
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# define GL_DEPTH_COMPONENT32 GL_DEPTH_COMPONENT32_OES
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