fixed missing brackets in ddy, ddy_coarse, and ddy_fine (#2525)

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Mirko-Salm 2021-05-31 17:59:41 +02:00 committed by GitHub
parent 6788f87687
commit c5dcd4ea9b
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@ -42,7 +42,7 @@
|| BGFX_SHADER_LANGUAGE_METAL || BGFX_SHADER_LANGUAGE_METAL
# define CONST(_x) static const _x # define CONST(_x) static const _x
# define dFdx(_x) ddx(_x) # define dFdx(_x) ddx(_x)
# define dFdy(_y) ddy(-_y) # define dFdy(_y) ddy(-(_y))
# define inversesqrt(_x) rsqrt(_x) # define inversesqrt(_x) rsqrt(_x)
# define fract(_x) frac(_x) # define fract(_x) frac(_x)
@ -62,8 +62,8 @@
# if BGFX_SHADER_LANGUAGE_HLSL > 400 || BGFX_SHADER_LANGUAGE_PSSL || BGFX_SHADER_LANGUAGE_SPIRV || BGFX_SHADER_LANGUAGE_METAL # if BGFX_SHADER_LANGUAGE_HLSL > 400 || BGFX_SHADER_LANGUAGE_PSSL || BGFX_SHADER_LANGUAGE_SPIRV || BGFX_SHADER_LANGUAGE_METAL
# define dFdxCoarse(_x) ddx_coarse(_x) # define dFdxCoarse(_x) ddx_coarse(_x)
# define dFdxFine(_x) ddx_fine(_x) # define dFdxFine(_x) ddx_fine(_x)
# define dFdyCoarse(_y) ddy_coarse(-_y) # define dFdyCoarse(_y) ddy_coarse(-(_y))
# define dFdyFine(_y) ddy_fine(-_y) # define dFdyFine(_y) ddy_fine(-(_y))
# endif // BGFX_SHADER_LANGUAGE_HLSL > 400 # endif // BGFX_SHADER_LANGUAGE_HLSL > 400
# if BGFX_SHADER_LANGUAGE_HLSL || BGFX_SHADER_LANGUAGE_SPIRV || BGFX_SHADER_LANGUAGE_METAL # if BGFX_SHADER_LANGUAGE_HLSL || BGFX_SHADER_LANGUAGE_SPIRV || BGFX_SHADER_LANGUAGE_METAL