fixed missing brackets in ddy, ddy_coarse, and ddy_fine (#2525)
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@ -42,7 +42,7 @@
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|| BGFX_SHADER_LANGUAGE_METAL
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|| BGFX_SHADER_LANGUAGE_METAL
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# define CONST(_x) static const _x
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# define CONST(_x) static const _x
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# define dFdx(_x) ddx(_x)
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# define dFdx(_x) ddx(_x)
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# define dFdy(_y) ddy(-_y)
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# define dFdy(_y) ddy(-(_y))
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# define inversesqrt(_x) rsqrt(_x)
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# define inversesqrt(_x) rsqrt(_x)
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# define fract(_x) frac(_x)
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# define fract(_x) frac(_x)
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@ -62,8 +62,8 @@
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# if BGFX_SHADER_LANGUAGE_HLSL > 400 || BGFX_SHADER_LANGUAGE_PSSL || BGFX_SHADER_LANGUAGE_SPIRV || BGFX_SHADER_LANGUAGE_METAL
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# if BGFX_SHADER_LANGUAGE_HLSL > 400 || BGFX_SHADER_LANGUAGE_PSSL || BGFX_SHADER_LANGUAGE_SPIRV || BGFX_SHADER_LANGUAGE_METAL
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# define dFdxCoarse(_x) ddx_coarse(_x)
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# define dFdxCoarse(_x) ddx_coarse(_x)
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# define dFdxFine(_x) ddx_fine(_x)
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# define dFdxFine(_x) ddx_fine(_x)
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# define dFdyCoarse(_y) ddy_coarse(-_y)
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# define dFdyCoarse(_y) ddy_coarse(-(_y))
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# define dFdyFine(_y) ddy_fine(-_y)
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# define dFdyFine(_y) ddy_fine(-(_y))
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# endif // BGFX_SHADER_LANGUAGE_HLSL > 400
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# endif // BGFX_SHADER_LANGUAGE_HLSL > 400
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# if BGFX_SHADER_LANGUAGE_HLSL || BGFX_SHADER_LANGUAGE_SPIRV || BGFX_SHADER_LANGUAGE_METAL
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# if BGFX_SHADER_LANGUAGE_HLSL || BGFX_SHADER_LANGUAGE_SPIRV || BGFX_SHADER_LANGUAGE_METAL
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