omit the loadTexture variety while changing flags type
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@ -245,7 +245,7 @@ bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _filePath,
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return handle;
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return handle;
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}
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}
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bgfx::TextureHandle loadTexture(const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
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bgfx::TextureHandle loadTexture(const char* _name, uint64_t _flags, uint8_t _skip, bgfx::TextureInfo* _info, bimg::Orientation::Enum* _orientation)
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{
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{
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return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info, _orientation);
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return loadTexture(entry::getFileReader(), _name, _flags, _skip, _info, _orientation);
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}
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}
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