Fixed swapped R and B in DX11 and OpenGL video capture
Added missing swizzle for RGBA to BGRA (copied from saveScreenShot).
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@ -3081,6 +3081,13 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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D3D11_MAPPED_SUBRESOURCE mapped;
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DX_CHECK(m_deviceCtx->Map(m_captureTexture, 0, D3D11_MAP_READ, 0, &mapped) );
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imageSwizzleBgra8(getBufferWidth()
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, getBufferHeight()
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, mapped.RowPitch
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, mapped.pData
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, mapped.pData
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);
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g_callback->captureFrame(mapped.pData, getBufferHeight()*mapped.RowPitch);
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m_deviceCtx->Unmap(m_captureTexture, 0);
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@ -2899,6 +2899,11 @@ namespace bgfx { namespace gl
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, m_capture
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) );
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if (GL_RGBA == m_readPixelsFmt)
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{
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imageSwizzleBgra8(m_resolution.m_width, m_resolution.m_height, m_resolution.m_width*4, m_capture, m_capture);
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}
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g_callback->captureFrame(m_capture, m_captureSize);
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}
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}
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