Add support for remaining unsupported ASTC formats (#2963)

* Add support for remaining unsupported ASTC formats
Add new ASTC formats into pixelformats example and ninja scripts
Rebuild ASTC textures

* Update idl and generate
Move comma in pixelformats

Co-authored-by: Raziel Alphadios <raziely@gmail.com>
This commit is contained in:
Raziel Alphadios 2022-10-26 03:03:40 +03:00 committed by GitHub
parent 000d09d980
commit c2bc5177b5
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
34 changed files with 449 additions and 145 deletions

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@ -1678,11 +1678,21 @@ public static class bgfx
/// </summary> /// </summary>
ASTC4x4, ASTC4x4,
/// <summary>
/// ASTC 5x4 6.40 BPP
/// </summary>
ASTC5x4,
/// <summary> /// <summary>
/// ASTC 5x5 5.12 BPP /// ASTC 5x5 5.12 BPP
/// </summary> /// </summary>
ASTC5x5, ASTC5x5,
/// <summary>
/// ASTC 6x5 4.27 BPP
/// </summary>
ASTC6x5,
/// <summary> /// <summary>
/// ASTC 6x6 3.56 BPP /// ASTC 6x6 3.56 BPP
/// </summary> /// </summary>
@ -1698,11 +1708,41 @@ public static class bgfx
/// </summary> /// </summary>
ASTC8x6, ASTC8x6,
/// <summary>
/// ASTC 8x8 2.00 BPP
/// </summary>
ASTC8x8,
/// <summary> /// <summary>
/// ASTC 10x5 2.56 BPP /// ASTC 10x5 2.56 BPP
/// </summary> /// </summary>
ASTC10x5, ASTC10x5,
/// <summary>
/// ASTC 10x6 2.13 BPP
/// </summary>
ASTC10x6,
/// <summary>
/// ASTC 10x8 1.60 BPP
/// </summary>
ASTC10x8,
/// <summary>
/// ASTC 10x10 1.28 BPP
/// </summary>
ASTC10x10,
/// <summary>
/// ASTC 12x10 1.07 BPP
/// </summary>
ASTC12x10,
/// <summary>
/// ASTC 12x12 0.89 BPP
/// </summary>
ASTC12x12,
/// <summary> /// <summary>
/// Compressed formats above. /// Compressed formats above.
/// </summary> /// </summary>
@ -2045,7 +2085,7 @@ public static class bgfx
public uint8 numGPUs; public uint8 numGPUs;
public GPU[4] gpu; public GPU[4] gpu;
public Limits limits; public Limits limits;
public uint16[88] formats; public uint16[96] formats;
} }
[CRepr] [CRepr]

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@ -1671,11 +1671,21 @@ public static partial class bgfx
/// </summary> /// </summary>
ASTC4x4, ASTC4x4,
/// <summary>
/// ASTC 5x4 6.40 BPP
/// </summary>
ASTC5x4,
/// <summary> /// <summary>
/// ASTC 5x5 5.12 BPP /// ASTC 5x5 5.12 BPP
/// </summary> /// </summary>
ASTC5x5, ASTC5x5,
/// <summary>
/// ASTC 6x5 4.27 BPP
/// </summary>
ASTC6x5,
/// <summary> /// <summary>
/// ASTC 6x6 3.56 BPP /// ASTC 6x6 3.56 BPP
/// </summary> /// </summary>
@ -1691,11 +1701,41 @@ public static partial class bgfx
/// </summary> /// </summary>
ASTC8x6, ASTC8x6,
/// <summary>
/// ASTC 8x8 2.00 BPP
/// </summary>
ASTC8x8,
/// <summary> /// <summary>
/// ASTC 10x5 2.56 BPP /// ASTC 10x5 2.56 BPP
/// </summary> /// </summary>
ASTC10x5, ASTC10x5,
/// <summary>
/// ASTC 10x6 2.13 BPP
/// </summary>
ASTC10x6,
/// <summary>
/// ASTC 10x8 1.60 BPP
/// </summary>
ASTC10x8,
/// <summary>
/// ASTC 10x10 1.28 BPP
/// </summary>
ASTC10x10,
/// <summary>
/// ASTC 12x10 1.07 BPP
/// </summary>
ASTC12x10,
/// <summary>
/// ASTC 12x12 0.89 BPP
/// </summary>
ASTC12x12,
/// <summary> /// <summary>
/// Compressed formats above. /// Compressed formats above.
/// </summary> /// </summary>
@ -2027,7 +2067,7 @@ public static partial class bgfx
public byte numGPUs; public byte numGPUs;
public fixed uint gpu[4]; public fixed uint gpu[4];
public Limits limits; public Limits limits;
public fixed ushort formats[88]; public fixed ushort formats[96];
} }
public unsafe struct InternalData public unsafe struct InternalData

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@ -18,7 +18,7 @@ enum expandEnum(EnumType, string fqnEnumType = EnumType.stringof) = (){
extern(C) @nogc nothrow: extern(C) @nogc nothrow:
enum uint BGFX_API_VERSION = 117; enum uint BGFX_API_VERSION = 118;
alias bgfx_view_id_t = ushort; alias bgfx_view_id_t = ushort;
@ -570,11 +570,19 @@ enum bgfx_texture_format_t
BGFX_TEXTURE_FORMAT_ATCE, /// ATCE RGBA 8 BPP explicit alpha BGFX_TEXTURE_FORMAT_ATCE, /// ATCE RGBA 8 BPP explicit alpha
BGFX_TEXTURE_FORMAT_ATCI, /// ATCI RGBA 8 BPP interpolated alpha BGFX_TEXTURE_FORMAT_ATCI, /// ATCI RGBA 8 BPP interpolated alpha
BGFX_TEXTURE_FORMAT_ASTC4X4, /// ASTC 4x4 8.0 BPP BGFX_TEXTURE_FORMAT_ASTC4X4, /// ASTC 4x4 8.0 BPP
BGFX_TEXTURE_FORMAT_ASTC5X4, /// ASTC 5x4 6.40 BPP
BGFX_TEXTURE_FORMAT_ASTC5X5, /// ASTC 5x5 5.12 BPP BGFX_TEXTURE_FORMAT_ASTC5X5, /// ASTC 5x5 5.12 BPP
BGFX_TEXTURE_FORMAT_ASTC6X5, /// ASTC 6x5 4.27 BPP
BGFX_TEXTURE_FORMAT_ASTC6X6, /// ASTC 6x6 3.56 BPP BGFX_TEXTURE_FORMAT_ASTC6X6, /// ASTC 6x6 3.56 BPP
BGFX_TEXTURE_FORMAT_ASTC8X5, /// ASTC 8x5 3.20 BPP BGFX_TEXTURE_FORMAT_ASTC8X5, /// ASTC 8x5 3.20 BPP
BGFX_TEXTURE_FORMAT_ASTC8X6, /// ASTC 8x6 2.67 BPP BGFX_TEXTURE_FORMAT_ASTC8X6, /// ASTC 8x6 2.67 BPP
BGFX_TEXTURE_FORMAT_ASTC8X8, /// ASTC 8x8 2.00 BPP
BGFX_TEXTURE_FORMAT_ASTC10X5, /// ASTC 10x5 2.56 BPP BGFX_TEXTURE_FORMAT_ASTC10X5, /// ASTC 10x5 2.56 BPP
BGFX_TEXTURE_FORMAT_ASTC10X6, /// ASTC 10x6 2.13 BPP
BGFX_TEXTURE_FORMAT_ASTC10X8, /// ASTC 10x8 1.60 BPP
BGFX_TEXTURE_FORMAT_ASTC10X10, /// ASTC 10x10 1.28 BPP
BGFX_TEXTURE_FORMAT_ASTC12X10, /// ASTC 12x10 1.07 BPP
BGFX_TEXTURE_FORMAT_ASTC12X12, /// ASTC 12x12 0.89 BPP
BGFX_TEXTURE_FORMAT_UNKNOWN, /// Compressed formats above. BGFX_TEXTURE_FORMAT_UNKNOWN, /// Compressed formats above.
BGFX_TEXTURE_FORMAT_R1, BGFX_TEXTURE_FORMAT_R1,
BGFX_TEXTURE_FORMAT_A8, BGFX_TEXTURE_FORMAT_A8,

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@ -1024,9 +1024,15 @@ pub const TextureFormat = enum(c_int) {
/// ASTC 4x4 8.0 BPP /// ASTC 4x4 8.0 BPP
ASTC4x4, ASTC4x4,
/// ASTC 5x4 6.40 BPP
ASTC5x4,
/// ASTC 5x5 5.12 BPP /// ASTC 5x5 5.12 BPP
ASTC5x5, ASTC5x5,
/// ASTC 6x5 4.27 BPP
ASTC6x5,
/// ASTC 6x6 3.56 BPP /// ASTC 6x6 3.56 BPP
ASTC6x6, ASTC6x6,
@ -1036,9 +1042,27 @@ pub const TextureFormat = enum(c_int) {
/// ASTC 8x6 2.67 BPP /// ASTC 8x6 2.67 BPP
ASTC8x6, ASTC8x6,
/// ASTC 8x8 2.00 BPP
ASTC8x8,
/// ASTC 10x5 2.56 BPP /// ASTC 10x5 2.56 BPP
ASTC10x5, ASTC10x5,
/// ASTC 10x6 2.13 BPP
ASTC10x6,
/// ASTC 10x8 1.60 BPP
ASTC10x8,
/// ASTC 10x10 1.28 BPP
ASTC10x10,
/// ASTC 12x10 1.07 BPP
ASTC12x10,
/// ASTC 12x12 0.89 BPP
ASTC12x12,
/// Compressed formats above. /// Compressed formats above.
Unknown, Unknown,
R1, R1,
@ -1291,7 +1315,7 @@ pub const Caps = extern struct {
numGPUs: u8, numGPUs: u8,
gpu: [4]GPU, gpu: [4]GPU,
limits: Limits, limits: Limits,
formats: [88]u16, formats: [96]u16,
}; };
pub const InternalData = extern struct { pub const InternalData = extern struct {

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@ -470,27 +470,35 @@ public:
m_textureSets.push_back(generateTextureSetFromFile("textures/pf_uv_filtering_test.dds") ); m_textureSets.push_back(generateTextureSetFromFile("textures/pf_uv_filtering_test.dds") );
const char* textureCompressionSetFiles[] = const char* textureCompressionSetFiles[] =
{ {
"textures/texture_compression_astc_10x5.dds" "textures/texture_compression_astc_4x4.dds",
, "textures/texture_compression_astc_4x4.dds" "textures/texture_compression_astc_5x4.dds",
, "textures/texture_compression_astc_5x5.dds" "textures/texture_compression_astc_5x5.dds",
, "textures/texture_compression_astc_6x6.dds" "textures/texture_compression_astc_6x5.dds",
, "textures/texture_compression_astc_8x5.dds" "textures/texture_compression_astc_6x6.dds",
, "textures/texture_compression_astc_8x6.dds" "textures/texture_compression_astc_8x5.dds",
, "textures/texture_compression_atc.dds" "textures/texture_compression_astc_8x6.dds",
, "textures/texture_compression_atce.dds" "textures/texture_compression_astc_8x8.dds",
, "textures/texture_compression_atci.dds" "textures/texture_compression_astc_10x5.dds",
, "textures/texture_compression_bc1.ktx" "textures/texture_compression_astc_10x6.dds",
, "textures/texture_compression_bc2.ktx" "textures/texture_compression_astc_10x8.dds",
, "textures/texture_compression_bc3.ktx" "textures/texture_compression_astc_10x10.dds",
, "textures/texture_compression_bc7.ktx" "textures/texture_compression_astc_12x10.dds",
, "textures/texture_compression_etc1.ktx" "textures/texture_compression_astc_12x12.dds",
, "textures/texture_compression_etc2.ktx" "textures/texture_compression_atc.dds",
, "textures/texture_compression_ptc12.pvr" "textures/texture_compression_atce.dds",
, "textures/texture_compression_ptc14.pvr" "textures/texture_compression_atci.dds",
, "textures/texture_compression_ptc22.pvr" "textures/texture_compression_bc1.ktx",
, "textures/texture_compression_ptc24.pvr" "textures/texture_compression_bc2.ktx",
, "textures/texture_compression_rgba8.dds" "textures/texture_compression_bc3.ktx",
, nullptr "textures/texture_compression_bc7.ktx",
"textures/texture_compression_etc1.ktx",
"textures/texture_compression_etc2.ktx",
"textures/texture_compression_ptc12.pvr",
"textures/texture_compression_ptc14.pvr",
"textures/texture_compression_ptc22.pvr",
"textures/texture_compression_ptc24.pvr",
"textures/texture_compression_rgba8.dds",
nullptr
}; };
m_textureSets.push_back(generateTextureSetFromFileSet("texture_compression_* set", textureCompressionSetFiles)); m_textureSets.push_back(generateTextureSetFromFileSet("texture_compression_* set", textureCompressionSetFiles));

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@ -1,17 +1,25 @@
textures = $pwd/../../runtime/textures textures = $pwd/../../runtime/textures
build $textures/texture_compression_bc1.ktx: texturec_bc1 $pwd/texture-compression-test.png build $textures/texture_compression_bc1.ktx: texturec_bc1 $pwd/texture-compression-test.png
build $textures/texture_compression_bc2.ktx: texturec_bc2 $pwd/texture-compression-test.png build $textures/texture_compression_bc2.ktx: texturec_bc2 $pwd/texture-compression-test.png
build $textures/texture_compression_bc3.ktx: texturec_bc3 $pwd/texture-compression-test.png build $textures/texture_compression_bc3.ktx: texturec_bc3 $pwd/texture-compression-test.png
build $textures/texture_compression_bc7.ktx: texturec_bc7 $pwd/texture-compression-test.png build $textures/texture_compression_bc7.ktx: texturec_bc7 $pwd/texture-compression-test.png
build $textures/texture_compression_astc_4x4.dds: texturec_astc4x4 $pwd/texture-compression-test.png build $textures/texture_compression_astc_4x4.dds: texturec_astc4x4 $pwd/texture-compression-test.png
build $textures/texture_compression_astc_5x5.dds: texturec_astc5x5 $pwd/texture-compression-test.png build $textures/texture_compression_astc_5x4.dds: texturec_astc5x4 $pwd/texture-compression-test.png
build $textures/texture_compression_astc_6x6.dds: texturec_astc6x6 $pwd/texture-compression-test.png build $textures/texture_compression_astc_5x5.dds: texturec_astc5x5 $pwd/texture-compression-test.png
build $textures/texture_compression_astc_8x5.dds: texturec_astc8x5 $pwd/texture-compression-test.png build $textures/texture_compression_astc_6x5.dds: texturec_astc6x5 $pwd/texture-compression-test.png
build $textures/texture_compression_astc_8x6.dds: texturec_astc8x6 $pwd/texture-compression-test.png build $textures/texture_compression_astc_6x6.dds: texturec_astc6x6 $pwd/texture-compression-test.png
build $textures/texture_compression_astc_10x5.dds: texturec_astc10x5 $pwd/texture-compression-test.png build $textures/texture_compression_astc_8x5.dds: texturec_astc8x5 $pwd/texture-compression-test.png
build $textures/texture_compression_etc1.ktx: texturec_etc1 $pwd/texture-compression-test.png build $textures/texture_compression_astc_8x6.dds: texturec_astc8x6 $pwd/texture-compression-test.png
build $textures/texture_compression_etc2.ktx: texturec_etc2 $pwd/texture-compression-test.png build $textures/texture_compression_astc_8x8.dds: texturec_astc8x8 $pwd/texture-compression-test.png
build $textures/texture_compression_astc_10x5.dds: texturec_astc10x5 $pwd/texture-compression-test.png
build $textures/texture_compression_astc_10x6.dds: texturec_astc10x6 $pwd/texture-compression-test.png
build $textures/texture_compression_astc_10x8.dds: texturec_astc10x8 $pwd/texture-compression-test.png
build $textures/texture_compression_astc_10x10.dds: texturec_astc10x10 $pwd/texture-compression-test.png
build $textures/texture_compression_astc_12x10.dds: texturec_astc12x10 $pwd/texture-compression-test.png
build $textures/texture_compression_astc_12x12.dds: texturec_astc12x12 $pwd/texture-compression-test.png
build $textures/texture_compression_etc1.ktx: texturec_etc1 $pwd/texture-compression-test.png
build $textures/texture_compression_etc2.ktx: texturec_etc2 $pwd/texture-compression-test.png
build $textures/parallax-d.ktx: texturec_diffuse $pwd/parallax-d.png build $textures/parallax-d.ktx: texturec_diffuse $pwd/parallax-d.png
build $textures/parallax-n.ktx: texturec_normal $pwd/parallax-n.png build $textures/parallax-n.ktx: texturec_normal $pwd/parallax-n.png

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@ -180,11 +180,19 @@ namespace bgfx
ATCE, //!< ATCE RGBA 8 BPP explicit alpha ATCE, //!< ATCE RGBA 8 BPP explicit alpha
ATCI, //!< ATCI RGBA 8 BPP interpolated alpha ATCI, //!< ATCI RGBA 8 BPP interpolated alpha
ASTC4x4, //!< ASTC 4x4 8.0 BPP ASTC4x4, //!< ASTC 4x4 8.0 BPP
ASTC5x4, //!< ASTC 5x4 6.40 BPP
ASTC5x5, //!< ASTC 5x5 5.12 BPP ASTC5x5, //!< ASTC 5x5 5.12 BPP
ASTC6x5, //!< ASTC 6x5 4.27 BPP
ASTC6x6, //!< ASTC 6x6 3.56 BPP ASTC6x6, //!< ASTC 6x6 3.56 BPP
ASTC8x5, //!< ASTC 8x5 3.20 BPP ASTC8x5, //!< ASTC 8x5 3.20 BPP
ASTC8x6, //!< ASTC 8x6 2.67 BPP ASTC8x6, //!< ASTC 8x6 2.67 BPP
ASTC8x8, //!< ASTC 8x8 2.00 BPP
ASTC10x5, //!< ASTC 10x5 2.56 BPP ASTC10x5, //!< ASTC 10x5 2.56 BPP
ASTC10x6, //!< ASTC 10x6 2.13 BPP
ASTC10x8, //!< ASTC 10x8 1.60 BPP
ASTC10x10, //!< ASTC 10x10 1.28 BPP
ASTC12x10, //!< ASTC 12x10 1.07 BPP
ASTC12x12, //!< ASTC 12x12 0.89 BPP
Unknown, // Compressed formats above. Unknown, // Compressed formats above.

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@ -194,73 +194,81 @@ typedef enum bgfx_texture_format
BGFX_TEXTURE_FORMAT_ATCE, /** (18) ATCE RGBA 8 BPP explicit alpha */ BGFX_TEXTURE_FORMAT_ATCE, /** (18) ATCE RGBA 8 BPP explicit alpha */
BGFX_TEXTURE_FORMAT_ATCI, /** (19) ATCI RGBA 8 BPP interpolated alpha */ BGFX_TEXTURE_FORMAT_ATCI, /** (19) ATCI RGBA 8 BPP interpolated alpha */
BGFX_TEXTURE_FORMAT_ASTC4X4, /** (20) ASTC 4x4 8.0 BPP */ BGFX_TEXTURE_FORMAT_ASTC4X4, /** (20) ASTC 4x4 8.0 BPP */
BGFX_TEXTURE_FORMAT_ASTC5X5, /** (21) ASTC 5x5 5.12 BPP */ BGFX_TEXTURE_FORMAT_ASTC5X4, /** (21) ASTC 5x4 6.40 BPP */
BGFX_TEXTURE_FORMAT_ASTC6X6, /** (22) ASTC 6x6 3.56 BPP */ BGFX_TEXTURE_FORMAT_ASTC5X5, /** (22) ASTC 5x5 5.12 BPP */
BGFX_TEXTURE_FORMAT_ASTC8X5, /** (23) ASTC 8x5 3.20 BPP */ BGFX_TEXTURE_FORMAT_ASTC6X5, /** (23) ASTC 6x5 4.27 BPP */
BGFX_TEXTURE_FORMAT_ASTC8X6, /** (24) ASTC 8x6 2.67 BPP */ BGFX_TEXTURE_FORMAT_ASTC6X6, /** (24) ASTC 6x6 3.56 BPP */
BGFX_TEXTURE_FORMAT_ASTC10X5, /** (25) ASTC 10x5 2.56 BPP */ BGFX_TEXTURE_FORMAT_ASTC8X5, /** (25) ASTC 8x5 3.20 BPP */
BGFX_TEXTURE_FORMAT_UNKNOWN, /** (26) Compressed formats above. */ BGFX_TEXTURE_FORMAT_ASTC8X6, /** (26) ASTC 8x6 2.67 BPP */
BGFX_TEXTURE_FORMAT_R1, /** (27) */ BGFX_TEXTURE_FORMAT_ASTC8X8, /** (27) ASTC 8x8 2.00 BPP */
BGFX_TEXTURE_FORMAT_A8, /** (28) */ BGFX_TEXTURE_FORMAT_ASTC10X5, /** (28) ASTC 10x5 2.56 BPP */
BGFX_TEXTURE_FORMAT_R8, /** (29) */ BGFX_TEXTURE_FORMAT_ASTC10X6, /** (29) ASTC 10x6 2.13 BPP */
BGFX_TEXTURE_FORMAT_R8I, /** (30) */ BGFX_TEXTURE_FORMAT_ASTC10X8, /** (30) ASTC 10x8 1.60 BPP */
BGFX_TEXTURE_FORMAT_R8U, /** (31) */ BGFX_TEXTURE_FORMAT_ASTC10X10, /** (31) ASTC 10x10 1.28 BPP */
BGFX_TEXTURE_FORMAT_R8S, /** (32) */ BGFX_TEXTURE_FORMAT_ASTC12X10, /** (32) ASTC 12x10 1.07 BPP */
BGFX_TEXTURE_FORMAT_R16, /** (33) */ BGFX_TEXTURE_FORMAT_ASTC12X12, /** (33) ASTC 12x12 0.89 BPP */
BGFX_TEXTURE_FORMAT_R16I, /** (34) */ BGFX_TEXTURE_FORMAT_UNKNOWN, /** (34) Compressed formats above. */
BGFX_TEXTURE_FORMAT_R16U, /** (35) */ BGFX_TEXTURE_FORMAT_R1, /** (35) */
BGFX_TEXTURE_FORMAT_R16F, /** (36) */ BGFX_TEXTURE_FORMAT_A8, /** (36) */
BGFX_TEXTURE_FORMAT_R16S, /** (37) */ BGFX_TEXTURE_FORMAT_R8, /** (37) */
BGFX_TEXTURE_FORMAT_R32I, /** (38) */ BGFX_TEXTURE_FORMAT_R8I, /** (38) */
BGFX_TEXTURE_FORMAT_R32U, /** (39) */ BGFX_TEXTURE_FORMAT_R8U, /** (39) */
BGFX_TEXTURE_FORMAT_R32F, /** (40) */ BGFX_TEXTURE_FORMAT_R8S, /** (40) */
BGFX_TEXTURE_FORMAT_RG8, /** (41) */ BGFX_TEXTURE_FORMAT_R16, /** (41) */
BGFX_TEXTURE_FORMAT_RG8I, /** (42) */ BGFX_TEXTURE_FORMAT_R16I, /** (42) */
BGFX_TEXTURE_FORMAT_RG8U, /** (43) */ BGFX_TEXTURE_FORMAT_R16U, /** (43) */
BGFX_TEXTURE_FORMAT_RG8S, /** (44) */ BGFX_TEXTURE_FORMAT_R16F, /** (44) */
BGFX_TEXTURE_FORMAT_RG16, /** (45) */ BGFX_TEXTURE_FORMAT_R16S, /** (45) */
BGFX_TEXTURE_FORMAT_RG16I, /** (46) */ BGFX_TEXTURE_FORMAT_R32I, /** (46) */
BGFX_TEXTURE_FORMAT_RG16U, /** (47) */ BGFX_TEXTURE_FORMAT_R32U, /** (47) */
BGFX_TEXTURE_FORMAT_RG16F, /** (48) */ BGFX_TEXTURE_FORMAT_R32F, /** (48) */
BGFX_TEXTURE_FORMAT_RG16S, /** (49) */ BGFX_TEXTURE_FORMAT_RG8, /** (49) */
BGFX_TEXTURE_FORMAT_RG32I, /** (50) */ BGFX_TEXTURE_FORMAT_RG8I, /** (50) */
BGFX_TEXTURE_FORMAT_RG32U, /** (51) */ BGFX_TEXTURE_FORMAT_RG8U, /** (51) */
BGFX_TEXTURE_FORMAT_RG32F, /** (52) */ BGFX_TEXTURE_FORMAT_RG8S, /** (52) */
BGFX_TEXTURE_FORMAT_RGB8, /** (53) */ BGFX_TEXTURE_FORMAT_RG16, /** (53) */
BGFX_TEXTURE_FORMAT_RGB8I, /** (54) */ BGFX_TEXTURE_FORMAT_RG16I, /** (54) */
BGFX_TEXTURE_FORMAT_RGB8U, /** (55) */ BGFX_TEXTURE_FORMAT_RG16U, /** (55) */
BGFX_TEXTURE_FORMAT_RGB8S, /** (56) */ BGFX_TEXTURE_FORMAT_RG16F, /** (56) */
BGFX_TEXTURE_FORMAT_RGB9E5F, /** (57) */ BGFX_TEXTURE_FORMAT_RG16S, /** (57) */
BGFX_TEXTURE_FORMAT_BGRA8, /** (58) */ BGFX_TEXTURE_FORMAT_RG32I, /** (58) */
BGFX_TEXTURE_FORMAT_RGBA8, /** (59) */ BGFX_TEXTURE_FORMAT_RG32U, /** (59) */
BGFX_TEXTURE_FORMAT_RGBA8I, /** (60) */ BGFX_TEXTURE_FORMAT_RG32F, /** (60) */
BGFX_TEXTURE_FORMAT_RGBA8U, /** (61) */ BGFX_TEXTURE_FORMAT_RGB8, /** (61) */
BGFX_TEXTURE_FORMAT_RGBA8S, /** (62) */ BGFX_TEXTURE_FORMAT_RGB8I, /** (62) */
BGFX_TEXTURE_FORMAT_RGBA16, /** (63) */ BGFX_TEXTURE_FORMAT_RGB8U, /** (63) */
BGFX_TEXTURE_FORMAT_RGBA16I, /** (64) */ BGFX_TEXTURE_FORMAT_RGB8S, /** (64) */
BGFX_TEXTURE_FORMAT_RGBA16U, /** (65) */ BGFX_TEXTURE_FORMAT_RGB9E5F, /** (65) */
BGFX_TEXTURE_FORMAT_RGBA16F, /** (66) */ BGFX_TEXTURE_FORMAT_BGRA8, /** (66) */
BGFX_TEXTURE_FORMAT_RGBA16S, /** (67) */ BGFX_TEXTURE_FORMAT_RGBA8, /** (67) */
BGFX_TEXTURE_FORMAT_RGBA32I, /** (68) */ BGFX_TEXTURE_FORMAT_RGBA8I, /** (68) */
BGFX_TEXTURE_FORMAT_RGBA32U, /** (69) */ BGFX_TEXTURE_FORMAT_RGBA8U, /** (69) */
BGFX_TEXTURE_FORMAT_RGBA32F, /** (70) */ BGFX_TEXTURE_FORMAT_RGBA8S, /** (70) */
BGFX_TEXTURE_FORMAT_B5G6R5, /** (71) */ BGFX_TEXTURE_FORMAT_RGBA16, /** (71) */
BGFX_TEXTURE_FORMAT_R5G6B5, /** (72) */ BGFX_TEXTURE_FORMAT_RGBA16I, /** (72) */
BGFX_TEXTURE_FORMAT_BGRA4, /** (73) */ BGFX_TEXTURE_FORMAT_RGBA16U, /** (73) */
BGFX_TEXTURE_FORMAT_RGBA4, /** (74) */ BGFX_TEXTURE_FORMAT_RGBA16F, /** (74) */
BGFX_TEXTURE_FORMAT_BGR5A1, /** (75) */ BGFX_TEXTURE_FORMAT_RGBA16S, /** (75) */
BGFX_TEXTURE_FORMAT_RGB5A1, /** (76) */ BGFX_TEXTURE_FORMAT_RGBA32I, /** (76) */
BGFX_TEXTURE_FORMAT_RGB10A2, /** (77) */ BGFX_TEXTURE_FORMAT_RGBA32U, /** (77) */
BGFX_TEXTURE_FORMAT_RG11B10F, /** (78) */ BGFX_TEXTURE_FORMAT_RGBA32F, /** (78) */
BGFX_TEXTURE_FORMAT_UNKNOWNDEPTH, /** (79) Depth formats below. */ BGFX_TEXTURE_FORMAT_B5G6R5, /** (79) */
BGFX_TEXTURE_FORMAT_D16, /** (80) */ BGFX_TEXTURE_FORMAT_R5G6B5, /** (80) */
BGFX_TEXTURE_FORMAT_D24, /** (81) */ BGFX_TEXTURE_FORMAT_BGRA4, /** (81) */
BGFX_TEXTURE_FORMAT_D24S8, /** (82) */ BGFX_TEXTURE_FORMAT_RGBA4, /** (82) */
BGFX_TEXTURE_FORMAT_D32, /** (83) */ BGFX_TEXTURE_FORMAT_BGR5A1, /** (83) */
BGFX_TEXTURE_FORMAT_D16F, /** (84) */ BGFX_TEXTURE_FORMAT_RGB5A1, /** (84) */
BGFX_TEXTURE_FORMAT_D24F, /** (85) */ BGFX_TEXTURE_FORMAT_RGB10A2, /** (85) */
BGFX_TEXTURE_FORMAT_D32F, /** (86) */ BGFX_TEXTURE_FORMAT_RG11B10F, /** (86) */
BGFX_TEXTURE_FORMAT_D0S8, /** (87) */ BGFX_TEXTURE_FORMAT_UNKNOWNDEPTH, /** (87) Depth formats below. */
BGFX_TEXTURE_FORMAT_D16, /** (88) */
BGFX_TEXTURE_FORMAT_D24, /** (89) */
BGFX_TEXTURE_FORMAT_D24S8, /** (90) */
BGFX_TEXTURE_FORMAT_D32, /** (91) */
BGFX_TEXTURE_FORMAT_D16F, /** (92) */
BGFX_TEXTURE_FORMAT_D24F, /** (93) */
BGFX_TEXTURE_FORMAT_D32F, /** (94) */
BGFX_TEXTURE_FORMAT_D0S8, /** (95) */
BGFX_TEXTURE_FORMAT_COUNT BGFX_TEXTURE_FORMAT_COUNT

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@ -15,7 +15,7 @@
#ifndef BGFX_DEFINES_H_HEADER_GUARD #ifndef BGFX_DEFINES_H_HEADER_GUARD
#define BGFX_DEFINES_H_HEADER_GUARD #define BGFX_DEFINES_H_HEADER_GUARD
#define BGFX_API_VERSION UINT32_C(117) #define BGFX_API_VERSION UINT32_C(118)
/** /**
* Color RGB/alpha/depth write. When it's not specified write will be disabled. * Color RGB/alpha/depth write. When it's not specified write will be disabled.

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@ -1,7 +1,7 @@
-- vim: syntax=lua -- vim: syntax=lua
-- bgfx interface -- bgfx interface
version(117) version(118)
typedef "bool" typedef "bool"
typedef "char" typedef "char"
@ -523,33 +523,41 @@ enum.AttribType { comment = "Attribute types:" }
--- ---
--- @attention Availability depends on Caps (see: formats). --- @attention Availability depends on Caps (see: formats).
enum.TextureFormat { comment = "Texture formats:" } enum.TextureFormat { comment = "Texture formats:" }
.BC1 --- DXT1 R5G6B5A1 .BC1 --- DXT1 R5G6B5A1
.BC2 --- DXT3 R5G6B5A4 .BC2 --- DXT3 R5G6B5A4
.BC3 --- DXT5 R5G6B5A8 .BC3 --- DXT5 R5G6B5A8
.BC4 --- LATC1/ATI1 R8 .BC4 --- LATC1/ATI1 R8
.BC5 --- LATC2/ATI2 RG8 .BC5 --- LATC2/ATI2 RG8
.BC6H --- BC6H RGB16F .BC6H --- BC6H RGB16F
.BC7 --- BC7 RGB 4-7 bits per color channel, 0-8 bits alpha .BC7 --- BC7 RGB 4-7 bits per color channel, 0-8 bits alpha
.ETC1 --- ETC1 RGB8 .ETC1 --- ETC1 RGB8
.ETC2 --- ETC2 RGB8 .ETC2 --- ETC2 RGB8
.ETC2A --- ETC2 RGBA8 .ETC2A --- ETC2 RGBA8
.ETC2A1 --- ETC2 RGB8A1 .ETC2A1 --- ETC2 RGB8A1
.PTC12 --- PVRTC1 RGB 2BPP .PTC12 --- PVRTC1 RGB 2BPP
.PTC14 --- PVRTC1 RGB 4BPP .PTC14 --- PVRTC1 RGB 4BPP
.PTC12A --- PVRTC1 RGBA 2BPP .PTC12A --- PVRTC1 RGBA 2BPP
.PTC14A --- PVRTC1 RGBA 4BPP .PTC14A --- PVRTC1 RGBA 4BPP
.PTC22 --- PVRTC2 RGBA 2BPP .PTC22 --- PVRTC2 RGBA 2BPP
.PTC24 --- PVRTC2 RGBA 4BPP .PTC24 --- PVRTC2 RGBA 4BPP
.ATC --- ATC RGB 4BPP .ATC --- ATC RGB 4BPP
.ATCE --- ATCE RGBA 8 BPP explicit alpha .ATCE --- ATCE RGBA 8 BPP explicit alpha
.ATCI --- ATCI RGBA 8 BPP interpolated alpha .ATCI --- ATCI RGBA 8 BPP interpolated alpha
.ASTC4x4 --- ASTC 4x4 8.0 BPP .ASTC4x4 --- ASTC 4x4 8.0 BPP
.ASTC5x5 --- ASTC 5x5 5.12 BPP .ASTC5x4 --- ASTC 5x4 6.40 BPP
.ASTC6x6 --- ASTC 6x6 3.56 BPP .ASTC5x5 --- ASTC 5x5 5.12 BPP
.ASTC8x5 --- ASTC 8x5 3.20 BPP .ASTC6x5 --- ASTC 6x5 4.27 BPP
.ASTC8x6 --- ASTC 8x6 2.67 BPP .ASTC6x6 --- ASTC 6x6 3.56 BPP
.ASTC10x5 --- ASTC 10x5 2.56 BPP .ASTC8x5 --- ASTC 8x5 3.20 BPP
.Unknown --- Compressed formats above. .ASTC8x6 --- ASTC 8x6 2.67 BPP
.ASTC8x8 --- ASTC 8x8 2.00 BPP
.ASTC10x5 --- ASTC 10x5 2.56 BPP
.ASTC10x6 --- ASTC 10x6 2.13 BPP
.ASTC10x8 --- ASTC 10x8 1.60 BPP
.ASTC10x10 --- ASTC 10x10 1.28 BPP
.ASTC12x10 --- ASTC 12x10 1.07 BPP
.ASTC12x12 --- ASTC 12x12 0.89 BPP
.Unknown --- Compressed formats above.
.R1 .R1
.A8 .A8
.R8 .R8

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@ -33,9 +33,15 @@ rule texturec_bc7
rule texturec_astc4x4 rule texturec_astc4x4
command = texturec -f $in -o $out -t astc4x4 -m command = texturec -f $in -o $out -t astc4x4 -m
rule texturec_astc5x4
command = texturec -f $in -o $out -t astc5x4 -m
rule texturec_astc5x5 rule texturec_astc5x5
command = texturec -f $in -o $out -t astc5x5 -m command = texturec -f $in -o $out -t astc5x5 -m
rule texturec_astc6x5
command = texturec -f $in -o $out -t astc6x5 -m
rule texturec_astc6x6 rule texturec_astc6x6
command = texturec -f $in -o $out -t astc6x6 -m command = texturec -f $in -o $out -t astc6x6 -m
@ -48,6 +54,24 @@ rule texturec_astc8x6
rule texturec_astc10x5 rule texturec_astc10x5
command = texturec -f $in -o $out -t astc10x5 -m command = texturec -f $in -o $out -t astc10x5 -m
rule texturec_astc10x6
command = texturec -f $in -o $out -t astc10x6 -m
rule texturec_astc8x8
command = texturec -f $in -o $out -t astc8x8 -m
rule texturec_astc10x8
command = texturec -f $in -o $out -t astc10x8 -m
rule texturec_astc10x10
command = texturec -f $in -o $out -t astc10x10 -m
rule texturec_astc12x10
command = texturec -f $in -o $out -t astc12x10 -m
rule texturec_astc12x12
command = texturec -f $in -o $out -t astc12x12 -m
rule texturec_etc1 rule texturec_etc1
command = texturec -f $in -o $out -t etc1 -m command = texturec -f $in -o $out -t etc1 -m

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@ -1868,11 +1868,19 @@ namespace bgfx
TextureFormat::ATCE, TextureFormat::ATCE,
TextureFormat::ATCI, TextureFormat::ATCI,
TextureFormat::ASTC4x4, TextureFormat::ASTC4x4,
TextureFormat::ASTC5x4,
TextureFormat::ASTC5x5, TextureFormat::ASTC5x5,
TextureFormat::ASTC6x5,
TextureFormat::ASTC6x6, TextureFormat::ASTC6x6,
TextureFormat::ASTC8x5, TextureFormat::ASTC8x5,
TextureFormat::ASTC8x6, TextureFormat::ASTC8x6,
TextureFormat::ASTC8x8,
TextureFormat::ASTC10x5, TextureFormat::ASTC10x5,
TextureFormat::ASTC10x6,
TextureFormat::ASTC10x8,
TextureFormat::ASTC10x10,
TextureFormat::ASTC12x10,
TextureFormat::ASTC12x12,
TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions. TextureFormat::BGRA8, // GL doesn't support BGRA8 without extensions.
TextureFormat::RGBA8, // D3D9 doesn't support RGBA8 TextureFormat::RGBA8, // D3D9 doesn't support RGBA8
}; };
@ -5600,11 +5608,19 @@ BGFX_TEXTURE_FORMAT_BIMG(ATC);
BGFX_TEXTURE_FORMAT_BIMG(ATCE); BGFX_TEXTURE_FORMAT_BIMG(ATCE);
BGFX_TEXTURE_FORMAT_BIMG(ATCI); BGFX_TEXTURE_FORMAT_BIMG(ATCI);
BGFX_TEXTURE_FORMAT_BIMG(ASTC4x4); BGFX_TEXTURE_FORMAT_BIMG(ASTC4x4);
BGFX_TEXTURE_FORMAT_BIMG(ASTC5x4);
BGFX_TEXTURE_FORMAT_BIMG(ASTC5x5); BGFX_TEXTURE_FORMAT_BIMG(ASTC5x5);
BGFX_TEXTURE_FORMAT_BIMG(ASTC6x5);
BGFX_TEXTURE_FORMAT_BIMG(ASTC6x6); BGFX_TEXTURE_FORMAT_BIMG(ASTC6x6);
BGFX_TEXTURE_FORMAT_BIMG(ASTC8x5); BGFX_TEXTURE_FORMAT_BIMG(ASTC8x5);
BGFX_TEXTURE_FORMAT_BIMG(ASTC8x6); BGFX_TEXTURE_FORMAT_BIMG(ASTC8x6);
BGFX_TEXTURE_FORMAT_BIMG(ASTC8x8);
BGFX_TEXTURE_FORMAT_BIMG(ASTC10x5); BGFX_TEXTURE_FORMAT_BIMG(ASTC10x5);
BGFX_TEXTURE_FORMAT_BIMG(ASTC10x6);
BGFX_TEXTURE_FORMAT_BIMG(ASTC10x8);
BGFX_TEXTURE_FORMAT_BIMG(ASTC10x10);
BGFX_TEXTURE_FORMAT_BIMG(ASTC12x10);
BGFX_TEXTURE_FORMAT_BIMG(ASTC12x12);
BGFX_TEXTURE_FORMAT_BIMG(Unknown); BGFX_TEXTURE_FORMAT_BIMG(Unknown);
BGFX_TEXTURE_FORMAT_BIMG(R1); BGFX_TEXTURE_FORMAT_BIMG(R1);
BGFX_TEXTURE_FORMAT_BIMG(A8); BGFX_TEXTURE_FORMAT_BIMG(A8);

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@ -224,11 +224,19 @@ namespace bgfx { namespace d3d11
{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ATCE { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ATCE
{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ATCI { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // ATCI
{ DXGI_FORMAT_ASTC_4X4_UNORM, DXGI_FORMAT_ASTC_4X4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_4X4_UNORM_SRGB }, // ASTC4x4 { DXGI_FORMAT_ASTC_4X4_UNORM, DXGI_FORMAT_ASTC_4X4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_4X4_UNORM_SRGB }, // ASTC4x4
{ DXGI_FORMAT_ASTC_5X4_UNORM, DXGI_FORMAT_ASTC_5X4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_5X4_UNORM_SRGB }, // ASTC5x4
{ DXGI_FORMAT_ASTC_5X5_UNORM, DXGI_FORMAT_ASTC_5X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_5X5_UNORM_SRGB }, // ASTC5x5 { DXGI_FORMAT_ASTC_5X5_UNORM, DXGI_FORMAT_ASTC_5X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_5X5_UNORM_SRGB }, // ASTC5x5
{ DXGI_FORMAT_ASTC_6X5_UNORM, DXGI_FORMAT_ASTC_6X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_6X5_UNORM_SRGB }, // ASTC6x5
{ DXGI_FORMAT_ASTC_6X6_UNORM, DXGI_FORMAT_ASTC_6X6_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_6X6_UNORM_SRGB }, // ASTC6x6 { DXGI_FORMAT_ASTC_6X6_UNORM, DXGI_FORMAT_ASTC_6X6_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_6X6_UNORM_SRGB }, // ASTC6x6
{ DXGI_FORMAT_ASTC_8X5_UNORM, DXGI_FORMAT_ASTC_8X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_8X5_UNORM_SRGB }, // ASTC8x5 { DXGI_FORMAT_ASTC_8X5_UNORM, DXGI_FORMAT_ASTC_8X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_8X5_UNORM_SRGB }, // ASTC8x5
{ DXGI_FORMAT_ASTC_8X6_UNORM, DXGI_FORMAT_ASTC_8X6_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_8X6_UNORM_SRGB }, // ASTC8x6 { DXGI_FORMAT_ASTC_8X6_UNORM, DXGI_FORMAT_ASTC_8X6_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_8X6_UNORM_SRGB }, // ASTC8x6
{ DXGI_FORMAT_ASTC_8X8_UNORM, DXGI_FORMAT_ASTC_8X8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_8X8_UNORM_SRGB }, // ASTC8x8
{ DXGI_FORMAT_ASTC_10X5_UNORM, DXGI_FORMAT_ASTC_10X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_10X5_UNORM_SRGB }, // ASTC10x5 { DXGI_FORMAT_ASTC_10X5_UNORM, DXGI_FORMAT_ASTC_10X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_10X5_UNORM_SRGB }, // ASTC10x5
{ DXGI_FORMAT_ASTC_10X6_UNORM, DXGI_FORMAT_ASTC_10X6_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_10X6_UNORM_SRGB }, // ASTC10x6
{ DXGI_FORMAT_ASTC_10X8_UNORM, DXGI_FORMAT_ASTC_10X8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_10X8_UNORM_SRGB }, // ASTC10x8
{ DXGI_FORMAT_ASTC_10X10_UNORM, DXGI_FORMAT_ASTC_10X10_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_10X10_UNORM_SRGB}, // ASTC10x10
{ DXGI_FORMAT_ASTC_12X10_UNORM, DXGI_FORMAT_ASTC_12X10_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_12X10_UNORM_SRGB}, // ASTC12x10
{ DXGI_FORMAT_ASTC_12X12_UNORM, DXGI_FORMAT_ASTC_12X12_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_12X12_UNORM_SRGB}, // ASTC12x12
{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // Unknown { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // Unknown
{ DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R1 { DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // R1
{ DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // A8 { DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN }, // A8

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@ -214,11 +214,19 @@ namespace bgfx { namespace d3d12
{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // ATCE { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // ATCE
{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // ATCI { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // ATCI
{ DXGI_FORMAT_ASTC_4X4_UNORM, DXGI_FORMAT_ASTC_4X4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_4X4_UNORM_SRGB, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // ASTC4x4 { DXGI_FORMAT_ASTC_4X4_UNORM, DXGI_FORMAT_ASTC_4X4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_4X4_UNORM_SRGB, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // ASTC4x4
{ DXGI_FORMAT_ASTC_5X4_UNORM, DXGI_FORMAT_ASTC_5X4_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_5X4_UNORM_SRGB, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // ASTC5x4
{ DXGI_FORMAT_ASTC_5X5_UNORM, DXGI_FORMAT_ASTC_5X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_5X5_UNORM_SRGB, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // ASTC5x5 { DXGI_FORMAT_ASTC_5X5_UNORM, DXGI_FORMAT_ASTC_5X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_5X5_UNORM_SRGB, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // ASTC5x5
{ DXGI_FORMAT_ASTC_6X5_UNORM, DXGI_FORMAT_ASTC_6X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_6X5_UNORM_SRGB, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // ASTC6x5
{ DXGI_FORMAT_ASTC_6X6_UNORM, DXGI_FORMAT_ASTC_6X6_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_6X6_UNORM_SRGB, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // ASTC6x6 { DXGI_FORMAT_ASTC_6X6_UNORM, DXGI_FORMAT_ASTC_6X6_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_6X6_UNORM_SRGB, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // ASTC6x6
{ DXGI_FORMAT_ASTC_8X5_UNORM, DXGI_FORMAT_ASTC_8X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_8X5_UNORM_SRGB, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // ASTC8x5 { DXGI_FORMAT_ASTC_8X5_UNORM, DXGI_FORMAT_ASTC_8X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_8X5_UNORM_SRGB, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // ASTC8x5
{ DXGI_FORMAT_ASTC_8X6_UNORM, DXGI_FORMAT_ASTC_8X6_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_8X6_UNORM_SRGB, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // ASTC8x6 { DXGI_FORMAT_ASTC_8X6_UNORM, DXGI_FORMAT_ASTC_8X6_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_8X6_UNORM_SRGB, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // ASTC8x6
{ DXGI_FORMAT_ASTC_8X8_UNORM, DXGI_FORMAT_ASTC_8X8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_8X8_UNORM_SRGB, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // ASTC8x8
{ DXGI_FORMAT_ASTC_10X5_UNORM, DXGI_FORMAT_ASTC_10X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_10X5_UNORM_SRGB, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // ASTC10x5 { DXGI_FORMAT_ASTC_10X5_UNORM, DXGI_FORMAT_ASTC_10X5_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_10X5_UNORM_SRGB, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // ASTC10x5
{ DXGI_FORMAT_ASTC_10X6_UNORM, DXGI_FORMAT_ASTC_10X6_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_10X6_UNORM_SRGB, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // ASTC10x6
{ DXGI_FORMAT_ASTC_10X8_UNORM, DXGI_FORMAT_ASTC_10X8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_10X8_UNORM_SRGB, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // ASTC10x8
{ DXGI_FORMAT_ASTC_10X10_UNORM, DXGI_FORMAT_ASTC_10X10_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_10X10_UNORM_SRGB,D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // ASTC10x10
{ DXGI_FORMAT_ASTC_12X10_UNORM, DXGI_FORMAT_ASTC_12X10_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_12X10_UNORM_SRGB,D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // ASTC12x10
{ DXGI_FORMAT_ASTC_12X12_UNORM, DXGI_FORMAT_ASTC_12X12_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_ASTC_12X12_UNORM_SRGB,D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // ASTC12x12
{ DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // Unknown { DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // Unknown
{ DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // R1 { DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_R1_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // R1
{ DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // A8 { DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING }, // A8

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@ -183,12 +183,20 @@ namespace bgfx { namespace d3d9
{ D3DFMT_UNKNOWN }, // ATC, { D3DFMT_UNKNOWN }, // ATC,
{ D3DFMT_UNKNOWN }, // ATCE, { D3DFMT_UNKNOWN }, // ATCE,
{ D3DFMT_UNKNOWN }, // ATCI, { D3DFMT_UNKNOWN }, // ATCI,
{ D3DFMT_UNKNOWN }, // ASTC4x4, { D3DFMT_UNKNOWN }, // ASTC4x4
{ D3DFMT_UNKNOWN }, // ASTC5x5, { D3DFMT_UNKNOWN }, // ASTC5x4
{ D3DFMT_UNKNOWN }, // ASTC6x6, { D3DFMT_UNKNOWN }, // ASTC5x5
{ D3DFMT_UNKNOWN }, // ASTC8x5, { D3DFMT_UNKNOWN }, // ASTC6x5
{ D3DFMT_UNKNOWN }, // ASTC8x6, { D3DFMT_UNKNOWN }, // ASTC6x6
{ D3DFMT_UNKNOWN }, // ASTC10x5, { D3DFMT_UNKNOWN }, // ASTC8x5
{ D3DFMT_UNKNOWN }, // ASTC8x6
{ D3DFMT_UNKNOWN }, // ASTC8x8
{ D3DFMT_UNKNOWN }, // ASTC10x5
{ D3DFMT_UNKNOWN }, // ASTC10x6
{ D3DFMT_UNKNOWN }, // ASTC10x8
{ D3DFMT_UNKNOWN }, // ASTC10x10
{ D3DFMT_UNKNOWN }, // ASTC12x10
{ D3DFMT_UNKNOWN }, // ASTC12x12
{ D3DFMT_UNKNOWN }, // Unknown { D3DFMT_UNKNOWN }, // Unknown
{ D3DFMT_A1 }, // R1 { D3DFMT_A1 }, // R1
{ D3DFMT_A8 }, // A8 { D3DFMT_A8 }, // A8

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@ -237,11 +237,19 @@ namespace bgfx { namespace gl
{ GL_ATC_RGBA_EXPLICIT_ALPHA_AMD, GL_ZERO, GL_ATC_RGBA_EXPLICIT_ALPHA_AMD, GL_ATC_RGBA_EXPLICIT_ALPHA_AMD, GL_ZERO, false, { $_, $_, $_, $_ } }, // ATCE { GL_ATC_RGBA_EXPLICIT_ALPHA_AMD, GL_ZERO, GL_ATC_RGBA_EXPLICIT_ALPHA_AMD, GL_ATC_RGBA_EXPLICIT_ALPHA_AMD, GL_ZERO, false, { $_, $_, $_, $_ } }, // ATCE
{ GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD, GL_ZERO, GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD, GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD, GL_ZERO, false, { $_, $_, $_, $_ } }, // ATCI { GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD, GL_ZERO, GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD, GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD, GL_ZERO, false, { $_, $_, $_, $_ } }, // ATCI
{ GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_ZERO, false, { $_, $_, $_, $_ } }, // ASTC4x4 { GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_ZERO, false, { $_, $_, $_, $_ } }, // ASTC4x4
{ GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_ZERO, false, { $_, $_, $_, $_ } }, // ASTC5x4
{ GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_ZERO, false, { $_, $_, $_, $_ } }, // ASTC5x5 { GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_ZERO, false, { $_, $_, $_, $_ } }, // ASTC5x5
{ GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_ZERO, false, { $_, $_, $_, $_ } }, // ASTC6x5
{ GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_ZERO, false, { $_, $_, $_, $_ } }, // ASTC6x6 { GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_ZERO, false, { $_, $_, $_, $_ } }, // ASTC6x6
{ GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_ZERO, false, { $_, $_, $_, $_ } }, // ASTC8x5 { GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_ZERO, false, { $_, $_, $_, $_ } }, // ASTC8x5
{ GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_ZERO, false, { $_, $_, $_, $_ } }, // ASTC8x6 { GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_ZERO, false, { $_, $_, $_, $_ } }, // ASTC8x6
{ GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_SRGB8_ASTC_8x8_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_ZERO, false, { $_, $_, $_, $_ } }, // ASTC8x8
{ GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_ZERO, false, { $_, $_, $_, $_ } }, // ASTC10x5 { GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_ZERO, false, { $_, $_, $_, $_ } }, // ASTC10x5
{ GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_ZERO, false, { $_, $_, $_, $_ } }, // ASTC10x6
{ GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_ZERO, false, { $_, $_, $_, $_ } }, // ASTC10x8
{ GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_ZERO, false, { $_, $_, $_, $_ } }, // ASTC10x10
{ GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_ZERO, false, { $_, $_, $_, $_ } }, // ASTC12x10
{ GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ASTC_12x12_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_ZERO, false, { $_, $_, $_, $_ } }, // ASTC12x12
{ GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, false, { $_, $_, $_, $_ } }, // Unknown { GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, false, { $_, $_, $_, $_ } }, // Unknown
{ GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, false, { $_, $_, $_, $_ } }, // R1 { GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, GL_ZERO, false, { $_, $_, $_, $_ } }, // R1
{ GL_ALPHA, GL_ZERO, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, false, { $_, $_, $_, $_ } }, // A8 { GL_ALPHA, GL_ZERO, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, false, { $_, $_, $_, $_ } }, // A8
@ -339,11 +347,19 @@ namespace bgfx { namespace gl
GL_ZERO, // ATCE GL_ZERO, // ATCE
GL_ZERO, // ATCI GL_ZERO, // ATCI
GL_ZERO, // ASTC4x4 GL_ZERO, // ASTC4x4
GL_ZERO, // ASTC5x4
GL_ZERO, // ASTC5x5 GL_ZERO, // ASTC5x5
GL_ZERO, // ASTC6x5
GL_ZERO, // ASTC6x6 GL_ZERO, // ASTC6x6
GL_ZERO, // ASTC8x5 GL_ZERO, // ASTC8x5
GL_ZERO, // ASTC8x6 GL_ZERO, // ASTC8x6
GL_ZERO, // ASTC8x8
GL_ZERO, // ASTC10x5 GL_ZERO, // ASTC10x5
GL_ZERO, // ASTC10x6
GL_ZERO, // ASTC10x8
GL_ZERO, // ASTC10x10
GL_ZERO, // ASTC12x10
GL_ZERO, // ASTC12x12
GL_ZERO, // Unknown GL_ZERO, // Unknown
GL_ZERO, // R1 GL_ZERO, // R1
GL_ALPHA, // A8 GL_ALPHA, // A8
@ -432,11 +448,19 @@ namespace bgfx { namespace gl
GL_ZERO, // ATCE GL_ZERO, // ATCE
GL_ZERO, // ATCI GL_ZERO, // ATCI
GL_ZERO, // ASTC4x4 GL_ZERO, // ASTC4x4
GL_ZERO, // ASTC5x4
GL_ZERO, // ASTC5x5 GL_ZERO, // ASTC5x5
GL_ZERO, // ASTC6x5
GL_ZERO, // ASTC6x6 GL_ZERO, // ASTC6x6
GL_ZERO, // ASTC8x5 GL_ZERO, // ASTC8x5
GL_ZERO, // ASTC8x6 GL_ZERO, // ASTC8x6
GL_ZERO, // ASTC8x8
GL_ZERO, // ASTC10x5 GL_ZERO, // ASTC10x5
GL_ZERO, // ASTC10x6
GL_ZERO, // ASTC10x8
GL_ZERO, // ASTC10x10
GL_ZERO, // ASTC12x10
GL_ZERO, // ASTC12x12
GL_ZERO, // Unknown GL_ZERO, // Unknown
GL_ZERO, // R1 GL_ZERO, // R1
GL_ALPHA, // A8 GL_ALPHA, // A8

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@ -546,10 +546,18 @@ typedef uint64_t GLuint64;
# define GL_COMPRESSED_SRGB8_ASTC_4x4_KHR 0x93D0 # define GL_COMPRESSED_SRGB8_ASTC_4x4_KHR 0x93D0
#endif #endif
#ifndef GL_COMPRESSED_SRGB8_ASTC_5x4_KHR
# define GL_COMPRESSED_SRGB8_ASTC_5x4_KHR 0x93D1
#endif
#ifndef GL_COMPRESSED_SRGB8_ASTC_5x5_KHR #ifndef GL_COMPRESSED_SRGB8_ASTC_5x5_KHR
# define GL_COMPRESSED_SRGB8_ASTC_5x5_KHR 0x93D2 # define GL_COMPRESSED_SRGB8_ASTC_5x5_KHR 0x93D2
#endif #endif
#ifndef GL_COMPRESSED_SRGB8_ASTC_6x5_KHR
# define GL_COMPRESSED_SRGB8_ASTC_6x5_KHR 0x93D3
#endif
#ifndef GL_COMPRESSED_SRGB8_ASTC_6x6_KHR #ifndef GL_COMPRESSED_SRGB8_ASTC_6x6_KHR
# define GL_COMPRESSED_SRGB8_ASTC_6x6_KHR 0x93D4 # define GL_COMPRESSED_SRGB8_ASTC_6x6_KHR 0x93D4
#endif #endif
@ -562,10 +570,34 @@ typedef uint64_t GLuint64;
# define GL_COMPRESSED_SRGB8_ASTC_8x6_KHR 0x93D6 # define GL_COMPRESSED_SRGB8_ASTC_8x6_KHR 0x93D6
#endif #endif
#ifndef GL_COMPRESSED_SRGB8_ASTC_8x8_KHR
# define GL_COMPRESSED_SRGB8_ASTC_8x8_KHR 0x93D7
#endif
#ifndef GL_COMPRESSED_SRGB8_ASTC_10x5_KHR #ifndef GL_COMPRESSED_SRGB8_ASTC_10x5_KHR
# define GL_COMPRESSED_SRGB8_ASTC_10x5_KHR 0x93D8 # define GL_COMPRESSED_SRGB8_ASTC_10x5_KHR 0x93D8
#endif #endif
#ifndef GL_COMPRESSED_SRGB8_ASTC_10x6_KHR
# define GL_COMPRESSED_SRGB8_ASTC_10x6_KHR 0x93D9
#endif
#ifndef GL_COMPRESSED_SRGB8_ASTC_10x8_KHR
# define GL_COMPRESSED_SRGB8_ASTC_10x8_KHR 0x93DA
#endif
#ifndef GL_COMPRESSED_SRGB8_ASTC_10x10_KHR
# define GL_COMPRESSED_SRGB8_ASTC_10x10_KHR 0x93DB
#endif
#ifndef GL_COMPRESSED_SRGB8_ASTC_12x10_KHR
# define GL_COMPRESSED_SRGB8_ASTC_12x10_KHR 0x93DC
#endif
#ifndef GL_COMPRESSED_SRGB8_ASTC_12x12_KHR
# define GL_COMPRESSED_SRGB8_ASTC_12x12_KHR 0x93DD
#endif
#ifndef GL_COMPRESSED_RGBA_BPTC_UNORM_ARB #ifndef GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
# define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C # define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
#endif // GL_COMPRESSED_RGBA_BPTC_UNORM_ARB #endif // GL_COMPRESSED_RGBA_BPTC_UNORM_ARB

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@ -246,18 +246,34 @@ namespace bgfx { namespace mtl
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ATCI { MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ATCI
#if BX_PLATFORM_IOS && !TARGET_OS_MACCATALYST #if BX_PLATFORM_IOS && !TARGET_OS_MACCATALYST
{ MTLPixelFormatASTC_4x4_LDR, MTLPixelFormatASTC_4x4_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC4x4 { MTLPixelFormatASTC_4x4_LDR, MTLPixelFormatASTC_4x4_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC4x4
{ MTLPixelFormatASTC_5x4_LDR, MTLPixelFormatASTC_5x4_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC5x4
{ MTLPixelFormatASTC_5x5_LDR, MTLPixelFormatASTC_5x5_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC5x5 { MTLPixelFormatASTC_5x5_LDR, MTLPixelFormatASTC_5x5_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC5x5
{ MTLPixelFormatASTC_6x5_LDR, MTLPixelFormatASTC_6x5_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC6x5
{ MTLPixelFormatASTC_6x6_LDR, MTLPixelFormatASTC_6x6_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC6x6 { MTLPixelFormatASTC_6x6_LDR, MTLPixelFormatASTC_6x6_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC6x6
{ MTLPixelFormatASTC_8x5_LDR, MTLPixelFormatASTC_8x5_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC8x5 { MTLPixelFormatASTC_8x5_LDR, MTLPixelFormatASTC_8x5_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC8x5
{ MTLPixelFormatASTC_8x6_LDR, MTLPixelFormatASTC_8x6_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC8x6 { MTLPixelFormatASTC_8x6_LDR, MTLPixelFormatASTC_8x6_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC8x6
{ MTLPixelFormatASTC_8x8_LDR, MTLPixelFormatASTC_8x8_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC8x8
{ MTLPixelFormatASTC_10x5_LDR, MTLPixelFormatASTC_10x5_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC10x5 { MTLPixelFormatASTC_10x5_LDR, MTLPixelFormatASTC_10x5_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC10x5
{ MTLPixelFormatASTC_10x6_LDR, MTLPixelFormatASTC_10x6_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC10x6
{ MTLPixelFormatASTC_10x8_LDR, MTLPixelFormatASTC_10x8_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC10x8
{ MTLPixelFormatASTC_10x10_LDR, MTLPixelFormatASTC_10x10_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC10x10
{ MTLPixelFormatASTC_12x10_LDR, MTLPixelFormatASTC_12x10_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC12x10
{ MTLPixelFormatASTC_12x12_LDR, MTLPixelFormatASTC_12x12_sRGB, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC12x12
#else #else
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC4x4 { MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC4x4
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC5x4
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC5x5 { MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC5x5
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC6x5
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC6x6 { MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC6x6
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC8x5 { MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC8x5
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC8x6 { MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC8x6
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC8x8
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC10x5 { MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC10x5
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC10x6
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC10x8
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC10x10
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC12x10
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // ASTC12x12
#endif // BX_PLATFORM_IOS && !TARGET_OS_MACCATALYST #endif // BX_PLATFORM_IOS && !TARGET_OS_MACCATALYST
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // Unknown { MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // Unknown
{ MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // R1 { MTLPixelFormatInvalid, MTLPixelFormatInvalid, MTLReadWriteTextureTierNone, { $R, $G, $B, $A }, false }, // R1

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@ -187,12 +187,20 @@ VK_IMPORT_DEVICE
{ VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { $_, $_, $_, $_ } }, // ATC { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { $_, $_, $_, $_ } }, // ATC
{ VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { $_, $_, $_, $_ } }, // ATCE { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { $_, $_, $_, $_ } }, // ATCE
{ VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { $_, $_, $_, $_ } }, // ATCI { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { $_, $_, $_, $_ } }, // ATCI
{ VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { $_, $_, $_, $_ } }, // ASTC4x4 { VK_FORMAT_ASTC_4x4_UNORM_BLOCK, VK_FORMAT_ASTC_4x4_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_ASTC_4x4_SRGB_BLOCK, { $_, $_, $_, $_ } }, // ASTC4x4
{ VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { $_, $_, $_, $_ } }, // ASTC5x5 { VK_FORMAT_ASTC_5x4_UNORM_BLOCK, VK_FORMAT_ASTC_5x4_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_ASTC_5x4_SRGB_BLOCK, { $_, $_, $_, $_ } }, // ASTC5x4
{ VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { $_, $_, $_, $_ } }, // ASTC6x6 { VK_FORMAT_ASTC_5x5_UNORM_BLOCK, VK_FORMAT_ASTC_5x5_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_ASTC_5x5_SRGB_BLOCK, { $_, $_, $_, $_ } }, // ASTC5x5
{ VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { $_, $_, $_, $_ } }, // ASTC8x5 { VK_FORMAT_ASTC_6x5_UNORM_BLOCK, VK_FORMAT_ASTC_6x5_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_ASTC_6x5_SRGB_BLOCK, { $_, $_, $_, $_ } }, // ASTC6x5
{ VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { $_, $_, $_, $_ } }, // ASTC8x6 { VK_FORMAT_ASTC_6x6_UNORM_BLOCK, VK_FORMAT_ASTC_6x6_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_ASTC_6x6_SRGB_BLOCK, { $_, $_, $_, $_ } }, // ASTC6x6
{ VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { $_, $_, $_, $_ } }, // ASTC10x5 { VK_FORMAT_ASTC_8x5_UNORM_BLOCK, VK_FORMAT_ASTC_8x5_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_ASTC_8x5_SRGB_BLOCK, { $_, $_, $_, $_ } }, // ASTC8x5
{ VK_FORMAT_ASTC_8x6_UNORM_BLOCK, VK_FORMAT_ASTC_8x6_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_ASTC_8x6_SRGB_BLOCK, { $_, $_, $_, $_ } }, // ASTC8x6
{ VK_FORMAT_ASTC_8x8_UNORM_BLOCK, VK_FORMAT_ASTC_8x8_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_ASTC_8x8_SRGB_BLOCK, { $_, $_, $_, $_ } }, // ASTC8x8
{ VK_FORMAT_ASTC_10x5_UNORM_BLOCK, VK_FORMAT_ASTC_10x5_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_ASTC_10x5_SRGB_BLOCK, { $_, $_, $_, $_ } }, // ASTC10x5
{ VK_FORMAT_ASTC_10x6_UNORM_BLOCK, VK_FORMAT_ASTC_10x6_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_ASTC_10x6_SRGB_BLOCK, { $_, $_, $_, $_ } }, // ASTC10x6
{ VK_FORMAT_ASTC_10x8_UNORM_BLOCK, VK_FORMAT_ASTC_10x8_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_ASTC_10x8_SRGB_BLOCK, { $_, $_, $_, $_ } }, // ASTC10x8
{ VK_FORMAT_ASTC_10x10_UNORM_BLOCK, VK_FORMAT_ASTC_10x10_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_ASTC_10x10_SRGB_BLOCK, { $_, $_, $_, $_ } }, // ASTC10x10
{ VK_FORMAT_ASTC_12x10_UNORM_BLOCK, VK_FORMAT_ASTC_12x10_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_ASTC_12x10_SRGB_BLOCK, { $_, $_, $_, $_ } }, // ASTC12x10
{ VK_FORMAT_ASTC_12x12_UNORM_BLOCK, VK_FORMAT_ASTC_12x12_UNORM_BLOCK, VK_FORMAT_UNDEFINED, VK_FORMAT_ASTC_12x12_SRGB_BLOCK, { $_, $_, $_, $_ } }, // ASTC12x12
{ VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { $_, $_, $_, $_ } }, // Unknown { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { $_, $_, $_, $_ } }, // Unknown
{ VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { $_, $_, $_, $_ } }, // R1 { VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { $_, $_, $_, $_ } }, // R1
{ VK_FORMAT_R8_UNORM, VK_FORMAT_R8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { $0, $0, $0, $R } }, // A8 { VK_FORMAT_R8_UNORM, VK_FORMAT_R8_UNORM, VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED, { $0, $0, $0, $R } }, // A8

View File

@ -306,11 +306,19 @@ namespace bgfx { namespace webgpu
{ wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ATCE { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ATCE
{ wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ATCI { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ATCI
{ wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC4x4 { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC4x4
{ wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC5x4
{ wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC5x5 { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC5x5
{ wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC6x5
{ wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC6x6 { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC6x6
{ wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC8x5 { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC8x5
{ wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC8x6 { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC8x6
{ wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC8x8
{ wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC10x5 { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC10x5
{ wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC10x6
{ wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC10x8
{ wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC10x10
{ wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC12x10
{ wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // ASTC12x12
{ wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // Unknown { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // Unknown
{ wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // R1 { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // R1
{ wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // A8 { wgpu::TextureFormat::Undefined, wgpu::TextureFormat::Undefined }, // A8