diff --git a/examples/06-bump/fs_bump.sc b/examples/06-bump/fs_bump.sc index cca424680..bb25fda82 100644 --- a/examples/06-bump/fs_bump.sc +++ b/examples/06-bump/fs_bump.sc @@ -70,7 +70,8 @@ void main() normalize(v_normal) ); - vec3 normal = normalize(texture2D(u_texNormal, v_texcoord0).xyz * 2.0 - 1.0); + vec3 normal = texture2D(u_texNormal, v_texcoord0).xy * 2.0 - 1.0; + normal.z = sqrt(1.0 - dot(normal.xy, normal.xy) ); vec3 view = -normalize(v_view); vec3 lightColor; diff --git a/examples/06-bump/screenshot.png b/examples/06-bump/screenshot.png deleted file mode 100644 index 541f4cae6..000000000 Binary files a/examples/06-bump/screenshot.png and /dev/null differ diff --git a/examples/runtime/shaders/dx11/fs_bump.bin b/examples/runtime/shaders/dx11/fs_bump.bin index d71e5a5f4..c430a07fc 100644 Binary files a/examples/runtime/shaders/dx11/fs_bump.bin and b/examples/runtime/shaders/dx11/fs_bump.bin differ diff --git a/examples/runtime/shaders/dx9/fs_bump.bin b/examples/runtime/shaders/dx9/fs_bump.bin index 90b1d78f2..cde1df1ce 100644 Binary files a/examples/runtime/shaders/dx9/fs_bump.bin and b/examples/runtime/shaders/dx9/fs_bump.bin differ diff --git a/examples/runtime/shaders/gles/fs_bump.bin b/examples/runtime/shaders/gles/fs_bump.bin index 467af54ee..6f5277cba 100644 Binary files a/examples/runtime/shaders/gles/fs_bump.bin and b/examples/runtime/shaders/gles/fs_bump.bin differ diff --git a/examples/runtime/shaders/glsl/fs_bump.bin b/examples/runtime/shaders/glsl/fs_bump.bin index b25d871fd..7fd3cb418 100644 Binary files a/examples/runtime/shaders/glsl/fs_bump.bin and b/examples/runtime/shaders/glsl/fs_bump.bin differ diff --git a/examples/runtime/textures/fieldstone-n.dds b/examples/runtime/textures/fieldstone-n.dds index a09bc8187..c74a33efb 100644 Binary files a/examples/runtime/textures/fieldstone-n.dds and b/examples/runtime/textures/fieldstone-n.dds differ diff --git a/include/bgfx.h b/include/bgfx.h index 7fce1e4d8..ab72c86f3 100644 --- a/include/bgfx.h +++ b/include/bgfx.h @@ -296,9 +296,11 @@ namespace bgfx { enum Enum { - Dxt1, - Dxt3, - Dxt5, + BC1, // DXT1 + BC2, // DXT3 + BC3, // DXT5 + BC4, // LATC1/ATI1 + BC5, // LATC2/ATI2 Unknown, L8, BGRX8, diff --git a/src/bgfx.cpp b/src/bgfx.cpp index 1edf3688b..0e52b1b13 100755 --- a/src/bgfx.cpp +++ b/src/bgfx.cpp @@ -909,6 +909,8 @@ namespace bgfx 4, // Dxt1 4, // Dxt3 4, // Dxt5 + 4, // BC4 + 4, // BC5 0, // Unknown 8, // L8 32, // BGRX8 diff --git a/src/dds.cpp b/src/dds.cpp index bf6a22efb..3bdd32e54 100644 --- a/src/dds.cpp +++ b/src/dds.cpp @@ -18,6 +18,8 @@ namespace bgfx #define DDS_DXT3 BX_MAKEFOURCC('D', 'X', 'T', '3') #define DDS_DXT4 BX_MAKEFOURCC('D', 'X', 'T', '4') #define DDS_DXT5 BX_MAKEFOURCC('D', 'X', 'T', '5') +#define DDS_ATI1 BX_MAKEFOURCC('A', 'T', 'I', '1') +#define DDS_ATI2 BX_MAKEFOURCC('A', 'T', 'I', '2') #define D3DFMT_A16B16G16R16F 113 @@ -165,7 +167,7 @@ void decodeBlockDxt1(uint8_t _dst[16*4], const uint8_t _src[8]) void decodeBlockDxt23A(uint8_t _dst[16*4], const uint8_t _src[8]) { - for (uint32_t ii = 3, next = 0; ii < 16*4; ii += 4, next += 4) + for (uint32_t ii = 0, next = 0; ii < 16*4; ii += 4, next += 4) { uint32_t c0 = (_src[next>>3] >> (next&7) ) & 0xf; _dst[ii] = bitRangeConvert(c0, 4, 8); @@ -197,20 +199,18 @@ void decodeBlockDxt45A(uint8_t _dst[16*4], const uint8_t _src[8]) alpha[7] = 255; } - for (uint32_t ii = 3, next = 8*2; ii < 16*4; ii += 4, ++next) + uint32_t idx0 = _src[2]; + uint32_t idx1 = _src[5]; + idx0 |= uint32_t(_src[3])<<8; + idx1 |= uint32_t(_src[6])<<8; + idx0 |= uint32_t(_src[4])<<16; + idx1 |= uint32_t(_src[7])<<16; + for (uint32_t ii = 0; ii < 8*4; ii += 4) { - uint32_t bit = (_src[next>>3] >> (next&7) ) & 1; - uint32_t idx = bit; - ++next; - - bit = (_src[next>>3] >> (next&7) ) & 1; - idx += bit << 1; - ++next; - - bit = (_src[next>>3] >> (next&7) ) & 1; - idx += bit << 2; - - _dst[ii] = alpha[idx & 7]; + _dst[ii] = alpha[idx0&7]; + _dst[ii+32] = alpha[idx1&7]; + idx0 >>= 3; + idx1 >>= 3; } } @@ -233,7 +233,7 @@ void Mip::decode(uint8_t* _dst) switch (m_type) { - case TextureFormat::Dxt1: + case TextureFormat::BC1: for (uint32_t yy = 0; yy < height; ++yy) { for (uint32_t xx = 0; xx < width; ++xx) @@ -242,46 +242,91 @@ void Mip::decode(uint8_t* _dst) src += 8; uint8_t* dst = &_dst[(yy*pitch+xx*4)*4]; - memcpy(dst, temp, 16); - memcpy(&dst[pitch], &temp[16], 16); + memcpy(&dst[0*pitch], &temp[ 0], 16); + memcpy(&dst[1*pitch], &temp[16], 16); memcpy(&dst[2*pitch], &temp[32], 16); memcpy(&dst[3*pitch], &temp[48], 16); } } break; - case TextureFormat::Dxt3: + case TextureFormat::BC2: for (uint32_t yy = 0; yy < height; ++yy) { for (uint32_t xx = 0; xx < width; ++xx) { - decodeBlockDxt23A(temp, src); + decodeBlockDxt23A(temp+3, src); src += 8; decodeBlockDxt(temp, src); src += 8; uint8_t* dst = &_dst[(yy*pitch+xx*4)*4]; - memcpy(dst, temp, 16); - memcpy(&dst[pitch], &temp[16], 16); + memcpy(&dst[0*pitch], &temp[ 0], 16); + memcpy(&dst[1*pitch], &temp[16], 16); memcpy(&dst[2*pitch], &temp[32], 16); memcpy(&dst[3*pitch], &temp[48], 16); } } break; - case TextureFormat::Dxt5: + case TextureFormat::BC3: + for (uint32_t yy = 0; yy < height; ++yy) + { + for (uint32_t xx = 0; xx < width; ++xx) + { + decodeBlockDxt45A(temp+3, src); + src += 8; + decodeBlockDxt(temp, src); + src += 8; + + uint8_t* dst = &_dst[(yy*pitch+xx*4)*4]; + memcpy(&dst[0*pitch], &temp[ 0], 16); + memcpy(&dst[1*pitch], &temp[16], 16); + memcpy(&dst[2*pitch], &temp[32], 16); + memcpy(&dst[3*pitch], &temp[48], 16); + } + } + break; + + case TextureFormat::BC4: for (uint32_t yy = 0; yy < height; ++yy) { for (uint32_t xx = 0; xx < width; ++xx) { decodeBlockDxt45A(temp, src); src += 8; - decodeBlockDxt(temp, src); - src += 8; uint8_t* dst = &_dst[(yy*pitch+xx*4)*4]; - memcpy(dst, temp, 16); - memcpy(&dst[pitch], &temp[16], 16); + memcpy(&dst[0*pitch], &temp[ 0], 16); + memcpy(&dst[1*pitch], &temp[16], 16); + memcpy(&dst[2*pitch], &temp[32], 16); + memcpy(&dst[3*pitch], &temp[48], 16); + } + } + break; + + case TextureFormat::BC5: + for (uint32_t yy = 0; yy < height; ++yy) + { + for (uint32_t xx = 0; xx < width; ++xx) + { + decodeBlockDxt45A(temp+1, src); + src += 8; + decodeBlockDxt45A(temp+2, src); + src += 8; + + for (uint32_t ii = 0; ii < 16; ++ii) + { + float nx = temp[ii*4+2]*2.0f/255.0f - 1.0f; + float ny = temp[ii*4+1]*2.0f/255.0f - 1.0f; + float nz = sqrtf(1.0f - nx*nx - ny*ny); + temp[ii*4+0] = uint8_t( (nz + 1.0f)*255.0f/2.0f); + temp[ii*4+3] = 0; + } + + uint8_t* dst = &_dst[(yy*pitch+xx*4)*4]; + memcpy(&dst[0*pitch], &temp[ 0], 16); + memcpy(&dst[1*pitch], &temp[16], 16); memcpy(&dst[2*pitch], &temp[32], 16); memcpy(&dst[3*pitch], &temp[48], 16); } @@ -417,21 +462,33 @@ bool parseDds(Dds& _dds, const Memory* _mem) switch (fourcc) { case DDS_DXT1: - type = TextureFormat::Dxt1; + type = TextureFormat::BC1; blockSize = 8; bpp = 4; break; case DDS_DXT2: case DDS_DXT3: - type = TextureFormat::Dxt3; + type = TextureFormat::BC2; blockSize = 16; bpp = 4; break; case DDS_DXT4: case DDS_DXT5: - type = TextureFormat::Dxt5; + type = TextureFormat::BC3; + blockSize = 16; + bpp = 4; + break; + + case DDS_ATI1: + type = TextureFormat::BC4; + blockSize = 16; + bpp = 4; + break; + + case DDS_ATI2: + type = TextureFormat::BC5; blockSize = 16; bpp = 4; break; diff --git a/src/renderer_d3d11.cpp b/src/renderer_d3d11.cpp index 93e47ffa9..82aebf0b3 100644 --- a/src/renderer_d3d11.cpp +++ b/src/renderer_d3d11.cpp @@ -152,6 +152,8 @@ namespace bgfx { DXGI_FORMAT_BC1_UNORM, 4 }, { DXGI_FORMAT_BC2_UNORM, 4 }, { DXGI_FORMAT_BC3_UNORM, 4 }, + { DXGI_FORMAT_BC4_UNORM, 4 }, + { DXGI_FORMAT_BC5_UNORM, 4 }, { DXGI_FORMAT_UNKNOWN, 0 }, { DXGI_FORMAT_R8_UNORM, 8 }, { DXGI_FORMAT_B8G8R8A8_UNORM, 32 }, diff --git a/src/renderer_d3d9.cpp b/src/renderer_d3d9.cpp index e66e7b170..411247503 100644 --- a/src/renderer_d3d9.cpp +++ b/src/renderer_d3d9.cpp @@ -167,6 +167,8 @@ namespace bgfx { D3DFMT_DXT1, 4 }, { D3DFMT_DXT3, 4 }, { D3DFMT_DXT5, 4 }, + { D3DFMT_ATI1, 4 }, + { D3DFMT_ATI2, 4 }, { D3DFMT_UNKNOWN, 0 }, { D3DFMT_L8, 8 }, { D3DFMT_X8R8G8B8, 32 }, @@ -357,7 +359,7 @@ namespace bgfx if (m_amd && s_extendedFormats[ExtendedFormat::Inst].m_supported) { - // ATi only + // AMD only m_device->SetRenderState(D3DRS_POINTSIZE, D3DFMT_INST); } @@ -1360,23 +1362,27 @@ namespace bgfx m_format = dds.m_type; const TextureFormatInfo& tfi = s_textureFormat[dds.m_type]; - bool decompress = false; + bool decompress = false + || (TextureFormat::BC4 == dds.m_type && !s_extendedFormats[ExtendedFormat::Ati1].m_supported) + || (TextureFormat::BC5 == dds.m_type && !s_extendedFormats[ExtendedFormat::Ati2].m_supported) + ; + + D3DFORMAT format = decompress ? D3DFMT_A8R8G8B8 : tfi.m_fmt; + uint8_t bpp = decompress ? 32 : tfi.m_bpp; if (dds.m_cubeMap) { - createCubeTexture(dds.m_width, dds.m_numMips, tfi.m_fmt); + createCubeTexture(dds.m_width, dds.m_numMips, format); } else if (dds.m_depth > 1) { - createVolumeTexture(dds.m_width, dds.m_height, dds.m_depth, dds.m_numMips, tfi.m_fmt); + createVolumeTexture(dds.m_width, dds.m_height, dds.m_depth, dds.m_numMips, format); } else { - createTexture(dds.m_width, dds.m_height, dds.m_numMips, tfi.m_fmt); + createTexture(dds.m_width, dds.m_height, dds.m_numMips, format); } - uint8_t bpp = tfi.m_bpp; - if (decompress || TextureFormat::Unknown < dds.m_type) { diff --git a/src/renderer_d3d9.h b/src/renderer_d3d9.h index bfe81c967..191a92f59 100644 --- a/src/renderer_d3d9.h +++ b/src/renderer_d3d9.h @@ -71,43 +71,43 @@ namespace bgfx #endif // BGFX_CONFIG_DEBUG_PIX # ifndef D3DFMT_ATI1 -# define D3DFMT_ATI1 ( (D3DFORMAT)BX_MAKEFOURCC('A','T','I','1') ) +# define D3DFMT_ATI1 ( (D3DFORMAT)BX_MAKEFOURCC('A', 'T', 'I', '1') ) # endif // D3DFMT_ATI1 # ifndef D3DFMT_ATI2 -# define D3DFMT_ATI2 ( (D3DFORMAT)BX_MAKEFOURCC('A','T','I','2') ) +# define D3DFMT_ATI2 ( (D3DFORMAT)BX_MAKEFOURCC('A', 'T', 'I', '2') ) # endif // D3DFMT_ATI2 # ifndef D3DFMT_ATOC -# define D3DFMT_ATOC ( (D3DFORMAT)BX_MAKEFOURCC('A','T','O','C') ) +# define D3DFMT_ATOC ( (D3DFORMAT)BX_MAKEFOURCC('A', 'T', 'O', 'C') ) # endif // D3DFMT_ATOC # ifndef D3DFMT_DF16 -# define D3DFMT_DF16 ( (D3DFORMAT)BX_MAKEFOURCC('D','F','1','6') ) +# define D3DFMT_DF16 ( (D3DFORMAT)BX_MAKEFOURCC('D', 'F', '1', '6') ) # endif // D3DFMT_DF16 # ifndef D3DFMT_DF24 -# define D3DFMT_DF24 ( (D3DFORMAT)BX_MAKEFOURCC('D','F','2','4') ) +# define D3DFMT_DF24 ( (D3DFORMAT)BX_MAKEFOURCC('D', 'F', '2', '4') ) # endif // D3DFMT_DF24 # ifndef D3DFMT_INST -# define D3DFMT_INST ( (D3DFORMAT)BX_MAKEFOURCC('I','N','S','T') ) +# define D3DFMT_INST ( (D3DFORMAT)BX_MAKEFOURCC('I', 'N', 'S', 'T') ) # endif // D3DFMT_INST # ifndef D3DFMT_INTZ -# define D3DFMT_INTZ ( (D3DFORMAT)BX_MAKEFOURCC('I','N','T','Z') ) +# define D3DFMT_INTZ ( (D3DFORMAT)BX_MAKEFOURCC('I', 'N', 'T', 'Z') ) # endif // D3DFMT_INTZ # ifndef D3DFMT_NULL -# define D3DFMT_NULL ( (D3DFORMAT)BX_MAKEFOURCC('N','U','L','L') ) +# define D3DFMT_NULL ( (D3DFORMAT)BX_MAKEFOURCC('N', 'U', 'L', 'L') ) # endif // D3DFMT_NULL # ifndef D3DFMT_RESZ -# define D3DFMT_RESZ ( (D3DFORMAT)BX_MAKEFOURCC('R','E','S','Z') ) +# define D3DFMT_RESZ ( (D3DFORMAT)BX_MAKEFOURCC('R', 'E', 'S', 'Z') ) # endif // D3DFMT_RESZ # ifndef D3DFMT_RAWZ -# define D3DFMT_RAWZ ( (D3DFORMAT)BX_MAKEFOURCC('R','A','W','Z') ) +# define D3DFMT_RAWZ ( (D3DFORMAT)BX_MAKEFOURCC('R', 'A', 'W', 'Z') ) # endif // D3DFMT_RAWZ struct ExtendedFormat diff --git a/src/renderer_gl.cpp b/src/renderer_gl.cpp index 58b23033e..2df08870b 100644 --- a/src/renderer_gl.cpp +++ b/src/renderer_gl.cpp @@ -22,6 +22,7 @@ namespace bgfx EXT_texture_compression_dxt1, CHROMIUM_texture_compression_dxt3, CHROMIUM_texture_compression_dxt5, + EXT_texture_compression_latc, ARB_texture_float, OES_texture_float, OES_texture_float_linear, @@ -70,6 +71,7 @@ namespace bgfx { "GL_EXT_texture_compression_dxt1", false, true }, { "GL_CHROMIUM_texture_compression_dxt3", false, true }, { "GL_CHROMIUM_texture_compression_dxt5", false, true }, + { "GL_EXT_texture_compression_latc", false, true }, { "GL_ARB_texture_float", false, true }, { "GL_OES_texture_float", false, true }, { "GL_OES_texture_float_linear", false, true }, @@ -152,7 +154,6 @@ namespace bgfx : m_capture(NULL) , m_captureSize(0) , m_maxAnisotropy(0.0f) - , m_dxtSupport(false) , m_vaoSupport(false) , m_programBinarySupport(false) , m_textureSwizzleSupport(false) @@ -328,7 +329,6 @@ namespace bgfx void* m_capture; uint32_t m_captureSize; float m_maxAnisotropy; - bool m_dxtSupport; bool m_vaoSupport; bool m_programBinarySupport; bool m_textureSwizzleSupport; @@ -521,26 +521,29 @@ namespace bgfx GLenum m_fmt; GLenum m_type; uint8_t m_bpp; + bool m_supported; }; static TextureFormatInfo s_textureFormat[TextureFormat::Count] = { - { GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_ZERO, 4 }, - { GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, 4 }, - { GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, 4 }, - { GL_ZERO, GL_ZERO, GL_ZERO, 0 }, - { GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, 8 }, - { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32 }, - { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32 }, + { GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_ZERO, 4, false }, + { GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_ZERO, 4, false }, + { GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_ZERO, 4, false }, + { GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_ZERO, 4, false }, + { GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_ZERO, 4, false }, + { GL_ZERO, GL_ZERO, GL_ZERO, 0, true }, + { GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, 8, true }, + { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32, true }, + { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 32, true }, #if BGFX_CONFIG_RENDERER_OPENGL - { GL_RGBA16, GL_RGBA, GL_HALF_FLOAT, 64 }, + { GL_RGBA16, GL_RGBA, GL_HALF_FLOAT, 64, true }, #else - { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 64 }, + { GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 64, true }, #endif // BGFX_CONFIG_RENDERER_OPENGL - { GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 16 }, - { GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 16 }, - { GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 16 }, - { GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 32 }, + { GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, 16, true }, + { GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, 16, true }, + { GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, 16, true }, + { GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, 32, true }, }; const char* glslTypeName(GLuint _type) @@ -1019,7 +1022,7 @@ namespace bgfx target = GL_TEXTURE_CUBE_MAP_POSITIVE_X; } - if (!s_renderCtx.m_dxtSupport + if (!tfi.m_supported || TextureFormat::Unknown < dds.m_type) { bool decompress = TextureFormat::Unknown > dds.m_type; @@ -1790,15 +1793,14 @@ namespace bgfx } } - s_renderCtx.m_dxtSupport = true - && s_extension[Extension::EXT_texture_compression_dxt1].m_supported - && s_extension[Extension::CHROMIUM_texture_compression_dxt3].m_supported - && s_extension[Extension::CHROMIUM_texture_compression_dxt5].m_supported - ; + bool dxtSupported = s_extension[Extension::EXT_texture_compression_s3tc].m_supported; + s_textureFormat[TextureFormat::BC1].m_supported = dxtSupported || s_extension[Extension::EXT_texture_compression_dxt1].m_supported; + s_textureFormat[TextureFormat::BC2].m_supported = dxtSupported || s_extension[Extension::CHROMIUM_texture_compression_dxt3].m_supported; + s_textureFormat[TextureFormat::BC3].m_supported = dxtSupported || s_extension[Extension::CHROMIUM_texture_compression_dxt5].m_supported; - s_renderCtx.m_dxtSupport |= - s_extension[Extension::EXT_texture_compression_s3tc].m_supported - ; + bool latcSupported = s_extension[Extension::EXT_texture_compression_latc].m_supported; + s_textureFormat[TextureFormat::BC4].m_supported = latcSupported; + s_textureFormat[TextureFormat::BC5].m_supported = latcSupported; s_renderCtx.m_vaoSupport = !!BGFX_CONFIG_RENDERER_OPENGLES3 || s_extension[Extension::ARB_vertex_array_object].m_supported diff --git a/src/renderer_gl.h b/src/renderer_gl.h index d94e0019b..57021ba13 100755 --- a/src/renderer_gl.h +++ b/src/renderer_gl.h @@ -123,6 +123,14 @@ # define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 # endif // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT +# ifndef GL_COMPRESSED_LUMINANCE_LATC1_EXT +# define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +# endif // GL_COMPRESSED_LUMINANCE_LATC1_EXT + +# ifndef GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT +# define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +# endif // GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT + # ifndef GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE # define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 # endif // GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE