mirror of https://github.com/bkaradzic/bgfx
Added support for automatic texture scaling by backbuffer ratio on backbuffer resize.
This commit is contained in:
parent
6878b8de29
commit
c01a93e29d
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@ -216,10 +216,10 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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lum[4] = bgfx::createFrameBuffer( 1, 1, bgfx::TextureFormat::BGRA8);
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bgfx::FrameBufferHandle bright;
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bright = bgfx::createFrameBuffer(width/2, height/2, bgfx::TextureFormat::BGRA8);
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bright = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Half, bgfx::TextureFormat::BGRA8);
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bgfx::FrameBufferHandle blur;
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blur = bgfx::createFrameBuffer(width/8, height/8, bgfx::TextureFormat::BGRA8);
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blur = bgfx::createFrameBuffer(bgfx::BackbufferRatio::Eighth, bgfx::TextureFormat::BGRA8);
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// Imgui.
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imguiCreate();
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@ -256,15 +256,10 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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uint32_t msaa = (reset&BGFX_RESET_MSAA_MASK)>>BGFX_RESET_MSAA_SHIFT;
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bgfx::destroyFrameBuffer(fbh);
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bgfx::destroyFrameBuffer(bright);
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bgfx::destroyFrameBuffer(blur);
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fbtextures[0] = bgfx::createTexture2D(width, height, 1, bgfx::TextureFormat::BGRA8, ( (msaa+1)<<BGFX_TEXTURE_RT_MSAA_SHIFT)|BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP);
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fbtextures[1] = bgfx::createTexture2D(width, height, 1, bgfx::TextureFormat::D16, BGFX_TEXTURE_RT_BUFFER_ONLY|( (msaa+1)<<BGFX_TEXTURE_RT_MSAA_SHIFT) );
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fbh = bgfx::createFrameBuffer(BX_COUNTOF(fbtextures), fbtextures, true);
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bright = bgfx::createFrameBuffer(width/2, height/2, bgfx::TextureFormat::BGRA8);
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blur = bgfx::createFrameBuffer(width/8, height/8, bgfx::TextureFormat::BGRA8);
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}
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imguiBeginFrame(mouseState.m_mx
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@ -189,6 +189,20 @@ namespace bgfx
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};
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};
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struct BackbufferRatio
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{
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enum Enum
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{
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None,
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Equal,
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Half,
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Quarter,
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Eighth,
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Sixteenth,
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Double,
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};
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};
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static const uint16_t invalidHandle = UINT16_MAX;
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BGFX_HANDLE(DynamicIndexBufferHandle);
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@ -318,10 +332,9 @@ namespace bgfx
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uint16_t maxTextureSize; ///< Maximum texture size.
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uint16_t maxViews; ///< Maximum views.
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uint8_t maxFBAttachments; ///< Maximum frame buffer attachments.
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uint8_t numGPUs; ///<
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uint16_t vendorId; ///<
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uint16_t deviceId; ///<
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uint8_t numGPUs; ///< Number of enumerated GPUs.
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uint16_t vendorId; ///< Selected GPU vendor id.
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uint16_t deviceId; ///< Selected GPU device id.
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struct GPU
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{
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@ -329,7 +342,7 @@ namespace bgfx
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uint16_t deviceId;
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};
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GPU gpu[4]; ///<
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GPU gpu[4]; ///< Enumerated GPUs.
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/// Supported texture formats.
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/// - `BGFX_CAPS_FORMAT_TEXTURE_NONE` - not supported
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@ -549,10 +562,10 @@ namespace bgfx
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///
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void shutdown();
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/// Reset graphic settings.
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/// Reset graphic settings and back-buffer size.
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///
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/// @param _width Main window width.
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/// @param _height Main window height.
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/// @param _width Back-buffer width.
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/// @param _height Back-buffer height.
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/// @param _flags
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/// - `BGFX_RESET_NONE` - No reset flags.
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/// - `BGFX_RESET_FULLSCREEN` - Not supported yet.
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@ -560,6 +573,9 @@ namespace bgfx
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/// - `BGFX_RESET_VSYNC` - Enable V-Sync.
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/// - `BGFX_RESET_CAPTURE` - Begin screen capture.
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///
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/// @attention This call doesn't actually change window size, it just
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/// resizes back-buffer. Windowing code has to change window size.
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///
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/// @attention C99 equivalent is `bgfx_reset`.
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///
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void reset(uint32_t _width, uint32_t _height, uint32_t _flags = BGFX_RESET_NONE);
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@ -917,6 +933,9 @@ namespace bgfx
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///
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TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_TEXTURE_NONE, const Memory* _mem = NULL);
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///
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TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags = BGFX_TEXTURE_NONE);
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/// Create 3D texture.
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///
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/// @param _width
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@ -1013,6 +1032,9 @@ namespace bgfx
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///
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FrameBufferHandle createFrameBuffer(uint16_t _width, uint16_t _height, TextureFormat::Enum _format, uint32_t _textureFlags = BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP);
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///
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FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags = BGFX_TEXTURE_U_CLAMP|BGFX_TEXTURE_V_CLAMP);
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/// Create frame buffer.
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///
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/// @param _num Number of texture attachments.
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81
src/bgfx.cpp
81
src/bgfx.cpp
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@ -1830,6 +1830,21 @@ again:
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}
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break;
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case CommandBuffer::ResizeTexture:
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{
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TextureHandle handle;
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_cmdbuf.read(handle);
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uint16_t width;
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_cmdbuf.read(width);
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uint16_t height;
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_cmdbuf.read(height);
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m_renderCtx->resizeTexture(handle, width, height);
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}
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break;
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case CommandBuffer::DestroyTexture:
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{
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TextureHandle handle;
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@ -2412,10 +2427,28 @@ again:
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{
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BGFX_CHECK_MAIN_THREAD();
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BX_CHECK(NULL != _mem, "_mem can't be NULL");
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return s_ctx->createTexture(_mem, _flags, _skip, _info);
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return s_ctx->createTexture(_mem, _flags, _skip, _info, BackbufferRatio::None);
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}
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TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
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void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height)
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{
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switch (_ratio)
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{
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case BackbufferRatio::Half: _width /= 2; _height /= 2; break;
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case BackbufferRatio::Quarter: _width /= 4; _height /= 4; break;
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case BackbufferRatio::Eighth: _width /= 8; _height /= 8; break;
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case BackbufferRatio::Sixteenth: _width /= 16; _height /= 16; break;
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case BackbufferRatio::Double: _width *= 2; _height *= 2; break;
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default:
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break;
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}
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_width = bx::uint16_max(1, _width);
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_height = bx::uint16_max(1, _height);
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}
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TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
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{
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BGFX_CHECK_MAIN_THREAD();
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@ -2440,19 +2473,36 @@ again:
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uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
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bx::write(&writer, magic);
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if (BackbufferRatio::None != _ratio)
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{
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_width = uint16_t(s_ctx->m_frame->m_resolution.m_width);
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_height = uint16_t(s_ctx->m_frame->m_resolution.m_height);
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getTextureSizeFromRatio(_ratio, _width, _height);
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}
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TextureCreate tc;
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tc.m_flags = _flags;
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tc.m_width = _width;
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tc.m_height = _height;
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tc.m_sides = 0;
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tc.m_depth = 0;
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tc.m_flags = _flags;
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tc.m_width = _width;
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tc.m_height = _height;
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tc.m_sides = 0;
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tc.m_depth = 0;
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tc.m_numMips = _numMips;
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tc.m_format = uint8_t(_format);
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tc.m_format = uint8_t(_format);
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tc.m_cubeMap = false;
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tc.m_mem = _mem;
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tc.m_mem = _mem;
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bx::write(&writer, tc);
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return s_ctx->createTexture(mem, _flags, 0, NULL);
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return s_ctx->createTexture(mem, _flags, 0, NULL, _ratio);
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}
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TextureHandle createTexture2D(uint16_t _width, uint16_t _height, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
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{
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return createTexture2D(BackbufferRatio::None, _width, _height, _numMips, _format, _flags, _mem);
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}
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TextureHandle createTexture2D(BackbufferRatio::Enum _ratio, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags)
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{
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return createTexture2D(_ratio, 0, 0, _numMips, _format, _flags, NULL);
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}
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TextureHandle createTexture3D(uint16_t _width, uint16_t _height, uint16_t _depth, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
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tc.m_mem = _mem;
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bx::write(&writer, tc);
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return s_ctx->createTexture(mem, _flags, 0, NULL);
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return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::None);
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}
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TextureHandle createTextureCube(uint16_t _size, uint8_t _numMips, TextureFormat::Enum _format, uint32_t _flags, const Memory* _mem)
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tc.m_mem = _mem;
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bx::write(&writer, tc);
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return s_ctx->createTexture(mem, _flags, 0, NULL);
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return s_ctx->createTexture(mem, _flags, 0, NULL, BackbufferRatio::None);
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}
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void destroyTexture(TextureHandle _handle)
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@ -2596,6 +2646,13 @@ again:
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return createFrameBuffer(1, &th, true);
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}
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FrameBufferHandle createFrameBuffer(BackbufferRatio::Enum _ratio, TextureFormat::Enum _format, uint32_t _textureFlags)
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{
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_textureFlags |= _textureFlags&BGFX_TEXTURE_RT_MSAA_MASK ? 0 : BGFX_TEXTURE_RT;
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TextureHandle th = createTexture2D(_ratio, 1, _format, _textureFlags);
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return createFrameBuffer(1, &th, true);
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}
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FrameBufferHandle createFrameBuffer(uint8_t _num, TextureHandle* _handles, bool _destroyTextures)
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{
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BGFX_CHECK_MAIN_THREAD();
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38
src/bgfx_p.h
38
src/bgfx_p.h
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@ -305,6 +305,7 @@ namespace bgfx
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bool isGraphicsDebuggerPresent();
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void release(const Memory* _mem);
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const char* getAttribName(Attrib::Enum _attr);
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void getTextureSizeFromRatio(BackbufferRatio::Enum _ratio, uint16_t& _width, uint16_t& _height);
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inline uint32_t castfu(float _value)
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{
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@ -568,6 +569,7 @@ namespace bgfx
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CreateProgram,
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CreateTexture,
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UpdateTexture,
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ResizeTexture,
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CreateFrameBuffer,
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CreateUniform,
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UpdateViewName,
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@ -1849,6 +1851,7 @@ namespace bgfx
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virtual void updateTextureBegin(TextureHandle _handle, uint8_t _side, uint8_t _mip) = 0;
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virtual void updateTexture(TextureHandle _handle, uint8_t _side, uint8_t _mip, const Rect& _rect, uint16_t _z, uint16_t _depth, uint16_t _pitch, const Memory* _mem) = 0;
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virtual void updateTextureEnd() = 0;
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virtual void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height) = 0;
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virtual void destroyTexture(TextureHandle _handle) = 0;
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virtual void createFrameBuffer(FrameBufferHandle _handle, uint8_t _num, const TextureHandle* _textureHandles) = 0;
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virtual void createFrameBuffer(FrameBufferHandle _handle, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat) = 0;
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@ -1925,6 +1928,17 @@ namespace bgfx
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m_resolution.m_flags = _flags;
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memset(m_fb, 0xff, sizeof(m_fb) );
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for (uint16_t ii = 0, num = m_textureHandle.getNumHandles(); ii < num; ++ii)
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{
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uint16_t textureIdx = m_textureHandle.getHandleAt(ii);
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const TextureRef& textureRef = m_textureRef[textureIdx];
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if (BackbufferRatio::None != textureRef.m_bbRatio)
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{
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TextureHandle handle = { textureIdx };
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resizeTexture(handle, uint16_t(m_resolution.m_width), uint16_t(m_resolution.m_height) );
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}
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}
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}
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BGFX_API_FUNC(void setDebug(uint32_t _debug) )
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@ -2723,7 +2737,7 @@ namespace bgfx
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}
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}
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BGFX_API_FUNC(TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info) )
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BGFX_API_FUNC(TextureHandle createTexture(const Memory* _mem, uint32_t _flags, uint8_t _skip, TextureInfo* _info, BackbufferRatio::Enum _ratio) )
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{
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TextureInfo ti;
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if (NULL == _info)
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@ -2761,6 +2775,7 @@ namespace bgfx
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{
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TextureRef& ref = m_textureRef[handle.idx];
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ref.m_refCount = 1;
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ref.m_bbRatio = uint8_t(_ratio);
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ref.m_format = uint8_t(_info->format);
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CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::CreateTexture);
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@ -2786,6 +2801,26 @@ namespace bgfx
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textureDecRef(_handle);
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}
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void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height)
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{
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const TextureRef& textureRef = m_textureRef[_handle.idx];
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BX_CHECK(BackbufferRatio::None != textureRef.m_bbRatio, "");
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getTextureSizeFromRatio(BackbufferRatio::Enum(textureRef.m_bbRatio), _width, _height);
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BX_TRACE("Resize %3d: %4dx%d %s"
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, _handle.idx
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, _width
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, _height
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, getName(TextureFormat::Enum(textureRef.m_format) )
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);
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CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::ResizeTexture);
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cmdbuf.write(_handle);
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cmdbuf.write(_width);
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cmdbuf.write(_height);
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}
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void textureIncRef(TextureHandle _handle)
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{
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TextureRef& ref = m_textureRef[_handle.idx];
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@ -3437,6 +3472,7 @@ namespace bgfx
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struct TextureRef
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{
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int16_t m_refCount;
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uint8_t m_bbRatio;
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uint8_t m_format;
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};
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@ -978,6 +978,35 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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{
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}
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void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height) BX_OVERRIDE
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{
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TextureD3D11& texture = m_textures[_handle.idx];
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uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
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const Memory* mem = alloc(size);
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bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
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uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
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bx::write(&writer, magic);
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TextureCreate tc;
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tc.m_flags = texture.m_flags;
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tc.m_width = _width;
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tc.m_height = _height;
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tc.m_sides = 0;
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tc.m_depth = 0;
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tc.m_numMips = 1;
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tc.m_format = texture.m_requestedFormat;
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tc.m_cubeMap = false;
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tc.m_mem = NULL;
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bx::write(&writer, tc);
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texture.destroy();
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texture.create(mem, tc.m_flags, 0);
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release(mem);
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}
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void destroyTexture(TextureHandle _handle) BX_OVERRIDE
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{
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m_textures[_handle.idx].destroy();
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@ -2462,7 +2491,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
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ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
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BX_CHECK(m_dynamic, "Must be dynamic!");
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#if 1
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#if 0
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BX_UNUSED(_discard);
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ID3D11Device* device = s_renderD3D11->m_device;
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@ -774,6 +774,13 @@ namespace bgfx { namespace d3d9
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m_updateTexture = NULL;
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}
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void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height) BX_OVERRIDE
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{
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TextureD3D9& texture = m_textures[_handle.idx];
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texture.m_width = _width;
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texture.m_height = _height;
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}
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void destroyTexture(TextureHandle _handle) BX_OVERRIDE
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{
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m_textures[_handle.idx].destroy();
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@ -1717,6 +1717,35 @@ namespace bgfx { namespace gl
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{
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}
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void resizeTexture(TextureHandle _handle, uint16_t _width, uint16_t _height) BX_OVERRIDE
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{
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TextureGL& texture = m_textures[_handle.idx];
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uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
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const Memory* mem = alloc(size);
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bx::StaticMemoryBlockWriter writer(mem->data, mem->size);
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uint32_t magic = BGFX_CHUNK_MAGIC_TEX;
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bx::write(&writer, magic);
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TextureCreate tc;
|
||||
tc.m_flags = texture.m_flags;
|
||||
tc.m_width = _width;
|
||||
tc.m_height = _height;
|
||||
tc.m_sides = 0;
|
||||
tc.m_depth = 0;
|
||||
tc.m_numMips = 1;
|
||||
tc.m_format = texture.m_requestedFormat;
|
||||
tc.m_cubeMap = false;
|
||||
tc.m_mem = NULL;
|
||||
bx::write(&writer, tc);
|
||||
|
||||
texture.destroy();
|
||||
texture.create(mem, tc.m_flags, 0);
|
||||
|
||||
release(mem);
|
||||
}
|
||||
|
||||
void destroyTexture(TextureHandle _handle) BX_OVERRIDE
|
||||
{
|
||||
m_textures[_handle.idx].destroy();
|
||||
|
|
|
@ -113,6 +113,10 @@ namespace bgfx { namespace noop
|
|||
{
|
||||
}
|
||||
|
||||
void resizeTexture(TextureHandle /*_handle*/, uint16_t /*_width*/, uint16_t /*_height*/) BX_OVERRIDE
|
||||
{
|
||||
}
|
||||
|
||||
void destroyTexture(TextureHandle /*_handle*/) BX_OVERRIDE
|
||||
{
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue