Updated meshoptimizer.
This commit is contained in:
parent
d7e3f03780
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c009e157e7
14
3rdparty/meshoptimizer/src/meshoptimizer.h
vendored
14
3rdparty/meshoptimizer/src/meshoptimizer.h
vendored
@ -203,6 +203,20 @@ MESHOPTIMIZER_API size_t meshopt_encodeVertexBufferBound(size_t vertex_count, si
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*/
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MESHOPTIMIZER_API int meshopt_decodeVertexBuffer(void* destination, size_t vertex_count, size_t vertex_size, const unsigned char* buffer, size_t buffer_size);
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/**
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* Vertex buffer filters
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* These functions can be used to filter output of meshopt_decodeVertexBuffer in-place.
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* count must be aligned by 4 and stride is fixed for each function to facilitate SIMD implementation.
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*
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* meshopt_decodeFilterOct decodes octahedral encoding of a unit vector with K-bit (K <= 16) signed X/Y as an input; Z must store 1.0f.
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* Each component is stored as an 8-bit or 16-bit normalized integer; stride must be equal to 4 or 8. W is preserved as is.
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*
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* meshopt_decodeFilterQuat decodes 3-component quaternion encoding with 12-bit component encoding and a 2-bit component index indicating which component to reconstruct.
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* Each component is stored as an 16-bit integer; stride must be equal to 8.
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*/
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MESHOPTIMIZER_EXPERIMENTAL void meshopt_decodeFilterOct(void* buffer, size_t vertex_count, size_t vertex_size);
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MESHOPTIMIZER_EXPERIMENTAL void meshopt_decodeFilterQuat(void* buffer, size_t vertex_count, size_t vertex_size);
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/**
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* Experimental: Mesh simplifier
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* Reduces the number of triangles in the mesh, attempting to preserve mesh appearance as much as possible
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27
3rdparty/meshoptimizer/src/vertexcodec.cpp
vendored
27
3rdparty/meshoptimizer/src/vertexcodec.cpp
vendored
@ -35,9 +35,9 @@
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#define SIMD_NEON
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#endif
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// WebAssembly SIMD implementation requires a few bleeding edge intrinsics that are only available in Chrome Canary
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#if defined(__wasm_simd128__) && defined(__wasm_unimplemented_simd128__)
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#if defined(__wasm_simd128__)
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#define SIMD_WASM
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#define SIMD_TARGET __attribute__((target("unimplemented-simd128")))
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#endif
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#ifndef SIMD_TARGET
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@ -83,6 +83,15 @@
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#define wasmx_unpackhi_v64x2(a, b) wasm_v8x16_shuffle(a, b, 8, 9, 10, 11, 12, 13, 14, 15, 24, 25, 26, 27, 28, 29, 30, 31)
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#endif
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#if defined(SIMD_WASM)
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// v128_t wasm_v8x16_swizzle(v128_t a, v128_t b)
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SIMD_TARGET
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static __inline__ v128_t __DEFAULT_FN_ATTRS wasm_v8x16_swizzle(v128_t a, v128_t b)
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{
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return (v128_t)__builtin_wasm_swizzle_v8x16((__i8x16)a, (__i8x16)b);
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}
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#endif
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namespace meshopt
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{
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@ -715,6 +724,7 @@ static const unsigned char* decodeBytesGroupSimd(const unsigned char* data, unsi
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#endif
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#ifdef SIMD_WASM
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SIMD_TARGET
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static v128_t decodeShuffleMask(unsigned char mask0, unsigned char mask1)
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{
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// TODO: 8b buffer overrun - should we use splat or extend buffers?
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@ -730,6 +740,7 @@ static v128_t decodeShuffleMask(unsigned char mask0, unsigned char mask1)
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return wasmx_unpacklo_v64x2(sm0, sm1r);
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}
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SIMD_TARGET
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static void wasmMoveMask(v128_t mask, unsigned char& mask0, unsigned char& mask1)
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{
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v128_t mask_0 = wasmx_swizzle_v32x4(mask, 0, 2, 1, 3);
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@ -746,6 +757,7 @@ static void wasmMoveMask(v128_t mask, unsigned char& mask0, unsigned char& mask1
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mask1 = uint8_t(mask_8 >> 32);
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}
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SIMD_TARGET
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static const unsigned char* decodeBytesGroupSimd(const unsigned char* data, unsigned char* buffer, int bitslog2)
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{
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unsigned char byte, enc, encv;
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@ -877,6 +889,7 @@ static uint8x16_t unzigzag8(uint8x16_t v)
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#endif
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#ifdef SIMD_WASM
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SIMD_TARGET
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static void transpose8(v128_t& x0, v128_t& x1, v128_t& x2, v128_t& x3)
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{
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v128_t t0 = wasmx_unpacklo_v8x16(x0, x1);
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@ -890,6 +903,7 @@ static void transpose8(v128_t& x0, v128_t& x1, v128_t& x2, v128_t& x3)
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x3 = wasmx_unpackhi_v16x8(t1, t3);
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}
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SIMD_TARGET
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static v128_t unzigzag8(v128_t v)
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{
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v128_t xl = wasm_i8x16_neg(wasm_v128_and(v, wasm_i8x16_splat(1)));
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@ -1083,9 +1097,12 @@ size_t meshopt_encodeVertexBuffer(unsigned char* buffer, size_t buffer_size, con
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*data++ = kVertexHeader;
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unsigned char last_vertex[256] = {};
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unsigned char first_vertex[256] = {};
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if (vertex_count > 0)
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memcpy(last_vertex, vertex_data, vertex_size);
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memcpy(first_vertex, vertex_data, vertex_size);
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unsigned char last_vertex[256] = {};
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memcpy(last_vertex, first_vertex, vertex_size);
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size_t vertex_block_size = getVertexBlockSize(vertex_size);
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@ -1114,7 +1131,7 @@ size_t meshopt_encodeVertexBuffer(unsigned char* buffer, size_t buffer_size, con
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data += kTailMaxSize - vertex_size;
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}
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memcpy(data, vertex_data, vertex_size);
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memcpy(data, first_vertex, vertex_size);
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data += vertex_size;
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assert(data >= buffer + tail_size);
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306
3rdparty/meshoptimizer/src/vertexfilter.cpp
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Normal file
306
3rdparty/meshoptimizer/src/vertexfilter.cpp
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Normal file
@ -0,0 +1,306 @@
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// This file is part of meshoptimizer library; see meshoptimizer.h for version/license details
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#include "meshoptimizer.h"
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#include <math.h>
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#if defined(__wasm_simd128__)
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#define SIMD_WASM
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#endif
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#ifdef SIMD_WASM
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#include <wasm_simd128.h>
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#endif
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#ifdef SIMD_WASM
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#define wasmx_shuffle_v32x4(v, w, i, j, k, l) wasm_v8x16_shuffle(v, w, 4 * i, 4 * i + 1, 4 * i + 2, 4 * i + 3, 4 * j, 4 * j + 1, 4 * j + 2, 4 * j + 3, 16 + 4 * k, 16 + 4 * k + 1, 16 + 4 * k + 2, 16 + 4 * k + 3, 16 + 4 * l, 16 + 4 * l + 1, 16 + 4 * l + 2, 16 + 4 * l + 3)
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#define wasmx_unpacklo_v16x8(a, b) wasm_v8x16_shuffle(a, b, 0, 1, 16, 17, 2, 3, 18, 19, 4, 5, 20, 21, 6, 7, 22, 23)
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#define wasmx_unpackhi_v16x8(a, b) wasm_v8x16_shuffle(a, b, 8, 9, 24, 25, 10, 11, 26, 27, 12, 13, 28, 29, 14, 15, 30, 31)
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#endif
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namespace meshopt
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{
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#if !defined(SIMD_WASM)
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template <typename T>
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static void decodeFilterOct(T* data, size_t count)
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{
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const float max = float((1 << (sizeof(T) * 8 - 1)) - 1);
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for (size_t i = 0; i < count; ++i)
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{
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// convert x and y to floats and reconstruct z; this assumes zf encodes 1.f at the same bit count
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float x = float(data[i * 4 + 0]);
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float y = float(data[i * 4 + 1]);
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float z = float(data[i * 4 + 2]) - fabsf(x) - fabsf(y);
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// fixup octahedral coordinates for z<0
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float t = (z >= 0.f) ? 0.f : z;
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x += (x >= 0.f) ? t : -t;
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y += (y >= 0.f) ? t : -t;
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// compute normal length & scale
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float l = sqrtf(x * x + y * y + z * z);
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float s = max / l;
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// rounded signed float->int
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int xf = int(x * s + (x >= 0.f ? 0.5f : -0.5f));
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int yf = int(y * s + (y >= 0.f ? 0.5f : -0.5f));
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int zf = int(z * s + (z >= 0.f ? 0.5f : -0.5f));
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data[i * 4 + 0] = T(xf);
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data[i * 4 + 1] = T(yf);
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data[i * 4 + 2] = T(zf);
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}
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}
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static void decodeFilterQuat(short* data, size_t count)
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{
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const float scale = 1.f / (2047.f * sqrtf(2.f));
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static const int order[4][4] = {
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{1, 2, 3, 0},
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{2, 3, 0, 1},
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{3, 0, 1, 2},
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{0, 1, 2, 3},
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};
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for (size_t i = 0; i < count; ++i)
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{
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// convert x/y/z to [-1..1] (scaled...)
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float x = float(data[i * 4 + 0]) * scale;
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float y = float(data[i * 4 + 1]) * scale;
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float z = float(data[i * 4 + 2]) * scale;
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// reconstruct w as a square root; we clamp to 0.f to avoid NaN due to precision errors
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float ww = 1.f - x * x - y * y - z * z;
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float w = sqrtf(ww >= 0.f ? ww : 0.f);
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// rounded signed float->int
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int xf = int(x * 32767.f + (x >= 0.f ? 0.5f : -0.5f));
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int yf = int(y * 32767.f + (y >= 0.f ? 0.5f : -0.5f));
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int zf = int(z * 32767.f + (z >= 0.f ? 0.5f : -0.5f));
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int wf = int(w * 32767.f + 0.5f);
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int qc = data[i * 4 + 3] & 3;
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// output order is dictated by input index
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data[i * 4 + order[qc][0]] = short(xf);
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data[i * 4 + order[qc][1]] = short(yf);
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data[i * 4 + order[qc][2]] = short(zf);
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data[i * 4 + order[qc][3]] = short(wf);
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}
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}
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#endif
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#ifdef SIMD_WASM
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static void decodeFilterOctSimd(signed char* data, size_t count)
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{
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const v128_t sign = wasm_f32x4_splat(-0.f);
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for (size_t i = 0; i < count; i += 4)
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{
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v128_t n4 = wasm_v128_load(&data[i * 4]);
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// sign-extends each of x,y in [x y ? ?] with arithmetic shifts
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v128_t xf = wasm_i32x4_shr(wasm_i32x4_shl(n4, 24), 24);
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v128_t yf = wasm_i32x4_shr(wasm_i32x4_shl(n4, 16), 24);
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// unpack z; note that z is unsigned so we technically don't need to sign extend it
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v128_t zf = wasm_i32x4_shr(wasm_i32x4_shl(n4, 8), 24);
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// convert x and y to floats and reconstruct z; this assumes zf encodes 1.f at the same bit count
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v128_t x = wasm_f32x4_convert_i32x4(xf);
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v128_t y = wasm_f32x4_convert_i32x4(yf);
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v128_t z = wasm_f32x4_sub(wasm_f32x4_convert_i32x4(zf), wasm_f32x4_add(wasm_f32x4_abs(x), wasm_f32x4_abs(y)));
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// fixup octahedral coordinates for z<0
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v128_t t = wasm_v128_and(z, wasm_f32x4_lt(z, wasm_f32x4_splat(0.f)));
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x = wasm_f32x4_add(x, wasm_v128_xor(t, wasm_v128_and(x, sign)));
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y = wasm_f32x4_add(y, wasm_v128_xor(t, wasm_v128_and(y, sign)));
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// compute normal length & scale
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v128_t l = wasm_f32x4_sqrt(wasm_f32x4_add(wasm_f32x4_mul(x, x), wasm_f32x4_add(wasm_f32x4_mul(y, y), wasm_f32x4_mul(z, z))));
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v128_t s = wasm_f32x4_div(wasm_f32x4_splat(127.f), l);
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// fast rounded signed float->int: addition triggers renormalization after which mantissa stores the integer value
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const v128_t fsnap = wasm_f32x4_splat(3 << 22);
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const v128_t fmask = wasm_i32x4_splat(0x7fffff);
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const v128_t fbase = wasm_i32x4_splat(0x400000);
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v128_t xr = wasm_i32x4_sub(wasm_v128_and(wasm_f32x4_add(wasm_f32x4_mul(x, s), fsnap), fmask), fbase);
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v128_t yr = wasm_i32x4_sub(wasm_v128_and(wasm_f32x4_add(wasm_f32x4_mul(y, s), fsnap), fmask), fbase);
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v128_t zr = wasm_i32x4_sub(wasm_v128_and(wasm_f32x4_add(wasm_f32x4_mul(z, s), fsnap), fmask), fbase);
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// combine xr/yr/zr into final value
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v128_t res = wasm_v128_and(n4, wasm_i32x4_splat(0xff000000));
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res = wasm_v128_or(res, wasm_v128_and(xr, wasm_i32x4_splat(0xff)));
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res = wasm_v128_or(res, wasm_i32x4_shl(wasm_v128_and(yr, wasm_i32x4_splat(0xff)), 8));
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res = wasm_v128_or(res, wasm_i32x4_shl(wasm_v128_and(zr, wasm_i32x4_splat(0xff)), 16));
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wasm_v128_store(&data[i * 4], res);
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}
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}
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static void decodeFilterOctSimd(short* data, size_t count)
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{
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const v128_t sign = wasm_f32x4_splat(-0.f);
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volatile v128_t zmask = wasm_i32x4_splat(0x7fff); // volatile works around LLVM shuffle "optimizations"
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for (size_t i = 0; i < count; i += 4)
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{
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v128_t n4_0 = wasm_v128_load(&data[(i + 0) * 4]);
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v128_t n4_1 = wasm_v128_load(&data[(i + 2) * 4]);
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// gather both x/y 16-bit pairs in each 32-bit lane
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v128_t n4 = wasmx_shuffle_v32x4(n4_0, n4_1, 0, 2, 0, 2);
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// sign-extends each of x,y in [x y] with arithmetic shifts
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v128_t xf = wasm_i32x4_shr(wasm_i32x4_shl(n4, 16), 16);
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v128_t yf = wasm_i32x4_shr(n4, 16);
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// unpack z; note that z is unsigned so we don't need to sign extend it
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v128_t z4 = wasmx_shuffle_v32x4(n4_0, n4_1, 1, 3, 1, 3);
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v128_t zf = wasm_v128_and(z4, zmask);
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// convert x and y to floats and reconstruct z; this assumes zf encodes 1.f at the same bit count
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v128_t x = wasm_f32x4_convert_i32x4(xf);
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v128_t y = wasm_f32x4_convert_i32x4(yf);
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v128_t z = wasm_f32x4_sub(wasm_f32x4_convert_i32x4(zf), wasm_f32x4_add(wasm_f32x4_abs(x), wasm_f32x4_abs(y)));
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// fixup octahedral coordinates for z<0
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v128_t t = wasm_v128_and(z, wasm_f32x4_lt(z, wasm_f32x4_splat(0.f)));
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x = wasm_f32x4_add(x, wasm_v128_xor(t, wasm_v128_and(x, sign)));
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y = wasm_f32x4_add(y, wasm_v128_xor(t, wasm_v128_and(y, sign)));
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// compute normal length & scale
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v128_t l = wasm_f32x4_sqrt(wasm_f32x4_add(wasm_f32x4_mul(x, x), wasm_f32x4_add(wasm_f32x4_mul(y, y), wasm_f32x4_mul(z, z))));
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v128_t s = wasm_f32x4_div(wasm_f32x4_splat(32767.f), l);
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// fast rounded signed float->int: addition triggers renormalization after which mantissa stores the integer value
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const v128_t fsnap = wasm_f32x4_splat(3 << 22);
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const v128_t fmask = wasm_i32x4_splat(0x7fffff);
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const v128_t fbase = wasm_i32x4_splat(0x400000);
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v128_t xr = wasm_i32x4_sub(wasm_v128_and(wasm_f32x4_add(wasm_f32x4_mul(x, s), fsnap), fmask), fbase);
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v128_t yr = wasm_i32x4_sub(wasm_v128_and(wasm_f32x4_add(wasm_f32x4_mul(y, s), fsnap), fmask), fbase);
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v128_t zr = wasm_i32x4_sub(wasm_v128_and(wasm_f32x4_add(wasm_f32x4_mul(z, s), fsnap), fmask), fbase);
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// mix x/z and y/0 to make 16-bit unpack easier
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v128_t xzr = wasm_v128_or(wasm_v128_and(xr, wasm_i32x4_splat(0xffff)), wasm_i32x4_shl(zr, 16));
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v128_t y0r = wasm_v128_and(yr, wasm_i32x4_splat(0xffff));
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// pack x/y/z using 16-bit unpacks; note that this has 0 where we should have .w
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v128_t res_0 = wasmx_unpacklo_v16x8(xzr, y0r);
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v128_t res_1 = wasmx_unpackhi_v16x8(xzr, y0r);
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// patch in .w
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res_0 = wasm_v128_or(res_0, wasm_v128_and(n4_0, wasm_i64x2_splat(0xffff000000000000)));
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res_1 = wasm_v128_or(res_1, wasm_v128_and(n4_1, wasm_i64x2_splat(0xffff000000000000)));
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wasm_v128_store(&data[(i + 0) * 4], res_0);
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wasm_v128_store(&data[(i + 2) * 4], res_1);
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}
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}
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static void decodeFilterQuatSimd(short* data, size_t count)
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{
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const float scale = 1.f / (2047.f * sqrtf(2.f));
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for (size_t i = 0; i < count; i += 4)
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{
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v128_t q4_0 = wasm_v128_load(&data[(i + 0) * 4]);
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v128_t q4_1 = wasm_v128_load(&data[(i + 2) * 4]);
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// gather both x/y 16-bit pairs in each 32-bit lane
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v128_t q4_xy = wasmx_shuffle_v32x4(q4_0, q4_1, 0, 2, 0, 2);
|
||||
v128_t q4_zc = wasmx_shuffle_v32x4(q4_0, q4_1, 1, 3, 1, 3);
|
||||
|
||||
// sign-extends each of x,y in [x y] with arithmetic shifts
|
||||
v128_t xf = wasm_i32x4_shr(wasm_i32x4_shl(q4_xy, 16), 16);
|
||||
v128_t yf = wasm_i32x4_shr(q4_xy, 16);
|
||||
v128_t zf = wasm_i32x4_shr(wasm_i32x4_shl(q4_zc, 16), 16);
|
||||
|
||||
// convert x/y/z to [-1..1] (scaled...)
|
||||
v128_t x = wasm_f32x4_mul(wasm_f32x4_convert_i32x4(xf), wasm_f32x4_splat(scale));
|
||||
v128_t y = wasm_f32x4_mul(wasm_f32x4_convert_i32x4(yf), wasm_f32x4_splat(scale));
|
||||
v128_t z = wasm_f32x4_mul(wasm_f32x4_convert_i32x4(zf), wasm_f32x4_splat(scale));
|
||||
|
||||
// reconstruct w as a square root; we clamp to 0.f to avoid NaN due to precision errors
|
||||
v128_t ww = wasm_f32x4_sub(wasm_f32x4_splat(1.f), wasm_f32x4_add(wasm_f32x4_mul(x, x), wasm_f32x4_add(wasm_f32x4_mul(y, y), wasm_f32x4_mul(z, z))));
|
||||
v128_t w = wasm_f32x4_sqrt(wasm_v128_and(ww, wasm_f32x4_ge(ww, wasm_f32x4_splat(0.f))));
|
||||
|
||||
v128_t s = wasm_f32x4_splat(32767.f);
|
||||
|
||||
// fast rounded signed float->int: addition triggers renormalization after which mantissa stores the integer value
|
||||
const v128_t fsnap = wasm_f32x4_splat(3 << 22);
|
||||
const v128_t fmask = wasm_i32x4_splat(0x7fffff);
|
||||
const v128_t fbase = wasm_i32x4_splat(0x400000);
|
||||
|
||||
v128_t xr = wasm_i32x4_sub(wasm_v128_and(wasm_f32x4_add(wasm_f32x4_mul(x, s), fsnap), fmask), fbase);
|
||||
v128_t yr = wasm_i32x4_sub(wasm_v128_and(wasm_f32x4_add(wasm_f32x4_mul(y, s), fsnap), fmask), fbase);
|
||||
v128_t zr = wasm_i32x4_sub(wasm_v128_and(wasm_f32x4_add(wasm_f32x4_mul(z, s), fsnap), fmask), fbase);
|
||||
v128_t wr = wasm_i32x4_sub(wasm_v128_and(wasm_f32x4_add(wasm_f32x4_mul(w, s), fsnap), fmask), fbase);
|
||||
|
||||
// mix x/z and w/y to make 16-bit unpack easier
|
||||
v128_t xzr = wasm_v128_or(wasm_v128_and(xr, wasm_i32x4_splat(0xffff)), wasm_i32x4_shl(zr, 16));
|
||||
v128_t wyr = wasm_v128_or(wasm_v128_and(wr, wasm_i32x4_splat(0xffff)), wasm_i32x4_shl(yr, 16));
|
||||
|
||||
// pack x/y/z/w using 16-bit unpacks; we pack wxyz by default (for qc=0)
|
||||
v128_t res_0 = wasmx_unpacklo_v16x8(wyr, xzr);
|
||||
v128_t res_1 = wasmx_unpackhi_v16x8(wyr, xzr);
|
||||
|
||||
// compute component index shifted left by 4 (and moved into i32x4 slot)
|
||||
v128_t cm = wasm_i32x4_shl(wasm_i32x4_shr(q4_zc, 16), 4);
|
||||
|
||||
// rotate and store
|
||||
uint64_t* out = (uint64_t*)&data[i * 4];
|
||||
|
||||
out[0] = __builtin_rotateleft64(wasm_i64x2_extract_lane(res_0, 0), wasm_i32x4_extract_lane(cm, 0));
|
||||
out[1] = __builtin_rotateleft64(wasm_i64x2_extract_lane(res_0, 1), wasm_i32x4_extract_lane(cm, 1));
|
||||
out[2] = __builtin_rotateleft64(wasm_i64x2_extract_lane(res_1, 0), wasm_i32x4_extract_lane(cm, 2));
|
||||
out[3] = __builtin_rotateleft64(wasm_i64x2_extract_lane(res_1, 1), wasm_i32x4_extract_lane(cm, 3));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
} // namespace meshopt
|
||||
|
||||
void meshopt_decodeFilterOct(void* buffer, size_t vertex_count, size_t vertex_size)
|
||||
{
|
||||
using namespace meshopt;
|
||||
|
||||
assert(vertex_count % 4 == 0);
|
||||
assert(vertex_size == 4 || vertex_size == 8);
|
||||
|
||||
#if defined(SIMD_WASM)
|
||||
if (vertex_size == 4)
|
||||
decodeFilterOctSimd(static_cast<signed char*>(buffer), vertex_count);
|
||||
else
|
||||
decodeFilterOctSimd(static_cast<short*>(buffer), vertex_count);
|
||||
#else
|
||||
if (vertex_size == 4)
|
||||
decodeFilterOct(static_cast<signed char*>(buffer), vertex_count);
|
||||
else
|
||||
decodeFilterOct(static_cast<short*>(buffer), vertex_count);
|
||||
#endif
|
||||
}
|
||||
|
||||
void meshopt_decodeFilterQuat(void* buffer, size_t vertex_count, size_t vertex_size)
|
||||
{
|
||||
using namespace meshopt;
|
||||
|
||||
assert(vertex_count % 4 == 0);
|
||||
assert(vertex_size == 8);
|
||||
(void)vertex_size;
|
||||
|
||||
#if defined(SIMD_WASM)
|
||||
decodeFilterQuatSimd(static_cast<short*>(buffer), vertex_count);
|
||||
#else
|
||||
decodeFilterQuat(static_cast<short*>(buffer), vertex_count);
|
||||
#endif
|
||||
}
|
||||
|
||||
#undef SIMD_WASM
|
Loading…
Reference in New Issue
Block a user