Fixed handle check.
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@ -3270,12 +3270,13 @@ namespace bgfx
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BGFX_API_FUNC(void setTexture(uint8_t _stage, UniformHandle _sampler, TextureHandle _handle, uint32_t _flags) )
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{
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BGFX_CHECK_HANDLE("setTexture", m_textureHandle, _handle);
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BGFX_CHECK_HANDLE_INVALID_OK("setTexture/TextureHandle", m_textureHandle, _handle);
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m_submit->setTexture(_stage, _sampler, _handle, _flags);
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}
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BGFX_API_FUNC(void setTexture(uint8_t _stage, UniformHandle _sampler, FrameBufferHandle _handle, uint8_t _attachment, uint32_t _flags) )
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{
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BGFX_CHECK_HANDLE_INVALID_OK("setTexture/FrameBufferHandle", m_frameBufferHandle, _handle);
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BX_CHECK(_attachment < g_caps.maxFBAttachments, "Frame buffer attachment index %d is invalid.", _attachment);
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TextureHandle textureHandle = BGFX_INVALID_HANDLE;
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if (isValid(_handle) )
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