mirror of https://github.com/bkaradzic/bgfx
GL: MSAA texture.
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2385b87804
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@ -3410,7 +3410,6 @@ namespace bgfx { namespace gl
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GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT) );
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GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR) );
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GL_CHECK(glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) );
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GL_CHECK(glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LEVEL, 0) );
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}
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}
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@ -3580,6 +3579,10 @@ namespace bgfx { namespace gl
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GLSL_TYPE(GL_INT_SAMPLER_CUBE);
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GLSL_TYPE(GL_UNSIGNED_INT_SAMPLER_CUBE);
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GLSL_TYPE(GL_SAMPLER_2D_MULTISAMPLE);
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GLSL_TYPE(GL_INT_SAMPLER_2D_MULTISAMPLE);
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GLSL_TYPE(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE);
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GLSL_TYPE(GL_SAMPLER_2D_SHADOW);
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GLSL_TYPE(GL_IMAGE_1D);
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@ -3670,6 +3673,10 @@ namespace bgfx { namespace gl
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case GL_SAMPLER_2D_SHADOW:
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case GL_SAMPLER_2D_MULTISAMPLE:
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case GL_INT_SAMPLER_2D_MULTISAMPLE:
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case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
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case GL_IMAGE_1D:
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case GL_INT_IMAGE_1D:
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case GL_UNSIGNED_INT_IMAGE_1D:
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@ -4151,17 +4158,22 @@ namespace bgfx { namespace gl
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m_vcref.invalidate(s_renderGL->m_vaoStateCache);
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}
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static void texImage(GLenum _target, GLint _level, GLint _internalFormat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLenum _format, GLenum _type, const GLvoid* _data)
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static void texImage(GLenum _target, uint32_t _msaaQuality, GLint _level, GLint _internalFormat, GLsizei _width, GLsizei _height, GLsizei _depth, GLint _border, GLenum _format, GLenum _type, const GLvoid* _data)
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{
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if (_target == GL_TEXTURE_3D)
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{
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GL_CHECK(glTexImage3D(_target, _level, _internalFormat, _width, _height, _depth, _border, _format, _type, _data) );
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}
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else if (_target == GL_TEXTURE_2D_MULTISAMPLE)
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{
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GL_CHECK(glTexImage2DMultisample(_target, _msaaQuality, _internalFormat, _width, _height, false) );
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}
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else
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{
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BX_UNUSED(_depth);
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GL_CHECK(glTexImage2D(_target, _level, _internalFormat, _width, _height, _border, _format, _type, _data) );
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}
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BX_UNUSED(_msaaQuality, _depth, _border, _data);
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}
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static void texSubImage(GLenum _target, GLint _level, GLint _xoffset, GLint _yoffset, GLint _zoffset, GLsizei _width, GLsizei _height, GLsizei _depth, GLenum _format, GLenum _type, const GLvoid* _data)
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@ -4348,7 +4360,14 @@ namespace bgfx { namespace gl
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m_requestedFormat = uint8_t(imageContainer.m_format);
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m_textureFormat = uint8_t(getViableTextureFormat(imageContainer) );
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GLenum target = GL_TEXTURE_2D;
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const bool computeWrite = 0 != (_flags&BGFX_TEXTURE_COMPUTE_WRITE);
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const bool srgb = 0 != (_flags&BGFX_TEXTURE_SRGB);
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const bool msaaSample = 0 != (_flags&BGFX_TEXTURE_MSAA_SAMPLE);
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uint32_t msaaQuality = ( (_flags&BGFX_TEXTURE_RT_MSAA_MASK)>>BGFX_TEXTURE_RT_MSAA_SHIFT);
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msaaQuality = bx::uint32_satsub(msaaQuality, 1);
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msaaQuality = bx::uint32_min(s_renderGL->m_maxMsaa, msaaQuality == 0 ? 0 : 1<<msaaQuality);
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GLenum target = msaaSample ? GL_TEXTURE_2D_MULTISAMPLE : GL_TEXTURE_2D;
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if (imageContainer.m_cubeMap)
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{
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target = GL_TEXTURE_CUBE_MAP;
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@ -4369,9 +4388,6 @@ namespace bgfx { namespace gl
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return;
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}
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const bool computeWrite = 0 != (m_flags&BGFX_TEXTURE_COMPUTE_WRITE);
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const bool srgb = 0 != (m_flags&BGFX_TEXTURE_SRGB);
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target = GL_TEXTURE_CUBE_MAP == m_target ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : m_target;
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const GLenum internalFmt = srgb
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@ -4461,6 +4477,7 @@ namespace bgfx { namespace gl
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}
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texImage(target+side
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, msaaQuality
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, lod
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, internalFmt
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, width
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@ -4496,6 +4513,7 @@ namespace bgfx { namespace gl
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else
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{
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texImage(target+side
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, msaaQuality
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, lod
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, internalFmt
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, width
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@ -4692,7 +4710,8 @@ namespace bgfx { namespace gl
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if (hash != m_currentSamplerHash)
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{
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const GLenum target = m_target;
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const GLenum target = m_target == GL_TEXTURE_2D_MULTISAMPLE ? GL_TEXTURE_2D : m_target;
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const GLenum targetMsaa = m_target;
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const uint8_t numMips = m_numMips;
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GL_CHECK(glTexParameteri(target, GL_TEXTURE_WRAP_S, s_textureAddress[(flags&BGFX_TEXTURE_U_MASK)>>BGFX_TEXTURE_U_SHIFT]) );
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@ -4701,7 +4720,7 @@ namespace bgfx { namespace gl
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if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL || BGFX_CONFIG_RENDERER_OPENGLES >= 30)
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|| s_extension[Extension::APPLE_texture_max_level].m_supported)
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{
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GL_CHECK(glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, numMips-1) );
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GL_CHECK(glTexParameteri(targetMsaa, GL_TEXTURE_MAX_LEVEL, numMips-1) );
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}
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if (target == GL_TEXTURE_3D)
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@ -4736,12 +4755,12 @@ namespace bgfx { namespace gl
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const uint32_t cmpFunc = (flags&BGFX_TEXTURE_COMPARE_MASK)>>BGFX_TEXTURE_COMPARE_SHIFT;
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if (0 == cmpFunc)
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{
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GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_COMPARE_MODE, GL_NONE) );
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GL_CHECK(glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_NONE) );
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}
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else
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{
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GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE) );
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GL_CHECK(glTexParameteri(m_target, GL_TEXTURE_COMPARE_FUNC, s_cmpFunc[cmpFunc]) );
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GL_CHECK(glTexParameteri(target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE) );
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GL_CHECK(glTexParameteri(target, GL_TEXTURE_COMPARE_FUNC, s_cmpFunc[cmpFunc]) );
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}
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}
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@ -640,6 +640,18 @@ typedef uint64_t GLuint64;
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# define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
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#endif // GL_UNSIGNED_INT_SAMPLER_CUBE
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#ifndef GL_SAMPLER_2D_MULTISAMPLE
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# define GL_SAMPLER_2D_MULTISAMPLE 0x9108
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#endif // GL_SAMPLER_2D_MULTISAMPLE
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#ifndef GL_INT_SAMPLER_2D_MULTISAMPLE
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# define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
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#endif // GL_INT_SAMPLER_2D_MULTISAMPLE
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#ifndef GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
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# define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
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#endif // GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
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#ifndef GL_SAMPLER_2D_SHADOW
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# define GL_SAMPLER_2D_SHADOW 0x8B62
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#endif // GL_SAMPLER_2D_SHADOW
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