Cleanup.
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@ -610,12 +610,12 @@ namespace bgfx
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struct Limits
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{
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uint32_t maxDrawCalls; //!< Maximum draw calls.
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uint32_t maxDrawCalls; //!< Maximum number of draw calls.
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uint32_t maxBlits; //!< Maximum number of blit calls.
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uint32_t maxTextureSize; //!< Maximum texture size.
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uint32_t maxViews; //!< Maximum views.
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uint32_t maxViews; //!< Maximum number of views.
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uint32_t maxFrameBuffers; //!< Maximum number of frame buffer handles.
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uint32_t maxFBAttachments; //!< Maximum frame buffer attachments.
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uint32_t maxFBAttachments; //!< Maximum number of frame buffer attachments.
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uint32_t maxPrograms; //!< Maximum number of program handles.
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uint32_t maxShaders; //!< Maximum number of shader handles.
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uint32_t maxTextures; //!< Maximum number of texture handles.
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