Fixed MSVC warnings.

This commit is contained in:
Branimir Karadžić 2018-03-04 16:23:51 -08:00
parent 3236b3ea39
commit bcc5cf8539

View File

@ -405,8 +405,8 @@ public:
m_height = _height;
//find largest pow of two dims less than backbuffer size
m_hiZwidth = (uint32_t)bx::pow(2.0f, bx::floor(bx::log2(m_width ) ) );
m_hiZheight = (uint32_t)bx::pow(2.0f, bx::floor(bx::log2(m_height) ) );
m_hiZwidth = (uint32_t)bx::pow(2.0f, bx::floor(bx::log2(float(m_width ) ) ) );
m_hiZheight = (uint32_t)bx::pow(2.0f, bx::floor(bx::log2(float(m_height) ) ) );
m_debug = BGFX_DEBUG_TEXT;
m_reset = BGFX_RESET_VSYNC;
@ -595,7 +595,7 @@ public:
m_hiZBuffer = bgfx::createFrameBuffer(1, &buffer, true);
//how many mip will the Hi Z buffer have?
m_noofHiZMips = (uint8_t)(1 + bx::floor(bx::log2(bx::max(m_hiZwidth, m_hiZheight))));
m_noofHiZMips = (uint8_t)(1 + bx::floor(bx::log2(float(bx::max(m_hiZwidth, m_hiZheight) ) ) ) );
// Setup compute shader buffers