Fix compilation on iOS (#1240)

This commit is contained in:
attilaz 2017-09-22 17:44:15 +02:00 committed by Branimir Karadžić
parent bf9dc4692e
commit bc065cc4d0
2 changed files with 3 additions and 3 deletions

View File

@ -2229,10 +2229,10 @@ int bndIconLabelTextPosition(NVGcontext *ctx, float x, float y, float w, float h
ctx, x, y, rows[row].start, rows[row].end + 1, glyphs, BND_MAX_GLYPHS);
int col, p = 0;
for (col = 0; col < nglyphs && glyphs[col].x < px; ++col)
p = glyphs[col].str - label;
p = (int)(glyphs[col].str - label);
// see if we should move one character further
if (col > 0 && col < nglyphs && glyphs[col].x - px < px - glyphs[col - 1].x)
p = glyphs[col].str - label;
p = (int)(glyphs[col].str - label);
return p;
}

View File

@ -374,7 +374,7 @@ static void* m_device = NULL;
int main(int _argc, const char* const* _argv)
{
NSAutoreleasePool* pool = [ [NSAutoreleasePool alloc] init];
int exitCode = UIApplicationMain(_argc, _argv, @"UIApplication", NSStringFromClass([AppDelegate class]) );
int exitCode = UIApplicationMain(_argc, (char**)_argv, @"UIApplication", NSStringFromClass([AppDelegate class]) );
[pool release];
return exitCode;
}