mirror of https://github.com/bkaradzic/bgfx
Fix compilation on iOS (#1240)
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@ -2229,10 +2229,10 @@ int bndIconLabelTextPosition(NVGcontext *ctx, float x, float y, float w, float h
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ctx, x, y, rows[row].start, rows[row].end + 1, glyphs, BND_MAX_GLYPHS);
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int col, p = 0;
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for (col = 0; col < nglyphs && glyphs[col].x < px; ++col)
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p = glyphs[col].str - label;
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p = (int)(glyphs[col].str - label);
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// see if we should move one character further
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if (col > 0 && col < nglyphs && glyphs[col].x - px < px - glyphs[col - 1].x)
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p = glyphs[col].str - label;
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p = (int)(glyphs[col].str - label);
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return p;
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}
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@ -374,7 +374,7 @@ static void* m_device = NULL;
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int main(int _argc, const char* const* _argv)
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{
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NSAutoreleasePool* pool = [ [NSAutoreleasePool alloc] init];
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int exitCode = UIApplicationMain(_argc, _argv, @"UIApplication", NSStringFromClass([AppDelegate class]) );
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int exitCode = UIApplicationMain(_argc, (char**)_argv, @"UIApplication", NSStringFromClass([AppDelegate class]) );
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[pool release];
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return exitCode;
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}
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