Added discard framebuffer resources after use.
This commit is contained in:
parent
ff7f967c1b
commit
bb96d76c0a
@ -10,11 +10,6 @@
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static float s_texelHalf = 0.0f;
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static bool s_originBottomLeft = false;
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inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far)
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{
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bx::mtxProj(_result, _fovy, _aspect, _near, _far, s_originBottomLeft);
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}
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struct PosColorTexCoord0Vertex
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{
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float m_x;
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@ -318,6 +313,7 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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}
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bgfx::setViewFrameBuffer(0, fbh);
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bgfx::setViewFrameBuffer(1, fbh);
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bgfx::setViewClear(1, BGFX_CLEAR_DISCARD_DEPTH|BGFX_CLEAR_DISCARD_STENCIL);
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bgfx::setViewRect(2, 0, 0, 128, 128);
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bgfx::setViewFrameBuffer(2, lum[0]);
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@ -1129,7 +1129,7 @@ BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uin
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* @param _depth Depth clear value.
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* @param _stencil Stencil clear value.
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*/
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BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil);
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BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil);
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/**
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* Set view clear flags with different clear color for each
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@ -1142,7 +1142,7 @@ BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint8_t _flags, uint32_t _rgba,
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* @param _depth Depth clear value.
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* @param _stencil Stencil clear value.
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*/
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BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint8_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7);
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BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7);
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/**
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* Set view into sequential mode. Draw calls will be sorted in the same
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@ -1049,7 +1049,7 @@ namespace bgfx
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/// @param _depth Depth clear value.
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/// @param _stencil Stencil clear value.
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///
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void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba = 0x000000ff, float _depth = 1.0f, uint8_t _stencil = 0);
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void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba = 0x000000ff, float _depth = 1.0f, uint8_t _stencil = 0);
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/// Set view clear flags with different clear color for each
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/// frame buffer texture. Must use setClearColor to setup clear color
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@ -1061,7 +1061,7 @@ namespace bgfx
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/// @param _depth Depth clear value.
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/// @param _stencil Stencil clear value.
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///
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void setViewClear(uint8_t _id, uint8_t _flags, float _depth, uint8_t _stencil, uint8_t _0 = UINT8_MAX, uint8_t _1 = UINT8_MAX, uint8_t _2 = UINT8_MAX, uint8_t _3 = UINT8_MAX, uint8_t _4 = UINT8_MAX, uint8_t _5 = UINT8_MAX, uint8_t _6 = UINT8_MAX, uint8_t _7 = UINT8_MAX);
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void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0 = UINT8_MAX, uint8_t _1 = UINT8_MAX, uint8_t _2 = UINT8_MAX, uint8_t _3 = UINT8_MAX, uint8_t _4 = UINT8_MAX, uint8_t _5 = UINT8_MAX, uint8_t _6 = UINT8_MAX, uint8_t _7 = UINT8_MAX);
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/// Set view into sequential mode. Draw calls will be sorted in the same
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/// order in which submit calls were called.
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@ -182,13 +182,36 @@
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#define BGFX_STENCIL_FUNC_RMASK(_mask) ( (uint32_t(_mask)<<BGFX_STENCIL_FUNC_RMASK_SHIFT)&BGFX_STENCIL_FUNC_RMASK_MASK)
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///
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#define BGFX_CLEAR_NONE UINT8_C(0x00)
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#define BGFX_CLEAR_COLOR UINT8_C(0x01)
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#define BGFX_CLEAR_DEPTH UINT8_C(0x02)
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#define BGFX_CLEAR_STENCIL UINT8_C(0x04)
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#define BGFX_CLEAR_DISCARD_COLOR UINT8_C(0x08)
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#define BGFX_CLEAR_DISCARD_DEPTH UINT8_C(0x10)
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#define BGFX_CLEAR_DISCARD_STENCIL UINT8_C(0x20)
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#define BGFX_CLEAR_NONE UINT16_C(0x0000)
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#define BGFX_CLEAR_COLOR UINT16_C(0x0001)
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#define BGFX_CLEAR_DEPTH UINT16_C(0x0002)
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#define BGFX_CLEAR_STENCIL UINT16_C(0x0004)
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#define BGFX_CLEAR_DISCARD_COLOR_0 UINT16_C(0x0008)
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#define BGFX_CLEAR_DISCARD_COLOR_1 UINT16_C(0x0010)
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#define BGFX_CLEAR_DISCARD_COLOR_2 UINT16_C(0x0020)
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#define BGFX_CLEAR_DISCARD_COLOR_3 UINT16_C(0x0040)
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#define BGFX_CLEAR_DISCARD_COLOR_4 UINT16_C(0x0080)
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#define BGFX_CLEAR_DISCARD_COLOR_5 UINT16_C(0x0100)
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#define BGFX_CLEAR_DISCARD_COLOR_6 UINT16_C(0x0200)
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#define BGFX_CLEAR_DISCARD_COLOR_7 UINT16_C(0x0400)
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#define BGFX_CLEAR_DISCARD_DEPTH UINT16_C(0x0800)
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#define BGFX_CLEAR_DISCARD_STENCIL UINT16_C(0x1000)
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#define BGFX_CLEAR_DISCARD_COLOR_MASK (0 \
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| BGFX_CLEAR_DISCARD_COLOR_0 \
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| BGFX_CLEAR_DISCARD_COLOR_1 \
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| BGFX_CLEAR_DISCARD_COLOR_2 \
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| BGFX_CLEAR_DISCARD_COLOR_3 \
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| BGFX_CLEAR_DISCARD_COLOR_4 \
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| BGFX_CLEAR_DISCARD_COLOR_5 \
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| BGFX_CLEAR_DISCARD_COLOR_6 \
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| BGFX_CLEAR_DISCARD_COLOR_7 \
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)
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#define BGFX_CLEAR_DISCARD_MASK (0 \
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| BGFX_CLEAR_DISCARD_COLOR_MASK \
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| BGFX_CLEAR_DISCARD_DEPTH \
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| BGFX_CLEAR_DISCARD_STENCIL \
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)
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///
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#define BGFX_DEBUG_NONE UINT32_C(0x00000000)
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@ -2583,14 +2583,14 @@ again:
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s_ctx->setViewScissor(_id, _x, _y, _width, _height);
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}
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void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
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void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
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{
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BGFX_CHECK_MAIN_THREAD();
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BX_CHECK(_id < BGFX_CONFIG_MAX_VIEWS, "Invalid view id: %d", _id);
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s_ctx->setViewClear(_id, _flags, _rgba, _depth, _stencil);
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}
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void setViewClear(uint8_t _id, uint8_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
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void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
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{
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BGFX_CHECK_MAIN_THREAD();
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BX_CHECK(_id < BGFX_CONFIG_MAX_VIEWS, "Invalid view id: %d", _id);
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@ -3270,12 +3270,12 @@ BGFX_C_API void bgfx_set_view_scissor(uint8_t _id, uint16_t _x, uint16_t _y, uin
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bgfx::setViewScissor(_id, _x, _y, _width, _height);
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}
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BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
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BGFX_C_API void bgfx_set_view_clear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil)
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{
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bgfx::setViewClear(_id, _flags, _rgba, _depth, _stencil);
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}
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BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint8_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
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BGFX_C_API void bgfx_set_view_clear_mrt(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7)
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{
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bgfx::setViewClear(_id, _flags, _depth, _stencil, _0, _1, _2, _3, _4, _5, _6, _7);
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}
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16
src/bgfx_p.h
16
src/bgfx_p.h
@ -94,7 +94,13 @@ namespace bgfx
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#define BGFX_CHUNK_MAGIC_TEX BX_MAKEFOURCC('T', 'E', 'X', 0x0)
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#define BGFX_CHUNK_MAGIC_VSH BX_MAKEFOURCC('V', 'S', 'H', 0x3)
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#define BGFX_CLEAR_COLOR_USE_PALETTE_BIT UINT8_C(0x80)
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#define BGFX_CLEAR_COLOR_USE_PALETTE UINT16_C(0x8000)
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#define BGFX_CLEAR_MASK (0 \
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| BGFX_CLEAR_COLOR \
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| BGFX_CLEAR_DEPTH \
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| BGFX_CLEAR_STENCIL \
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| BGFX_CLEAR_COLOR_USE_PALETTE \
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)
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#include <list> // mingw wants it to be before tr1/unordered_*...
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@ -207,7 +213,7 @@ namespace bgfx
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uint8_t m_index[8];
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float m_depth;
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uint8_t m_stencil;
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uint8_t m_flags;
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uint16_t m_flags;
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};
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struct Rect
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@ -2852,7 +2858,7 @@ namespace bgfx
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scissor.m_height = _height;
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}
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BGFX_API_FUNC(void setViewClear(uint8_t _id, uint8_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil) )
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BGFX_API_FUNC(void setViewClear(uint8_t _id, uint16_t _flags, uint32_t _rgba, float _depth, uint8_t _stencil) )
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{
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Clear& clear = m_clear[_id];
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clear.m_flags = _flags;
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@ -2864,11 +2870,11 @@ namespace bgfx
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clear.m_stencil = _stencil;
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}
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BGFX_API_FUNC(void setViewClear(uint8_t _id, uint8_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7) )
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BGFX_API_FUNC(void setViewClear(uint8_t _id, uint16_t _flags, float _depth, uint8_t _stencil, uint8_t _0, uint8_t _1, uint8_t _2, uint8_t _3, uint8_t _4, uint8_t _5, uint8_t _6, uint8_t _7) )
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{
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Clear& clear = m_clear[_id];
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clear.m_flags = (_flags & ~BGFX_CLEAR_COLOR)
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| (0xff != (_0&_1&_2&_3&_4&_5&_6&_7) ? BGFX_CLEAR_COLOR|BGFX_CLEAR_COLOR_USE_PALETTE_BIT : 0)
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| (0xff != (_0&_1&_2&_3&_4&_5&_6&_7) ? BGFX_CLEAR_COLOR|BGFX_CLEAR_COLOR_USE_PALETTE : 0)
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;
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clear.m_index[0] = _0;
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clear.m_index[1] = _1;
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@ -140,6 +140,7 @@ typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader,
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typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
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typedef const GLubyte* (GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
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typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
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typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
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typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
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typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
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typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
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@ -308,6 +309,7 @@ GL_IMPORT______(false, PFNGLGETSHADERIVPROC, glGetShaderiv
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GL_IMPORT______(false, PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog);
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GL_IMPORT______(false, PFNGLGETSTRINGPROC, glGetString);
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GL_IMPORT______(false, PFNGLGETUNIFORMLOCATIONPROC, glGetUniformLocation);
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GL_IMPORT______(true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer);
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GL_IMPORT______(false, PFNGLLINKPROGRAMPROC, glLinkProgram);
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GL_IMPORT______(true, PFNGLMEMORYBARRIERPROC, glMemoryBarrier);
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GL_IMPORT______(true, PFNGLOBJECTLABELPROC, glObjectLabel);
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@ -386,6 +388,8 @@ GL_IMPORT_ARB__(true, PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElement
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GL_IMPORT_ARB__(true, PFNGLDRAWBUFFERSPROC, glDrawBuffers);
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GL_IMPORT_ARB__(true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer);
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GL_IMPORT_EXT__(true, PFNGLBINDFRAMEBUFFERPROC, glBindFramebuffer);
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GL_IMPORT_EXT__(true, PFNGLGENFRAMEBUFFERSPROC, glGenFramebuffers);
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GL_IMPORT_EXT__(true, PFNGLDELETEFRAMEBUFFERSPROC, glDeleteFramebuffers);
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@ -474,6 +478,9 @@ GL_IMPORT_NV___(true, PFNGLDELETEQUERIESPROC, glDeleteQueri
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GL_IMPORT_NV___(true, PFNGLBEGINQUERYPROC, glBeginQuery);
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GL_IMPORT_NV___(true, PFNGLENDQUERYPROC, glEndQuery);
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GL_IMPORT_NV___(true, PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObjectui64v);
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GL_IMPORT (true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer, glDiscardFramebufferEXT);
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#else
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GL_IMPORT______(true, PFNGLTEXIMAGE3DPROC, glTexImage3D);
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GL_IMPORT______(true, PFNGLTEXSUBIMAGE3DPROC, glTexSubImage3D);
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@ -534,6 +541,8 @@ GL_IMPORT______(true, PFNGLBEGINQUERYPROC, glBeginQuery)
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GL_IMPORT______(true, PFNGLENDQUERYPROC, glEndQuery);
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GL_IMPORT______(true, PFNGLGETQUERYOBJECTUI64VPROC, glGetQueryObjectui64v);
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GL_IMPORT______(true, PFNGLINVALIDATEFRAMEBUFFERPROC, glInvalidateFramebuffer);
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# endif // BGFX_CONFIG_RENDERER_OPENGLES < 30
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#endif // !BGFX_CONFIG_RENDERER_OPENGL
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@ -322,6 +322,7 @@ namespace bgfx
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ARB_half_float_pixel,
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ARB_half_float_vertex,
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ARB_instanced_arrays,
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ARB_invalidate_subdata,
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ARB_map_buffer_range,
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ARB_multisample,
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ARB_occlusion_query,
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@ -363,6 +364,7 @@ namespace bgfx
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EXT_compressed_ETC1_RGB8_sub_texture,
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EXT_debug_label,
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EXT_debug_marker,
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EXT_discard_framebuffer,
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EXT_draw_buffers,
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EXT_frag_depth,
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EXT_framebuffer_blit,
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@ -480,6 +482,7 @@ namespace bgfx
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{ "ARB_half_float_pixel", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
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{ "ARB_half_float_vertex", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
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{ "ARB_instanced_arrays", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
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{ "ARB_invalidate_subdata", BGFX_CONFIG_RENDERER_OPENGL >= 43, true },
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{ "ARB_map_buffer_range", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
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{ "ARB_multisample", false, true },
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{ "ARB_occlusion_query", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
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@ -521,6 +524,7 @@ namespace bgfx
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{ "EXT_compressed_ETC1_RGB8_sub_texture", false, true }, // GLES2 extension.
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{ "EXT_debug_label", false, true },
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{ "EXT_debug_marker", false, true },
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{ "EXT_discard_framebuffer", false, true }, // GLES2 extension.
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{ "EXT_draw_buffers", false, true }, // GLES2 extension.
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{ "EXT_frag_depth", false, true }, // GLES2 extension.
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{ "EXT_framebuffer_blit", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
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@ -691,6 +695,10 @@ namespace bgfx
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{
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}
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static void GL_APIENTRY stubInvalidateFramebuffer(GLenum /*_target*/, GLsizei /*_numAttachments*/, const GLenum* /*_attachments*/)
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{
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}
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typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
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static const char* getGLString(GLenum _name)
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@ -843,6 +851,7 @@ namespace bgfx
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RendererContextGL()
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: m_numWindows(1)
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, m_rtMsaa(false)
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, m_fbDiscard(BGFX_CLEAR_NONE)
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, m_capture(NULL)
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, m_captureSize(0)
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, m_maxAnisotropy(0.0f)
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@ -1364,6 +1373,11 @@ namespace bgfx
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glObjectLabel = stubObjectLabel;
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}
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if (NULL == glInvalidateFramebuffer)
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{
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glInvalidateFramebuffer = stubInvalidateFramebuffer;
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}
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if (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) )
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{
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m_queries.create();
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@ -1756,16 +1770,26 @@ namespace bgfx
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) );
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}
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uint32_t setFrameBuffer(FrameBufferHandle _fbh, uint32_t _height, bool _msaa = true)
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uint32_t setFrameBuffer(FrameBufferHandle _fbh, uint32_t _height, uint8_t _discard = BGFX_CLEAR_NONE, bool _msaa = true)
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{
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if (isValid(m_fbh)
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&& m_fbh.idx != _fbh.idx
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&& m_rtMsaa)
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&& (BGFX_CLEAR_NONE != m_fbDiscard || m_rtMsaa) )
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{
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FrameBufferGL& frameBuffer = m_frameBuffers[m_fbh.idx];
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||||
if (m_rtMsaa)
|
||||
{
|
||||
frameBuffer.resolve();
|
||||
}
|
||||
|
||||
if (BGFX_CLEAR_NONE != m_fbDiscard)
|
||||
{
|
||||
frameBuffer.discard(m_fbDiscard);
|
||||
}
|
||||
|
||||
m_fbDiscard = BGFX_CLEAR_NONE;
|
||||
}
|
||||
|
||||
m_glctx.makeCurrent(NULL);
|
||||
|
||||
if (!isValid(_fbh) )
|
||||
@ -1789,6 +1813,7 @@ namespace bgfx
|
||||
}
|
||||
|
||||
m_fbh = _fbh;
|
||||
m_fbDiscard = _discard;
|
||||
m_rtMsaa = _msaa;
|
||||
|
||||
return _height;
|
||||
@ -2258,7 +2283,7 @@ namespace bgfx
|
||||
GLuint flags = 0;
|
||||
if (BGFX_CLEAR_COLOR & _clear.m_flags)
|
||||
{
|
||||
if (BGFX_CLEAR_COLOR_USE_PALETTE_BIT & _clear.m_flags)
|
||||
if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
|
||||
{
|
||||
uint8_t index = (uint8_t)bx::uint32_min(BGFX_CONFIG_MAX_CLEAR_COLOR_PALETTE-1, _clear.m_index[0]);
|
||||
const float* rgba = _palette[index];
|
||||
@ -2380,7 +2405,7 @@ namespace bgfx
|
||||
GL_CHECK(glUseProgram(program.m_id) );
|
||||
program.bindAttributes(vertexDecl, 0);
|
||||
|
||||
if (BGFX_CLEAR_COLOR_USE_PALETTE_BIT & _clear.m_flags)
|
||||
if (BGFX_CLEAR_COLOR_USE_PALETTE & _clear.m_flags)
|
||||
{
|
||||
float mrtClear[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS][4];
|
||||
for (uint32_t ii = 0; ii < numMrt; ++ii)
|
||||
@ -2433,6 +2458,7 @@ namespace bgfx
|
||||
bool m_rtMsaa;
|
||||
|
||||
FrameBufferHandle m_fbh;
|
||||
uint32_t m_fbDiscard;
|
||||
|
||||
Resolution m_resolution;
|
||||
void* m_capture;
|
||||
@ -4100,6 +4126,42 @@ namespace bgfx
|
||||
}
|
||||
}
|
||||
|
||||
void FrameBufferGL::discard(uint8_t _flags)
|
||||
{
|
||||
GLenum buffers[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS+2];
|
||||
uint32_t idx = 0;
|
||||
|
||||
if (BGFX_CLEAR_NONE != (_flags & BGFX_CLEAR_DISCARD_COLOR_MASK) )
|
||||
{
|
||||
for (uint32_t ii = 0, num = m_num; ii < num; ++ii)
|
||||
{
|
||||
if (BGFX_CLEAR_NONE != (_flags & (BGFX_CLEAR_DISCARD_COLOR_0<<ii) ) )
|
||||
{
|
||||
buffers[idx++] = GL_COLOR_ATTACHMENT0 + ii;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t dsFlags = _flags & (BGFX_CLEAR_DISCARD_DEPTH|BGFX_CLEAR_DISCARD_STENCIL);
|
||||
if (BGFX_CLEAR_NONE != dsFlags)
|
||||
{
|
||||
if ( (BGFX_CLEAR_DISCARD_DEPTH|BGFX_CLEAR_DISCARD_STENCIL) == dsFlags)
|
||||
{
|
||||
buffers[idx++] = GL_DEPTH_STENCIL_ATTACHMENT;
|
||||
}
|
||||
else if (BGFX_CLEAR_DISCARD_DEPTH == dsFlags)
|
||||
{
|
||||
buffers[idx++] = GL_DEPTH_ATTACHMENT;
|
||||
}
|
||||
else if (BGFX_CLEAR_DISCARD_STENCIL == dsFlags)
|
||||
{
|
||||
buffers[idx++] = GL_STENCIL_ATTACHMENT;
|
||||
}
|
||||
}
|
||||
|
||||
GL_CHECK(glInvalidateFramebuffer(GL_FRAMEBUFFER, idx, buffers) );
|
||||
}
|
||||
|
||||
void RendererContextGL::submit(Frame* _render, ClearQuad& _clearQuad, TextVideoMemBlitter& _textVideoMemBlitter)
|
||||
{
|
||||
if (1 < m_numWindows
|
||||
@ -4182,6 +4244,7 @@ namespace bgfx
|
||||
bool viewHasScissor = false;
|
||||
Rect viewScissorRect;
|
||||
viewScissorRect.clear();
|
||||
uint8_t discardFlags = BGFX_CLEAR_NONE;
|
||||
|
||||
const bool blendIndependentSupported = s_extension[Extension::ARB_draw_buffers_blend].m_supported;
|
||||
const bool computeSupported = (BX_ENABLED(BGFX_CONFIG_RENDERER_OPENGL) && s_extension[Extension::ARB_compute_shader].m_supported)
|
||||
@ -4235,7 +4298,7 @@ namespace bgfx
|
||||
? _render->m_hmd.height
|
||||
: _render->m_resolution.m_height
|
||||
;
|
||||
height = setFrameBuffer(fbh, height);
|
||||
height = setFrameBuffer(fbh, height, discardFlags);
|
||||
}
|
||||
|
||||
viewRestart = ( (BGFX_VIEW_STEREO == (_render->m_viewFlags[view] & BGFX_VIEW_STEREO) ) );
|
||||
@ -4284,8 +4347,9 @@ namespace bgfx
|
||||
) );
|
||||
|
||||
Clear& clear = _render->m_clear[view];
|
||||
discardFlags = clear.m_flags & BGFX_CLEAR_DISCARD_MASK;
|
||||
|
||||
if (BGFX_CLEAR_NONE != clear.m_flags)
|
||||
if (BGFX_CLEAR_NONE != (clear.m_flags & BGFX_CLEAR_MASK) )
|
||||
{
|
||||
clearQuad(_clearQuad, viewState.m_rect, clear, height, _render->m_clearColor);
|
||||
}
|
||||
|
@ -835,6 +835,7 @@ namespace bgfx
|
||||
void create(uint16_t _denseIdx, void* _nwh, uint32_t _width, uint32_t _height, TextureFormat::Enum _depthFormat);
|
||||
uint16_t destroy();
|
||||
void resolve();
|
||||
void discard(uint8_t _flags);
|
||||
|
||||
SwapChainGL* m_swapChain;
|
||||
GLuint m_fbo[2];
|
||||
|
Loading…
Reference in New Issue
Block a user