Added precision specifier defines for embedded shaders.

This commit is contained in:
bkaradzic 2014-02-14 09:18:49 -08:00
parent e125cb0c20
commit ba7de4bcae

View File

@ -1955,6 +1955,12 @@ namespace bgfx
}
}
writeString(&writer
, "#define lowp\n"
"#define mediump\n"
"#define highp\n"
);
bx::write(&writer, code, codeLen);
bx::write(&writer, '\0');
}
@ -1979,6 +1985,12 @@ namespace bgfx
writeString(&writer, "#define varying out\n");
}
writeString(&writer
, "#define lowp\n"
"#define mediump\n"
"#define highp\n"
);
bx::write(&writer, code, codeLen);
bx::write(&writer, '\0');
}