mirror of https://github.com/bkaradzic/bgfx
Android wip.
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README.md
28
README.md
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@ -53,14 +53,29 @@ Windows users download GNU make utility from:
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cd bgfx
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make
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After calling make, .build/projects/* directory will be generated. All
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After calling `make`, .build/projects/* directory will be generated. All
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intermediate files generated by compiler will be inside .build directory
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structure. Deleting .build directory at any time is safe.
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### Prerequisites for Android
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Download AndroidNDK from:
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[https://developer.android.com/tools/sdk/ndk/index.html](https://developer.android.com/tools/sdk/ndk/index.html)
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setx ANDROID_NDK_ROOT <path to AndroidNDK directory>
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setx ANDROID_NDK_ARM <path to AndroidNDK directory>\toolchains\arm-linux-androideabi-4.7\prebuilt\windows-x86_64
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### Prerequisites for Linux
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sudo apt-get install libgl1-mesa-dev
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### Prerequisites for Native Client (Pepper 22) on Windows
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Download Native Client SDK from:
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[https://developers.google.com/native-client/sdk/download](https://developers.google.com/native-client/sdk/download)
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setx NACL <path to Native Client SDK directory>\toolchain\win_x86_newlib
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### Prerequisites for Windows
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When building on Windows, you have to set DXSDK_DIR environment variable to
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@ -77,13 +92,6 @@ directory link to directory without spaces in the path.
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mklink /D <path to DirectX SDK directory> c:\dxsdk
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setx DXSDK_DIR c:\dxsdk
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### Prerequisites for Native Client (Pepper 22) on Windows
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Download Native Client SDK from:
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[https://developers.google.com/native-client/sdk/download](https://developers.google.com/native-client/sdk/download)
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setx NACL <path to Native Client SDK directory>\toolchain\win_x86_newlib
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### Building
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Visual Studio 2008 command line:
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@ -102,9 +110,9 @@ Other platforms:
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make <configuration>
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Configuration is `<platform>-<debug/release><32/64>`. For example:
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Configuration is `<platform>-<debug/release>[32/64]`. For example:
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linux-release32, nacl-debug64, android-release32, etc.
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linux-release32, nacl-debug64, android-release, etc.
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Examples
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--------
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@ -13,20 +13,17 @@
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#include "dbg.h"
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#include <bx/string.h>
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#if BX_COMPILER_MSVC
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# define snprintf _snprintf
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#endif // BX_COMPILER_MSVC
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#if BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOX360
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extern "C"
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{
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__declspec(dllimport) void __stdcall OutputDebugStringA(const char* _str);
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}
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#if BX_PLATFORM_ANDROID
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# include <android/log.h>
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#elif BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOX360
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extern "C" __declspec(dllimport) void __stdcall OutputDebugStringA(const char* _str);
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#endif // BX_PLATFORM_WINDOWS
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void dbgOutput(const char* _out)
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{
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#if BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOX360
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#if BX_PLATFORM_ANDROID
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__android_log_write(ANDROID_LOG_DEBUG, "", _out);
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#elif BX_PLATFORM_WINDOWS || BX_PLATFORM_XBOX360
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OutputDebugStringA(_out);
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#elif BX_PLATFORM_NACL || BX_PLATFORM_LINUX || BX_PLATFORM_OSX
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fputs(_out, stderr);
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@ -80,7 +77,7 @@ void dbgPrintfData(const void* _data, uint32_t _size, const char* _format, ...)
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uint32_t asciiPos = 0;
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for (uint32_t ii = 0; ii < _size; ++ii)
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{
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snprintf(&hex[hexPos], sizeof(hex)-hexPos, "%02x ", data[asciiPos]);
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bx::snprintf(&hex[hexPos], sizeof(hex)-hexPos, "%02x ", data[asciiPos]);
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hexPos += 3;
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ascii[asciiPos] = isprint(data[asciiPos]) ? data[asciiPos] : '.';
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@ -222,6 +222,7 @@ extern int _main_(int _argc, char** _argv);
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extern "C" void android_main(android_app* _app)
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{
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DBG("entry_android");
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using namespace entry;
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app_dummy();
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s_ctx.run(_app);
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@ -44,7 +44,7 @@ namespace bgfx
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namespace bgfx
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{
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void osxSetNSWindow(void* _nsWindow);
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void osxSetNSWindow(void* _window);
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} // namespace bgfx
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#elif BX_PLATFORM_WINDOWS
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@ -52,7 +52,7 @@ namespace bgfx
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namespace bgfx
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{
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void winSetHwnd(::HWND _hwnd);
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void winSetHwnd(::HWND _window);
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} // namespace bgfx
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#endif // BX_PLATFORM_
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@ -42,16 +42,16 @@ namespace bgfx
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#elif BX_PLATFORM_OSX
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void* g_bgfxNSWindow = NULL;
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void osxSetNSWindow(void* _nsWindow)
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void osxSetNSWindow(void* _window)
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{
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g_bgfxNSWindow = _nsWindow;
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g_bgfxNSWindow = _window;
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}
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#elif BX_PLATFORM_WINDOWS
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::HWND g_bgfxHwnd = NULL;
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void winSetHwnd(::HWND _hwnd)
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void winSetHwnd(::HWND _window)
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{
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g_bgfxHwnd = _hwnd;
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g_bgfxHwnd = _window;
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}
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#endif // BX_PLATFORM_*
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