14-shadowvolumes: switched to imgui (#1169)

This commit is contained in:
attilaz 2017-06-21 05:37:43 +02:00 committed by Branimir Karadžić
parent 236ef4b875
commit b89b1459a2

View File

@ -2001,8 +2001,8 @@ class ExampleShadowVolumes : public entry::AppI
m_settings_mixedSvImpl = true; m_settings_mixedSvImpl = true;
m_settings_useStencilTexture = false; m_settings_useStencilTexture = false;
m_settings_drawShadowVolumes = false; m_settings_drawShadowVolumes = false;
m_settings_numLights = 1.0f; m_settings_numLights = 1;
m_settings_instanceCount = 9.0f; m_settings_instanceCount = 9;
m_settings_shadowVolumeImpl = ShadowVolumeImpl::DepthFail; m_settings_shadowVolumeImpl = ShadowVolumeImpl::DepthFail;
m_settings_shadowVolumeAlgorithm = ShadowVolumeAlgorithm::EdgeBased; m_settings_shadowVolumeAlgorithm = ShadowVolumeAlgorithm::EdgeBased;
m_scrollAreaRight = 0; m_scrollAreaRight = 0;
@ -2139,7 +2139,12 @@ class ExampleShadowVolumes : public entry::AppI
, uint16_t(m_viewState.m_height) , uint16_t(m_viewState.m_height)
); );
imguiBeginScrollArea("Settings", m_viewState.m_width - 256 - 10, 10, 256, 700, &m_scrollAreaRight); ImGui::SetNextWindowPos(ImVec2(m_viewState.m_width - 256.0f, 10.0f) );
ImGui::Begin("Settings"
, NULL
, ImVec2(256.0f, 700.0f)
, ImGuiWindowFlags_AlwaysAutoResize
);
const char* titles[2] = const char* titles[2] =
{ {
@ -2147,61 +2152,62 @@ class ExampleShadowVolumes : public entry::AppI
"Scene 1", "Scene 1",
}; };
if (imguiCheck(titles[Scene0], Scene0 == m_currentScene) ) if (ImGui::RadioButton(titles[Scene0], Scene0 == m_currentScene) )
{ {
m_currentScene = Scene0; m_currentScene = Scene0;
} }
if (imguiCheck(titles[Scene1], Scene1 == m_currentScene) ) if (ImGui::RadioButton(titles[Scene1], Scene1 == m_currentScene) )
{ {
m_currentScene = Scene1; m_currentScene = Scene1;
} }
imguiSlider("Lights", m_settings_numLights, 1.0f, float(MAX_LIGHTS_COUNT), 1.0f); ImGui::SliderInt("Lights", &m_settings_numLights, 1, MAX_LIGHTS_COUNT);
if (imguiCheck("Update lights", m_settings_updateLights) ) ImGui::Checkbox("Update lights", &m_settings_updateLights);
{
m_settings_updateLights = !m_settings_updateLights;
}
imguiIndent(); ImGui::Indent();
if (imguiCheck("Light pattern 0", LightPattern0 == m_lightPattern, m_settings_updateLights) ) if (ImGui::RadioButton("Light pattern 0", LightPattern0 == m_lightPattern) )
{ {
m_lightPattern = LightPattern0; m_lightPattern = LightPattern0;
} }
if (imguiCheck("Light pattern 1", LightPattern1 == m_lightPattern, m_settings_updateLights) ) if (ImGui::RadioButton("Light pattern 1", LightPattern1 == m_lightPattern) )
{ {
m_lightPattern = LightPattern1; m_lightPattern = LightPattern1;
} }
imguiUnindent(); ImGui::Unindent();
if (imguiCheck("Update scene", m_settings_updateScene, Scene0 == m_currentScene) ) if ( Scene0 == m_currentScene )
{ {
m_settings_updateScene = !m_settings_updateScene; ImGui::Checkbox("Update scene", &m_settings_updateScene);
} }
imguiSeparatorLine(); ImGui::Separator();
imguiLabel("Stencil buffer implementation:");
m_settings_shadowVolumeImpl = (imguiCheck("Depth fail", ShadowVolumeImpl::DepthFail == m_settings_shadowVolumeImpl, !m_settings_mixedSvImpl) ? ShadowVolumeImpl::DepthFail : m_settings_shadowVolumeImpl);
m_settings_shadowVolumeImpl = (imguiCheck("Depth pass", ShadowVolumeImpl::DepthPass == m_settings_shadowVolumeImpl, !m_settings_mixedSvImpl) ? ShadowVolumeImpl::DepthPass : m_settings_shadowVolumeImpl);
m_settings_mixedSvImpl = (imguiCheck("Mixed", m_settings_mixedSvImpl) ? !m_settings_mixedSvImpl : m_settings_mixedSvImpl);
imguiLabel("Shadow volume implementation:"); ImGui::Text("Stencil buffer implementation:");
m_settings_shadowVolumeAlgorithm = (imguiCheck("Face based impl.", ShadowVolumeAlgorithm::FaceBased == m_settings_shadowVolumeAlgorithm) ? ShadowVolumeAlgorithm::FaceBased : m_settings_shadowVolumeAlgorithm); ImGui::Checkbox("Mixed", &m_settings_mixedSvImpl);
m_settings_shadowVolumeAlgorithm = (imguiCheck("Edge based impl.", ShadowVolumeAlgorithm::EdgeBased == m_settings_shadowVolumeAlgorithm) ? ShadowVolumeAlgorithm::EdgeBased : m_settings_shadowVolumeAlgorithm); if (!m_settings_mixedSvImpl)
{
m_settings_shadowVolumeImpl = (ImGui::RadioButton("Depth fail", ShadowVolumeImpl::DepthFail == m_settings_shadowVolumeImpl) ? ShadowVolumeImpl::DepthFail : m_settings_shadowVolumeImpl);
m_settings_shadowVolumeImpl = (ImGui::RadioButton("Depth pass", ShadowVolumeImpl::DepthPass == m_settings_shadowVolumeImpl) ? ShadowVolumeImpl::DepthPass : m_settings_shadowVolumeImpl);
}
imguiLabel("Stencil:"); ImGui::Text("Shadow volume implementation:");
if (imguiCheck("Use stencil buffer", !m_settings_useStencilTexture) ) m_settings_shadowVolumeAlgorithm = (ImGui::RadioButton("Face based impl.", ShadowVolumeAlgorithm::FaceBased == m_settings_shadowVolumeAlgorithm) ? ShadowVolumeAlgorithm::FaceBased : m_settings_shadowVolumeAlgorithm);
m_settings_shadowVolumeAlgorithm = (ImGui::RadioButton("Edge based impl.", ShadowVolumeAlgorithm::EdgeBased == m_settings_shadowVolumeAlgorithm) ? ShadowVolumeAlgorithm::EdgeBased : m_settings_shadowVolumeAlgorithm);
ImGui::Text("Stencil:");
if (ImGui::RadioButton("Use stencil buffer", !m_settings_useStencilTexture) )
{ {
if (m_settings_useStencilTexture) if (m_settings_useStencilTexture)
{ {
m_settings_useStencilTexture = false; m_settings_useStencilTexture = false;
} }
} }
if (imguiCheck("Use texture as stencil", m_settings_useStencilTexture) ) if (ImGui::RadioButton("Use texture as stencil", m_settings_useStencilTexture) )
{ {
if (!m_settings_useStencilTexture) if (!m_settings_useStencilTexture)
{ {
@ -2209,47 +2215,45 @@ class ExampleShadowVolumes : public entry::AppI
} }
} }
imguiSeparatorLine(); ImGui::Separator();
imguiLabel("Mesh:"); ImGui::Text("Mesh:");
if (imguiCheck("Bunny - high poly", BunnyHighPoly == m_currentMesh) ) if (ImGui::RadioButton("Bunny - high poly", BunnyHighPoly == m_currentMesh) )
{ {
m_currentMesh = BunnyHighPoly; m_currentMesh = BunnyHighPoly;
} }
if (imguiCheck("Bunny - low poly", BunnyLowPoly == m_currentMesh) ) if (ImGui::RadioButton("Bunny - low poly", BunnyLowPoly == m_currentMesh) )
{ {
m_currentMesh = BunnyLowPoly; m_currentMesh = BunnyLowPoly;
} }
if (Scene1 == m_currentScene) if (Scene1 == m_currentScene)
{ {
imguiSlider("Instance count", m_settings_instanceCount, 1.0f, float(MAX_INSTANCE_COUNT), 1.0f); ImGui::SliderInt("Instance count", &m_settings_instanceCount, 1, MAX_INSTANCE_COUNT);
} }
imguiLabel("CPU Time: %7.1f [ms]", double(m_profTime)*toMs); ImGui::Text("CPU Time: %7.1f [ms]", double(m_profTime)*toMs);
imguiLabel("Volume Vertices: %5.uk", m_numShadowVolumeVertices/1000); ImGui::Text("Volume Vertices: %5.uk", m_numShadowVolumeVertices/1000);
imguiLabel("Volume Indices: %6.uk", m_numShadowVolumeIndices/1000); ImGui::Text("Volume Indices: %6.uk", m_numShadowVolumeIndices/1000);
m_numShadowVolumeVertices = 0; m_numShadowVolumeVertices = 0;
m_numShadowVolumeIndices = 0; m_numShadowVolumeIndices = 0;
imguiSeparatorLine(); ImGui::Separator();
m_settings_drawShadowVolumes = imguiCheck("Draw Shadow Volumes", m_settings_drawShadowVolumes) ImGui::Checkbox("Draw Shadow Volumes", &m_settings_drawShadowVolumes);
? !m_settings_drawShadowVolumes
: m_settings_drawShadowVolumes
;
imguiIndent();
imguiUnindent();
imguiEndScrollArea(); ImGui::End();
static int32_t scrollAreaLeft = 0; ImGui::SetNextWindowPos(ImVec2(10, m_viewState.m_height - 77 - 10) );
imguiBeginScrollArea("Show help:", 10, m_viewState.m_height - 77 - 10, 120, 77, &scrollAreaLeft); ImGui::Begin("Show help:"
m_settings_showHelp = imguiButton(m_settings_showHelp ? "ON" : "OFF") , NULL
? !m_settings_showHelp , ImVec2(120.0f, 77.0f)
: m_settings_showHelp , ImGuiWindowFlags_AlwaysAutoResize
; );
imguiEndScrollArea(); if ( ImGui::Button(m_settings_showHelp ? "ON" : "OFF") )
m_settings_showHelp = !m_settings_showHelp;
ImGui::End();
imguiEndFrame(); imguiEndFrame();
@ -2281,9 +2285,9 @@ class ExampleShadowVolumes : public entry::AppI
{ {
for (uint8_t ii = 0; ii < m_settings_numLights; ++ii) for (uint8_t ii = 0; ii < m_settings_numLights; ++ii)
{ {
lightPosRadius[ii][0] = bx::fcos(2.0f*bx::kPi/m_settings_numLights * float(ii) + lightTimeAccumulator * 1.1f + 3.0f) * 20.0f; lightPosRadius[ii][0] = bx::fcos(2.0f*bx::kPi/float(m_settings_numLights) * float(ii) + lightTimeAccumulator * 1.1f + 3.0f) * 20.0f;
lightPosRadius[ii][1] = 20.0f; lightPosRadius[ii][1] = 20.0f;
lightPosRadius[ii][2] = bx::fsin(2.0f*bx::kPi/m_settings_numLights * float(ii) + lightTimeAccumulator * 1.1f + 3.0f) * 20.0f; lightPosRadius[ii][2] = bx::fsin(2.0f*bx::kPi/float(m_settings_numLights) * float(ii) + lightTimeAccumulator * 1.1f + 3.0f) * 20.0f;
lightPosRadius[ii][3] = 20.0f; lightPosRadius[ii][3] = 20.0f;
} }
} }
@ -2291,9 +2295,9 @@ class ExampleShadowVolumes : public entry::AppI
{ {
for (uint8_t ii = 0; ii < m_settings_numLights; ++ii) for (uint8_t ii = 0; ii < m_settings_numLights; ++ii)
{ {
lightPosRadius[ii][0] = bx::fcos(float(ii) * 2.0f/m_settings_numLights + lightTimeAccumulator * 1.3f + bx::kPi) * 40.0f; lightPosRadius[ii][0] = bx::fcos(float(ii) * 2.0f/float(m_settings_numLights) + lightTimeAccumulator * 1.3f + bx::kPi) * 40.0f;
lightPosRadius[ii][1] = 20.0f; lightPosRadius[ii][1] = 20.0f;
lightPosRadius[ii][2] = bx::fsin(float(ii) * 2.0f/m_settings_numLights + lightTimeAccumulator * 1.3f + bx::kPi) * 40.0f; lightPosRadius[ii][2] = bx::fsin(float(ii) * 2.0f/float(m_settings_numLights) + lightTimeAccumulator * 1.3f + bx::kPi) * 40.0f;
lightPosRadius[ii][3] = 20.0f; lightPosRadius[ii][3] = 20.0f;
} }
} }
@ -2897,8 +2901,8 @@ class ExampleShadowVolumes : public entry::AppI
bool m_settings_mixedSvImpl; bool m_settings_mixedSvImpl;
bool m_settings_useStencilTexture; bool m_settings_useStencilTexture;
bool m_settings_drawShadowVolumes; bool m_settings_drawShadowVolumes;
float m_settings_numLights; int m_settings_numLights;
float m_settings_instanceCount; int m_settings_instanceCount;
ShadowVolumeImpl::Enum m_settings_shadowVolumeImpl; ShadowVolumeImpl::Enum m_settings_shadowVolumeImpl;
ShadowVolumeAlgorithm::Enum m_settings_shadowVolumeAlgorithm; ShadowVolumeAlgorithm::Enum m_settings_shadowVolumeAlgorithm;
int32_t m_scrollAreaRight; int32_t m_scrollAreaRight;