mirror of https://github.com/bkaradzic/bgfx
Updated docs.
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@ -1104,8 +1104,7 @@ namespace bgfx
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/// Print into internal debug text character-buffer (VGA-compatible text mode).
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/// Print into internal debug text character-buffer (VGA-compatible text mode).
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///
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///
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/// @param[in] _x X position from top-left.
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/// @param[in] _x, _y 2D position from top-left.
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/// @param[in] _y Y position from top-left.
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/// @param[in] _attr Color palette. Where top 4-bits represent index of background, and bottom
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/// @param[in] _attr Color palette. Where top 4-bits represent index of background, and bottom
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/// 4-bits represent foreground color from standard VGA text palette.
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/// 4-bits represent foreground color from standard VGA text palette.
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/// @param[in] _format `printf` style format.
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/// @param[in] _format `printf` style format.
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@ -1116,8 +1115,7 @@ namespace bgfx
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/// Print into internal debug text character-buffer (VGA-compatible text mode).
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/// Print into internal debug text character-buffer (VGA-compatible text mode).
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///
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///
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/// @param[in] _x X position from top-left.
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/// @param[in] _x, _y 2D position from top-left.
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/// @param[in] _y Y position from top-left.
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/// @param[in] _attr Color palette. Where top 4-bits represent index of background, and bottom
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/// @param[in] _attr Color palette. Where top 4-bits represent index of background, and bottom
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/// 4-bits represent foreground color from standard VGA text palette.
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/// 4-bits represent foreground color from standard VGA text palette.
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/// @param[in] _format `printf` style format.
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/// @param[in] _format `printf` style format.
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@ -1129,10 +1127,8 @@ namespace bgfx
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/// Draw image into internal debug text buffer.
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/// Draw image into internal debug text buffer.
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///
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///
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/// @param[in] _x X position from top-left.
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/// @param[in] _x, _y 2D position from top-left.
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/// @param[in] _y Y position from top-left.
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/// @param[in] _width, _height Image width and height.
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/// @param[in] _width Image width.
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/// @param[in] _height Image height.
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/// @param[in] _data Raw image data (character/attribute raw encoding).
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/// @param[in] _data Raw image data (character/attribute raw encoding).
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/// @param[in] _pitch Image pitch in bytes.
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/// @param[in] _pitch Image pitch in bytes.
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///
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///
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@ -1529,6 +1525,7 @@ namespace bgfx
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/// Calculate amount of memory required for texture.
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/// Calculate amount of memory required for texture.
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///
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///
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/// @param[out] _info Resulting texture info structure.
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/// @param[in] _width Width.
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/// @param[in] _width Width.
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/// @param[in] _height Height.
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/// @param[in] _height Height.
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/// @param[in] _depth Depth.
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/// @param[in] _depth Depth.
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