Example 27 Terrain: Fixed incorrect height display in mode Height Texture (#1266)
* fixed incorrect out of bounds check in terrain example * added texture coordinates offset for texture2DLod lookup * fixed compile error
This commit is contained in:
parent
c63317899b
commit
b42f66bea4
@ -197,8 +197,8 @@ public:
|
||||
vert->m_x = (float)x;
|
||||
vert->m_y = m_terrain.m_heightMap[(y * s_terrainSize) + x];
|
||||
vert->m_z = (float)y;
|
||||
vert->m_u = (float)x / (float)s_terrainSize;
|
||||
vert->m_v = (float)y / (float)s_terrainSize;
|
||||
vert->m_u = (x + 0.5f) / s_terrainSize;
|
||||
vert->m_v = (y + 0.5f) / s_terrainSize;
|
||||
|
||||
m_terrain.m_vertexCount++;
|
||||
}
|
||||
@ -298,14 +298,14 @@ public:
|
||||
{
|
||||
int32_t brush_x = _x + area_x;
|
||||
if (brush_x < 0
|
||||
|| brush_x > (int32_t)s_terrainSize)
|
||||
|| brush_x >= (int32_t)s_terrainSize)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
int32_t brush_y = _y + area_y;
|
||||
if (brush_y < 0
|
||||
|| brush_y > (int32_t)s_terrainSize)
|
||||
|| brush_y >= (int32_t)s_terrainSize)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@ -365,9 +365,9 @@ public:
|
||||
bx::vec3Add(pos, pos, ray_dir);
|
||||
|
||||
if (pos[0] < 0
|
||||
|| pos[0] > s_terrainSize
|
||||
|| pos[0] >= s_terrainSize
|
||||
|| pos[2] < 0
|
||||
|| pos[2] > s_terrainSize)
|
||||
|| pos[2] >= s_terrainSize)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user