Cleanup.
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@ -279,26 +279,7 @@ void calcMinBoundingSphere(Sphere& _sphere, const void* _vertices, uint32_t _num
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void calcPlaneUv(const Plane& _plane, float* _udir, float* _vdir)
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void calcPlaneUv(const Plane& _plane, float* _udir, float* _vdir)
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{
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{
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const float nx = _plane.m_normal[0];
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bx::vec3TangentFrame(_plane.m_normal, _udir, _vdir);
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const float ny = _plane.m_normal[1];
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const float nz = _plane.m_normal[2];
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if (bx::fabsolute(nx) > bx::fabsolute(nz) )
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{
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float invLen = 1.0f / bx::fsqrt(nx*nx + nz*nz);
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_udir[0] = -nz * invLen;
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_udir[1] = 0.0f;
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_udir[2] = nx * invLen;
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}
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else
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{
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float invLen = 1.0f / bx::fsqrt(ny*ny + nz*nz);
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_udir[0] = 0.0f;
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_udir[1] = nz * invLen;
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_udir[2] = -ny * invLen;
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}
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bx::vec3Cross(_vdir, _plane.m_normal, _udir);
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}
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}
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void buildFrustumPlanes(Plane* _result, const float* _viewProj)
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void buildFrustumPlanes(Plane* _result, const float* _viewProj)
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