This commit is contained in:
Branimir Karadžić 2015-03-24 21:24:13 -07:00
parent c4ddb3b0e7
commit b2c8c45b02
3 changed files with 7 additions and 1 deletions

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@ -575,6 +575,11 @@ with examples:
genie --with-sdl vs2012
**NOTE** Special care is necessary to make custom windowing to work with
multithreaded renderer. Each platform has rules about where renderer can be and
how multithreading interacts with context/device. To disable multithreaded
render use `BGFX_CONFIG_MULTITHREDED=0` preprocessor define.
Tools
-----

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@ -163,7 +163,7 @@ namespace bgfx
# elif BX_PLATFORM_WINDOWS
HWND hwnd = glfwGetWin32Window(_window);
winSetHwnd(hwnd);
# endif BX_PLATFORM_WINDOWS
# endif // BX_PLATFORM_WINDOWS
}
} // namespace bgfx

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@ -2669,6 +2669,7 @@ namespace bgfx { namespace gl
GLENUM(GL_RENDERBUFFER);
GLENUM(GL_INVALID_ENUM);
GLENUM(GL_INVALID_FRAMEBUFFER_OPERATION);
GLENUM(GL_INVALID_VALUE);
GLENUM(GL_INVALID_OPERATION);
GLENUM(GL_OUT_OF_MEMORY);