mirror of https://github.com/bkaradzic/bgfx
Cleanup.
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@ -575,6 +575,11 @@ with examples:
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genie --with-sdl vs2012
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**NOTE** Special care is necessary to make custom windowing to work with
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multithreaded renderer. Each platform has rules about where renderer can be and
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how multithreading interacts with context/device. To disable multithreaded
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render use `BGFX_CONFIG_MULTITHREDED=0` preprocessor define.
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Tools
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-----
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@ -163,7 +163,7 @@ namespace bgfx
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# elif BX_PLATFORM_WINDOWS
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HWND hwnd = glfwGetWin32Window(_window);
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winSetHwnd(hwnd);
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# endif BX_PLATFORM_WINDOWS
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# endif // BX_PLATFORM_WINDOWS
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}
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} // namespace bgfx
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@ -2669,6 +2669,7 @@ namespace bgfx { namespace gl
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GLENUM(GL_RENDERBUFFER);
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GLENUM(GL_INVALID_ENUM);
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GLENUM(GL_INVALID_FRAMEBUFFER_OPERATION);
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GLENUM(GL_INVALID_VALUE);
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GLENUM(GL_INVALID_OPERATION);
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GLENUM(GL_OUT_OF_MEMORY);
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