mirror of https://github.com/bkaradzic/bgfx
Updated imgui.
This commit is contained in:
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4f356fd7da
commit
b2c22554dd
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@ -1,4 +1,4 @@
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// ImGui library v1.40
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// ImGui library v1.41 WIP
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// See ImGui::ShowTestWindow() for sample code.
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// Read 'Programmer guide' below for notes on how to setup ImGui in your codebase.
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// Get latest version at https://github.com/ocornut/imgui
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@ -989,9 +989,10 @@ enum ImGuiButtonFlags_
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enum ImGuiSelectableFlags_
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{
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ImGuiSelectableFlags_MenuItem = (1 << 0),
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ImGuiSelectableFlags_DontClosePopups = (1 << 1),
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ImGuiSelectableFlags_Disabled = (1 << 2)
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ImGuiSelectableFlags_MenuItem = (1 << 0),
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ImGuiSelectableFlags_DontClosePopups = (1 << 1),
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ImGuiSelectableFlags_Disabled = (1 << 2),
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ImGuiSelectableFlags_DrawFillAvailWidth = (1 << 3)
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};
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@ -1302,7 +1303,6 @@ struct ImGuiState
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ImGuiTextEditState InputTextState;
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ImGuiID ScalarAsInputTextId; // Temporary text input when CTRL+clicking on a slider, etc.
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ImGuiStorage ColorEditModeStorage; // Store user selection of color edit mode
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ImGuiID ActiveComboID;
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ImVec2 ActiveClickDeltaToCenter;
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float DragCurrentValue; // current dragged value, always float, not rounded by end-user precision settings
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ImVec2 DragLastMouseDelta;
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@ -1363,7 +1363,6 @@ struct ImGuiState
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SetNextTreeNodeOpenedCond = 0;
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ScalarAsInputTextId = 0;
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ActiveComboID = 0;
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ActiveClickDeltaToCenter = ImVec2(0.0f, 0.0f);
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DragCurrentValue = 0.0f;
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DragLastMouseDelta = ImVec2(0.0f, 0.0f);
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@ -1403,7 +1402,7 @@ struct ImGuiWindow
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ImVec2 SizeContents; // Size of contents (== extents reach of the drawing cursor) from previous frame
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ImGuiID MoveID; // == window->GetID("#MOVE")
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float ScrollY;
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float NextScrollY;
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float ScrollTargetCenterY; // position which we aim to center on
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bool ScrollbarY;
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bool Active; // Set to true on Begin()
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bool WasActive;
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@ -1769,7 +1768,7 @@ ImGuiWindow::ImGuiWindow(const char* name)
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Size = SizeFull = ImVec2(0.0f, 0.0f);
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SizeContents = ImVec2(0.0f, 0.0f);
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ScrollY = 0.0f;
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NextScrollY = 0.0f;
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ScrollTargetCenterY = -1.0f;
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ScrollbarY = false;
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Active = WasActive = false;
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Accessed = false;
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@ -2195,7 +2194,7 @@ void ImGui::NewFrame()
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if (!(window->Flags & ImGuiWindowFlags_NoScrollWithMouse))
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{
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const int scroll_lines = (window->Flags & ImGuiWindowFlags_ComboBox) ? 3 : 5;
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window->NextScrollY -= g.IO.MouseWheel * window->CalcFontSize() * scroll_lines;
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window->ScrollY -= g.IO.MouseWheel * window->CalcFontSize() * scroll_lines;
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}
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}
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}
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@ -3127,6 +3126,14 @@ static void ClosePopupToLevel(int remaining)
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g.OpenedPopupStack.resize(remaining);
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}
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static void ClosePopup(ImGuiID id)
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{
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if (!IsPopupOpen(id))
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return;
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ImGuiState& g = *GImGui;
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ClosePopupToLevel(g.OpenedPopupStack.size() - 1);
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}
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// Close the popup we have begin-ed into.
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void ImGui::CloseCurrentPopup()
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{
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@ -3157,7 +3164,7 @@ static bool BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_flags)
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}
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ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f);
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ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_ShowBorders|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize;
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ImGuiWindowFlags flags = extra_flags|ImGuiWindowFlags_Popup|ImGuiWindowFlags_NoTitleBar|ImGuiWindowFlags_NoMove|ImGuiWindowFlags_NoResize|ImGuiWindowFlags_NoSavedSettings|ImGuiWindowFlags_AlwaysAutoResize;
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char name[32];
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if (flags & ImGuiWindowFlags_ChildMenu)
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@ -3177,7 +3184,7 @@ static bool BeginPopupEx(const char* str_id, ImGuiWindowFlags extra_flags)
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bool ImGui::BeginPopup(const char* str_id)
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{
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return BeginPopupEx(str_id, 0);
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return BeginPopupEx(str_id, ImGuiWindowFlags_ShowBorders);
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}
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void ImGui::EndPopup()
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@ -3469,7 +3476,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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}
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// Process SetNextWindow***() calls
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bool window_pos_set_by_api = false;
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bool window_pos_set_by_api = false, window_size_set_by_api = false;
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if (g.SetNextWindowPosCond)
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{
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const ImVec2 backup_cursor_pos = window->DC.CursorPos; // FIXME: not sure of the exact reason of this anymore :( need to look into that.
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@ -3482,6 +3489,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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if (g.SetNextWindowSizeCond)
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{
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if (!window_was_visible) window->SetWindowSizeAllowFlags |= ImGuiSetCond_Appearing;
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window_size_set_by_api = (window->SetWindowSizeAllowFlags & g.SetNextWindowSizeCond) != 0;
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ImGui::SetWindowSize(g.SetNextWindowSizeVal, g.SetNextWindowSizeCond);
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g.SetNextWindowSizeCond = 0;
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}
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@ -3573,7 +3581,9 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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if ((flags & (ImGuiWindowFlags_Popup | ImGuiWindowFlags_Tooltip)) != 0 && !window_was_visible)
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{
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window->HiddenFrames = 1;
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window->Size = window->SizeFull = window->SizeContents = ImVec2(0.f, 0.f); // TODO: We don't support SetNextWindowSize() for tooltips or popups yet
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if (!window_size_set_by_api)
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window->Size = window->SizeFull = ImVec2(0.f, 0.f);
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window->SizeContents = ImVec2(0.f, 0.f);
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}
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// Calculate auto-fit size
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@ -3603,11 +3613,11 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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}
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else
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{
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if (flags & ImGuiWindowFlags_AlwaysAutoResize)
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if ((flags & ImGuiWindowFlags_AlwaysAutoResize) && !window_size_set_by_api)
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{
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window->SizeFull = size_auto_fit;
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}
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else if (window->AutoFitFrames > 0)
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else if (window->AutoFitFrames > 0 && !window_size_set_by_api)
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{
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// Auto-fit only grows during the first few frames
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window->SizeFull = window->AutoFitOnlyGrows ? ImMax(window->SizeFull, size_auto_fit) : size_auto_fit;
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@ -3707,11 +3717,14 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
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window->FocusIdxAllRequestNext = window->FocusIdxTabRequestNext = IM_INT_MAX;
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// Apply scrolling
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window->ScrollY = window->NextScrollY;
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if (window->ScrollTargetCenterY >= 0.0f)
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{
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window->ScrollY = window->ScrollTargetCenterY - (window->Pos.y + (window->SizeFull.y + window->TitleBarHeight() + window->WindowPadding().y) * 0.5f);
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window->ScrollTargetCenterY = -1.0f;
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}
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window->ScrollY = ImMax(window->ScrollY, 0.0f);
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if (!window->Collapsed && !window->SkipItems)
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window->ScrollY = ImMin(window->ScrollY, ImMax(0.0f, window->SizeContents.y - window->SizeFull.y));
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window->NextScrollY = window->ScrollY;
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// Draw window + handle manual resize
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ImRect title_bar_rect = window->TitleBarRect();
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@ -4006,7 +4019,6 @@ static void Scrollbar(ImGuiWindow* window)
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// Apply scroll
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const float scroll_y_norm = ImSaturate((clicked_y_norm - g.ScrollbarClickDeltaToGrabCenter - grab_h_norm*0.5f) / (1.0f - grab_h_norm));
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window->ScrollY = (float)(int)(0.5f + scroll_y_norm * (window->SizeContents.y - window->Size.y));
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window->NextScrollY = window->ScrollY;
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// Update values for rendering
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scroll_ratio = ImSaturate(window->ScrollY / scroll_max);
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@ -4311,36 +4323,43 @@ const char* ImGui::GetStyleColName(ImGuiCol idx)
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return "Unknown";
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}
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bool ImGui::IsWindowHovered()
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{
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ImGuiState& g = *GImGui;
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return g.HoveredWindow == g.CurrentWindow;
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}
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bool ImGui::IsWindowFocused()
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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return g.FocusedWindow == window;
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return g.FocusedWindow == g.CurrentWindow;
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}
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bool ImGui::IsRootWindowFocused()
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* root_window = GetCurrentWindow()->RootWindow;
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ImGuiWindow* root_window = g.CurrentWindow->RootWindow;
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return g.FocusedWindow == root_window;
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}
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bool ImGui::IsRootWindowOrAnyChildFocused()
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* root_window = GetCurrentWindow()->RootWindow;
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ImGuiWindow* root_window = g.CurrentWindow->RootWindow;
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return g.FocusedWindow && g.FocusedWindow->RootWindow == root_window;
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}
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float ImGui::GetWindowWidth()
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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return window->Size.x;
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}
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ImVec2 ImGui::GetWindowPos()
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{
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ImGuiWindow* window = GetCurrentWindow();
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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return window->Pos;
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}
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@ -4629,7 +4648,7 @@ float ImGui::GetScrollMaxY()
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void ImGui::SetScrollPosHere()
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{
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ImGuiWindow* window = GetCurrentWindow();
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window->NextScrollY = (window->DC.CursorPos.y + window->ScrollY) - (window->Pos.y + window->SizeFull.y * 0.5f) - (window->TitleBarHeight() + window->WindowPadding().y);
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window->ScrollTargetCenterY = (float)(int)(window->DC.CursorPos.y + window->ScrollY - window->DC.PrevLineHeight * 0.5f);
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}
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void ImGui::SetKeyboardFocusHere(int offset)
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@ -5623,13 +5642,15 @@ static inline float RoundScalar(float value, int decimal_precision)
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// 0: 1, 1: 0.1, 2: 0.01, etc.
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// So when our value is 1.99999 with a precision of 0.001 we'll end up rounding to 2.0
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// FIXME: Investigate better rounding methods
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const float min_step = 1.0f / powf(10.0f, (float)decimal_precision);
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const float remainder = fmodf(value, min_step);
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float min_step = 1.0f / powf(10.0f, (float)decimal_precision);
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bool negative = value < 0.0f;
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value = fabsf(value);
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float remainder = fmodf(value, min_step);
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if (remainder <= min_step*0.5f)
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value -= remainder;
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else
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value += (min_step - remainder);
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return value;
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return negative ? -value : value;
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}
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static bool SliderScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v_min, float v_max, float power, int decimal_precision, bool horizontal)
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@ -5712,7 +5733,6 @@ static bool SliderScalarBehavior(const ImRect& frame_bb, ImGuiID id, float* v, f
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// Round past decimal precision
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new_value = RoundScalar(new_value, decimal_precision);
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if (*v != new_value)
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{
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*v = new_value;
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@ -7278,7 +7298,7 @@ bool ImGui::Combo(const char* label, int* current_item, const char** items, int
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bool ImGui::Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int height_in_items)
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{
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int items_count = 0;
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const char* p = items_separated_by_zeros; // FIXME-OPT: Avoid computing this
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const char* p = items_separated_by_zeros; // FIXME-OPT: Avoid computing this, or at least only when combo is open
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while (*p)
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{
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p += strlen(p) + 1;
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@ -7310,7 +7330,6 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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const float arrow_size = (g.FontSize + style.FramePadding.x * 2.0f);
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const bool hovered = IsHovered(frame_bb, id);
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bool value_changed = false;
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const ImRect value_bb(frame_bb.Min, frame_bb.Max - ImVec2(arrow_size, 0.0f));
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RenderFrame(frame_bb.Min, frame_bb.Max, window->Color(ImGuiCol_FrameBg), true, style.FrameRounding);
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RenderFrame(ImVec2(frame_bb.Max.x-arrow_size, frame_bb.Min.y), frame_bb.Max, window->Color(hovered ? ImGuiCol_ButtonHovered : ImGuiCol_Button), true, style.FrameRounding); // FIXME-ROUNDING
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@ -7326,74 +7345,70 @@ bool ImGui::Combo(const char* label, int* current_item, bool (*items_getter)(voi
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if (label_size.x > 0)
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RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
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ImGui::PushID((int)id);
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bool menu_toggled = false;
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if (hovered)
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{
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g.HoveredId = id;
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if (g.IO.MouseClicked[0])
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{
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menu_toggled = true;
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g.ActiveComboID = (g.ActiveComboID == id) ? 0 : id;
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if (g.ActiveComboID)
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FocusWindow(window);
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SetActiveId(0);
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if (IsPopupOpen(id))
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{
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ClosePopup(id);
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}
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else
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{
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FocusWindow(window);
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ImGui::OpenPopup(label);
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menu_toggled = true;
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}
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}
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}
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if (g.ActiveComboID == id)
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bool value_changed = false;
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if (IsPopupOpen(id))
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{
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// Size default to hold ~7 items
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if (height_in_items < 0)
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height_in_items = 7;
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const ImVec2 backup_pos = ImGui::GetCursorPos();
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const float popup_off_x = 0.0f;//style.ItemInnerSpacing.x;
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//const ImVec2 backup_pos = ImGui::GetCursorPos();
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const float popup_height = (label_size.y + style.ItemSpacing.y) * ImMin(items_count, height_in_items) + (style.FramePadding.y * 3);
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const ImRect popup_rect(ImVec2(frame_bb.Min.x+popup_off_x, frame_bb.Max.y), ImVec2(frame_bb.Max.x+popup_off_x, frame_bb.Max.y + popup_height));
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ImGui::SetCursorPos(popup_rect.Min - window->Pos);
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const ImRect popup_rect(ImVec2(frame_bb.Min.x, frame_bb.Max.y), ImVec2(frame_bb.Max.x, frame_bb.Max.y + popup_height));
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ImGui::SetNextWindowPos(popup_rect.Min);
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ImGui::SetNextWindowSize(popup_rect.GetSize());
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
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const ImGuiWindowFlags flags = ImGuiWindowFlags_ComboBox | ((window->Flags & ImGuiWindowFlags_ShowBorders) ? ImGuiWindowFlags_ShowBorders : 0);
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ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, style.FramePadding);
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ImGui::BeginChild("#ComboBox", popup_rect.GetSize(), false, flags);
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ImGui::Spacing();
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bool combo_item_active = false;
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combo_item_active |= (g.ActiveId == GetCurrentWindow()->GetID("#SCROLLY"));
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// Display items
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for (int i = 0; i < items_count; i++)
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if (BeginPopupEx(label, flags))
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{
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ImGui::PushID((void*)(intptr_t)i);
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const bool item_selected = (i == *current_item);
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const char* item_text;
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if (!items_getter(data, i, &item_text))
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item_text = "*Unknown item*";
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if (ImGui::Selectable(item_text, item_selected))
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// Display items
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ImGui::Spacing();
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for (int i = 0; i < items_count; i++)
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{
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SetActiveId(0);
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g.ActiveComboID = 0;
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value_changed = true;
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*current_item = i;
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ImGui::PushID((void*)(intptr_t)i);
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const bool item_selected = (i == *current_item);
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const char* item_text;
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if (!items_getter(data, i, &item_text))
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item_text = "*Unknown item*";
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if (ImGui::Selectable(item_text, item_selected))
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{
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SetActiveId(0);
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value_changed = true;
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*current_item = i;
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}
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if (item_selected && menu_toggled)
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ImGui::SetScrollPosHere();
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ImGui::PopID();
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}
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if (item_selected && menu_toggled)
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ImGui::SetScrollPosHere();
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combo_item_active |= ImGui::IsItemActive();
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ImGui::PopID();
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ImGui::EndPopup();
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}
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ImGui::EndChild();
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ImGui::PopStyleVar();
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ImGui::SetCursorPos(backup_pos);
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if (!combo_item_active && g.ActiveId != 0)
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g.ActiveComboID = 0;
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}
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ImGui::PopID();
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return value_changed;
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}
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static bool SelectableEx(const char* label, bool selected, const ImVec2& size_arg, const ImVec2 size_draw_arg, ImGuiSelectableFlags flags)
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static bool SelectableEx(const char* label, bool selected, const ImVec2& size_arg, ImGuiSelectableFlags flags)
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{
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ImGuiState& g = *GImGui;
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ImGuiWindow* window = GetCurrentWindow();
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@ -7412,9 +7427,9 @@ static bool SelectableEx(const char* label, bool selected, const ImVec2& size_ar
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// Fill horizontal space.
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ImVec2 window_padding = window->WindowPadding();
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float w_draw = ImMax(label_size.x, window->Pos.x + ImGui::GetContentRegionMax().x - window_padding.x - window->DC.CursorPos.x);
|
||||
ImVec2 size_draw(size_draw_arg.x != 0.0f ? size_draw_arg.x : w_draw, size_draw_arg.y != 0.0f ? size_draw_arg.y : size.y);
|
||||
ImVec2 size_draw((size_arg.x != 0 && !(flags & ImGuiSelectableFlags_DrawFillAvailWidth)) ? size_arg.x : w_draw, size_arg.y != 0.0f ? size_arg.y : size.y);
|
||||
ImRect bb_with_spacing(pos, pos + size_draw);
|
||||
if (size_draw_arg.x == 0.0f)
|
||||
if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_DrawFillAvailWidth))
|
||||
bb_with_spacing.Max.x += window_padding.x;
|
||||
|
||||
// Selectables are tightly packed together, we extend the box to cover spacing between selectable.
|
||||
|
@ -7438,7 +7453,7 @@ static bool SelectableEx(const char* label, bool selected, const ImVec2& size_ar
|
|||
if (hovered || selected)
|
||||
{
|
||||
const ImU32 col = window->Color((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
|
||||
RenderFrame(bb_with_spacing.Min, bb_with_spacing.Max, col, false, style.FrameRounding);
|
||||
RenderFrame(bb_with_spacing.Min, bb_with_spacing.Max, col, false, 0.0f);
|
||||
}
|
||||
if (flags & ImGuiSelectableFlags_Disabled) ImGui::PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
|
||||
RenderTextClipped(bb.Min, bb_with_spacing.Max, label, NULL, &label_size);
|
||||
|
@ -7454,12 +7469,12 @@ static bool SelectableEx(const char* label, bool selected, const ImVec2& size_ar
|
|||
// But you need to make sure the ID is unique, e.g. enclose calls in PushID/PopID.
|
||||
bool ImGui::Selectable(const char* label, bool selected, const ImVec2& size_arg)
|
||||
{
|
||||
return SelectableEx(label, selected, size_arg, size_arg, 0);
|
||||
return SelectableEx(label, selected, size_arg, 0);
|
||||
}
|
||||
|
||||
bool ImGui::Selectable(const char* label, bool* p_selected, const ImVec2& size_arg)
|
||||
{
|
||||
if (SelectableEx(label, *p_selected, size_arg, size_arg, 0))
|
||||
if (SelectableEx(label, *p_selected, size_arg, 0))
|
||||
{
|
||||
*p_selected = !*p_selected;
|
||||
return true;
|
||||
|
@ -7575,7 +7590,7 @@ bool ImGui::MenuItem(const char* label, const char* shortcut, bool selected, boo
|
|||
float w = window->MenuColumns.DeclColumns(label_size.x, shortcut_size.x, (float)(int)(g.FontSize * 1.20f)); // Feedback for next frame
|
||||
float extra_w = ImMax(0.0f, window->Pos.x + ImGui::GetContentRegionMax().x - pos.x - w);
|
||||
|
||||
bool pressed = SelectableEx(label, false, ImVec2(w, 0.0f), ImVec2(0.0f, 0.0f), ImGuiSelectableFlags_MenuItem | (!enabled ? ImGuiSelectableFlags_Disabled : 0));
|
||||
bool pressed = SelectableEx(label, false, ImVec2(w, 0.0f), ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0));
|
||||
if (shortcut_size.x > 0.0f)
|
||||
{
|
||||
ImGui::PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
|
||||
|
@ -7688,7 +7703,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
|||
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, style.ItemSpacing * 2.0f);
|
||||
float w = label_size.x;
|
||||
pressed = SelectableEx(label, opened, ImVec2(w, 0.0f), ImVec2(w, 0.0f), ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0));
|
||||
pressed = SelectableEx(label, opened, ImVec2(w, 0.0f), ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0));
|
||||
ImGui::PopStyleVar();
|
||||
ImGui::SameLine();
|
||||
window->DC.CursorPos.x += (float)(int)(style.ItemSpacing.x * 0.5f);
|
||||
|
@ -7698,7 +7713,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
|||
popup_pos = ImVec2(pos.x, pos.y - style.WindowPadding.y);
|
||||
float w = window->MenuColumns.DeclColumns(label_size.x, 0.0f, (float)(int)(g.FontSize * 1.20f)); // Feedback to next frame
|
||||
float extra_w = ImMax(0.0f, window->Pos.x + ImGui::GetContentRegionMax().x - pos.x - w);
|
||||
pressed = SelectableEx(label, opened, ImVec2(w, 0.0f), ImVec2(0.0f, 0.0f), ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DontClosePopups | (!enabled ? ImGuiSelectableFlags_Disabled : 0));
|
||||
pressed = SelectableEx(label, opened, ImVec2(w, 0.0f), ImGuiSelectableFlags_MenuItem | ImGuiSelectableFlags_DontClosePopups | ImGuiSelectableFlags_DrawFillAvailWidth | (!enabled ? ImGuiSelectableFlags_Disabled : 0));
|
||||
if (!enabled) ImGui::PushStyleColor(ImGuiCol_Text, g.Style.Colors[ImGuiCol_TextDisabled]);
|
||||
RenderCollapseTriangle(pos + ImVec2(window->MenuColumns.Pos[2] + extra_w + g.FontSize * 0.20f, 0.0f), false);
|
||||
if (!enabled) ImGui::PopStyleColor();
|
||||
|
@ -7758,7 +7773,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
|
|||
if (opened)
|
||||
{
|
||||
ImGui::SetNextWindowPos(popup_pos, ImGuiSetCond_Always);
|
||||
ImGuiWindowFlags flags = (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) ? ImGuiWindowFlags_ChildMenu|ImGuiWindowFlags_ChildWindow : ImGuiWindowFlags_ChildMenu;
|
||||
ImGuiWindowFlags flags = ImGuiWindowFlags_ShowBorders | ((window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu)) ? ImGuiWindowFlags_ChildMenu|ImGuiWindowFlags_ChildWindow : ImGuiWindowFlags_ChildMenu);
|
||||
opened = BeginPopupEx(label, flags); // opened can be 'false' when the popup is completely clipped (e.g. zero size display)
|
||||
}
|
||||
|
||||
|
@ -7781,7 +7796,7 @@ bool ImGui::ColorButton(const ImVec4& col, bool small_height, bool outline_borde
|
|||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = window->GetID("#colorbutton");
|
||||
const float square_size = g.FontSize;
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(square_size + style.FramePadding.x*2, square_size + (small_height ? 0 : style.FramePadding.y*2)));
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(square_size + style.FramePadding.y*2, square_size + (small_height ? 0 : style.FramePadding.y*2)));
|
||||
ItemSize(bb, small_height ? 0.0f : style.FramePadding.y);
|
||||
if (!ItemAdd(bb, &id))
|
||||
return false;
|
||||
|
@ -7828,7 +7843,7 @@ bool ImGui::ColorEdit4(const char* label, float col[4], bool alpha)
|
|||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = window->GetID(label);
|
||||
const float w_full = ImGui::CalcItemWidth();
|
||||
const float square_sz = (g.FontSize + style.FramePadding.x * 2.0f);
|
||||
const float square_sz = (g.FontSize + style.FramePadding.y * 2.0f);
|
||||
|
||||
ImGuiColorEditMode edit_mode = window->DC.ColorEditMode;
|
||||
if (edit_mode == ImGuiColorEditMode_UserSelect || edit_mode == ImGuiColorEditMode_UserSelectShowButton)
|
||||
|
@ -9716,12 +9731,20 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
|
|||
if (c == 0)
|
||||
break;
|
||||
|
||||
if (c == '\n')
|
||||
if (c < 32)
|
||||
{
|
||||
line_width = word_width = blank_width = 0.0f;
|
||||
inside_word = true;
|
||||
s = next_s;
|
||||
continue;
|
||||
if (c == '\n')
|
||||
{
|
||||
line_width = word_width = blank_width = 0.0f;
|
||||
inside_word = true;
|
||||
s = next_s;
|
||||
continue;
|
||||
}
|
||||
if (c == '\r')
|
||||
{
|
||||
s = next_s;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
const float char_width = ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] * scale : FallbackXAdvance;
|
||||
|
@ -9827,12 +9850,17 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, cons
|
|||
break;
|
||||
}
|
||||
|
||||
if (c == '\n')
|
||||
if (c < 32)
|
||||
{
|
||||
text_size.x = ImMax(text_size.x, line_width);
|
||||
text_size.y += line_height;
|
||||
line_width = 0.0f;
|
||||
continue;
|
||||
if (c == '\n')
|
||||
{
|
||||
text_size.x = ImMax(text_size.x, line_width);
|
||||
text_size.y += line_height;
|
||||
line_width = 0.0f;
|
||||
continue;
|
||||
}
|
||||
if (c == '\r')
|
||||
continue;
|
||||
}
|
||||
|
||||
const float char_width = ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] * scale : FallbackXAdvance;
|
||||
|
@ -9874,12 +9902,17 @@ ImVec2 ImFont::CalcTextSizeW(float size, float max_width, const ImWchar* text_be
|
|||
{
|
||||
const unsigned int c = (unsigned int)(*s++);
|
||||
|
||||
if (c == '\n')
|
||||
if (c < 32)
|
||||
{
|
||||
text_size.x = ImMax(text_size.x, line_width);
|
||||
text_size.y += line_height;
|
||||
line_width = 0.0f;
|
||||
continue;
|
||||
if (c == '\n')
|
||||
{
|
||||
text_size.x = ImMax(text_size.x, line_width);
|
||||
text_size.y += line_height;
|
||||
line_width = 0.0f;
|
||||
continue;
|
||||
}
|
||||
if (c == '\r')
|
||||
continue;
|
||||
}
|
||||
|
||||
const float char_width = ((size_t)c < IndexXAdvance.size()) ? IndexXAdvance[(size_t)c] * scale : FallbackXAdvance;
|
||||
|
@ -9973,11 +10006,16 @@ void ImFont::RenderText(float size, ImVec2 pos, ImU32 col, const ImVec4& clip_re
|
|||
break;
|
||||
}
|
||||
|
||||
if (c == '\n')
|
||||
if (c < 32)
|
||||
{
|
||||
x = pos.x;
|
||||
y += line_height;
|
||||
continue;
|
||||
if (c == '\n')
|
||||
{
|
||||
x = pos.x;
|
||||
y += line_height;
|
||||
continue;
|
||||
}
|
||||
if (c == '\r')
|
||||
continue;
|
||||
}
|
||||
|
||||
float char_width = 0.0f;
|
||||
|
@ -10813,13 +10851,13 @@ void ImGui::ShowTestWindow(bool* opened)
|
|||
ImGui::DragInt("drag int 0..100", &i2, 1, 0, 100, "%.0f%%");
|
||||
|
||||
static float f1=1.00f, f2=0.0067f;
|
||||
ImGui::DragFloat("drag float", &f1, 1.0f);
|
||||
ImGui::DragFloat("drag float", &f1, 0.005f);
|
||||
ImGui::DragFloat("drag small float", &f2, 0.0001f, 0.0f, 0.0f, "%.06f ns");
|
||||
}
|
||||
|
||||
{
|
||||
static int i1=0;
|
||||
ImGui::SliderInt("slider int", &i1, 0, 3);
|
||||
ImGui::SliderInt("slider int", &i1, -1, 3);
|
||||
ImGui::SameLine(); ShowHelpMarker("CTRL+click to input value.");
|
||||
|
||||
static float f1=0.123f, f2=0.0f;
|
||||
|
@ -11450,6 +11488,7 @@ void ImGui::ShowMetricsWindow(bool* opened)
|
|||
NodeDrawList(window->DrawList, "DrawList");
|
||||
if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
|
||||
if (window->DC.ChildWindows.size() > 0) NodeWindows(window->DC.ChildWindows, "ChildWindows");
|
||||
ImGui::BulletText("Storage: %d bytes", (int)window->StateStorage.Data.size() * sizeof(ImGuiStorage::Pair));
|
||||
ImGui::TreePop();
|
||||
}
|
||||
};
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
// ImGui library v1.40
|
||||
// ImGui library v1.41 WIP
|
||||
// See .cpp file for documentation.
|
||||
// See ImGui::ShowTestWindow() for sample code.
|
||||
// Read 'Programmer guide' in .cpp for notes on how to setup ImGui in your codebase.
|
||||
|
@ -13,7 +13,7 @@
|
|||
#include <stdlib.h> // NULL, malloc, free, qsort, atoi
|
||||
#include <string.h> // memset, memmove, memcpy, strlen, strchr, strcpy, strcmp
|
||||
|
||||
#define IMGUI_VERSION "1.40"
|
||||
#define IMGUI_VERSION "1.41 WIP"
|
||||
|
||||
// Define assertion handler.
|
||||
#ifndef IM_ASSERT
|
||||
|
@ -344,6 +344,7 @@ namespace ImGui
|
|||
IMGUI_API ImVec2 GetItemRectMin(); // get bounding rect of last item in screen space
|
||||
IMGUI_API ImVec2 GetItemRectMax(); // "
|
||||
IMGUI_API ImVec2 GetItemRectSize(); // "
|
||||
IMGUI_API bool IsWindowHovered();
|
||||
IMGUI_API bool IsWindowFocused(); // is current window focused (differentiate child windows from each others)
|
||||
IMGUI_API bool IsRootWindowFocused(); // is current root window focused (top parent window in case of child windows)
|
||||
IMGUI_API bool IsRootWindowOrAnyChildFocused(); // is current root window or any of its child (including current window) focused
|
||||
|
|
Loading…
Reference in New Issue