Fixed instancing.
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df3c562d47
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b1901ae776
@ -408,14 +408,16 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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bgfx::setViewTransform(0, view, proj);
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const uint16_t instanceStride = 64;
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const bgfx::InstanceDataBuffer* idb = bgfx::allocInstanceDataBuffer(9, instanceStride);
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if (NULL != idb)
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{
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uint8_t* data = idb->data;
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const uint16_t numInstances = 3;
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// Write instance data for 3x3 cubes.
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for (uint32_t yy = 0; yy < 3; ++yy)
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// Write instance data for 3x3 cubes.
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for (uint32_t yy = 0; yy < 3; ++yy)
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{
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const bgfx::InstanceDataBuffer* idb = bgfx::allocInstanceDataBuffer(numInstances, instanceStride);
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if (NULL != idb)
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{
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uint8_t* data = idb->data;
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for (uint32_t xx = 0; xx < 3; ++xx)
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{
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float* mtx = (float*)data;
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@ -424,43 +426,35 @@ int _main_(int /*_argc*/, char** /*_argv*/)
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mtx[13] = -3.0f + float(yy)*3.0f;
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mtx[14] = 0.0f;
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float* color = (float*)&data[64];
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color[0] = sin(time+float(xx)/11.0f)*0.5f+0.5f;
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color[1] = cos(time+float(yy)/11.0f)*0.5f+0.5f;
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color[2] = sin(time*3.0f)*0.5f+0.5f;
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color[3] = 1.0f;
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data += instanceStride;
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}
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// Set vertex and fragment shaders.
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bgfx::setProgram(program);
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// Set vertex and index buffer.
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bgfx::setVertexBuffer(vbh);
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bgfx::setIndexBuffer(ibh);
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// Set instance data buffer.
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bgfx::setInstanceDataBuffer(idb, numInstances);
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// Bind textures.
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bgfx::setTexture(0, u_texColor, textureColor);
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bgfx::setTexture(1, u_texNormal, textureNormal);
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// Set render states.
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bgfx::setState(0
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|BGFX_STATE_RGB_WRITE
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|BGFX_STATE_ALPHA_WRITE
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|BGFX_STATE_DEPTH_WRITE
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|BGFX_STATE_DEPTH_TEST_LESS
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|BGFX_STATE_MSAA
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);
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// Submit primitive for rendering to view 0.
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bgfx::submit(0);
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}
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uint16_t numInstances = (uint16_t)( (data - idb->data)/instanceStride);
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// Set vertex and fragment shaders.
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bgfx::setProgram(program);
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// Set vertex and index buffer.
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bgfx::setVertexBuffer(vbh);
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bgfx::setIndexBuffer(ibh);
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// Set instance data buffer.
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bgfx::setInstanceDataBuffer(idb, numInstances);
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// Bind textures.
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bgfx::setTexture(0, u_texColor, textureColor);
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bgfx::setTexture(1, u_texNormal, textureNormal);
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// Set render states.
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bgfx::setState(0
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|BGFX_STATE_RGB_WRITE
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|BGFX_STATE_ALPHA_WRITE
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|BGFX_STATE_DEPTH_WRITE
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|BGFX_STATE_DEPTH_TEST_LESS
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|BGFX_STATE_MSAA
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);
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// Submit primitive for rendering to view 0.
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bgfx::submit(0);
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}
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// Advance to next frame. Rendering thread will be kicked to
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@ -2672,9 +2672,16 @@ namespace bgfx
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}
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}
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if (currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx || programChanged)
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if (programChanged
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|| currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx
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|| currentState.m_instanceDataBuffer.idx != state.m_instanceDataBuffer.idx
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|| currentState.m_instanceDataOffset != state.m_instanceDataOffset
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|| currentState.m_instanceDataStride != state.m_instanceDataStride)
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{
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currentState.m_vertexBuffer = state.m_vertexBuffer;
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currentState.m_instanceDataBuffer.idx = state.m_instanceDataBuffer.idx;
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currentState.m_instanceDataOffset = state.m_instanceDataOffset;
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currentState.m_instanceDataStride = state.m_instanceDataStride;
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uint16_t handle = state.m_vertexBuffer.idx;
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if (invalidHandle != handle)
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@ -2679,9 +2679,16 @@ namespace bgfx
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}
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}
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if (currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx || programChanged)
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if (programChanged
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|| currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx
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|| currentState.m_instanceDataBuffer.idx != state.m_instanceDataBuffer.idx
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|| currentState.m_instanceDataOffset != state.m_instanceDataOffset
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|| currentState.m_instanceDataStride != state.m_instanceDataStride)
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{
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currentState.m_vertexBuffer = state.m_vertexBuffer;
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currentState.m_instanceDataBuffer.idx = state.m_instanceDataBuffer.idx;
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currentState.m_instanceDataOffset = state.m_instanceDataOffset;
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currentState.m_instanceDataStride = state.m_instanceDataStride;
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uint16_t handle = state.m_vertexBuffer.idx;
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if (invalidHandle != handle)
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@ -2754,7 +2754,7 @@ namespace bgfx
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void Context::rendererSubmit()
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{
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const GLuint defaultVao = s_renderCtx.m_vaoSupport;
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const GLuint defaultVao = s_renderCtx.m_vao;
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if (0 != defaultVao)
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{
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GL_CHECK(glBindVertexArray(defaultVao) );
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@ -3274,18 +3274,24 @@ namespace bgfx
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if (programChanged
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|| currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx
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|| currentState.m_indexBuffer.idx != state.m_indexBuffer.idx
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|| currentState.m_instanceDataBuffer.idx != state.m_instanceDataBuffer.idx)
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|| currentState.m_instanceDataBuffer.idx != state.m_instanceDataBuffer.idx
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|| currentState.m_instanceDataOffset != state.m_instanceDataOffset
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|| currentState.m_instanceDataStride != state.m_instanceDataStride)
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{
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bx::HashMurmur2A murmur;
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murmur.begin();
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murmur.add(state.m_vertexBuffer.idx);
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murmur.add(state.m_indexBuffer.idx);
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murmur.add(state.m_instanceDataBuffer.idx);
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murmur.add(state.m_instanceDataOffset);
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murmur.add(state.m_instanceDataStride);
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murmur.add(programIdx);
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uint32_t hash = murmur.end();
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currentState.m_vertexBuffer = state.m_vertexBuffer;
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currentState.m_indexBuffer = state.m_indexBuffer;
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currentState.m_instanceDataOffset = state.m_instanceDataOffset;
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currentState.m_instanceDataStride = state.m_instanceDataStride;
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baseVertex = state.m_startVertex;
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GLuint id = s_renderCtx.m_vaoStateCache.find(hash);
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@ -3351,9 +3357,15 @@ namespace bgfx
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}
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if (programChanged
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|| currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx)
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|| currentState.m_vertexBuffer.idx != state.m_vertexBuffer.idx
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|| currentState.m_instanceDataBuffer.idx != state.m_instanceDataBuffer.idx
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|| currentState.m_instanceDataOffset != state.m_instanceDataOffset
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|| currentState.m_instanceDataStride != state.m_instanceDataStride)
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{
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currentState.m_vertexBuffer = state.m_vertexBuffer;
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currentState.m_instanceDataBuffer.idx = state.m_instanceDataBuffer.idx;
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currentState.m_instanceDataOffset = state.m_instanceDataOffset;
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currentState.m_instanceDataStride = state.m_instanceDataStride;
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uint16_t handle = state.m_vertexBuffer.idx;
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if (invalidHandle != handle)
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