Fixed glXCreateContext crash due to use of freed memory.
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81a712067d
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b02f87acc0
@ -449,12 +449,13 @@ namespace bgfx
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XMapRaised(display, window);
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XMapRaised(display, window);
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XFlush(display);
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XFlush(display);
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XFree(visualInfo);
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BX_TRACE("Create GL 2.1 context.");
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BX_TRACE("Create GL 2.1 context.");
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m_context = glXCreateContext(display, visualInfo, 0, GL_TRUE);
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m_context = glXCreateContext(display, visualInfo, 0, GL_TRUE);
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BGFX_FATAL(NULL != m_context, Fatal::UnableToInitialize, "Failed to create GL 2.1 context.");
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BGFX_FATAL(NULL != m_context, Fatal::UnableToInitialize, "Failed to create GL 2.1 context.");
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XFree(visualInfo);
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typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
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typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
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glXCreateContextAttribsARBProc glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)glXGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB");
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glXCreateContextAttribsARBProc glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc)glXGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB");
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if (NULL != glXCreateContextAttribsARB)
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if (NULL != glXCreateContextAttribsARB)
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