GLES2/iOS: Fixed instancing detection.
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@ -493,9 +493,15 @@ GL_IMPORT_EXT__(true, PFNGLMULTIDRAWELEMENTSINDIRECTPROC, glMultiDrawEl
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GL_IMPORT_OES__(true, PFNGLGETPROGRAMBINARYPROC, glGetProgramBinary);
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GL_IMPORT_OES__(true, PFNGLGETPROGRAMBINARYPROC, glGetProgramBinary);
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GL_IMPORT_OES__(true, PFNGLPROGRAMBINARYPROC, glProgramBinary);
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GL_IMPORT_OES__(true, PFNGLPROGRAMBINARYPROC, glProgramBinary);
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#if BX_PLATFORM_IOS
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GL_IMPORT_EXT__(true, PFNGLVERTEXATTRIBDIVISORPROC, glVertexAttribDivisor);
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GL_IMPORT_EXT__(true, PFNGLDRAWARRAYSINSTANCEDPROC, glDrawArraysInstanced);
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GL_IMPORT_EXT__(true, PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElementsInstanced);
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#else
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GL_IMPORT_OES__(true, PFNGLVERTEXATTRIBDIVISORPROC, glVertexAttribDivisor);
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GL_IMPORT_OES__(true, PFNGLVERTEXATTRIBDIVISORPROC, glVertexAttribDivisor);
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GL_IMPORT_OES__(true, PFNGLDRAWARRAYSINSTANCEDPROC, glDrawArraysInstanced);
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GL_IMPORT_OES__(true, PFNGLDRAWARRAYSINSTANCEDPROC, glDrawArraysInstanced);
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GL_IMPORT_OES__(true, PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElementsInstanced);
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GL_IMPORT_OES__(true, PFNGLDRAWELEMENTSINSTANCEDPROC, glDrawElementsInstanced);
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#endif // BX_PLATFORM_IOS
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GL_IMPORT_OES__(true, PFNGLBINDVERTEXARRAYPROC, glBindVertexArray);
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GL_IMPORT_OES__(true, PFNGLBINDVERTEXARRAYPROC, glBindVertexArray);
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GL_IMPORT_OES__(true, PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays);
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GL_IMPORT_OES__(true, PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays);
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@ -534,6 +534,8 @@ namespace bgfx { namespace gl
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EXT_discard_framebuffer,
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EXT_discard_framebuffer,
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EXT_disjoint_timer_query,
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EXT_disjoint_timer_query,
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EXT_draw_buffers,
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EXT_draw_buffers,
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EXT_draw_instanced,
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EXT_instanced_arrays,
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EXT_frag_depth,
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EXT_frag_depth,
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EXT_framebuffer_blit,
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EXT_framebuffer_blit,
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EXT_framebuffer_object,
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EXT_framebuffer_object,
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@ -739,6 +741,8 @@ namespace bgfx { namespace gl
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{ "EXT_discard_framebuffer", false, true }, // GLES2 extension.
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{ "EXT_discard_framebuffer", false, true }, // GLES2 extension.
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{ "EXT_disjoint_timer_query", false, true }, // GLES2 extension.
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{ "EXT_disjoint_timer_query", false, true }, // GLES2 extension.
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{ "EXT_draw_buffers", false, true }, // GLES2 extension.
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{ "EXT_draw_buffers", false, true }, // GLES2 extension.
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{ "EXT_draw_instanced", false, true }, // GLES2 extension.
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{ "EXT_instanced_arrays", false, true }, // GLES2 extension.
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{ "EXT_frag_depth", false, true }, // GLES2 extension.
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{ "EXT_frag_depth", false, true }, // GLES2 extension.
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{ "EXT_framebuffer_blit", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
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{ "EXT_framebuffer_blit", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
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{ "EXT_framebuffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
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{ "EXT_framebuffer_object", BGFX_CONFIG_RENDERER_OPENGL >= 30, true },
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@ -1921,17 +1925,15 @@ namespace bgfx { namespace gl
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}
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}
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else
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else
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{
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{
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if (!BX_ENABLED(BX_PLATFORM_IOS) )
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if (s_extension[Extension::ANGLE_instanced_arrays].m_supported
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|| s_extension[Extension::ARB_instanced_arrays].m_supported
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|| s_extension[Extension::EXT_instanced_arrays].m_supported)
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{
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{
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if (s_extension[Extension::ARB_instanced_arrays].m_supported
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if (NULL != glVertexAttribDivisor
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|| s_extension[Extension::ANGLE_instanced_arrays].m_supported)
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&& NULL != glDrawArraysInstanced
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&& NULL != glDrawElementsInstanced)
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{
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{
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if (NULL != glVertexAttribDivisor
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g_caps.supported |= BGFX_CAPS_INSTANCING;
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&& NULL != glDrawArraysInstanced
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&& NULL != glDrawElementsInstanced)
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{
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g_caps.supported |= BGFX_CAPS_INSTANCING;
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}
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}
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}
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}
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}
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