Updated ImGui.
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3
3rdparty/dear-imgui/imgui.cpp
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3
3rdparty/dear-imgui/imgui.cpp
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@ -1,4 +1,4 @@
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// dear imgui, v1.76
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// dear imgui, v1.77 WIP
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// (main code and documentation)
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// Help:
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@ -3797,6 +3797,7 @@ void ImGui::NewFrame()
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g.DragDropAcceptIdCurrRectSurface = FLT_MAX;
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g.DragDropWithinSource = false;
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g.DragDropWithinTarget = false;
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g.DragDropHoldJustPressedId = 0;
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// Update keyboard input state
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// Synchronize io.KeyMods with individual modifiers io.KeyXXX bools
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6
3rdparty/dear-imgui/imgui.h
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6
3rdparty/dear-imgui/imgui.h
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@ -1,4 +1,4 @@
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// dear imgui, v1.76
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// dear imgui, v1.77 WIP
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// (headers)
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// Help:
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@ -59,8 +59,8 @@ Index of this file:
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// Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
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#define IMGUI_VERSION "1.76"
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#define IMGUI_VERSION_NUM 17600
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#define IMGUI_VERSION "1.77 WIP"
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#define IMGUI_VERSION_NUM 17601
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#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
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// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
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16
3rdparty/dear-imgui/imgui_demo.cpp
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16
3rdparty/dear-imgui/imgui_demo.cpp
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@ -1,4 +1,4 @@
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// dear imgui, v1.76
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// dear imgui, v1.77 WIP
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// (demo code)
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// Help:
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@ -641,11 +641,13 @@ static void ShowDemoWindowWidgets()
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HelpMarker("This is a more typical looking tree with selectable nodes.\nClick to select, CTRL+Click to toggle, click on arrows or double-click to open.");
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static ImGuiTreeNodeFlags base_flags = ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick | ImGuiTreeNodeFlags_SpanAvailWidth;
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static bool align_label_with_current_x_position = false;
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static bool test_drag_and_drop = false;
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ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnArrow", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_OpenOnArrow);
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ImGui::CheckboxFlags("ImGuiTreeNodeFlags_OpenOnDoubleClick", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_OpenOnDoubleClick);
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ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanAvailWidth", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_SpanAvailWidth); ImGui::SameLine(); HelpMarker("Extend hit area to all available width instead of allowing more items to be layed out after the node.");
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ImGui::CheckboxFlags("ImGuiTreeNodeFlags_SpanFullWidth", (unsigned int*)&base_flags, ImGuiTreeNodeFlags_SpanFullWidth);
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ImGui::Checkbox("Align label with current X position", &align_label_with_current_x_position);
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ImGui::Checkbox("Test tree node as drag source", &test_drag_and_drop);
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ImGui::Text("Hello!");
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if (align_label_with_current_x_position)
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ImGui::Unindent(ImGui::GetTreeNodeToLabelSpacing());
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@ -665,6 +667,12 @@ static void ShowDemoWindowWidgets()
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bool node_open = ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Node %d", i);
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if (ImGui::IsItemClicked())
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node_clicked = i;
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if (test_drag_and_drop && ImGui::BeginDragDropSource())
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{
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ImGui::SetDragDropPayload("_TREENODE", NULL, 0);
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ImGui::Text("This is a drag and drop source");
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ImGui::EndDragDropSource();
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}
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if (node_open)
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{
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ImGui::BulletText("Blah blah\nBlah Blah");
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@ -680,6 +688,12 @@ static void ShowDemoWindowWidgets()
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ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Leaf %d", i);
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if (ImGui::IsItemClicked())
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node_clicked = i;
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if (test_drag_and_drop && ImGui::BeginDragDropSource())
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{
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ImGui::SetDragDropPayload("_TREENODE", NULL, 0);
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ImGui::Text("This is a drag and drop source");
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ImGui::EndDragDropSource();
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}
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}
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}
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if (node_clicked != -1)
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2
3rdparty/dear-imgui/imgui_draw.cpp
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2
3rdparty/dear-imgui/imgui_draw.cpp
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@ -1,4 +1,4 @@
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// dear imgui, v1.76
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// dear imgui, v1.77 WIP
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// (drawing and font code)
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/*
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4
3rdparty/dear-imgui/imgui_internal.h
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4
3rdparty/dear-imgui/imgui_internal.h
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// dear imgui, v1.76
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// dear imgui, v1.77 WIP
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// (internal structures/api)
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// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
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@ -1165,6 +1165,7 @@ struct ImGuiContext
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ImGuiID DragDropAcceptIdCurr; // Target item id (set at the time of accepting the payload)
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ImGuiID DragDropAcceptIdPrev; // Target item id from previous frame (we need to store this to allow for overlapping drag and drop targets)
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int DragDropAcceptFrameCount; // Last time a target expressed a desire to accept the source
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ImGuiID DragDropHoldJustPressedId; // Set when holding a payload just made ButtonBehavior() return a press.
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ImVector<unsigned char> DragDropPayloadBufHeap; // We don't expose the ImVector<> directly, ImGuiPayload only holds pointer+size
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unsigned char DragDropPayloadBufLocal[16]; // Local buffer for small payloads
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@ -1320,6 +1321,7 @@ struct ImGuiContext
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DragDropAcceptIdCurrRectSurface = 0.0f;
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DragDropAcceptIdPrev = DragDropAcceptIdCurr = 0;
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DragDropAcceptFrameCount = -1;
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DragDropHoldJustPressedId = 0;
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memset(DragDropPayloadBufLocal, 0, sizeof(DragDropPayloadBufLocal));
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CurrentTabBar = NULL;
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19
3rdparty/dear-imgui/imgui_widgets.cpp
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19
3rdparty/dear-imgui/imgui_widgets.cpp
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@ -1,4 +1,4 @@
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// dear imgui, v1.76
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// dear imgui, v1.77 WIP
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// (widgets code)
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/*
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@ -500,11 +500,13 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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if (g.DragDropActive && (flags & ImGuiButtonFlags_PressedOnDragDropHold) && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoHoldToOpenOthers))
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if (IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem))
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{
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const float DRAG_DROP_HOLD_TIMER = 0.70f;
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hovered = true;
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SetHoveredID(id);
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if (CalcTypematicRepeatAmount(g.HoveredIdTimer + 0.0001f - g.IO.DeltaTime, g.HoveredIdTimer + 0.0001f, 0.70f, 0.00f))
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if (CalcTypematicRepeatAmount(g.HoveredIdTimer + 0.0001f - g.IO.DeltaTime, g.HoveredIdTimer + 0.0001f, DRAG_DROP_HOLD_TIMER, 0.00f))
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{
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pressed = true;
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g.DragDropHoldJustPressedId = id;
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FocusWindow(window);
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}
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}
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@ -5375,10 +5377,11 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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// It is rather standard that arrow click react on Down rather than Up and we'd be tempted to make it the default
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// (by removing the _OpenOnArrow test below), however this would have a perhaps surprising effect on CollapsingHeader()?
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// So right now we are making this optional. May evolve later.
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// We set ImGuiButtonFlags_PressedOnClickRelease on OpenOnDoubleClick because we want the item to be active on the initial MouseDown in order for drag and drop to work.
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if (is_mouse_x_over_arrow && (flags & ImGuiTreeNodeFlags_OpenOnArrow))
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button_flags |= ImGuiButtonFlags_PressedOnClick;
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else if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
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button_flags |= ImGuiButtonFlags_PressedOnDoubleClick;
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button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick;
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else
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button_flags |= ImGuiButtonFlags_PressedOnClickRelease;
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@ -5390,7 +5393,7 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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bool toggled = false;
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if (!is_leaf)
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{
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if (pressed)
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if (pressed && g.DragDropHoldJustPressedId != id)
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{
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if ((flags & (ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick)) == 0 || (g.NavActivateId == id))
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toggled = true;
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@ -5398,8 +5401,12 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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toggled |= is_mouse_x_over_arrow && !g.NavDisableMouseHover; // Lightweight equivalent of IsMouseHoveringRect() since ButtonBehavior() already did the job
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if ((flags & ImGuiTreeNodeFlags_OpenOnDoubleClick) && g.IO.MouseDoubleClicked[0])
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toggled = true;
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if (g.DragDropActive && is_open) // When using Drag and Drop "hold to open" we keep the node highlighted after opening, but never close it again.
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toggled = false;
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}
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else if (pressed && g.DragDropHoldJustPressedId == id)
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{
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IM_ASSERT(button_flags & ImGuiButtonFlags_PressedOnDragDropHold);
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if (!is_open) // When using Drag and Drop "hold to open" we keep the node highlighted after opening, but never close it again.
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toggled = true;
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}
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if (g.NavId == id && g.NavMoveRequest && g.NavMoveDir == ImGuiDir_Left && is_open)
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