GLES: Fixed build.
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@ -470,6 +470,8 @@ GL_IMPORT_____x(true, PFNGLGETCOMPRESSEDTEXIMAGEPROC, glGetCompress
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GL_IMPORT_____x(true, PFNGLGETTEXIMAGEPROC, glGetTexImage);
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# if BGFX_CONFIG_RENDERER_OPENGLES < 30
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GL_IMPORT______(true, PFNGLGETSTRINGIPROC, glGetStringi);
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GL_IMPORT_OES__(true, PFNGLTEXIMAGE3DPROC, glTexImage3D);
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GL_IMPORT_OES__(true, PFNGLTEXSUBIMAGE3DPROC, glTexSubImage3D);
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GL_IMPORT_OES__(true, PFNGLCOMPRESSEDTEXIMAGE3DPROC, glCompressedTexImage3D);
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@ -742,6 +742,10 @@ typedef uint64_t GLuint64;
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# define GL_FRAMEBUFFER_SRGB 0x8DB9
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#endif // GL_FRAMEBUFFER_SRGB
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#ifndef GL_NUM_EXTENSIONS
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# define GL_NUM_EXTENSIONS 0x821D
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#endif // GL_NUM_EXTENSIONS
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// _KHR or _ARB...
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#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
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#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
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