Updated readme.

This commit is contained in:
bkaradzic 2012-12-15 13:24:15 -08:00
parent 7e08c684ad
commit ac4deb0b5b
2 changed files with 9 additions and 4 deletions

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@ -142,7 +142,7 @@ usually for GUI rendering, where draw order should usually match submit order.
bgfx provides way to enable sequential rendering for these cases (see
`bgfx::setViewSeq`).
Internally All low-level rendering draw calls are issued inside single function
Internally all low-level rendering draw calls are issued inside single function
`Context::rendererSubmit`. This function exist inside each renderer backend
implementation.
@ -155,8 +155,14 @@ Customization
By default each platform has sane default values. For example on Windows default
renderer is DirectX9, and on Linux it is OpenGL 2.1. On Windows platform all
rendering backends are available. For OpenGL ES on desktop you can find more
information at:
[OpenGL ES 2.0 and EGL on desktop](http://www.g-truc.net/post-0457.html)
information at:-
[OpenGL ES 2.0 and EGL on desktop](http://www.g-truc.net/post-0457.html)
If you're targeting specific mobile hardware, you can find GLES support in their
official SDKs:
[Adreno SDK](http://developer.qualcomm.com/mobile-development/mobile-technologies/gaming-graphics-optimization-adreno/tools-and-resources),
[Mali SDK](http://www.malideveloper.com/),
[PowerVR SDK](http://www.imgtec.com/powervr/insider/sdkdownloads/).
All configuration settings are located inside [src/config.h](https://github.com/bkaradzic/bgfx/blob/master/src/config.h).

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@ -50,7 +50,6 @@ pnacl-release:
make -C .build/projects/gmake-pnacl config=release64
docs:
# doxygen premake/bgfx.doxygen
markdown README.md > .build/docs/readme.html
clean: