D3D11: Fixed buffer update. Issue #271.
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@ -2372,12 +2372,45 @@ namespace bgfx
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ID3D11DeviceContext* deviceCtx = s_renderD3D11->m_deviceCtx;
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BX_CHECK(m_dynamic, "Must be dynamic!");
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#if 1
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BX_UNUSED(_discard);
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ID3D11Device* device = s_renderD3D11->m_device;
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D3D11_BUFFER_DESC desc;
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desc.ByteWidth = _size;
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desc.Usage = D3D11_USAGE_STAGING;
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desc.BindFlags = 0;
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desc.MiscFlags = 0;
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desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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desc.StructureByteStride = 0;
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D3D11_SUBRESOURCE_DATA srd;
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srd.pSysMem = _data;
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srd.SysMemPitch = 0;
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srd.SysMemSlicePitch = 0;
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ID3D11Buffer* ptr;
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DX_CHECK(device->CreateBuffer(&desc, &srd, &ptr) );
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deviceCtx->CopySubresourceRegion(m_ptr
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, 0
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, _offset
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, 0
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, 0
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, ptr
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, 0
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, NULL
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);
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DX_RELEASE(ptr, 0);
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#else
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D3D11_MAPPED_SUBRESOURCE mapped;
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BX_UNUSED(_discard);
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D3D11_MAP type = D3D11_MAP_WRITE_DISCARD;
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DX_CHECK(deviceCtx->Map(m_ptr, 0, type, 0, &mapped));
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memcpy((uint8_t*)mapped.pData + _offset, _data, _size);
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memcpy( (uint8_t*)mapped.pData + _offset, _data, _size);
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deviceCtx->Unmap(m_ptr, 0);
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#endif // 0
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}
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void VertexBufferD3D11::create(uint32_t _size, void* _data, VertexDeclHandle _declHandle, uint8_t _flags)
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