Updated README.

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Branimir Karadžić 2014-03-30 23:26:33 -07:00
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@ -35,7 +35,7 @@ http://theengine.co/ Loom Game Engine developed by The Engine Company. Loom
is a powerful 2D game engine with live reloading of code and assets, a friendly
scripting language, and an efficient command-line workflow. Here is video where
they explain why they choose bgfx over alternatives:
<a href="http://www.youtube.com/watch?feature=player_embedded&v=PHY_XHkMGIM&t=1m53s" target="_blank"><img src="http://img.youtube.com/vi/PHY_XHkMGIM/0.jpg" alt="Why did you choose bgfx?" width="240" height="180" border="10" /></a>
<a href="https://www.youtube.com/watch?feature=player_embedded&v=PHY_XHkMGIM&t=1m53s" target="_blank"><img src="https://img.youtube.com/vi/PHY_XHkMGIM/0.jpg" alt="Why did you choose bgfx?" width="240" height="180" border="10" /></a>
Examples
--------
@ -206,6 +206,8 @@ programatically.
| i7-920 2.66 | ES2-FF27 | GTX650Ti | Clang | JIT | W7-asm.js | 18 | 5832 |
| i5-4250U 1.3 | ES2-Safari7 | HD5000 | Clang | JIT | OSX-asm.js | 15 | 3375 |
* [WebGL port](https://github.com/djg/webgl-drawstress-js)
### [18-ibl](https://github.com/bkaradzic/bgfx/tree/master/examples/18-ibl)
Image based lighting.