Merge pull request #176 from dariomanesku/master

Minor changes.
This commit is contained in:
Branimir Karadžić 2014-11-10 16:00:34 -08:00
commit ab4fd90806
2 changed files with 63 additions and 49 deletions

View File

@ -1547,8 +1547,9 @@ struct Imgui
return selected;
}
void image(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _originBottomLeft)
bool image(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _originBottomLeft)
{
const uint32_t id = getId();
Area& area = getCurrentArea();
int32_t xx;
@ -1576,6 +1577,10 @@ struct Imgui
const int32_t yy = area.m_widgetY;
area.m_widgetY += _height + DEFAULT_SPACING;
const bool enabled = isEnabled(m_areaId);
const bool over = enabled && inRect(xx, yy, _width, _height);
const bool res = buttonLogic(id, over);
screenQuad(xx, yy, _width, _height, _originBottomLeft);
bgfx::setUniform(u_imageLod, &_lod);
bgfx::setTexture(0, s_texColor, bgfx::isValid(_image) ? _image : m_missingTexture);
@ -1583,20 +1588,23 @@ struct Imgui
bgfx::setProgram(m_imageProgram);
setCurrentScissor();
bgfx::submit(m_view);
return res;
}
void image(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _originBottomLeft)
bool image(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _originBottomLeft)
{
const float width = _width*float(getCurrentArea().m_widgetW);
const float height = width/_aspect;
image(_image, _lod, int32_t(width), int32_t(height), _align, _originBottomLeft);
return image(_image, _lod, int32_t(width), int32_t(height), _align, _originBottomLeft);
}
void imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align)
bool imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align)
{
BX_CHECK(_channel < 4, "Channel param must be from 0 to 3!");
const uint32_t id = getId();
Area& area = getCurrentArea();
int32_t xx;
@ -1624,6 +1632,10 @@ struct Imgui
const int32_t yy = area.m_widgetY;
area.m_widgetY += _height + DEFAULT_SPACING;
const bool enabled = isEnabled(m_areaId);
const bool over = enabled && inRect(xx, yy, _width, _height);
const bool res = buttonLogic(id, over);
screenQuad(xx, yy, _width, _height);
bgfx::setUniform(u_imageLod, &_lod);
@ -1636,14 +1648,16 @@ struct Imgui
bgfx::setProgram(m_imageSwizzProgram);
setCurrentScissor();
bgfx::submit(m_view);
return res;
}
void imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align)
bool imageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align)
{
const float width = _width*float(getCurrentArea().m_widgetW);
const float height = width/_aspect;
imageChannel(_image, _channel, _lod, int32_t(width), int32_t(height), _align);
return imageChannel(_image, _channel, _lod, int32_t(width), int32_t(height), _align);
}
bool cubeMap(bgfx::TextureHandle _cubemap, float _lod, bool _cross, ImguiAlign::Enum _align)
@ -1663,24 +1677,24 @@ struct Imgui
if (_cross)
{
vertex->set( 0.0f, 0.5f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
vertex->set( 0.0f, 1.0f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
vertex->set(0.0f, 0.5f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
vertex->set(0.0f, 1.0f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
vertex->set( 0.5f, 0.0f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
vertex->set( 0.5f, 0.5f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex;
vertex->set( 0.5f, 1.0f, 0.0f, -1.0f, -1.0f, 1.0f); ++vertex;
vertex->set( 0.5f, 1.5f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
vertex->set(0.5f, 0.0f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
vertex->set(0.5f, 0.5f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex;
vertex->set(0.5f, 1.0f, 0.0f, -1.0f, -1.0f, 1.0f); ++vertex;
vertex->set(0.5f, 1.5f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
vertex->set( 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex;
vertex->set( 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex;
vertex->set( 1.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex;
vertex->set( 1.0f, 1.5f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
vertex->set(1.0f, 0.0f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex;
vertex->set(1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex;
vertex->set(1.0f, 1.0f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex;
vertex->set(1.0f, 1.5f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
vertex->set( 1.5f, 0.5f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex;
vertex->set( 1.5f, 1.0f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
vertex->set(1.5f, 0.5f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex;
vertex->set(1.5f, 1.0f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
vertex->set( 2.0f, 0.5f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
vertex->set( 2.0f, 1.0f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
vertex->set(2.0f, 0.5f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
vertex->set(2.0f, 1.0f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
indices += addQuad(indices, 0, 3, 4, 1);
indices += addQuad(indices, 2, 6, 7, 3);
@ -1691,25 +1705,25 @@ struct Imgui
}
else
{
vertex->set( 0.0f, 0.25f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
vertex->set( 0.0f, 0.75f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
vertex->set(0.0f, 0.25f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
vertex->set(0.0f, 0.75f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
vertex->set( 0.5f, 0.00f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex;
vertex->set( 0.5f, 0.50f, 0.0f, -1.0f, -1.0f, 1.0f); ++vertex;
vertex->set( 0.5f, 1.00f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
vertex->set(0.5f, 0.00f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex;
vertex->set(0.5f, 0.50f, 0.0f, -1.0f, -1.0f, 1.0f); ++vertex;
vertex->set(0.5f, 1.00f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
vertex->set( 1.0f, 0.25f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex;
vertex->set( 1.0f, 0.75f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex;
vertex->set(1.0f, 0.25f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex;
vertex->set(1.0f, 0.75f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex;
vertex->set( 1.0f, 0.25f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex;
vertex->set( 1.0f, 0.75f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex;
vertex->set(1.0f, 0.25f, 0.0f, 1.0f, 1.0f, 1.0f); ++vertex;
vertex->set(1.0f, 0.75f, 0.0f, 1.0f, -1.0f, 1.0f); ++vertex;
vertex->set( 1.5f, 0.00f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex;
vertex->set( 1.5f, 0.50f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex;
vertex->set( 1.5f, 1.00f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
vertex->set(1.5f, 0.00f, 0.0f, -1.0f, 1.0f, 1.0f); ++vertex;
vertex->set(1.5f, 0.50f, 0.0f, 1.0f, 1.0f, -1.0f); ++vertex;
vertex->set(1.5f, 1.00f, 0.0f, 1.0f, -1.0f, -1.0f); ++vertex;
vertex->set( 2.0f, 0.25f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
vertex->set( 2.0f, 0.75f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
vertex->set(2.0f, 0.25f, 0.0f, -1.0f, 1.0f, -1.0f); ++vertex;
vertex->set(2.0f, 0.75f, 0.0f, -1.0f, -1.0f, -1.0f); ++vertex;
indices += addQuad(indices, 0, 2, 3, 1);
indices += addQuad(indices, 1, 3, 6, 4);
@ -1733,7 +1747,7 @@ struct Imgui
|| ImguiAlign::Right == _align)
{
xx = area.m_widgetX;
width = area.m_widgetW-1; //TODO: -1 !
width = area.m_widgetW;
}
else //if (ImguiAlign::Center == _align
//|| ImguiAlign::CenterIndented == _align).
@ -1750,7 +1764,7 @@ struct Imgui
const bool over = enabled && inRect(xx, yy, width, height);
const bool res = buttonLogic(id, over);
const float scale = float(width/2);
const float scale = float(width/2)+0.25f;
float mtx[16];
bx::mtxSRT(mtx, scale, scale, 1.0f, 0.0f, 0.0f, 0.0f, float(xx), float(yy), 0.0f);
@ -3277,7 +3291,7 @@ void imguiColorWheel(const char* _text, float _rgb[3], bool& _activated, bool _e
, _rgb[2]
);
if (imguiCollapse(_text, buf, _activated, _enabled) )
if (imguiCollapse(_text, buf, _activated) )
{
_activated = !_activated;
}
@ -3288,24 +3302,24 @@ void imguiColorWheel(const char* _text, float _rgb[3], bool& _activated, bool _e
}
}
void imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _originBottomLeft)
bool imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align, bool _originBottomLeft)
{
s_imgui.image(_image, _lod, _width, _height, _align, _originBottomLeft);
return s_imgui.image(_image, _lod, _width, _height, _align, _originBottomLeft);
}
void imguiImage(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _originBottomLeft)
bool imguiImage(bgfx::TextureHandle _image, float _lod, float _width, float _aspect, ImguiAlign::Enum _align, bool _originBottomLeft)
{
s_imgui.image(_image, _lod, _width, _aspect, _align, _originBottomLeft);
return s_imgui.image(_image, _lod, _width, _aspect, _align, _originBottomLeft);
}
void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align)
bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align)
{
s_imgui.imageChannel(_image, _channel, _lod, _width, _height, _align);
return s_imgui.imageChannel(_image, _channel, _lod, _width, _height, _align);
}
void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align)
bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _width, float _aspect, ImguiAlign::Enum _align)
{
s_imgui.imageChannel(_image, _channel, _lod, _width, _aspect, _align);
return s_imgui.imageChannel(_image, _channel, _lod, _width, _aspect, _align);
}
bool imguiCube(bgfx::TextureHandle _cubemap, float _lod, bool _cross, ImguiAlign::Enum _align)

View File

@ -174,10 +174,10 @@ uint32_t imguiChooseUseMacroInstead(uint32_t _selected, ...);
void imguiColorWheel(float _rgb[3], bool _respectIndentation = false, bool _enabled = true);
void imguiColorWheel(const char* _str, float _rgb[3], bool& _activated, bool _enabled = true);
void imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _originBottomLeft = false);
void imguiImage(bgfx::TextureHandle _image, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _originBottomLeft = false);
void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
void imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
bool imguiImage(bgfx::TextureHandle _image, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _originBottomLeft = false);
bool imguiImage(bgfx::TextureHandle _image, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented, bool _originBottomLeft = false);
bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, int32_t _width, int32_t _height, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
bool imguiImageChannel(bgfx::TextureHandle _image, uint8_t _channel, float _lod, float _scale, float _aspect, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
bool imguiCube(bgfx::TextureHandle _cubemap, float _lod = 0.0f, bool _cross = true, ImguiAlign::Enum _align = ImguiAlign::LeftIndented);
float imguiGetTextLength(const char* _text, ImguiFontHandle _handle);