mirror of https://github.com/bkaradzic/bgfx
GL: Added support for ARB_seamless_cube_map.
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@ -266,7 +266,6 @@ Todo
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- Occlusion queries.
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- DX11: MSAA.
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- Fullscreen mode.
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- GL: Add support for ARB_seamless_cube_map.
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- GL/DX11: Add support for ARB_depth_clamp, DepthBiasClamp.
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- Primitive scissor.
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@ -26,6 +26,7 @@ namespace bgfx
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ARB_half_float_vertex,
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ARB_instanced_arrays,
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ARB_multisample,
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ARB_seamless_cube_map,
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ARB_texture_float,
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ARB_texture_multisample,
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ARB_texture_swizzle,
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@ -84,6 +85,7 @@ namespace bgfx
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{ "GL_ARB_half_float_vertex", false, true },
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{ "GL_ARB_instanced_arrays", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
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{ "GL_ARB_multisample", false, true },
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{ "GL_ARB_seamless_cube_map", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
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{ "GL_ARB_texture_float", BGFX_CONFIG_RENDERER_OPENGL >= 31, true },
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{ "GL_ARB_texture_multisample", false, true },
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{ "GL_ARB_texture_swizzle", BGFX_CONFIG_RENDERER_OPENGL >= 33, true },
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@ -2313,6 +2315,7 @@ namespace bgfx
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char name[1024];
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const char* pos = extensions;
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const char* end = extensions + strlen(extensions);
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uint32_t index = 0;
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while (pos < end)
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{
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uint32_t len;
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@ -2345,10 +2348,11 @@ namespace bgfx
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}
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}
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BX_TRACE("GL_EXTENSION%s: %s", supported ? " (supported)" : "", name);
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BX_TRACE("GL_EXTENSION %3d%s: %s", index, supported ? " (supported)" : "", name);
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BX_UNUSED(supported);
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pos += len+1;
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++index;
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}
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BX_TRACE("Supported extensions:");
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@ -2454,17 +2458,22 @@ namespace bgfx
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GL_CHECK(glGenVertexArrays(1, &s_renderCtx.m_vao) );
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}
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#if BGFX_CONFIG_RENDERER_OPENGL >= 31
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#if BGFX_CONFIG_RENDERER_OPENGL
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# if BGFX_CONFIG_RENDERER_OPENGL >= 31
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s_textureFormat[TextureFormat::L8].m_internalFmt = GL_R8;
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s_textureFormat[TextureFormat::L8].m_fmt = GL_RED;
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#endif // BGFX_CONFIG_RENDERER_OPENGL >= 31
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# endif // BGFX_CONFIG_RENDERER_OPENGL >= 31
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#if BGFX_CONFIG_RENDERER_OPENGL
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if (s_extension[Extension::ARB_debug_output].m_supported)
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{
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GL_CHECK(glDebugMessageCallbackARB(debugProcCb, NULL) );
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GL_CHECK(glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM_ARB, 0, NULL, GL_TRUE) );
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}
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if (s_extension[Extension::ARB_seamless_cube_map].m_supported)
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{
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GL_CHECK(glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS) );
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}
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#endif // BGFX_CONFIG_RENDERER_OPENGL
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}
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