Fixed NaCl crash.
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@ -670,13 +670,16 @@ namespace bgfx
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const TextureFormatInfo& tfi = s_textureFormat[_format];
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GLsizei size = (16*16*getBitsPerPixel(_format) )/8;
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void* data = alloca(size);
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if (isCompressed(_format) )
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{
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glCompressedTexImage2D(GL_TEXTURE_2D, 0, tfi.m_internalFmt, 16, 16, 0, (16*16*getBitsPerPixel(_format) )/8, NULL);
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glCompressedTexImage2D(GL_TEXTURE_2D, 0, tfi.m_internalFmt, 16, 16, 0, size, data);
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}
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else
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{
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glTexImage2D(GL_TEXTURE_2D, 0, tfi.m_internalFmt, 16, 16, 0, tfi.m_fmt, tfi.m_type, NULL);
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glTexImage2D(GL_TEXTURE_2D, 0, tfi.m_internalFmt, 16, 16, 0, tfi.m_fmt, tfi.m_type, data);
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}
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GLenum err = glGetError();
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