Updated ImGui.

This commit is contained in:
Бранимир Караџић 2019-01-15 19:38:44 -08:00
parent d83c8439ff
commit a975942f46
6 changed files with 17 additions and 14 deletions

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@ -1,4 +1,4 @@
// dear imgui, v1.67 // dear imgui, v1.68 WIP
// (main code and documentation) // (main code and documentation)
// Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code. // Call and read ImGui::ShowDemoWindow() in imgui_demo.cpp for demo code.
@ -4278,6 +4278,7 @@ static bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size
// Set the cursor to handle case where the user called SetNextWindowPos()+BeginChild() manually. // Set the cursor to handle case where the user called SetNextWindowPos()+BeginChild() manually.
// While this is not really documented/defined, it seems that the expected thing to do. // While this is not really documented/defined, it seems that the expected thing to do.
if (child_window->BeginCount == 1)
parent_window->DC.CursorPos = child_window->Pos; parent_window->DC.CursorPos = child_window->Pos;
// Process navigation-in immediately so NavInit can run on first frame // Process navigation-in immediately so NavInit can run on first frame

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@ -1,4 +1,4 @@
// dear imgui, v1.67 // dear imgui, v1.68 WIP
// (headers) // (headers)
// See imgui.cpp file for documentation. // See imgui.cpp file for documentation.
@ -45,8 +45,8 @@ Index of this file:
// Version // Version
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens) // (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY00 then bounced up to XYY01 when release tagging happens)
#define IMGUI_VERSION "1.67" #define IMGUI_VERSION "1.68 WIP"
#define IMGUI_VERSION_NUM 16603 #define IMGUI_VERSION_NUM 16800
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert)) #define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert))
// Define attributes of all API symbols declarations (e.g. for DLL under Windows) // Define attributes of all API symbols declarations (e.g. for DLL under Windows)

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@ -1,4 +1,4 @@
// dear imgui, v1.67 // dear imgui, v1.68 WIP
// (demo code) // (demo code)
// Message to the person tempted to delete this file when integrating Dear ImGui into their code base: // Message to the person tempted to delete this file when integrating Dear ImGui into their code base:
@ -1983,7 +1983,7 @@ static void ShowDemoWindowLayout()
{ {
ImGui::BeginChild("scrolling"); // Demonstrate a trick: you can use Begin to set yourself in the context of another window (here we are already out of your child window) ImGui::BeginChild("scrolling"); // Demonstrate a trick: you can use Begin to set yourself in the context of another window (here we are already out of your child window)
ImGui::SetScrollX(ImGui::GetScrollX() + scroll_x_delta); ImGui::SetScrollX(ImGui::GetScrollX() + scroll_x_delta);
ImGui::End(); ImGui::EndChild();
} }
ImGui::TreePop(); ImGui::TreePop();
} }

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@ -1,4 +1,4 @@
// dear imgui, v1.67 // dear imgui, v1.68 WIP
// (drawing and font code) // (drawing and font code)
/* /*

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@ -1,4 +1,4 @@
// dear imgui, v1.67 // dear imgui, v1.68 WIP
// (internal structures/api) // (internal structures/api)
// You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility! // You may use this file to debug, understand or extend ImGui features but we don't provide any guarantee of forward compatibility!
@ -364,12 +364,14 @@ enum ImGuiItemStatusFlags_
}; };
// FIXME: this is in development, not exposed/functional as a generic feature yet. // FIXME: this is in development, not exposed/functional as a generic feature yet.
// Horizontal/Vertical enums are fixed to 0/1 so they may be used to index ImVec2
enum ImGuiLayoutType_ enum ImGuiLayoutType_
{ {
ImGuiLayoutType_Vertical = 0, ImGuiLayoutType_Horizontal = 0,
ImGuiLayoutType_Horizontal = 1 ImGuiLayoutType_Vertical = 1
}; };
// X/Y enums are fixed to 0/1 so they may be used to index ImVec2
enum ImGuiAxis enum ImGuiAxis
{ {
ImGuiAxis_None = -1, ImGuiAxis_None = -1,

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@ -1,4 +1,4 @@
// dear imgui, v1.67 // dear imgui, v1.68 WIP
// (widgets code) // (widgets code)
/* /*