diff --git a/examples/41-tess/screenshot.png b/examples/41-tess/screenshot.png new file mode 100644 index 000000000..8b0ad3199 Binary files /dev/null and b/examples/41-tess/screenshot.png differ diff --git a/examples/41-tess/tess.cpp b/examples/41-tess/tess.cpp index ca7530024..cc5f0702a 100644 --- a/examples/41-tess/tess.cpp +++ b/examples/41-tess/tess.cpp @@ -5,10 +5,10 @@ /* * Reference(s): + * * - Adaptive GPU Tessellation with Compute Shaders by Jad Khoury, Jonathan Dupuy, and Christophe Riccio - * http://onrendering.com/data/papers/isubd/isubd.pdf - * - Based on Demo - * https://github.com/jdupuy/opengl-framework/tree/master/demo-isubd-terrain#implicit-subdivision-on-the-gpu + * http://onrendering.com/data/papers/isubd/isubd.pdf + * https://github.com/jdupuy/opengl-framework/tree/master/demo-isubd-terrain#implicit-subdivision-on-the-gpu */ #include