Fixed issue #1362.
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@ -1148,6 +1148,10 @@ namespace bgfx { namespace mtl
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MTLPixelFormat prevMetalLayerPixelFormat = m_metalLayer.pixelFormat;
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#if BX_PLATFORM_OSX > 101300
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m_metalLayer.displaySyncEnabled = 0 != (_resolution.m_flags&BGFX_RESET_VSYNC);
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#endif // BX_PLATFORM_OSX > 101300
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m_metalLayer.drawableSize = CGSizeMake(_resolution.m_width, _resolution.m_height);
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m_metalLayer.pixelFormat = (m_resolution.m_flags & BGFX_RESET_SRGB_BACKBUFFER)
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? MTLPixelFormatBGRA8Unorm_sRGB
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@ -1160,9 +1164,13 @@ namespace bgfx { namespace mtl
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m_textureDescriptor.textureType = sampleCount > 1 ? MTLTextureType2DMultisample : MTLTextureType2D;
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if (m_hasPixelFormatDepth32Float_Stencil8)
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{
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m_textureDescriptor.pixelFormat = MTLPixelFormatDepth32Float_Stencil8;
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}
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else
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{
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m_textureDescriptor.pixelFormat = MTLPixelFormatDepth32Float;
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}
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m_textureDescriptor.width = _resolution.m_width;
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m_textureDescriptor.height = _resolution.m_height;
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@ -1175,7 +1183,7 @@ namespace bgfx { namespace mtl
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{
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m_textureDescriptor.cpuCacheMode = MTLCPUCacheModeDefaultCache;
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m_textureDescriptor.storageMode = MTLStorageModePrivate;
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m_textureDescriptor.usage = MTLTextureUsageRenderTarget;
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m_textureDescriptor.usage = MTLTextureUsageRenderTarget;
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}
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if (NULL != m_backBufferDepth)
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@ -1207,6 +1215,7 @@ namespace bgfx { namespace mtl
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{
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release(m_backBufferColorMSAA);
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}
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m_textureDescriptor.pixelFormat = m_metalLayer.pixelFormat;
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m_backBufferColorMSAA = m_device.newTextureWithDescriptor(m_textureDescriptor);
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}
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