shaderc: Fixed ESSL build.
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@ -845,7 +845,7 @@ int main(int _argc, const char* _argv[])
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preprocessor.setDefaultDefine("BGFX_SHADER_TYPE_VERTEX");
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preprocessor.setDefaultDefine("BGFX_SHADER_TYPE_VERTEX");
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char glslDefine[128];
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char glslDefine[128];
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bx::snprintf(glslDefine, BX_COUNTOF(glslDefine), "BGFX_SHADER_LANGUAGE_GLSL=%d", glsl);
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bx::snprintf(glslDefine, BX_COUNTOF(glslDefine), "BGFX_SHADER_LANGUAGE_GLSL=%d", essl ? 1 : glsl);
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if (0 == bx::stricmp(platform, "android") )
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if (0 == bx::stricmp(platform, "android") )
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{
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{
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@ -1155,7 +1155,8 @@ int main(int _argc, const char* _argv[])
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}
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}
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else
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else
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{
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{
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if (0 != glsl)
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if (0 != glsl
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|| 0 != essl)
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{
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{
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}
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}
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else
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else
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@ -1269,7 +1270,8 @@ int main(int _argc, const char* _argv[])
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bx::write(writer, BGFX_CHUNK_MAGIC_CSH);
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bx::write(writer, BGFX_CHUNK_MAGIC_CSH);
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bx::write(writer, outputHash);
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bx::write(writer, outputHash);
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if (0 != glsl)
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if (0 != glsl
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|| 0 != essl)
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{
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{
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std::string code;
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std::string code;
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