Updated ImGui.
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2
3rdparty/dear-imgui/imgui.cpp
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2
3rdparty/dear-imgui/imgui.cpp
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@ -933,7 +933,7 @@ CODE
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#endif
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#include "imgui_internal.h"
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#include <ctype.h> // toupper, isprint
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#include <ctype.h> // toupper
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#include <stdio.h> // vsnprintf, sscanf, printf
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#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier
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#include <stddef.h> // intptr_t
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3
3rdparty/dear-imgui/imgui_demo.cpp
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3
3rdparty/dear-imgui/imgui_demo.cpp
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@ -49,7 +49,7 @@ Index of this file:
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#endif
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#include "imgui.h"
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#include <ctype.h> // toupper, isprint
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#include <ctype.h> // toupper
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#include <limits.h> // INT_MIN, INT_MAX
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#include <math.h> // sqrtf, powf, cosf, sinf, floorf, ceilf
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#include <stdio.h> // vsnprintf, sscanf, printf
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@ -2571,6 +2571,7 @@ static void ShowDemoWindowMisc()
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ImGui::Text("Keys pressed:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyPressed(i)) { ImGui::SameLine(); ImGui::Text("%d (0x%X)", i, i); }
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ImGui::Text("Keys release:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyReleased(i)) { ImGui::SameLine(); ImGui::Text("%d (0x%X)", i, i); }
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ImGui::Text("Keys mods: %s%s%s%s", io.KeyCtrl ? "CTRL " : "", io.KeyShift ? "SHIFT " : "", io.KeyAlt ? "ALT " : "", io.KeySuper ? "SUPER " : "");
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ImGui::Text("Chars queue:"); for (int i = 0; i < io.InputQueueCharacters.Size; i++) { ImWchar c = io.InputQueueCharacters[i]; ImGui::SameLine(); ImGui::Text("\'%c\' (0x%04X)", (c > ' ' && c <= 255) ? (char)c : '?', c); } // FIXME: We should convert 'c' to UTF-8 here but the functions are not public.
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ImGui::Text("NavInputs down:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputs[i] > 0.0f) { ImGui::SameLine(); ImGui::Text("[%d] %.2f", i, io.NavInputs[i]); }
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ImGui::Text("NavInputs pressed:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputsDownDuration[i] == 0.0f) { ImGui::SameLine(); ImGui::Text("[%d]", i); }
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2
3rdparty/dear-imgui/imgui_draw.cpp
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2
3rdparty/dear-imgui/imgui_draw.cpp
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@ -2468,7 +2468,7 @@ void ImFont::BuildLookupTable()
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ImFontGlyph& tab_glyph = Glyphs.back();
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tab_glyph = *FindGlyph((ImWchar)' ');
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tab_glyph.Codepoint = '\t';
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tab_glyph.AdvanceX *= 4;
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tab_glyph.AdvanceX *= IM_TABSIZE;
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IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
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IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size-1);
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}
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1
3rdparty/dear-imgui/imgui_internal.h
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1
3rdparty/dear-imgui/imgui_internal.h
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@ -129,6 +129,7 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit ImGui context pointe
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#else
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#define IM_NEWLINE "\n"
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#endif
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#define IM_TABSIZE (4)
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#define IMGUI_DEBUG_LOG(_FMT,...) printf("[%05d] " _FMT, GImGui->FrameCount, __VA_ARGS__)
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#define IM_STATIC_ASSERT(_COND) typedef char static_assertion_##__line__[(_COND)?1:-1]
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38
3rdparty/dear-imgui/imgui_widgets.cpp
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38
3rdparty/dear-imgui/imgui_widgets.cpp
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@ -37,7 +37,7 @@ Index of this file:
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#endif
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#include "imgui_internal.h"
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#include <ctype.h> // toupper, isprint
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#include <ctype.h> // toupper
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#if defined(_MSC_VER) && _MSC_VER <= 1500 // MSVC 2008 or earlier
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#include <stddef.h> // intptr_t
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#else
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@ -3154,7 +3154,8 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f
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{
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unsigned int c = *p_char;
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if (c < 128 && c != ' ' && !isprint((int)(c & 0xFF)))
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// Filter non-printable (NB: isprint is unreliable! see #2467)
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if (c < 0x20)
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{
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bool pass = false;
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pass |= (c == '\n' && (flags & ImGuiInputTextFlags_Multiline));
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@ -3163,9 +3164,11 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f
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return false;
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}
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if (c >= 0xE000 && c <= 0xF8FF) // Filter private Unicode range. I don't imagine anybody would want to input them. GLFW on OSX seems to send private characters for special keys like arrow keys.
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// Filter private Unicode range. GLFW on OSX seems to send private characters for special keys like arrow keys (FIXME)
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if (c >= 0xE000 && c <= 0xF8FF)
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return false;
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// Generic named filters
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if (flags & (ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_CharsHexadecimal | ImGuiInputTextFlags_CharsUppercase | ImGuiInputTextFlags_CharsNoBlank | ImGuiInputTextFlags_CharsScientific))
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{
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if (flags & ImGuiInputTextFlags_CharsDecimal)
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@ -3189,6 +3192,7 @@ static bool InputTextFilterCharacter(unsigned int* p_char, ImGuiInputTextFlags f
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return false;
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}
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// Custom callback filter
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if (flags & ImGuiInputTextFlags_CallbackCharFilter)
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{
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ImGuiInputTextCallbackData callback_data;
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@ -3344,7 +3348,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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FocusWindow(window);
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IM_ASSERT(ImGuiNavInput_COUNT < 32);
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g.ActiveIdBlockNavInputFlags = (1 << ImGuiNavInput_Cancel);
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if (flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_AllowTabInput)) // Disable keyboard tabbing out
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if (flags & (ImGuiInputTextFlags_CallbackCompletion | ImGuiInputTextFlags_AllowTabInput)) // Disable keyboard tabbing out as we will use the \t character.
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g.ActiveIdBlockNavInputFlags |= (1 << ImGuiNavInput_KeyTab_);
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if (!is_multiline && !(flags & ImGuiInputTextFlags_CallbackHistory))
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g.ActiveIdAllowNavDirFlags = ((1 << ImGuiDir_Up) | (1 << ImGuiDir_Down));
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@ -3446,16 +3450,28 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (state->SelectedAllMouseLock && !io.MouseDown[0])
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state->SelectedAllMouseLock = false;
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// It is ill-defined whether the back-end needs to send a \t character when pressing the TAB keys.
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// Win32 and GLFW naturally do it but not SDL.
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const bool ignore_char_inputs = (io.KeyCtrl && !io.KeyAlt) || (is_osx && io.KeySuper);
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if ((flags & ImGuiInputTextFlags_AllowTabInput) && IsKeyPressedMap(ImGuiKey_Tab) && !ignore_char_inputs && !io.KeyShift && !is_readonly)
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if (!io.InputQueueCharacters.contains('\t'))
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{
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unsigned int c = '\t'; // Insert TAB
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if (InputTextFilterCharacter(&c, flags, callback, callback_user_data))
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state->OnKeyPressed((int)c);
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}
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// Process regular text input (before we check for Return because using some IME will effectively send a Return?)
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// We ignore CTRL inputs, but need to allow ALT+CTRL as some keyboards (e.g. German) use AltGR (which _is_ Alt+Ctrl) to input certain characters.
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if (io.InputQueueCharacters.Size > 0)
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{
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// Process text input (before we check for Return because using some IME will effectively send a Return?)
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// We ignore CTRL inputs, but need to allow ALT+CTRL as some keyboards (e.g. German) use AltGR (which _is_ Alt+Ctrl) to input certain characters.
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bool ignore_inputs = (io.KeyCtrl && !io.KeyAlt) || (is_osx && io.KeySuper);
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if (!ignore_inputs && !is_readonly && !user_nav_input_start)
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if (!ignore_char_inputs && !is_readonly && !user_nav_input_start)
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for (int n = 0; n < io.InputQueueCharacters.Size; n++)
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{
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// Insert character if they pass filtering
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unsigned int c = (unsigned int)io.InputQueueCharacters[n];
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if (c == '\t' && io.KeyShift)
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continue;
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if (InputTextFilterCharacter(&c, flags, callback, callback_user_data))
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state->OnKeyPressed((int)c);
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}
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@ -3517,12 +3533,6 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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state->OnKeyPressed((int)c);
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}
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}
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else if ((flags & ImGuiInputTextFlags_AllowTabInput) && IsKeyPressedMap(ImGuiKey_Tab) && !io.KeyCtrl && !io.KeyShift && !io.KeyAlt && !is_readonly)
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{
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unsigned int c = '\t'; // Insert TAB
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if (InputTextFilterCharacter(&c, flags, callback, callback_user_data))
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state->OnKeyPressed((int)c);
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}
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else if (IsKeyPressedMap(ImGuiKey_Escape))
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{
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clear_active_id = cancel_edit = true;
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