Updated ImGui.

This commit is contained in:
Branimir Karadžić 2018-02-14 09:50:55 -08:00
parent 82dd183d24
commit a5e0c1f575
3 changed files with 43 additions and 16 deletions

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@ -87,6 +87,7 @@ typedef int ImGuiMouseCursor; // enum: a mouse cursor identifier
typedef int ImGuiStyleVar; // enum: a variable identifier for styling // enum ImGuiStyleVar_
typedef int ImDrawCornerFlags; // flags: for ImDrawList::AddRect*() etc. // enum ImDrawCornerFlags_
typedef int ImDrawListFlags; // flags: for ImDrawList // enum ImDrawListFlags_
typedef int ImFontAtlasFlags; // flags: for ImFontAtlas // enum ImFontAtlasFlags_
typedef int ImGuiColorEditFlags; // flags: for ColorEdit*(), ColorPicker*() // enum ImGuiColorEditFlags_
typedef int ImGuiColumnsFlags; // flags: for *Columns*() // enum ImGuiColumnsFlags_
typedef int ImGuiDragDropFlags; // flags: for *DragDrop*() // enum ImGuiDragDropFlags_
@ -1078,7 +1079,7 @@ namespace ImGui
static inline float GetItemsLineHeightWithSpacing() { return GetFrameHeightWithSpacing(); }
// OBSOLETED in 1.52 (between Aug 2017 and Oct 2017)
bool Begin(const char* name, bool* p_open, const ImVec2& size_on_first_use, float bg_alpha_override = -1.0f, ImGuiWindowFlags flags = 0); // Use SetNextWindowSize(size, ImGuiCond_FirstUseEver) + SetNextWindowBgAlpha() instead.
static inline bool IsRootWindowOrAnyChildHovered() { return IsItemHovered(ImGuiHoveredFlags_RootAndChildWindows); }
static inline bool IsRootWindowOrAnyChildHovered() { return IsWindowHovered(ImGuiHoveredFlags_RootAndChildWindows); }
static inline void AlignFirstTextHeightToWidgets() { AlignTextToFramePadding(); }
static inline void SetNextWindowPosCenter(ImGuiCond c=0) { ImGuiIO& io = GetIO(); SetNextWindowPos(ImVec2(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f), c, ImVec2(0.5f, 0.5f)); }
// OBSOLETED in 1.51 (between Jun 2017 and Aug 2017)
@ -1615,6 +1616,12 @@ struct ImFontGlyph
float U0, V0, U1, V1; // Texture coordinates
};
enum ImFontAtlasFlags_
{
ImFontAtlasFlags_NoPowerOfTwoHeight = 1 << 0, // Don't round the height to next power of two
ImFontAtlasFlags_NoMouseCursors = 1 << 1 // Don't build software mouse cursors into the atlas
};
// Load and rasterize multiple TTF/OTF fonts into a same texture.
// Sharing a texture for multiple fonts allows us to reduce the number of draw calls during rendering.
// We also add custom graphic data into the texture that serves for ImGui.
@ -1703,6 +1710,7 @@ struct ImFontAtlas
// Members
//-------------------------------------------
ImFontAtlasFlags Flags; // Build flags (see ImFontAtlasFlags_)
ImTextureID TexID; // User data to refer to the texture once it has been uploaded to user's graphic systems. It is passed back to you during rendering via the ImDrawCmd structure.
int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height.
int TexGlyphPadding; // Padding between glyphs within texture in pixels. Defaults to 1.

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@ -2205,6 +2205,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
ImGui::Text("The quick brown fox jumps over the lazy dog");
ImGui::PopFont();
ImGui::DragFloat("Font scale", &font->Scale, 0.005f, 0.3f, 2.0f, "%.1f"); // Scale only this font
ImGui::InputFloat("Font offset", &font->DisplayOffset.y, 1, 1, 0);
ImGui::SameLine(); ShowHelpMarker("Note than the default embedded font is NOT meant to be scaled.\n\nFont are currently rendered into bitmaps at a given size at the time of building the atlas. You may oversample them to get some flexibility with scaling. You can also render at multiple sizes and select which one to use at runtime.\n\n(Glimmer of hope: the atlas system should hopefully be rewritten in the future to make scaling more natural and automatic.)");
ImGui::Text("Ascent: %f, Descent: %f, Height: %f", font->Ascent, font->Descent, font->Ascent - font->Descent);
ImGui::Text("Fallback character: '%c' (%d)", font->FallbackChar, font->FallbackChar);

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@ -1362,9 +1362,11 @@ static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_Count_][
ImFontAtlas::ImFontAtlas()
{
Flags = 0x00;
TexID = NULL;
TexDesiredWidth = 0;
TexGlyphPadding = 1;
TexPixelsAlpha8 = NULL;
TexPixelsRGBA32 = NULL;
TexWidth = TexHeight = 0;
@ -1621,6 +1623,8 @@ bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* ou
{
if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_Count_)
return false;
if (Flags & ImFontAtlasFlags_NoMouseCursors)
return false;
ImFontAtlas::CustomRect& r = CustomRects[CustomRectIds[0]];
IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
@ -1690,7 +1694,8 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
// Start packing
const int max_tex_height = 1024*32;
stbtt_pack_context spc = {};
stbtt_PackBegin(&spc, NULL, atlas->TexWidth, max_tex_height, 0, atlas->TexGlyphPadding, NULL);
if (!stbtt_PackBegin(&spc, NULL, atlas->TexWidth, max_tex_height, 0, atlas->TexGlyphPadding, NULL))
return false;
stbtt_PackSetOversampling(&spc, 1, 1);
// Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
@ -1775,7 +1780,7 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
IM_ASSERT(buf_ranges_n == total_ranges_count);
// Create texture
atlas->TexHeight = ImUpperPowerOfTwo(atlas->TexHeight);
atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
atlas->TexPixelsAlpha8 = (unsigned char*)ImGui::MemAlloc(atlas->TexWidth * atlas->TexHeight);
memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
@ -1855,8 +1860,12 @@ bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
void ImFontAtlasBuildRegisterDefaultCustomRects(ImFontAtlas* atlas)
{
if (atlas->CustomRectIds[0] < 0)
if (atlas->CustomRectIds[0] >= 0)
return;
if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
else
atlas->CustomRectIds[0] = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_ID, 2, 2);
}
void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
@ -1902,22 +1911,31 @@ void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* pack_context_opaq
static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
{
IM_ASSERT(atlas->CustomRectIds[0] >= 0);
IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
ImFontAtlas::CustomRect& r = atlas->CustomRects[atlas->CustomRectIds[0]];
IM_ASSERT(r.ID == FONT_ATLAS_DEFAULT_TEX_DATA_ID);
IM_ASSERT(r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF*2+1);
IM_ASSERT(r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
IM_ASSERT(r.IsPacked());
IM_ASSERT(atlas->TexPixelsAlpha8 != NULL);
// Render/copy pixels
for (int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++)
for (int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++)
{
const int offset0 = (int)(r.X + x) + (int)(r.Y + y) * atlas->TexWidth;
const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00;
atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00;
}
const int w = atlas->TexWidth;
if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
{
// Render/copy pixels
IM_ASSERT(r.Width == FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF * 2 + 1 && r.Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
for (int y = 0, n = 0; y < FONT_ATLAS_DEFAULT_TEX_DATA_H; y++)
for (int x = 0; x < FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF; x++, n++)
{
const int offset0 = (int)(r.X + x) + (int)(r.Y + y) * w;
const int offset1 = offset0 + FONT_ATLAS_DEFAULT_TEX_DATA_W_HALF + 1;
atlas->TexPixelsAlpha8[offset0] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == '.' ? 0xFF : 0x00;
atlas->TexPixelsAlpha8[offset1] = FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[n] == 'X' ? 0xFF : 0x00;
}
}
else
{
IM_ASSERT(r.Width == 2 && r.Height == 2);
const int offset = (int)(r.X) + (int)(r.Y) * w;
atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
}
atlas->TexUvWhitePixel = ImVec2((r.X + 0.5f) * atlas->TexUvScale.x, (r.Y + 0.5f) * atlas->TexUvScale.y);
}