Added ability to set view name for profiling events.
This commit is contained in:
parent
493766caa6
commit
a5c6c0bf5b
@ -706,8 +706,10 @@ namespace bgfx
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void updateTexture3D(TextureHandle _handle, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _z, uint16_t _width, uint16_t _height, uint16_t _depth, const Memory* _mem);
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/// Update Cube texture.
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///
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/// @param _side Cubemap side, where 0 is +X, 1 is -X, 2 is +Y, 3 is
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/// -Y, 4 is +Z, and 5 is -Z.
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///
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void updateTextureCube(TextureHandle _handle, uint8_t _side, uint8_t _mip, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height, const Memory* _mem);
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/// Destroy texture.
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@ -725,6 +727,16 @@ namespace bgfx
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/// Destroy shader uniform parameter.
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void destroyUniform(UniformHandle _handle);
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/// Set view name.
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///
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/// @param _id view id.
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/// @param _name View name.
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///
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/// NOTE:
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/// This is debug only feature.
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///
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void setViewName(uint8_t _id, const char* _name);
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/// Set view rectangle. Draw primitive outside view will be clipped.
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void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height);
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18
src/bgfx.cpp
18
src/bgfx.cpp
@ -748,6 +748,13 @@ namespace bgfx
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m_submit->m_transientVb = createTransientVertexBuffer(BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE);
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m_submit->m_transientIb = createTransientIndexBuffer(BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE);
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frame();
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for (uint8_t ii = 0; ii < BGFX_CONFIG_MAX_VIEWS; ++ii)
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{
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char name[256];
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bx::snprintf(name, sizeof(name), "%02d view", ii);
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setViewName(ii, name);
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}
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}
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void Context::shutdown()
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@ -1271,6 +1278,12 @@ namespace bgfx
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s_ctx.destroyUniform(_handle);
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}
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void setViewName(uint8_t _id, const char* _name)
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{
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BGFX_CHECK_MAIN_THREAD();
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s_ctx.setViewName(_id, _name);
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}
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void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
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{
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BGFX_CHECK_MAIN_THREAD();
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@ -1445,9 +1458,6 @@ namespace bgfx
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void saveScreenShot(const char* _filePath)
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{
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BGFX_CHECK_MAIN_THREAD();
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uint32_t len = (uint32_t)strlen(_filePath)+1;
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const Memory* mem = alloc(len);
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memcpy(mem->data, _filePath, mem->size);
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return s_ctx.saveScreenShot(mem);
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s_ctx.saveScreenShot(_filePath);
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}
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}
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51
src/bgfx_p.h
51
src/bgfx_p.h
@ -478,6 +478,7 @@ namespace bgfx
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UpdateTexture,
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CreateRenderTarget,
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CreateUniform,
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UpdateViewName,
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End,
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RendererShutdownEnd,
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DestroyVertexDecl,
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@ -520,10 +521,12 @@ namespace bgfx
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read(reinterpret_cast<uint8_t*>(&_in), sizeof(Type) );
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}
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void skip(uint32_t _size)
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const uint8_t* skip(uint32_t _size)
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{
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BX_CHECK(m_pos < m_size, "");
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const uint8_t* result = &m_buffer[m_pos];
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m_pos += _size;
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return result;
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}
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void reset()
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@ -2161,7 +2164,7 @@ namespace bgfx
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cmdbuf.write(handle);
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cmdbuf.write(_type);
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cmdbuf.write(_num);
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uint8_t len = (uint8_t)strlen(_name);
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uint8_t len = (uint8_t)strlen(_name)+1;
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cmdbuf.write(len);
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cmdbuf.write(_name, len);
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}
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@ -2176,10 +2179,12 @@ namespace bgfx
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m_submit->free(_handle);
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}
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void saveScreenShot(const Memory* _mem)
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void saveScreenShot(const char* _filePath)
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{
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CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::SaveScreenShot);
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cmdbuf.write(_mem);
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uint16_t len = (uint16_t)strlen(_filePath)+1;
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cmdbuf.write(len);
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cmdbuf.write(_filePath, len);
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}
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void setUniform(UniformHandle _handle, const void* _value, uint16_t _num)
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@ -2194,6 +2199,15 @@ namespace bgfx
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BX_CHECK(false, "NOT IMPLEMENTED!");
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}
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void setViewName(uint8_t _id, const char* _name)
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{
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CommandBuffer& cmdbuf = getCommandBuffer(CommandBuffer::UpdateViewName);
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cmdbuf.write(_id);
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uint16_t len = (uint16_t)strlen(_name)+1;
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cmdbuf.write(len);
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cmdbuf.write(_name, len);
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}
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void setViewRect(uint8_t _id, uint16_t _x, uint16_t _y, uint16_t _width, uint16_t _height)
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{
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Rect& rect = m_rect[_id];
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@ -2461,7 +2475,8 @@ namespace bgfx
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void rendererDestroyRenderTarget(RenderTargetHandle _handle);
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void rendererCreateUniform(UniformHandle _handle, UniformType::Enum _type, uint16_t _num, const char* _name);
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void rendererDestroyUniform(UniformHandle _handle);
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void rendererSaveScreenShot(Memory* _mem);
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void rendererSaveScreenShot(const char* _filePath);
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void rendererUpdateViewName(uint8_t _id, const char* _name);
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void rendererUpdateUniform(uint16_t _loc, const void* _data, uint32_t _size);
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void rendererUpdateUniforms(ConstantBuffer* _constantBuffer, uint32_t _begin, uint32_t _end)
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@ -2906,9 +2921,7 @@ namespace bgfx
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uint8_t len;
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_cmdbuf.read(len);
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char name[256];
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_cmdbuf.read(name, len);
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name[len] = '\0';
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const char* name = (const char*)_cmdbuf.skip(len);
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rendererCreateUniform(handle, type, num, name);
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}
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@ -2925,12 +2938,26 @@ namespace bgfx
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case CommandBuffer::SaveScreenShot:
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{
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Memory* mem;
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_cmdbuf.read(mem);
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uint16_t len;
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_cmdbuf.read(len);
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rendererSaveScreenShot(mem);
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const char* filePath = (const char*)_cmdbuf.skip(len);
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release(mem);
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rendererSaveScreenShot(filePath);
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}
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break;
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case CommandBuffer::UpdateViewName:
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{
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uint8_t id;
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_cmdbuf.read(id);
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uint16_t len;
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_cmdbuf.read(len);
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const char* name = (const char*)_cmdbuf.skip(len);
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rendererUpdateViewName(id, name);
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}
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break;
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@ -93,7 +93,7 @@
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/// DX9 PIX markers
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#ifndef BGFX_CONFIG_DEBUG_PIX
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# define BGFX_CONFIG_DEBUG_PIX 0
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# define BGFX_CONFIG_DEBUG_PIX BGFX_CONFIG_DEBUG
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#endif // BGFX_CONFIG_DEBUG_PIX
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/// AMD gDEBugger markers
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@ -36,6 +36,28 @@ namespace bgfx
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# define DX_CHECK(_call) _call
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#endif // BGFX_CONFIG_DEBUG
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typedef int (WINAPI *D3DPERF_BeginEventFunc)(DWORD _color, LPCWSTR _wszName);
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typedef int (WINAPI *D3DPERF_EndEventFunc)();
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typedef void (WINAPI *D3DPERF_SetMarkerFunc)(DWORD _color, LPCWSTR _wszName);
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typedef void (WINAPI *D3DPERF_SetRegionFunc)(DWORD _color, LPCWSTR _wszName);
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typedef BOOL (WINAPI *D3DPERF_QueryRepeatFrameFunc)();
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typedef void (WINAPI *D3DPERF_SetOptionsFunc)(DWORD _options);
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typedef DWORD (WINAPI *D3DPERF_GetStatusFunc)();
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#define _PIX_SETMARKER(_col, _name) s_renderCtx.m_D3DPERF_SetMarker(_col, _name)
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#define _PIX_BEGINEVENT(_col, _name) s_renderCtx.m_D3DPERF_BeginEvent(_col, _name)
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#define _PIX_ENDEVENT() s_renderCtx.m_D3DPERF_EndEvent()
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#if BGFX_CONFIG_DEBUG_PIX
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# define PIX_SETMARKER(_color, _name) _PIX_SETMARKER(_color, _name)
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# define PIX_BEGINEVENT(_color, _name) _PIX_BEGINEVENT(_color, _name)
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# define PIX_ENDEVENT() _PIX_ENDEVENT()
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#else
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# define PIX_SETMARKER(_color, _name)
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# define PIX_BEGINEVENT(_color, _name)
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# define PIX_ENDEVENT()
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#endif // BGFX_CONFIG_DEBUG_PIX
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#if BGFX_CONFIG_DEBUG
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# define DX_CHECK_REFCOUNT(_ptr, _expected) \
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do { \
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@ -10,6 +10,8 @@
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namespace bgfx
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{
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static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][256];
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typedef HRESULT (WINAPI * PFN_CREATEDXGIFACTORY)(REFIID _riid, void** _factory);
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static const D3D11_PRIMITIVE_TOPOLOGY s_primType[] =
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@ -321,6 +323,22 @@ namespace bgfx
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m_d3d11dll = LoadLibrary("d3d11.dll");
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BGFX_FATAL(NULL != m_d3d11dll, Fatal::UnableToInitialize, "Failed to load d3d11.dll.");
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#if BGFX_CONFIG_DEBUG_PIX
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// D3D11_1.h has ID3DUserDefinedAnnotation
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// http://msdn.microsoft.com/en-us/library/windows/desktop/hh446881%28v=vs.85%29.aspx
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m_d3d9dll = LoadLibrary("d3d9.dll");
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BGFX_FATAL(NULL != m_d3d9dll, Fatal::UnableToInitialize, "Failed to load d3d9.dll.");
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m_D3DPERF_SetMarker = (D3DPERF_SetMarkerFunc)GetProcAddress(m_d3d9dll, "D3DPERF_SetMarker");
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m_D3DPERF_BeginEvent = (D3DPERF_BeginEventFunc)GetProcAddress(m_d3d9dll, "D3DPERF_BeginEvent");
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m_D3DPERF_EndEvent = (D3DPERF_EndEventFunc)GetProcAddress(m_d3d9dll, "D3DPERF_EndEvent");
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BX_CHECK(NULL != m_D3DPERF_SetMarker
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&& NULL != m_D3DPERF_BeginEvent
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&& NULL != m_D3DPERF_EndEvent
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, "Failed to initialize PIX events."
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);
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#endif // BGFX_CONFIG_DEBUG_PIX
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PFN_D3D11_CREATE_DEVICE d3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(m_d3d11dll, "D3D11CreateDevice");
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BGFX_FATAL(NULL != d3D11CreateDevice, Fatal::UnableToInitialize, "Function D3D11CreateDevice not found.");
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@ -1030,7 +1048,7 @@ namespace bgfx
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}
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}
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void saveScreenShot(Memory* _mem)
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void saveScreenShot(const char* _filePath)
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{
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ID3D11Texture2D* backBuffer;
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DX_CHECK(m_swapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (void**)&backBuffer) );
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@ -1070,7 +1088,7 @@ namespace bgfx
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D3D11_MAPPED_SUBRESOURCE mapped;
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DX_CHECK(m_deviceCtx->Map(texture, 0, D3D11_MAP_READ, 0, &mapped) );
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g_callback->screenShot( (const char*)_mem->data
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g_callback->screenShot(_filePath
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, backBufferDesc.Width
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, backBufferDesc.Height
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, mapped.RowPitch
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@ -1086,6 +1104,13 @@ namespace bgfx
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DX_RELEASE(backBuffer, 0);
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}
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#if BGFX_CONFIG_DEBUG_PIX
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HMODULE m_d3d9dll;
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D3DPERF_SetMarkerFunc m_D3DPERF_SetMarker;
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D3DPERF_BeginEventFunc m_D3DPERF_BeginEvent;
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D3DPERF_EndEventFunc m_D3DPERF_EndEvent;
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#endif // BGFX_CONFIG_DEBUG_PIX
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HMODULE m_d3d11dll;
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HMODULE m_dxgidll;
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D3D_DRIVER_TYPE m_driverType;
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@ -2211,9 +2236,14 @@ namespace bgfx
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s_renderCtx.m_uniforms[_handle.idx].destroy();
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}
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void Context::rendererSaveScreenShot(Memory* _mem)
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void Context::rendererSaveScreenShot(const char* _filePath)
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{
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s_renderCtx.saveScreenShot(_mem);
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s_renderCtx.saveScreenShot(_filePath);
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}
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void Context::rendererUpdateViewName(uint8_t _id, const char* _name)
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{
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mbstowcs(&s_viewNameW[_id][0], _name, 256*sizeof(wchar_t) );
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}
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void Context::rendererUpdateUniform(uint16_t _loc, const void* _data, uint32_t _size)
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@ -2223,6 +2253,8 @@ namespace bgfx
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void Context::rendererSubmit()
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{
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PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), L"rendererSubmit");
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ID3D11DeviceContext* deviceCtx = s_renderCtx.m_deviceCtx;
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s_renderCtx.updateResolution(m_render->m_resolution);
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@ -2295,6 +2327,9 @@ namespace bgfx
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currentState.m_flags = newFlags;
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currentState.m_stencil = newStencil;
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PIX_ENDEVENT();
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PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), s_viewNameW[key.m_view]);
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view = key.m_view;
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programIdx = invalidHandle;
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@ -2721,7 +2756,7 @@ namespace bgfx
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if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
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{
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// PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), "debugstats");
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PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugstats");
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TextVideoMem& tvm = s_renderCtx.m_textVideoMem;
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@ -2785,15 +2820,15 @@ namespace bgfx
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m_textVideoMemBlitter.blit(tvm);
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// PIX_ENDEVENT();
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PIX_ENDEVENT();
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}
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else if (m_render->m_debug & BGFX_DEBUG_TEXT)
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{
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// PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), "debugtext");
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PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugtext");
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m_textVideoMemBlitter.blit(m_render->m_textVideoMem);
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// PIX_ENDEVENT();
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PIX_ENDEVENT();
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}
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}
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}
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@ -10,6 +10,9 @@
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#include <d3d11.h>
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#include "renderer_d3d.h"
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#define D3DCOLOR_ARGB(_a, _r, _g, _b) ( (DWORD)( ( ( (_a)&0xff)<<24)|( ( (_r)&0xff)<<16)|( ( (_g)&0xff)<<8)|( (_b)&0xff) ) )
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#define D3DCOLOR_RGBA(_r, _g, _b, _a) D3DCOLOR_ARGB(_a, _r, _g, _b)
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namespace bgfx
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{
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template <typename Ty>
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@ -10,6 +10,8 @@
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namespace bgfx
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{
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static wchar_t s_viewNameW[BGFX_CONFIG_MAX_VIEWS][256];
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static const D3DPRIMITIVETYPE s_primType[] =
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{
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D3DPT_TRIANGLELIST,
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@ -250,10 +252,18 @@ namespace bgfx
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m_d3d9dll = LoadLibrary("d3d9.dll");
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BGFX_FATAL(NULL != m_d3d9dll, Fatal::UnableToInitialize, "Failed to load d3d9.dll.");
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#if BGFX_CONFIG_DEBUG_PIX
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m_D3DPERF_SetMarker = (D3DPERF_SetMarkerFunc)GetProcAddress(m_d3d9dll, "D3DPERF_SetMarker");
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m_D3DPERF_BeginEvent = (D3DPERF_BeginEventFunc)GetProcAddress(m_d3d9dll, "D3DPERF_BeginEvent");
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m_D3DPERF_EndEvent = (D3DPERF_EndEventFunc)GetProcAddress(m_d3d9dll, "D3DPERF_EndEvent");
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BX_CHECK(NULL != m_D3DPERF_SetMarker
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&& NULL != m_D3DPERF_BeginEvent
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&& NULL != m_D3DPERF_EndEvent
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, "Failed to initialize PIX events."
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);
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#endif // BGFX_CONFIG_DEBUG_PIX
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#if BGFX_CONFIG_RENDERER_DIRECT3D9EX
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Direct3DCreate9ExFn direct3DCreate9Ex = (Direct3DCreate9ExFn)GetProcAddress(m_d3d9dll, "Direct3DCreate9Ex");
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BGFX_FATAL(NULL != direct3DCreate9Ex, Fatal::UnableToInitialize, "Function Direct3DCreate9Ex not found.");
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@ -797,7 +807,7 @@ namespace bgfx
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}
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}
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void saveScreenShot(Memory* _mem)
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void saveScreenShot(const char* _filePath)
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{
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#if BX_PLATFORM_WINDOWS
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IDirect3DSurface9* surface;
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@ -832,7 +842,7 @@ namespace bgfx
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uint8_t* data = (uint8_t*)rect.pBits;
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uint32_t bytesPerPixel = rect.Pitch/dm.Width;
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g_callback->screenShot( (const char*)_mem->data
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g_callback->screenShot(_filePath
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, m_params.BackBufferWidth
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, m_params.BackBufferHeight
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, rect.Pitch
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@ -849,9 +859,11 @@ namespace bgfx
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||||
#if BX_PLATFORM_WINDOWS
|
||||
D3DCAPS9 m_caps;
|
||||
|
||||
# if BGFX_CONFIG_DEBUG_PIX
|
||||
D3DPERF_SetMarkerFunc m_D3DPERF_SetMarker;
|
||||
D3DPERF_BeginEventFunc m_D3DPERF_BeginEvent;
|
||||
D3DPERF_EndEventFunc m_D3DPERF_EndEvent;
|
||||
# endif // BGFX_CONFIG_DEBUG_PIX
|
||||
#endif // BX_PLATFORM_WINDOWS
|
||||
|
||||
#if BGFX_CONFIG_RENDERER_DIRECT3D9EX
|
||||
@ -2122,9 +2134,14 @@ namespace bgfx
|
||||
g_free(s_renderCtx.m_uniforms[_handle.idx]);
|
||||
}
|
||||
|
||||
void Context::rendererSaveScreenShot(Memory* _mem)
|
||||
void Context::rendererSaveScreenShot(const char* _filePath)
|
||||
{
|
||||
s_renderCtx.saveScreenShot(_mem);
|
||||
s_renderCtx.saveScreenShot(_filePath);
|
||||
}
|
||||
|
||||
void Context::rendererUpdateViewName(uint8_t _id, const char* _name)
|
||||
{
|
||||
mbstowcs(&s_viewNameW[_id][0], _name, 256*sizeof(wchar_t) );
|
||||
}
|
||||
|
||||
void Context::rendererUpdateUniform(uint16_t _loc, const void* _data, uint32_t _size)
|
||||
@ -2136,7 +2153,7 @@ namespace bgfx
|
||||
{
|
||||
IDirect3DDevice9* device = s_renderCtx.m_device;
|
||||
|
||||
PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), "rendererSubmit");
|
||||
PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), L"rendererSubmit");
|
||||
|
||||
s_renderCtx.updateResolution(m_render->m_resolution);
|
||||
|
||||
@ -2209,7 +2226,7 @@ namespace bgfx
|
||||
currentState.m_stencil = newStencil;
|
||||
|
||||
PIX_ENDEVENT();
|
||||
PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), "view");
|
||||
PIX_BEGINEVENT(D3DCOLOR_RGBA(0xff, 0x00, 0x00, 0xff), s_viewNameW[key.m_view]);
|
||||
|
||||
view = key.m_view;
|
||||
programIdx = invalidHandle;
|
||||
@ -2761,7 +2778,7 @@ namespace bgfx
|
||||
|
||||
if (m_render->m_debug & (BGFX_DEBUG_IFH|BGFX_DEBUG_STATS) )
|
||||
{
|
||||
PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), "debugstats");
|
||||
PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugstats");
|
||||
|
||||
TextVideoMem& tvm = s_renderCtx.m_textVideoMem;
|
||||
|
||||
@ -2823,7 +2840,7 @@ namespace bgfx
|
||||
}
|
||||
else if (m_render->m_debug & BGFX_DEBUG_TEXT)
|
||||
{
|
||||
PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), "debugtext");
|
||||
PIX_BEGINEVENT(D3DCOLOR_RGBA(0x40, 0x40, 0x40, 0xff), L"debugtext");
|
||||
|
||||
m_textVideoMemBlitter.blit(m_render->m_textVideoMem);
|
||||
|
||||
|
@ -28,18 +28,6 @@ typedef HRESULT (WINAPI *Direct3DCreate9ExFn)(UINT SDKVersion, IDirect3D9Ex**);
|
||||
typedef IDirect3D9* (WINAPI *Direct3DCreate9Fn)(UINT SDKVersion);
|
||||
# endif // BGFX_CONFIG_RENDERER_DIRECT3D9EX
|
||||
|
||||
typedef int (WINAPI *D3DPERF_BeginEventFunc)(D3DCOLOR col, LPCWSTR wszName);
|
||||
typedef int (WINAPI *D3DPERF_EndEventFunc)();
|
||||
typedef void (WINAPI *D3DPERF_SetMarkerFunc)(D3DCOLOR col, LPCWSTR wszName);
|
||||
typedef void (WINAPI *D3DPERF_SetRegionFunc)(D3DCOLOR col, LPCWSTR wszName);
|
||||
typedef BOOL (WINAPI *D3DPERF_QueryRepeatFrameFunc)();
|
||||
typedef void (WINAPI *D3DPERF_SetOptionsFunc)(DWORD dwOptions);
|
||||
typedef DWORD (WINAPI *D3DPERF_GetStatusFunc)();
|
||||
|
||||
# define _PIX_SETMARKER(_col, _name) s_renderCtx.m_D3DPERF_SetMarker(_col, L#_name)
|
||||
# define _PIX_BEGINEVENT(_col, _name) s_renderCtx.m_D3DPERF_BeginEvent(_col, L#_name)
|
||||
# define _PIX_ENDEVENT() s_renderCtx.m_D3DPERF_EndEvent()
|
||||
|
||||
#elif BX_PLATFORM_XBOX360
|
||||
# include <xgraphics.h>
|
||||
# define D3DUSAGE_DYNAMIC 0 // not supported on X360
|
||||
@ -60,16 +48,6 @@ typedef DWORD (WINAPI *D3DPERF_GetStatusFunc)();
|
||||
|
||||
namespace bgfx
|
||||
{
|
||||
#if BGFX_CONFIG_DEBUG_PIX
|
||||
# define PIX_SETMARKER(_col, _name) _PIX_SETMARKER(_col, _name)
|
||||
# define PIX_BEGINEVENT(_col, _name) _PIX_BEGINEVENT(_col, _name)
|
||||
# define PIX_ENDEVENT() _PIX_ENDEVENT()
|
||||
#else
|
||||
# define PIX_SETMARKER(_col, _name)
|
||||
# define PIX_BEGINEVENT(_col, _name)
|
||||
# define PIX_ENDEVENT()
|
||||
#endif // BGFX_CONFIG_DEBUG_PIX
|
||||
|
||||
# ifndef D3DFMT_ATI1
|
||||
# define D3DFMT_ATI1 ( (D3DFORMAT)BX_MAKEFOURCC('A', 'T', 'I', '1') )
|
||||
# endif // D3DFMT_ATI1
|
||||
|
@ -12,6 +12,8 @@
|
||||
|
||||
namespace bgfx
|
||||
{
|
||||
static char s_viewName[BGFX_CONFIG_MAX_VIEWS][256];
|
||||
|
||||
struct Extension
|
||||
{
|
||||
enum Enum
|
||||
@ -143,6 +145,16 @@ namespace bgfx
|
||||
static PFNGLDRAWELEMENTSINSTANCEDBGFXPROC s_drawElementsInstanced = stubDrawElementsInstanced;
|
||||
#endif // BGFX_CONFIG_RENDERER_OPENGLES3
|
||||
|
||||
#if BGFX_CONFIG_DEBUG_GREMEDY
|
||||
static void GL_APIENTRY stubStringMarkerGREMEDY(GLsizei /*_len*/, const GLvoid* /*_string*/)
|
||||
{
|
||||
}
|
||||
|
||||
static void GL_APIENTRY stubFrameTerminatorGREMEDY()
|
||||
{
|
||||
}
|
||||
#endif // BGFX_CONFIG_DEBUG_GREMEDY
|
||||
|
||||
typedef void (*PostSwapBuffersFn)(uint32_t _width, uint32_t _height);
|
||||
|
||||
static void rgbaToBgra(uint8_t* _data, uint32_t _width, uint32_t _height)
|
||||
@ -472,7 +484,7 @@ namespace bgfx
|
||||
}
|
||||
}
|
||||
|
||||
void saveScreenShot(Memory* _mem)
|
||||
void saveScreenShot(const char* _filePath)
|
||||
{
|
||||
uint32_t length = m_resolution.m_width*m_resolution.m_height*4;
|
||||
uint8_t* data = (uint8_t*)g_realloc(NULL, length);
|
||||
@ -495,7 +507,7 @@ namespace bgfx
|
||||
rgbaToBgra(data, width, height);
|
||||
}
|
||||
|
||||
g_callback->screenShot( (const char*)_mem->data
|
||||
g_callback->screenShot(_filePath
|
||||
, width
|
||||
, height
|
||||
, width*4
|
||||
@ -515,6 +527,15 @@ namespace bgfx
|
||||
m_version = getGLString(GL_VERSION);
|
||||
m_glslVersion = getGLString(GL_SHADING_LANGUAGE_VERSION);
|
||||
|
||||
#if BGFX_CONFIG_DEBUG_GREMEDY
|
||||
if (NULL == glStringMarkerGREMEDY
|
||||
|| NULL == glFrameTerminatorGREMEDY)
|
||||
{
|
||||
glStringMarkerGREMEDY = stubStringMarkerGREMEDY;
|
||||
glFrameTerminatorGREMEDY = stubFrameTerminatorGREMEDY;
|
||||
}
|
||||
#endif // BGFX_CONFIG_DEBUG_GREMEDY
|
||||
|
||||
#if BGFX_CONFIG_RENDERER_OPENGL
|
||||
m_queries.create();
|
||||
#endif // BGFX_CONFIG_RENDERER_OPENGL
|
||||
@ -2559,9 +2580,14 @@ namespace bgfx
|
||||
g_free(s_renderCtx.m_uniforms[_handle.idx]);
|
||||
}
|
||||
|
||||
void Context::rendererSaveScreenShot(Memory* _mem)
|
||||
void Context::rendererSaveScreenShot(const char* _filePath)
|
||||
{
|
||||
s_renderCtx.saveScreenShot(_mem);
|
||||
s_renderCtx.saveScreenShot(_filePath);
|
||||
}
|
||||
|
||||
void Context::rendererUpdateViewName(uint8_t _id, const char* _name)
|
||||
{
|
||||
bx::strlcpy(&s_viewName[_id][0], _name, sizeof(s_viewName[0][0]) );
|
||||
}
|
||||
|
||||
void Context::rendererUpdateUniform(uint16_t _loc, const void* _data, uint32_t _size)
|
||||
@ -2657,7 +2683,7 @@ namespace bgfx
|
||||
changedStencil = packStencil(BGFX_STENCIL_MASK, BGFX_STENCIL_MASK);
|
||||
currentState.m_flags = newFlags;
|
||||
|
||||
GREMEDY_SETMARKER("view");
|
||||
GREMEDY_SETMARKER(s_viewName[key.m_view]);
|
||||
|
||||
view = key.m_view;
|
||||
programIdx = invalidHandle;
|
||||
|
@ -253,22 +253,8 @@ namespace bgfx
|
||||
#endif // BGFX_CONFIG_DEBUG
|
||||
|
||||
#if BGFX_CONFIG_DEBUG_GREMEDY
|
||||
# define _GREMEDY_SETMARKER(_string) \
|
||||
do \
|
||||
{ \
|
||||
if (NULL != glStringMarkerGREMEDY) \
|
||||
{ \
|
||||
glStringMarkerGREMEDY( (GLsizei)strlen(_string), _string); \
|
||||
} \
|
||||
} while(0)
|
||||
# define _GREMEDY_FRAMETERMINATOR() \
|
||||
do \
|
||||
{ \
|
||||
if (NULL != glStringMarkerGREMEDY) \
|
||||
{ \
|
||||
glFrameTerminatorGREMEDY(); \
|
||||
} \
|
||||
} while(0)
|
||||
# define _GREMEDY_SETMARKER(_string) glStringMarkerGREMEDY(0, _string)
|
||||
# define _GREMEDY_FRAMETERMINATOR() glFrameTerminatorGREMEDY()
|
||||
#else
|
||||
# define _GREMEDY_SETMARKER(_string) do {} while(0)
|
||||
# define _GREMEDY_FRAMETERMINATOR() do {} while(0)
|
||||
|
@ -156,7 +156,11 @@ namespace bgfx
|
||||
{
|
||||
}
|
||||
|
||||
void Context::rendererSaveScreenShot(Memory* /*_mem*/)
|
||||
void Context::rendererSaveScreenShot(const char* /*_filePath*/)
|
||||
{
|
||||
}
|
||||
|
||||
void Context::rendererUpdateViewName(uint8_t /*_id*/, const char* /*_name*/)
|
||||
{
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user