Cleanup passing platform window/context data.
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7904b9d9dd
commit
a528554e67
@ -31,55 +31,15 @@ typedef enum bgfx_render_frame
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*/
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BGFX_C_API bgfx_render_frame_t bgfx_render_frame();
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#if BX_PLATFORM_ANDROID
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# include <android/native_window.h>
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typedef struct bgfx_platform_data
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{
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void* ndt;
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void* nwh;
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void* context;
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void* backbuffer;
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/**
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*
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*/
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BGFX_C_API void bgfx_android_set_window(ANativeWindow* _window);
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} bgfx_platform_data_t;
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#elif BX_PLATFORM_IOS
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/**
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*
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*/
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BGFX_C_API void bgfx_ios_set_eagl_layer(void* _layer);
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#elif BX_PLATFORM_FREEBSD || BX_PLATFORM_LINUX || BX_PLATFORM_RPI
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# include <X11/Xlib.h>
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/**
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*
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*/
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BGFX_C_API void bgfx_x11_set_display_window(Display* _display, Window _window);
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#elif BX_PLATFORM_NACL
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# include <ppapi/c/ppb_graphics_3d.h>
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# include <ppapi/c/ppb_instance.h>
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typedef void (*bgfx_post_swap_buffers_fn)(uint32_t _width, uint32_t _height);
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/**
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*
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*/
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BGFX_C_API bool bgfx_nacl_set_interfaces(PP_Instance, const PPB_Instance*, const PPB_Graphics3D*, bgfx_post_swap_buffers_fn);
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#elif BX_PLATFORM_OSX
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/**
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*
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*/
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BGFX_C_API void bgfx_osx_set_ns_window(void* _window);
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#elif BX_PLATFORM_WINDOWS
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# include <windows.h>
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/**
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*
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*/
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BGFX_C_API void bgfx_win_set_hwnd(HWND _window);
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#endif // BX_PLATFORM_
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BGFX_C_API void bgfx_set_platform_data(bgfx_platform_data_t* _pd);
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#endif // BGFX_PLATFORM_C99_H_HEADER_GUARD
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@ -30,7 +30,18 @@ namespace bgfx
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/// allow creating separate rendering thread. If it is called before
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/// to bgfx::init, render thread won't be created by bgfx::init call.
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RenderFrame::Enum renderFrame();
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}
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struct PlatformData
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{
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void* ndt; //< Native display type
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void* nwh; //< Native window handle
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void* context; //< GL context, or D3D device
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void* backbuffer; //< GL backbuffer, or D3D render target view
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};
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void setPlatformData(const PlatformData& _hooks);
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} // namespace bgfx
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#if BX_PLATFORM_ANDROID
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# include <android/native_window.h>
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@ -38,7 +49,13 @@ namespace bgfx
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namespace bgfx
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{
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///
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void androidSetWindow(::ANativeWindow* _window);
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inline void androidSetWindow(::ANativeWindow* _window)
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{
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PlatformData pd;
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memset(&pd, 0, sizeof(pd) );
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pd.nwh = _window;
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setPlatformData(pd);
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}
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} // namespace bgfx
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@ -46,7 +63,13 @@ namespace bgfx
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namespace bgfx
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{
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///
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void iosSetEaglLayer(void* _layer);
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inline void iosSetEaglLayer(void* _window)
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{
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PlatformData pd;
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memset(&pd, 0, sizeof(pd) );
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pd.nwh = _window;
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setPlatformData(pd);
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}
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} // namespace bgfx
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@ -55,7 +78,15 @@ namespace bgfx
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namespace bgfx
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{
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///
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void x11SetDisplayWindow(void* _display, uint32_t _window, void* _glx = NULL);
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inline void x11SetDisplayWindow(void* _display, uint32_t _window, void* _glx = NULL);
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{
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PlatformData pd;
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memset(&pd, 0, sizeof(pd) );
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pd.ndt = _display;
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pd.nwh = _window;
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pd.context = _glx;
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setPlatformData(pd);
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}
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} // namespace bgfx
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@ -76,7 +107,14 @@ namespace bgfx
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namespace bgfx
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{
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///
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void osxSetNSWindow(void* _window, void* _nsgl = NULL);
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inline void osxSetNSWindow(void* _window, void* _nsgl = NULL)
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{
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PlatformData pd;
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memset(&pd, 0, sizeof(pd) );
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pd.nwh = _window;
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pd.context = _nsgl;
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setPlatformData(pd);
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}
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} // namespace bgfx
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@ -86,7 +124,13 @@ namespace bgfx
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namespace bgfx
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{
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///
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void winSetHwnd(::HWND _window);
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inline void winSetHwnd(::HWND _window)
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{
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PlatformData pd;
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memset(&pd, 0, sizeof(pd) );
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pd.nwh = _window;
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setPlatformData(pd);
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}
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} // namespace bgfx
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@ -96,7 +140,13 @@ namespace bgfx
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namespace bgfx
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{
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///
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void winrtSetWindow(IUnknown* _window);
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inline void winrtSetWindow(::IUnknown* _window)
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{
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PlatformData pd;
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memset(&pd, 0, sizeof(pd) );
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pd.nwh = _window;
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setPlatformData(pd);
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}
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} // namespace bgfx
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95
src/bgfx.cpp
95
src/bgfx.cpp
@ -19,56 +19,6 @@ namespace bgfx
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# define BGFX_CHECK_RENDER_THREAD()
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#endif // BGFX_CONFIG_MULTITHREADED && !BX_PLATFORM_OSX && !BX_PLATFORM_IOS
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#if BX_PLATFORM_ANDROID
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::ANativeWindow* g_bgfxAndroidWindow = NULL;
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void androidSetWindow(::ANativeWindow* _window)
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{
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g_bgfxAndroidWindow = _window;
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}
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#elif BX_PLATFORM_IOS
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void* g_bgfxEaglLayer = NULL;
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void iosSetEaglLayer(void* _layer)
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{
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g_bgfxEaglLayer = _layer;
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}
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#elif BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD
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void* g_bgfxX11Display;
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uint32_t g_bgfxX11Window;
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void* g_bgfxGLX;
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void x11SetDisplayWindow(void* _display, uint32_t _window, void* _glx)
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{
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g_bgfxX11Display = _display;
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g_bgfxX11Window = _window;
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g_bgfxGLX = _glx;
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}
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#elif BX_PLATFORM_OSX
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void* g_bgfxNSWindow = NULL;
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void* g_bgfxNSGL = NULL;
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void osxSetNSWindow(void* _window, void* _nsgl)
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{
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g_bgfxNSWindow = _window;
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g_bgfxNSGL = _nsgl;
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}
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#elif BX_PLATFORM_WINDOWS
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::HWND g_bgfxHwnd = NULL;
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void winSetHwnd(::HWND _window)
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{
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g_bgfxHwnd = _window;
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}
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#elif BX_PLATFORM_WINRT
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::IUnknown* g_bgfxCoreWindow = NULL;
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void winrtSetWindow(::IUnknown* _window)
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{
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g_bgfxCoreWindow = _window;
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}
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#endif // BX_PLATFORM_*
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#if BGFX_CONFIG_USE_TINYSTL
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void* TinyStlAllocator::static_allocate(size_t _bytes)
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{
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@ -252,6 +202,13 @@ namespace bgfx
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static BX_THREAD uint32_t s_threadIndex = 0;
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static Context* s_ctx = NULL;
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static bool s_renderFrameCalled = false;
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PlatformData g_platformData;
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void setPlatformData(const PlatformData& _pd)
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{
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BGFX_FATAL(NULL == s_ctx, Fatal::UnableToInitialize, "Must be set prior to initialization!");
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memcpy(&g_platformData, &_pd, sizeof(PlatformData) );
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}
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void setGraphicsDebuggerPresent(bool _present)
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{
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@ -3033,6 +2990,7 @@ BX_STATIC_ASSERT(sizeof(bgfx::TransientVertexBuffer) == sizeof(bgfx_transient_ve
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BX_STATIC_ASSERT(sizeof(bgfx::InstanceDataBuffer) == sizeof(bgfx_instance_data_buffer_t) );
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BX_STATIC_ASSERT(sizeof(bgfx::TextureInfo) == sizeof(bgfx_texture_info_t) );
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BX_STATIC_ASSERT(sizeof(bgfx::Caps) == sizeof(bgfx_caps_t) );
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BX_STATIC_ASSERT(sizeof(bgfx::PlatformData) == sizeof(bgfx_platform_data_t) );
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BGFX_C_API void bgfx_vertex_decl_begin(bgfx_vertex_decl_t* _decl, bgfx_renderer_type_t _renderer)
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{
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@ -3645,40 +3603,7 @@ BGFX_C_API bgfx_render_frame_t bgfx_render_frame()
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return bgfx_render_frame_t(bgfx::renderFrame() );
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}
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#if BX_PLATFORM_ANDROID
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BGFX_C_API void bgfx_android_set_window(ANativeWindow* _window)
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BGFX_C_API void bgfx_set_platform_data(bgfx_platform_data_t* _pd)
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{
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bgfx::androidSetWindow(_window);
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bgfx::setPlatformData(*(bgfx::PlatformData*)_pd);
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}
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#elif BX_PLATFORM_IOS
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BGFX_C_API void bgfx_ios_set_eagl_layer(void* _layer)
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{
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bgfx::iosSetEaglLayer(_layer);
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}
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#elif BX_PLATFORM_FREEBSD || BX_PLATFORM_LINUX || BX_PLATFORM_RPI
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BGFX_C_API void bgfx_x11_set_display_window(::Display* _display, ::Window _window)
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{
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bgfx::x11SetDisplayWindow(_display, _window);
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}
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#elif BX_PLATFORM_NACL
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BGFX_C_API bool bgfx_nacl_set_interfaces(PP_Instance _instance, const PPB_Instance* _instInterface, const PPB_Graphics3D* _graphicsInterface, bgfx_post_swap_buffers_fn _postSwapBuffers)
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{
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return bgfx::naclSetInterfaces(_instance, _instInterface, _graphicsInterface, _postSwapBuffers);
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}
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#elif BX_PLATFORM_OSX
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BGFX_C_API void bgfx_osx_set_ns_window(void* _window)
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{
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bgfx::osxSetNSWindow(_window);
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}
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#elif BX_PLATFORM_WINDOWS
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BGFX_C_API void bgfx_win_set_hwnd(HWND _window)
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{
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bgfx::winSetHwnd(_window);
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}
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#endif // BX_PLATFORM_*
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17
src/bgfx_p.h
17
src/bgfx_p.h
@ -217,22 +217,7 @@ namespace stl
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namespace bgfx
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{
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#if BX_PLATFORM_ANDROID
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extern ::ANativeWindow* g_bgfxAndroidWindow;
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#elif BX_PLATFORM_IOS
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extern void* g_bgfxEaglLayer;
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#elif BX_PLATFORM_LINUX || BX_PLATFORM_FREEBSD
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extern void* g_bgfxX11Display;
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extern uint32_t g_bgfxX11Window;
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extern void* g_bgfxGLX;
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#elif BX_PLATFORM_OSX
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extern void* g_bgfxNSWindow;
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extern void* g_bgfxNSGL;
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#elif BX_PLATFORM_WINDOWS
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extern ::HWND g_bgfxHwnd;
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#elif BX_PLATFORM_WINRT
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extern ::IUnknown* g_bgfxCoreWindow;
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#endif // BX_PLATFORM_*
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extern PlatformData g_platformData;
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#if BGFX_CONFIG_MAX_DRAW_CALLS < (64<<10)
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typedef uint16_t RenderItemCount;
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@ -18,7 +18,7 @@ namespace bgfx { namespace gl
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void GlContext::create(uint32_t _width, uint32_t _height)
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{
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BX_UNUSED(_width, _height);
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CAEAGLLayer* layer = (CAEAGLLayer*)g_bgfxEaglLayer;
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CAEAGLLayer* layer = (CAEAGLLayer*)g_platformData.nwh;
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layer.opaque = true;
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layer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys
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@ -178,25 +178,19 @@ EGL_IMPORT
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m_eglLibrary = eglOpen();
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# if BX_PLATFORM_ANDROID
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if (!g_bgfxAndroidWindow)
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if (NULL == g_platformData.context)
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{
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BX_TRACE("androidSetWindow() was not called, assuming EGLContext and buffer-swapping are managed outside bgfx.");
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}
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else
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{
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# endif
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BX_UNUSED(_width, _height);
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EGLNativeDisplayType ndt = EGL_DEFAULT_DISPLAY;
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EGLNativeWindowType nwh = (EGLNativeWindowType)NULL;
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EGLNativeDisplayType ndt = (EGLNativeDisplayType)g_platformData.ndt;
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EGLNativeWindowType nwh = (EGLNativeWindowType )g_platformData.nwh;
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# if BX_PLATFORM_WINDOWS
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ndt = GetDC(g_bgfxHwnd);
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nwh = g_bgfxHwnd;
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# elif BX_PLATFORM_LINUX
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ndt = (EGLNativeDisplayType)g_bgfxX11Display;
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nwh = (EGLNativeWindowType)g_bgfxX11Window;
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# endif // BX_PLATFORM_
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if (NULL == g_platformData.ndt)
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{
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ndt = GetDC( (HWND)g_platformData.nwh);
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}
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# endif // BX_PLATFORM_WINDOWS
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m_display = eglGetDisplay(ndt);
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BGFX_FATAL(m_display != EGL_NO_DISPLAY, Fatal::UnableToInitialize, "Failed to create display %p", m_display);
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@ -224,10 +218,11 @@ EGL_IMPORT
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BGFX_FATAL(success, Fatal::UnableToInitialize, "eglChooseConfig");
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# if BX_PLATFORM_ANDROID
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EGLint format;
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eglGetConfigAttrib(m_display, m_config, EGL_NATIVE_VISUAL_ID, &format);
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ANativeWindow_setBuffersGeometry(g_bgfxAndroidWindow, _width, _height, format);
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nwh = g_bgfxAndroidWindow;
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ANativeWindow_setBuffersGeometry( (ANativeWindow*)g_platformData.nwh, _width, _height, format);
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# elif BX_PLATFORM_RPI
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DISPMANX_DISPLAY_HANDLE_T dispmanDisplay = vc_dispmanx_display_open(0);
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DISPMANX_UPDATE_HANDLE_T dispmanUpdate = vc_dispmanx_update_start(0);
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@ -266,9 +261,8 @@ EGL_IMPORT
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m_current = NULL;
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eglSwapInterval(m_display, 0);
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# if BX_PLATFORM_ANDROID
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}
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# endif
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# if BX_PLATFORM_EMSCRIPTEN
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emscripten_set_canvas_size(_width, _height);
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# endif // BX_PLATFORM_EMSCRIPTEN
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@ -303,7 +297,7 @@ EGL_IMPORT
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{
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EGLint format;
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eglGetConfigAttrib(m_display, m_config, EGL_NATIVE_VISUAL_ID, &format);
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ANativeWindow_setBuffersGeometry(g_bgfxAndroidWindow, _width, _height, format);
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ANativeWindow_setBuffersGeometry( (ANativeWindow*)g_platformData.nwh, _width, _height, format);
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}
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# endif // BX_PLATFORM_ANDROID
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@ -29,23 +29,23 @@ namespace bgfx { namespace gl
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SwapChainGL(::Window _window, XVisualInfo* _visualInfo, GLXContext _context)
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: m_window(_window)
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{
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m_context = glXCreateContext( (::Display*)g_bgfxX11Display, _visualInfo, _context, GL_TRUE);
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m_context = glXCreateContext( (::Display*)g_platformData.ndt, _visualInfo, _context, GL_TRUE);
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}
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~SwapChainGL()
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{
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glXMakeCurrent( (::Display*)g_bgfxX11Display, 0, 0);
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glXDestroyContext( (::Display*)g_bgfxX11Display, m_context);
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glXMakeCurrent( (::Display*)g_platformData.ndt, 0, 0);
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glXDestroyContext( (::Display*)g_platformData.ndt, m_context);
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}
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void makeCurrent()
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{
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glXMakeCurrent( (::Display*)g_bgfxX11Display, m_window, m_context);
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glXMakeCurrent( (::Display*)g_platformData.ndt, m_window, m_context);
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}
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void swapBuffers()
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{
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glXSwapBuffers( (::Display*)g_bgfxX11Display, m_window);
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glXSwapBuffers( (::Display*)g_platformData.ndt, m_window);
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}
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Window m_window;
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@ -56,14 +56,14 @@ namespace bgfx { namespace gl
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{
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BX_UNUSED(_width, _height);
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m_context = (GLXContext)g_bgfxGLX;
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m_context = (GLXContext)g_platformData.context;
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if (NULL == g_bgfxGLX)
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if (NULL == g_platformData.context)
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{
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XLockDisplay( (::Display*)g_bgfxX11Display);
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XLockDisplay( (::Display*)g_platformData.ndt);
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int major, minor;
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bool version = glXQueryVersion( (::Display*)g_bgfxX11Display, &major, &minor);
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bool version = glXQueryVersion( (::Display*)g_platformData.ndt, &major, &minor);
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BGFX_FATAL(version, Fatal::UnableToInitialize, "Failed to query GLX version");
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BGFX_FATAL( (major == 1 && minor >= 2) || major > 1
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, Fatal::UnableToInitialize
|
||||
@ -72,9 +72,9 @@ namespace bgfx { namespace gl
|
||||
, minor
|
||||
);
|
||||
|
||||
int32_t screen = DefaultScreen( (::Display*)g_bgfxX11Display);
|
||||
int32_t screen = DefaultScreen( (::Display*)g_platformData.ndt);
|
||||
|
||||
const char* extensions = glXQueryExtensionsString( (::Display*)g_bgfxX11Display, screen);
|
||||
const char* extensions = glXQueryExtensionsString( (::Display*)g_platformData.ndt, screen);
|
||||
BX_TRACE("GLX extensions:");
|
||||
dumpExtensions(extensions);
|
||||
|
||||
@ -96,13 +96,13 @@ namespace bgfx { namespace gl
|
||||
GLXFBConfig bestConfig = NULL;
|
||||
|
||||
int numConfigs;
|
||||
GLXFBConfig* configs = glXChooseFBConfig( (::Display*)g_bgfxX11Display, screen, attrsGlx, &numConfigs);
|
||||
GLXFBConfig* configs = glXChooseFBConfig( (::Display*)g_platformData.ndt, screen, attrsGlx, &numConfigs);
|
||||
|
||||
BX_TRACE("glX num configs %d", numConfigs);
|
||||
|
||||
for (int ii = 0; ii < numConfigs; ++ii)
|
||||
{
|
||||
m_visualInfo = glXGetVisualFromFBConfig( (::Display*)g_bgfxX11Display, configs[ii]);
|
||||
m_visualInfo = glXGetVisualFromFBConfig( (::Display*)g_platformData.ndt, configs[ii]);
|
||||
if (NULL != m_visualInfo)
|
||||
{
|
||||
BX_TRACE("---");
|
||||
@ -110,7 +110,7 @@ namespace bgfx { namespace gl
|
||||
for (uint32_t attr = 6; attr < BX_COUNTOF(attrsGlx)-1 && attrsGlx[attr] != None; attr += 2)
|
||||
{
|
||||
int value;
|
||||
glXGetFBConfigAttrib( (::Display*)g_bgfxX11Display, configs[ii], attrsGlx[attr], &value);
|
||||
glXGetFBConfigAttrib( (::Display*)g_platformData.ndt, configs[ii], attrsGlx[attr], &value);
|
||||
BX_TRACE("glX %d/%d %2d: %4x, %8x (%8x%s)"
|
||||
, ii
|
||||
, numConfigs
|
||||
@ -146,7 +146,7 @@ namespace bgfx { namespace gl
|
||||
BGFX_FATAL(m_visualInfo, Fatal::UnableToInitialize, "Failed to find a suitable X11 display configuration.");
|
||||
|
||||
BX_TRACE("Create GL 2.1 context.");
|
||||
m_context = glXCreateContext( (::Display*)g_bgfxX11Display, m_visualInfo, 0, GL_TRUE);
|
||||
m_context = glXCreateContext( (::Display*)g_platformData.ndt, m_visualInfo, 0, GL_TRUE);
|
||||
BGFX_FATAL(NULL != m_context, Fatal::UnableToInitialize, "Failed to create GL 2.1 context.");
|
||||
|
||||
#if BGFX_CONFIG_RENDERER_OPENGL >= 31
|
||||
@ -163,11 +163,11 @@ namespace bgfx { namespace gl
|
||||
0,
|
||||
};
|
||||
|
||||
GLXContext context = glXCreateContextAttribsARB( (::Display*)g_bgfxX11Display, bestConfig, 0, true, contextAttrs);
|
||||
GLXContext context = glXCreateContextAttribsARB( (::Display*)g_platformData.ndt, bestConfig, 0, true, contextAttrs);
|
||||
|
||||
if (NULL != context)
|
||||
{
|
||||
glXDestroyContext( (::Display*)g_bgfxX11Display, m_context);
|
||||
glXDestroyContext( (::Display*)g_platformData.ndt, m_context);
|
||||
m_context = context;
|
||||
}
|
||||
}
|
||||
@ -175,19 +175,19 @@ namespace bgfx { namespace gl
|
||||
BX_UNUSED(bestConfig);
|
||||
#endif // BGFX_CONFIG_RENDERER_OPENGL >= 31
|
||||
|
||||
XUnlockDisplay( (::Display*)g_bgfxX11Display);
|
||||
XUnlockDisplay( (::Display*)g_platformData.ndt);
|
||||
}
|
||||
|
||||
import();
|
||||
|
||||
glXMakeCurrent( (::Display*)g_bgfxX11Display, (::Window)g_bgfxX11Window, m_context);
|
||||
glXMakeCurrent( (::Display*)g_platformData.ndt, (::Window)g_platformData.nwh, m_context);
|
||||
m_current = NULL;
|
||||
|
||||
glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddress( (const GLubyte*)"glXSwapIntervalEXT");
|
||||
if (NULL != glXSwapIntervalEXT)
|
||||
{
|
||||
BX_TRACE("Using glXSwapIntervalEXT.");
|
||||
glXSwapIntervalEXT( (::Display*)g_bgfxX11Display, (::Window)g_bgfxX11Window, 0);
|
||||
glXSwapIntervalEXT( (::Display*)g_platformData.ndt, (::Window)g_platformData.nwh, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -210,15 +210,15 @@ namespace bgfx { namespace gl
|
||||
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glXSwapBuffers( (::Display*)g_bgfxX11Display, (::Window)g_bgfxX11Window);
|
||||
glXSwapBuffers( (::Display*)g_platformData.ndt, (::Window)g_platformData.nwh);
|
||||
}
|
||||
|
||||
void GlContext::destroy()
|
||||
{
|
||||
glXMakeCurrent( (::Display*)g_bgfxX11Display, 0, 0);
|
||||
if (NULL == g_bgfxGLX)
|
||||
glXMakeCurrent( (::Display*)g_platformData.ndt, 0, 0);
|
||||
if (NULL == g_platformData.context)
|
||||
{
|
||||
glXDestroyContext( (::Display*)g_bgfxX11Display, m_context);
|
||||
glXDestroyContext( (::Display*)g_platformData.ndt, m_context);
|
||||
XFree(m_visualInfo);
|
||||
}
|
||||
m_context = NULL;
|
||||
@ -232,7 +232,7 @@ namespace bgfx { namespace gl
|
||||
|
||||
if (NULL != glXSwapIntervalEXT)
|
||||
{
|
||||
glXSwapIntervalEXT( (::Display*)g_bgfxX11Display, (::Window)g_bgfxX11Window, interval);
|
||||
glXSwapIntervalEXT( (::Display*)g_platformData.ndt, (::Window)g_platformData.nwh, interval);
|
||||
}
|
||||
else if (NULL != glXSwapIntervalMESA)
|
||||
{
|
||||
@ -265,7 +265,7 @@ namespace bgfx { namespace gl
|
||||
|
||||
if (NULL == _swapChain)
|
||||
{
|
||||
glXSwapBuffers( (::Display*)g_bgfxX11Display, (::Window)g_bgfxX11Window);
|
||||
glXSwapBuffers( (::Display*)g_platformData.ndt, (::Window)g_platformData.nwh);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -281,7 +281,7 @@ namespace bgfx { namespace gl
|
||||
|
||||
if (NULL == _swapChain)
|
||||
{
|
||||
glXMakeCurrent( (::Display*)g_bgfxX11Display, (::Window)g_bgfxX11Window, m_context);
|
||||
glXMakeCurrent( (::Display*)g_platformData.ndt, (::Window)g_platformData.nwh, m_context);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -65,10 +65,10 @@ namespace bgfx { namespace gl
|
||||
BX_CHECK(NULL != s_opengl, "OpenGL dynamic library is not found!");
|
||||
|
||||
const AutoreleasePoolHolder pool;
|
||||
NSWindow* nsWindow = (NSWindow*)g_bgfxNSWindow;
|
||||
m_context = g_bgfxNSGL;
|
||||
NSWindow* nsWindow = (NSWindow*)g_platformData.nwh;
|
||||
m_context = g_platformData.context;
|
||||
|
||||
if (NULL == g_bgfxNSGL)
|
||||
if (NULL == g_platformData.context)
|
||||
{
|
||||
#if defined(MAC_OS_X_VERSION_MAX_ALLOWED) && (MAC_OS_X_VERSION_MAX_ALLOWED >= 1070)
|
||||
NSOpenGLPixelFormatAttribute profile =
|
||||
@ -120,7 +120,7 @@ namespace bgfx { namespace gl
|
||||
|
||||
void GlContext::destroy()
|
||||
{
|
||||
if (NULL == g_bgfxNSGL)
|
||||
if (NULL == g_platformData.context)
|
||||
{
|
||||
NSOpenGLView* glView = (NSOpenGLView*)m_view;
|
||||
[glView release];
|
||||
|
@ -109,14 +109,14 @@ namespace bgfx { namespace gl
|
||||
wglGetProcAddress = (PFNWGLGETPROCADDRESSPROC)bx::dlsym(m_opengl32dll, "wglGetProcAddress");
|
||||
BGFX_FATAL(NULL != wglGetProcAddress, Fatal::UnableToInitialize, "Failed get wglGetProcAddress.");
|
||||
|
||||
// If g_bgfxHwnd is NULL, the assumption is that GL context was created
|
||||
// If g_platformHooks.nwh is NULL, the assumption is that GL context was created
|
||||
// by user (for example, using SDL, GLFW, etc.)
|
||||
BX_WARN(NULL != g_bgfxHwnd
|
||||
, "bgfx::winSetHwnd with valid window is not called. This might "
|
||||
BX_WARN(NULL != g_platformData.nwh
|
||||
, "bgfx::setPlatform with valid window is not called. This might "
|
||||
"be intentional when GL context is created by the user."
|
||||
);
|
||||
|
||||
if (NULL != g_bgfxHwnd)
|
||||
if (NULL != g_platformData.nwh)
|
||||
{
|
||||
wglMakeCurrent = (PFNWGLMAKECURRENTPROC)bx::dlsym(m_opengl32dll, "wglMakeCurrent");
|
||||
BGFX_FATAL(NULL != wglMakeCurrent, Fatal::UnableToInitialize, "Failed get wglMakeCurrent.");
|
||||
@ -127,7 +127,7 @@ namespace bgfx { namespace gl
|
||||
wglDeleteContext = (PFNWGLDELETECONTEXTPROC)bx::dlsym(m_opengl32dll, "wglDeleteContext");
|
||||
BGFX_FATAL(NULL != wglDeleteContext, Fatal::UnableToInitialize, "Failed get wglDeleteContext.");
|
||||
|
||||
m_hdc = GetDC(g_bgfxHwnd);
|
||||
m_hdc = GetDC( (HWND)g_platformData.nwh);
|
||||
BGFX_FATAL(NULL != m_hdc, Fatal::UnableToInitialize, "GetDC failed!");
|
||||
|
||||
// Dummy window to peek into WGL functionality.
|
||||
@ -272,14 +272,14 @@ namespace bgfx { namespace gl
|
||||
|
||||
void GlContext::destroy()
|
||||
{
|
||||
if (NULL != g_bgfxHwnd)
|
||||
if (NULL != g_platformData.nwh)
|
||||
{
|
||||
wglMakeCurrent(NULL, NULL);
|
||||
|
||||
wglDeleteContext(m_context);
|
||||
m_context = NULL;
|
||||
|
||||
ReleaseDC(g_bgfxHwnd, m_hdc);
|
||||
ReleaseDC( (HWND)g_platformData.nwh, m_hdc);
|
||||
m_hdc = NULL;
|
||||
}
|
||||
|
||||
@ -324,7 +324,7 @@ namespace bgfx { namespace gl
|
||||
|
||||
if (NULL == _swapChain)
|
||||
{
|
||||
if (NULL != g_bgfxHwnd)
|
||||
if (NULL != g_platformData.nwh)
|
||||
{
|
||||
SwapBuffers(m_hdc);
|
||||
}
|
||||
|
@ -430,21 +430,39 @@ namespace bgfx { namespace d3d11
|
||||
struct RendererContextD3D11 : public RendererContextI
|
||||
{
|
||||
RendererContextD3D11()
|
||||
: m_renderdocdll(NULL)
|
||||
: m_d3d9dll(NULL)
|
||||
, m_d3d11dll(NULL)
|
||||
, m_dxgidll(NULL)
|
||||
, m_renderdocdll(NULL)
|
||||
, m_driverType(D3D_DRIVER_TYPE_NULL)
|
||||
, m_featureLevel(D3D_FEATURE_LEVEL(0) )
|
||||
, m_adapter(NULL)
|
||||
, m_factory(NULL)
|
||||
, m_swapChain(NULL)
|
||||
, m_lost(0)
|
||||
, m_numWindows(0)
|
||||
, m_device(NULL)
|
||||
, m_deviceCtx(NULL)
|
||||
, m_backBufferColor(NULL)
|
||||
, m_backBufferDepthStencil(NULL)
|
||||
, m_currentColor(NULL)
|
||||
, m_currentDepthStencil(NULL)
|
||||
, m_captureTexture(NULL)
|
||||
, m_captureResolve(NULL)
|
||||
, m_wireframe(false)
|
||||
, m_flags(BGFX_RESET_NONE)
|
||||
, m_maxAnisotropy(1)
|
||||
, m_currentProgram(NULL)
|
||||
, m_vsChanges(0)
|
||||
, m_fsChanges(0)
|
||||
, m_rtMsaa(false)
|
||||
, m_ovrRtv(NULL)
|
||||
, m_ovrDsv(NULL)
|
||||
{
|
||||
m_fbh.idx = invalidHandle;
|
||||
memset(&m_adapterDesc, 0, sizeof(m_adapterDesc) );
|
||||
memset(&m_scd, 0, sizeof(m_scd) );
|
||||
memset(&m_windows, 0xff, sizeof(m_windows) );
|
||||
}
|
||||
|
||||
~RendererContextD3D11()
|
||||
@ -509,6 +527,10 @@ namespace bgfx { namespace d3d11
|
||||
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create DXGI factory.");
|
||||
#endif // BX_PLATFORM_WINRT
|
||||
|
||||
m_device = (ID3D11Device*)g_platformData.context;
|
||||
|
||||
if (NULL == m_device)
|
||||
{
|
||||
m_adapter = NULL;
|
||||
m_driverType = D3D_DRIVER_TYPE_HARDWARE;
|
||||
|
||||
@ -615,8 +637,15 @@ namespace bgfx { namespace d3d11
|
||||
{
|
||||
DX_RELEASE(m_adapter, 2);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_device->GetImmediateContext(&m_deviceCtx);
|
||||
BGFX_FATAL(NULL != m_deviceCtx, Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
|
||||
}
|
||||
|
||||
IDXGIDevice* device = NULL;
|
||||
IDXGIAdapter* adapter;
|
||||
hr = E_FAIL;
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(s_deviceIIDs) && FAILED(hr); ++ii)
|
||||
{
|
||||
@ -660,6 +689,8 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
||||
g_caps.vendorId = (uint16_t)m_adapterDesc.VendorId;
|
||||
g_caps.deviceId = (uint16_t)m_adapterDesc.DeviceId;
|
||||
|
||||
if (NULL == g_platformData.backbuffer)
|
||||
{
|
||||
#if BX_PLATFORM_WINRT
|
||||
hr = adapter->GetParent(__uuidof(IDXGIFactory2), (void**)&m_factory);
|
||||
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Unable to create Direct3D11 device.");
|
||||
@ -679,7 +710,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
||||
m_scd.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
|
||||
|
||||
hr = m_factory->CreateSwapChainForCoreWindow(m_device
|
||||
, g_bgfxCoreWindow
|
||||
, (::IUnknown*)g_platformData.nwh
|
||||
, &m_scd
|
||||
, NULL
|
||||
, &m_swapChain
|
||||
@ -700,7 +731,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
||||
m_scd.SampleDesc.Quality = 0;
|
||||
m_scd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
||||
m_scd.BufferCount = 1;
|
||||
m_scd.OutputWindow = g_bgfxHwnd;
|
||||
m_scd.OutputWindow = (HWND)g_platformData.nwh;
|
||||
m_scd.Windowed = true;
|
||||
|
||||
hr = m_factory->CreateSwapChain(m_device
|
||||
@ -709,11 +740,17 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
||||
);
|
||||
BGFX_FATAL(SUCCEEDED(hr), Fatal::UnableToInitialize, "Failed to create swap chain.");
|
||||
|
||||
DX_CHECK(m_factory->MakeWindowAssociation(g_bgfxHwnd, 0
|
||||
DX_CHECK(m_factory->MakeWindowAssociation((HWND)g_platformData.nwh, 0
|
||||
| DXGI_MWA_NO_WINDOW_CHANGES
|
||||
| DXGI_MWA_NO_ALT_ENTER
|
||||
) );
|
||||
));
|
||||
#endif // BX_PLATFORM_WINRT
|
||||
}
|
||||
else
|
||||
{
|
||||
memset(&m_scd, 0, sizeof(m_scd) );
|
||||
m_backBufferColor = (ID3D11RenderTargetView*)g_platformData.backbuffer;
|
||||
}
|
||||
|
||||
m_numWindows = 1;
|
||||
|
||||
@ -1147,6 +1184,12 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
||||
|
||||
void saveScreenShot(const char* _filePath) BX_OVERRIDE
|
||||
{
|
||||
BX_WARN(NULL != m_swapChain, "Unable to capture screenshot %s.", _filePath);
|
||||
if (NULL == m_swapChain)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ID3D11Texture2D* backBuffer;
|
||||
DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backBuffer));
|
||||
|
||||
@ -1317,7 +1360,11 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
||||
ovrPreReset();
|
||||
|
||||
DX_RELEASE(m_backBufferDepthStencil, 0);
|
||||
|
||||
if (NULL != m_swapChain)
|
||||
{
|
||||
DX_RELEASE(m_backBufferColor, 0);
|
||||
}
|
||||
|
||||
for (uint32_t ii = 0; ii < BX_COUNTOF(m_frameBuffers); ++ii)
|
||||
{
|
||||
@ -1330,12 +1377,15 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
||||
}
|
||||
|
||||
void postReset()
|
||||
{
|
||||
if (NULL != m_swapChain)
|
||||
{
|
||||
ID3D11Texture2D* color;
|
||||
DX_CHECK(m_swapChain->GetBuffer(0, IID_ID3D11Texture2D, (void**)&color));
|
||||
|
||||
DX_CHECK(m_device->CreateRenderTargetView(color, NULL, &m_backBufferColor) );
|
||||
DX_RELEASE(color, 0);
|
||||
}
|
||||
|
||||
ovrPostReset();
|
||||
|
||||
@ -1502,6 +1552,8 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
||||
|
||||
preReset();
|
||||
|
||||
if (NULL != m_swapChain)
|
||||
{
|
||||
if (resize)
|
||||
{
|
||||
DX_CHECK(m_swapChain->ResizeBuffers(2
|
||||
@ -1509,7 +1561,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
||||
, getBufferHeight()
|
||||
, getBufferFormat()
|
||||
, DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH
|
||||
) );
|
||||
));
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -1521,7 +1573,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
||||
#if BX_PLATFORM_WINRT
|
||||
HRESULT hr;
|
||||
hr = m_factory->CreateSwapChainForCoreWindow(m_device
|
||||
, g_bgfxCoreWindow
|
||||
, (::IUnknown*)g_platformData.nwh
|
||||
, &m_scd
|
||||
, NULL
|
||||
, &m_swapChain
|
||||
@ -1535,6 +1587,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
||||
#endif // BX_PLATFORM_WINRT
|
||||
BGFX_FATAL(SUCCEEDED(hr), bgfx::Fatal::UnableToInitialize, "Failed to create swap chain.");
|
||||
}
|
||||
}
|
||||
|
||||
postReset();
|
||||
}
|
||||
@ -2042,7 +2095,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
||||
config.D3D11.pDeviceContext = m_deviceCtx;
|
||||
config.D3D11.pBackBufferRT = m_backBufferColor;
|
||||
config.D3D11.pSwapChain = m_swapChain;
|
||||
if (m_ovr.postReset(g_bgfxHwnd, &config.Config, !!(m_flags & BGFX_RESET_HMD_DEBUG) ) )
|
||||
if (m_ovr.postReset(g_platformData.nwh, &config.Config, !!(m_flags & BGFX_RESET_HMD_DEBUG) ) )
|
||||
{
|
||||
uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
|
||||
const Memory* mem = alloc(size);
|
||||
@ -2404,11 +2457,9 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
||||
}
|
||||
}
|
||||
|
||||
#if USE_D3D11_DYNAMIC_LIB
|
||||
void* m_d3d9dll;
|
||||
void* m_d3d11dll;
|
||||
void* m_dxgidll;
|
||||
#endif // USE_D3D11_DYNAMIC_LIB
|
||||
|
||||
void* m_renderdocdll;
|
||||
|
||||
@ -2422,7 +2473,7 @@ BX_PRAGMA_DIAGNOSTIC_POP();
|
||||
#else
|
||||
IDXGIFactory* m_factory;
|
||||
IDXGISwapChain* m_swapChain;
|
||||
#endif
|
||||
#endif // BX_PLATFORM_WINRT
|
||||
|
||||
uint16_t m_lost;
|
||||
uint16_t m_numWindows;
|
||||
|
@ -19,10 +19,10 @@ BX_PRAGMA_DIAGNOSTIC_IGNORED_GCC("-Wpragmas");
|
||||
BX_PRAGMA_DIAGNOSTIC_IGNORED_MSVC(4005) // warning C4005: '' : macro redefinition
|
||||
#define D3D11_NO_HELPERS
|
||||
#if BX_PLATFORM_WINRT
|
||||
#include <d3d11_2.h>
|
||||
# include <d3d11_2.h>
|
||||
#else
|
||||
#include <d3d11.h>
|
||||
#endif
|
||||
# include <d3d11.h>
|
||||
#endif // BX_PLATFORM_WINRT
|
||||
BX_PRAGMA_DIAGNOSTIC_POP()
|
||||
|
||||
#include "renderer.h"
|
||||
|
@ -272,6 +272,7 @@ namespace bgfx { namespace d3d9
|
||||
RendererContextD3D9()
|
||||
: m_d3d9(NULL)
|
||||
, m_device(NULL)
|
||||
, m_swapChain(NULL)
|
||||
, m_captureTexture(NULL)
|
||||
, m_captureSurface(NULL)
|
||||
, m_captureResolve(NULL)
|
||||
@ -316,7 +317,7 @@ namespace bgfx { namespace d3d9
|
||||
m_params.Windowed = true;
|
||||
|
||||
RECT rect;
|
||||
GetWindowRect(g_bgfxHwnd, &rect);
|
||||
GetWindowRect( (HWND)g_platformData.nwh, &rect);
|
||||
m_params.BackBufferWidth = rect.right-rect.left;
|
||||
m_params.BackBufferHeight = rect.bottom-rect.top;
|
||||
|
||||
@ -417,7 +418,7 @@ namespace bgfx { namespace d3d9
|
||||
#if 0 // BGFX_CONFIG_RENDERER_DIRECT3D9EX
|
||||
DX_CHECK(m_d3d9->CreateDeviceEx(m_adapter
|
||||
, m_deviceType
|
||||
, g_bgfxHwnd
|
||||
, g_platformHooks.nwh
|
||||
, behaviorFlags[ii]
|
||||
, &m_params
|
||||
, NULL
|
||||
@ -426,7 +427,7 @@ namespace bgfx { namespace d3d9
|
||||
#else
|
||||
DX_CHECK(m_d3d9->CreateDevice(m_adapter
|
||||
, m_deviceType
|
||||
, g_bgfxHwnd
|
||||
, (HWND)g_platformData.nwh
|
||||
, behaviorFlags[ii]
|
||||
, &m_params
|
||||
, &m_device
|
||||
@ -860,11 +861,11 @@ namespace bgfx { namespace d3d9
|
||||
) );
|
||||
|
||||
RECT rc;
|
||||
GetClientRect(g_bgfxHwnd, &rc);
|
||||
GetClientRect( (HWND)g_platformData.nwh, &rc);
|
||||
POINT point;
|
||||
point.x = rc.left;
|
||||
point.y = rc.top;
|
||||
ClientToScreen(g_bgfxHwnd, &point);
|
||||
ClientToScreen( (HWND)g_platformData.nwh, &point);
|
||||
uint8_t* data = (uint8_t*)rect.pBits;
|
||||
uint32_t bytesPerPixel = rect.Pitch/dm.Width;
|
||||
|
||||
@ -1146,7 +1147,7 @@ namespace bgfx { namespace d3d9
|
||||
|
||||
void flip(HMD& /*_hmd*/) BX_OVERRIDE
|
||||
{
|
||||
if (NULL != m_device)
|
||||
if (NULL != m_swapChain)
|
||||
{
|
||||
#if BGFX_CONFIG_RENDERER_DIRECT3D9EX
|
||||
if (NULL != m_deviceEx)
|
||||
@ -1160,7 +1161,7 @@ namespace bgfx { namespace d3d9
|
||||
HRESULT hr;
|
||||
if (0 == ii)
|
||||
{
|
||||
hr = m_swapChain->Present(NULL, NULL, g_bgfxHwnd, NULL, 0);
|
||||
hr = m_swapChain->Present(NULL, NULL, (HWND)g_platformData.nwh, NULL, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -2239,9 +2239,9 @@ namespace bgfx { namespace gl
|
||||
config.OGL.Header.RTSize.h = m_resolution.m_height;
|
||||
# endif // OVR_VERSION > OVR_VERSION_043
|
||||
config.OGL.Header.Multisample = 0;
|
||||
config.OGL.Window = g_bgfxHwnd;
|
||||
config.OGL.DC = GetDC(g_bgfxHwnd);
|
||||
if (m_ovr.postReset(g_bgfxHwnd, &config.Config, !!(m_resolution.m_flags & BGFX_RESET_HMD_DEBUG) ) )
|
||||
config.OGL.Window = g_platformData.nwh;
|
||||
config.OGL.DC = GetDC(g_platformData.nwh);
|
||||
if (m_ovr.postReset(g_platformData.nwh, &config.Config, !!(m_resolution.m_flags & BGFX_RESET_HMD_DEBUG) ) )
|
||||
{
|
||||
uint32_t size = sizeof(uint32_t) + sizeof(TextureCreate);
|
||||
const Memory* mem = alloc(size);
|
||||
|
Loading…
Reference in New Issue
Block a user