Updated ImGui.
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3
3rdparty/dear-imgui/imgui.cpp
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3
3rdparty/dear-imgui/imgui.cpp
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@ -353,6 +353,7 @@ CODE
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When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2019/12/13 (1.75) - [imgui_internal.h] changed ImRect() default constructor initializes all fields to 0.0f instead of (FLT_MAX,FLT_MAX,-FLT_MAX,-FLT_MAX). If you used ImRect::Add() to create bounding boxes by adding multiple points into it, you may need to fix your initial value.
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- 2019/12/08 (1.75) - removed redirecting functions/enums that were marked obsolete in 1.53 (December 2017):
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- ShowTestWindow() -> use ShowDemoWindow()
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- IsRootWindowFocused() -> use IsWindowFocused(ImGuiFocusedFlags_RootWindow)
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@ -9812,7 +9813,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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if (show_drawcmd_details && fg_draw_list && ImGui::IsItemHovered())
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{
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ImRect clip_rect = pcmd->ClipRect;
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ImRect vtxs_rect;
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ImRect vtxs_rect(FLT_MAX, FLT_MAX, -FLT_MAX, -FLT_MAX);
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for (unsigned int i = elem_offset; i < elem_offset + (int)pcmd->ElemCount; i++)
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vtxs_rect.Add(draw_list->VtxBuffer[idx_buffer ? idx_buffer[i] : i].pos);
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fg_draw_list->AddRect(ImFloor(clip_rect.Min), ImFloor(clip_rect.Max), IM_COL32(255,0,255,255));
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3rdparty/dear-imgui/imgui.h
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3rdparty/dear-imgui/imgui.h
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@ -434,6 +434,7 @@ namespace ImGui
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// - Adjust format string to decorate the value with a prefix, a suffix, or adapt the editing and display precision e.g. "%.3f" -> 1.234; "%5.2f secs" -> 01.23 secs; "Biscuit: %.0f" -> Biscuit: 1; etc.
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// - Speed are per-pixel of mouse movement (v_speed=0.2f: mouse needs to move by 5 pixels to increase value by 1). For gamepad/keyboard navigation, minimum speed is Max(v_speed, minimum_step_at_given_precision).
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// - Use v_min < v_max to clamp edits to given limits. Note that CTRL+Click manual input can override those limits.
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// - Use v_max = FLT_MAX / INT_MAX etc to avoid clamping to a maximum, same with v_min = -FLT_MAX / INT_MIN to avoid clamping to a minimum.
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// - Use v_min > v_max to lock edits.
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IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", float power = 1.0f); // If v_min >= v_max we have no bound
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IMGUI_API bool DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", float power = 1.0f);
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3rdparty/dear-imgui/imgui_demo.cpp
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4
3rdparty/dear-imgui/imgui_demo.cpp
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@ -2201,10 +2201,10 @@ static void ShowDemoWindowLayout()
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ImGui::SameLine(140); enable_track |= ImGui::DragInt("##item", &track_item, 0.25f, 0, 99, "Item = %d");
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bool scroll_to_off = ImGui::Button("Scroll Offset");
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ImGui::SameLine(140); scroll_to_off |= ImGui::DragFloat("##off", &scroll_to_off_px, 1.00f, 0, 9999, "+%.0f px");
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ImGui::SameLine(140); scroll_to_off |= ImGui::DragFloat("##off", &scroll_to_off_px, 1.00f, 0, FLT_MAX, "+%.0f px");
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bool scroll_to_pos = ImGui::Button("Scroll To Pos");
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ImGui::SameLine(140); scroll_to_pos |= ImGui::DragFloat("##pos", &scroll_to_pos_px, 1.00f, -10, 9999, "X/Y = %.0f px");
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ImGui::SameLine(140); scroll_to_pos |= ImGui::DragFloat("##pos", &scroll_to_pos_px, 1.00f, -10, FLT_MAX, "X/Y = %.0f px");
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ImGui::PopItemWidth();
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if (scroll_to_off || scroll_to_pos)
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3rdparty/dear-imgui/imgui_internal.h
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3rdparty/dear-imgui/imgui_internal.h
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@ -644,7 +644,7 @@ struct IMGUI_API ImRect
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ImVec2 Min; // Upper-left
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ImVec2 Max; // Lower-right
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ImRect() : Min(FLT_MAX,FLT_MAX), Max(-FLT_MAX,-FLT_MAX) {}
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ImRect() : Min(0.0f, 0.0f), Max(0.0f, 0.0f) {}
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ImRect(const ImVec2& min, const ImVec2& max) : Min(min), Max(max) {}
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ImRect(const ImVec4& v) : Min(v.x, v.y), Max(v.z, v.w) {}
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ImRect(float x1, float y1, float x2, float y2) : Min(x1, y1), Max(x2, y2) {}
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