Updated docs.

This commit is contained in:
Бранимир Караџић 2020-05-20 22:20:07 -07:00
parent 32e70c167a
commit a3bab32048
17 changed files with 1567 additions and 1500 deletions

View File

@ -4,7 +4,7 @@
*
* Sphinx stylesheet -- basic theme.
*
* :copyright: Copyright 2007-2019 by the Sphinx team, see AUTHORS.
* :copyright: Copyright 2007-2020 by the Sphinx team, see AUTHORS.
* :license: BSD, see LICENSE for details.
*
*/
@ -672,6 +672,10 @@ div.code-block-caption + div > div.highlight > pre {
margin-top: 0;
}
div.doctest > div.highlight span.gp { /* gp: Generic.Prompt */
user-select: none;
}
div.code-block-caption span.caption-number {
padding: 0.1em 0.3em;
font-style: italic;

View File

@ -4,7 +4,7 @@
*
* Sphinx JavaScript utilities for all documentation.
*
* :copyright: Copyright 2007-2019 by the Sphinx team, see AUTHORS.
* :copyright: Copyright 2007-2020 by the Sphinx team, see AUTHORS.
* :license: BSD, see LICENSE for details.
*
*/
@ -283,10 +283,11 @@ var Documentation = {
},
initOnKeyListeners: function() {
$(document).keyup(function(event) {
$(document).keydown(function(event) {
var activeElementType = document.activeElement.tagName;
// don't navigate when in search box or textarea
if (activeElementType !== 'TEXTAREA' && activeElementType !== 'INPUT' && activeElementType !== 'SELECT') {
if (activeElementType !== 'TEXTAREA' && activeElementType !== 'INPUT' && activeElementType !== 'SELECT'
&& !event.altKey && !event.ctrlKey && !event.metaKey && !event.shiftKey) {
switch (event.keyCode) {
case 37: // left
var prevHref = $('link[rel="prev"]').prop('href');

View File

@ -3,7 +3,9 @@ var DOCUMENTATION_OPTIONS = {
VERSION: '1.0',
LANGUAGE: 'None',
COLLAPSE_INDEX: false,
BUILDER: 'html',
FILE_SUFFIX: '.html',
LINK_SUFFIX: '.html',
HAS_SOURCE: false,
SOURCELINK_SUFFIX: '.txt',
NAVIGATION_WITH_KEYS: false

View File

@ -5,7 +5,7 @@
* This script contains the language-specific data used by searchtools.js,
* namely the list of stopwords, stemmer, scorer and splitter.
*
* :copyright: Copyright 2007-2019 by the Sphinx team, see AUTHORS.
* :copyright: Copyright 2007-2020 by the Sphinx team, see AUTHORS.
* :license: BSD, see LICENSE for details.
*
*/

View File

@ -4,7 +4,7 @@
*
* Sphinx JavaScript utilities for the full-text search.
*
* :copyright: Copyright 2007-2019 by the Sphinx team, see AUTHORS.
* :copyright: Copyright 2007-2020 by the Sphinx team, see AUTHORS.
* :license: BSD, see LICENSE for details.
*
*/
@ -63,6 +63,11 @@ var Search = {
htmlElement.innerHTML = htmlString;
$(htmlElement).find('.headerlink').remove();
docContent = $(htmlElement).find('[role=main]')[0];
if(docContent === undefined) {
console.warn("Content block not found. Sphinx search tries to obtain it " +
"via '[role=main]'. Could you check your theme or template.");
return "";
}
return docContent.textContent || docContent.innerText;
},
@ -245,7 +250,9 @@ var Search = {
if (results.length) {
var item = results.pop();
var listItem = $('<li style="display:none"></li>');
if (DOCUMENTATION_OPTIONS.FILE_SUFFIX === '') {
var requestUrl = "";
var linkUrl = "";
if (DOCUMENTATION_OPTIONS.BUILDER === 'dirhtml') {
// dirhtml builder
var dirname = item[0] + '/';
if (dirname.match(/\/index\/$/)) {
@ -253,15 +260,17 @@ var Search = {
} else if (dirname == 'index/') {
dirname = '';
}
listItem.append($('<a/>').attr('href',
DOCUMENTATION_OPTIONS.URL_ROOT + dirname +
highlightstring + item[2]).html(item[1]));
requestUrl = DOCUMENTATION_OPTIONS.URL_ROOT + dirname;
linkUrl = requestUrl;
} else {
// normal html builders
listItem.append($('<a/>').attr('href',
item[0] + DOCUMENTATION_OPTIONS.FILE_SUFFIX +
highlightstring + item[2]).html(item[1]));
requestUrl = DOCUMENTATION_OPTIONS.URL_ROOT + item[0] + DOCUMENTATION_OPTIONS.FILE_SUFFIX;
linkUrl = item[0] + DOCUMENTATION_OPTIONS.LINK_SUFFIX;
}
listItem.append($('<a/>').attr('href',
linkUrl +
highlightstring + item[2]).html(item[1]));
if (item[3]) {
listItem.append($('<span> (' + item[3] + ')</span>'));
Search.output.append(listItem);
@ -269,7 +278,7 @@ var Search = {
displayNextItem();
});
} else if (DOCUMENTATION_OPTIONS.HAS_SOURCE) {
$.ajax({url: DOCUMENTATION_OPTIONS.URL_ROOT + item[0] + DOCUMENTATION_OPTIONS.FILE_SUFFIX,
$.ajax({url: requestUrl,
dataType: "text",
complete: function(jqxhr, textstatus) {
var data = jqxhr.responseText;
@ -424,7 +433,7 @@ var Search = {
for (j = 0; j < _files.length; j++) {
file = _files[j];
if (!(file in scoreMap))
scoreMap[file] = {}
scoreMap[file] = {};
scoreMap[file][word] = o.score;
}
});
@ -432,7 +441,7 @@ var Search = {
// create the mapping
for (j = 0; j < files.length; j++) {
file = files[j];
if (file in fileMap)
if (file in fileMap && fileMap[file].indexOf(word) === -1)
fileMap[file].push(word);
else
fileMap[file] = [word];

2431
bgfx.html

File diff suppressed because it is too large Load Diff

View File

@ -21,10 +21,10 @@
<script type="text/javascript" id="documentation_options" data-url_root="./" src="_static/documentation_options.js"></script>
<script type="text/javascript" src="_static/jquery.js"></script>
<script type="text/javascript" src="_static/underscore.js"></script>
<script type="text/javascript" src="_static/doctools.js"></script>
<script type="text/javascript" src="_static/language_data.js"></script>
<script src="_static/jquery.js"></script>
<script src="_static/underscore.js"></script>
<script src="_static/doctools.js"></script>
<script src="_static/language_data.js"></script>
<script type="text/javascript" src="_static/js/theme.js"></script>

View File

@ -21,10 +21,10 @@
<script type="text/javascript" id="documentation_options" data-url_root="./" src="_static/documentation_options.js"></script>
<script type="text/javascript" src="_static/jquery.js"></script>
<script type="text/javascript" src="_static/underscore.js"></script>
<script type="text/javascript" src="_static/doctools.js"></script>
<script type="text/javascript" src="_static/language_data.js"></script>
<script src="_static/jquery.js"></script>
<script src="_static/underscore.js"></script>
<script src="_static/doctools.js"></script>
<script src="_static/language_data.js"></script>
<script type="text/javascript" src="_static/js/theme.js"></script>

View File

@ -22,10 +22,10 @@
<script type="text/javascript" id="documentation_options" data-url_root="./" src="_static/documentation_options.js"></script>
<script type="text/javascript" src="_static/jquery.js"></script>
<script type="text/javascript" src="_static/underscore.js"></script>
<script type="text/javascript" src="_static/doctools.js"></script>
<script type="text/javascript" src="_static/language_data.js"></script>
<script src="_static/jquery.js"></script>
<script src="_static/underscore.js"></script>
<script src="_static/doctools.js"></script>
<script src="_static/language_data.js"></script>
<script type="text/javascript" src="_static/js/theme.js"></script>
@ -163,17 +163,17 @@
<h2 id="B">B</h2>
<table style="width: 100%" class="indextable genindextable"><tr>
<td style="width: 33%; vertical-align: top;"><ul>
<li><a href="bgfx.html#_CPPv4N4bgfx6AccessE">bgfx::Access (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Access5CountE">bgfx::Access::Count (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx6AccessE">bgfx::Access (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Access4EnumE">bgfx::Access::Enum (C++ enum)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Access4ReadE">bgfx::Access::Read (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx6Access4Enum5CountE">bgfx::Access::Enum::Count (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Access9ReadWriteE">bgfx::Access::ReadWrite (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx6Access4Enum4ReadE">bgfx::Access::Enum::Read (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Access5WriteE">bgfx::Access::Write (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx6Access4Enum9ReadWriteE">bgfx::Access::Enum::ReadWrite (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Access4Enum5WriteE">bgfx::Access::Enum::Write (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5allocE8uint32_t">bgfx::alloc (C++ function)</a>
</li>
@ -185,7 +185,7 @@
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx26allocTransientVertexBufferEP21TransientVertexBuffer8uint32_tRK12VertexLayout">bgfx::allocTransientVertexBuffer (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttachmentE">bgfx::Attachment (C++ class)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttachmentE">bgfx::Attachment (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10Attachment6accessE">bgfx::Attachment::access (C++ member)</a>
</li>
@ -199,63 +199,63 @@
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10Attachment7resolveE">bgfx::Attachment::resolve (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6AttribE">bgfx::Attrib (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib9BitangentE">bgfx::Attrib::Bitangent (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib6Color0E">bgfx::Attrib::Color0 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib6Color1E">bgfx::Attrib::Color1 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib6Color2E">bgfx::Attrib::Color2 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib6Color3E">bgfx::Attrib::Color3 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib5CountE">bgfx::Attrib::Count (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx6AttribE">bgfx::Attrib (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib4EnumE">bgfx::Attrib::Enum (C++ enum)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib7IndicesE">bgfx::Attrib::Indices (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib4Enum9BitangentE">bgfx::Attrib::Enum::Bitangent (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib6NormalE">bgfx::Attrib::Normal (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib4Enum6Color0E">bgfx::Attrib::Enum::Color0 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib8PositionE">bgfx::Attrib::Position (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib4Enum6Color1E">bgfx::Attrib::Enum::Color1 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib7TangentE">bgfx::Attrib::Tangent (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib4Enum6Color2E">bgfx::Attrib::Enum::Color2 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib9TexCoord0E">bgfx::Attrib::TexCoord0 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib4Enum6Color3E">bgfx::Attrib::Enum::Color3 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib9TexCoord1E">bgfx::Attrib::TexCoord1 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib4Enum5CountE">bgfx::Attrib::Enum::Count (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib9TexCoord2E">bgfx::Attrib::TexCoord2 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib4Enum7IndicesE">bgfx::Attrib::Enum::Indices (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib9TexCoord3E">bgfx::Attrib::TexCoord3 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib4Enum6NormalE">bgfx::Attrib::Enum::Normal (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib9TexCoord4E">bgfx::Attrib::TexCoord4 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib4Enum8PositionE">bgfx::Attrib::Enum::Position (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib9TexCoord5E">bgfx::Attrib::TexCoord5 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib4Enum7TangentE">bgfx::Attrib::Enum::Tangent (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib9TexCoord6E">bgfx::Attrib::TexCoord6 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib4Enum9TexCoord0E">bgfx::Attrib::Enum::TexCoord0 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib9TexCoord7E">bgfx::Attrib::TexCoord7 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib4Enum9TexCoord1E">bgfx::Attrib::Enum::TexCoord1 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib6WeightE">bgfx::Attrib::Weight (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib4Enum9TexCoord2E">bgfx::Attrib::Enum::TexCoord2 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttribTypeE">bgfx::AttribType (C++ class)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib4Enum9TexCoord3E">bgfx::Attrib::Enum::TexCoord3 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttribType5CountE">bgfx::AttribType::Count (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib4Enum9TexCoord4E">bgfx::Attrib::Enum::TexCoord4 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib4Enum9TexCoord5E">bgfx::Attrib::Enum::TexCoord5 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib4Enum9TexCoord6E">bgfx::Attrib::Enum::TexCoord6 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib4Enum9TexCoord7E">bgfx::Attrib::Enum::TexCoord7 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Attrib4Enum6WeightE">bgfx::Attrib::Enum::Weight (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttribTypeE">bgfx::AttribType (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttribType4EnumE">bgfx::AttribType::Enum (C++ enum)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttribType5FloatE">bgfx::AttribType::Float (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttribType4Enum5CountE">bgfx::AttribType::Enum::Count (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttribType4HalfE">bgfx::AttribType::Half (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttribType4Enum5FloatE">bgfx::AttribType::Enum::Float (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttribType5Int16E">bgfx::AttribType::Int16 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttribType4Enum4HalfE">bgfx::AttribType::Enum::Half (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttribType6Uint10E">bgfx::AttribType::Uint10 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttribType4Enum5Int16E">bgfx::AttribType::Enum::Int16 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttribType5Uint8E">bgfx::AttribType::Uint8 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttribType4Enum6Uint10E">bgfx::AttribType::Enum::Uint10 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10AttribType4Enum5Uint8E">bgfx::AttribType::Enum::Uint8 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5beginEb">bgfx::begin (C++ function)</a>
</li>
@ -263,7 +263,7 @@
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15calcTextureSizeER11TextureInfo8uint16_t8uint16_t8uint16_tbb8uint16_tN13TextureFormat4EnumE">bgfx::calcTextureSize (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackIE">bgfx::CallbackI (C++ class)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackIE">bgfx::CallbackI (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI9cacheReadE8uint64_tPv8uint32_t">bgfx::CallbackI::cacheRead (C++ function)</a>
</li>
@ -289,25 +289,25 @@
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI10traceVargsEPKc8uint16_tPKc7va_list">bgfx::CallbackI::traceVargs (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4CapsE">bgfx::Caps (C++ class)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx4CapsE">bgfx::Caps (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps8deviceIdE">bgfx::Caps::deviceId (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps7formatsE">bgfx::Caps::formats (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps3GPUE">bgfx::Caps::GPU (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps3gpuE">bgfx::Caps::gpu (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps3GPUE">bgfx::Caps::GPU (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps3GPU8deviceIdE">bgfx::Caps::GPU::deviceId (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps3GPU8vendorIdE">bgfx::Caps::GPU::vendorId (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps16homogeneousDepthE">bgfx::Caps::homogeneousDepth (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6LimitsE">bgfx::Caps::Limits (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6limitsE">bgfx::Caps::limits (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6LimitsE">bgfx::Caps::Limits (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits8maxBlitsE">bgfx::Caps::Limits::maxBlits (C++ member)</a>
</li>
@ -411,7 +411,7 @@
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx8dispatchE6ViewId13ProgramHandle20IndirectBufferHandle8uint16_t8uint16_t7uint8_t">bgfx::dispatch (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx8dispatchE6ViewId13ProgramHandle8uint32_t8uint32_t8uint32_t7uint8_t">[1]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7EncoderE">bgfx::Encoder (C++ class)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx7EncoderE">bgfx::Encoder (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7Encoder14allocTransformEP9Transform8uint16_t">bgfx::Encoder::allocTransform (C++ function)</a>
</li>
@ -455,7 +455,7 @@
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7Encoder5touchE6ViewId">bgfx::Encoder::touch (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12EncoderStatsE">bgfx::EncoderStats (C++ class)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx12EncoderStatsE">bgfx::EncoderStats (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12EncoderStats12cpuTimeBeginE">bgfx::EncoderStats::cpuTimeBegin (C++ member)</a>
</li>
@ -488,10 +488,10 @@
<li><a href="bgfx.html#_CPPv4N4bgfx10getTextureE17FrameBufferHandle7uint8_t">bgfx::getTexture (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx14getUniformInfoE13UniformHandleR11UniformInfo">bgfx::getUniformInfo (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4InitE">bgfx::Init (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4initERK4Init">bgfx::init (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4InitE">bgfx::Init (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Init9allocatorE">bgfx::Init::allocator (C++ member)</a>
</li>
@ -501,7 +501,7 @@
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Init8deviceIdE">bgfx::Init::deviceId (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Init6LimitsE">bgfx::Init::Limits (C++ class)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx4Init6LimitsE">bgfx::Init::Limits (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Init6Limits11maxEncodersE">bgfx::Init::Limits::maxEncoders (C++ member)</a>
</li>
@ -519,7 +519,7 @@
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx4Init8vendorIdE">bgfx::Init::vendorId (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx18InstanceDataBufferE">bgfx::InstanceDataBuffer (C++ class)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx18InstanceDataBufferE">bgfx::InstanceDataBuffer (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx18InstanceDataBuffer4dataE">bgfx::InstanceDataBuffer::data (C++ member)</a>
</li>
@ -533,7 +533,7 @@
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx18InstanceDataBuffer6strideE">bgfx::InstanceDataBuffer::stride (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12InternalDataE">bgfx::InternalData (C++ class)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx12InternalDataE">bgfx::InternalData (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12InternalData4capsE">bgfx::InternalData::caps (C++ member)</a>
</li>
@ -543,27 +543,27 @@
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7makeRefEPKv8uint32_t9ReleaseFnPv">bgfx::makeRef (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6MemoryE">bgfx::Memory (C++ class)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx6MemoryE">bgfx::Memory (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Memory4dataE">bgfx::Memory::data (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6Memory4sizeE">bgfx::Memory::size (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx20OcclusionQueryResultE">bgfx::OcclusionQueryResult (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx20OcclusionQueryResult5CountE">bgfx::OcclusionQueryResult::Count (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx20OcclusionQueryResultE">bgfx::OcclusionQueryResult (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx20OcclusionQueryResult4EnumE">bgfx::OcclusionQueryResult::Enum (C++ enum)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx20OcclusionQueryResult9InvisibleE">bgfx::OcclusionQueryResult::Invisible (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx20OcclusionQueryResult4Enum5CountE">bgfx::OcclusionQueryResult::Enum::Count (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx20OcclusionQueryResult8NoResultE">bgfx::OcclusionQueryResult::NoResult (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx20OcclusionQueryResult4Enum9InvisibleE">bgfx::OcclusionQueryResult::Enum::Invisible (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx20OcclusionQueryResult7VisibleE">bgfx::OcclusionQueryResult::Visible (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx20OcclusionQueryResult4Enum8NoResultE">bgfx::OcclusionQueryResult::Enum::NoResult (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx20OcclusionQueryResult4Enum7VisibleE">bgfx::OcclusionQueryResult::Enum::Visible (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx16overrideInternalE13TextureHandle8uint16_t8uint16_t7uint8_tN13TextureFormat4EnumE8uint64_t">bgfx::overrideInternal (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx16overrideInternalE13TextureHandle9uintptr_t">[1]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12PlatformDataE">bgfx::PlatformData (C++ class)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx12PlatformDataE">bgfx::PlatformData (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12PlatformData10backBufferE">bgfx::PlatformData::backBuffer (C++ member)</a>
</li>
@ -577,37 +577,37 @@
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11readTextureE13TextureHandlePv7uint8_t">bgfx::readTexture (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererTypeE">bgfx::RendererType (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType5CountE">bgfx::RendererType::Count (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType10Direct3D11E">bgfx::RendererType::Direct3D11 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType10Direct3D12E">bgfx::RendererType::Direct3D12 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType9Direct3D9E">bgfx::RendererType::Direct3D9 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererTypeE">bgfx::RendererType (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType4EnumE">bgfx::RendererType::Enum (C++ enum)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType3GnmE">bgfx::RendererType::Gnm (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType4Enum5CountE">bgfx::RendererType::Enum::Count (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType5MetalE">bgfx::RendererType::Metal (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType4Enum10Direct3D11E">bgfx::RendererType::Enum::Direct3D11 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType4NoopE">bgfx::RendererType::Noop (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType4Enum10Direct3D12E">bgfx::RendererType::Enum::Direct3D12 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType3NvnE">bgfx::RendererType::Nvn (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType4Enum9Direct3D9E">bgfx::RendererType::Enum::Direct3D9 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType6OpenGLE">bgfx::RendererType::OpenGL (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType4Enum3GnmE">bgfx::RendererType::Enum::Gnm (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType8OpenGLESE">bgfx::RendererType::OpenGLES (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType4Enum5MetalE">bgfx::RendererType::Enum::Metal (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType6VulkanE">bgfx::RendererType::Vulkan (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType4Enum4NoopE">bgfx::RendererType::Enum::Noop (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType6WebGPUE">bgfx::RendererType::WebGPU (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType4Enum3NvnE">bgfx::RendererType::Enum::Nvn (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11RenderFrameE">bgfx::RenderFrame (C++ class)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType4Enum6OpenGLE">bgfx::RendererType::Enum::OpenGL (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType4Enum8OpenGLESE">bgfx::RendererType::Enum::OpenGLES (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType4Enum6VulkanE">bgfx::RendererType::Enum::Vulkan (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12RendererType4Enum6WebGPUE">bgfx::RendererType::Enum::WebGPU (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11renderFrameE7int32_t">bgfx::renderFrame (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11RenderFrameE">bgfx::RenderFrame (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx17requestScreenShotE17FrameBufferHandlePKc">bgfx::requestScreenShot (C++ function)</a>
</li>
@ -615,7 +615,7 @@
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9resetViewE6ViewId">bgfx::resetView (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10ResolutionE">bgfx::Resolution (C++ class)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx10ResolutionE">bgfx::Resolution (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx10Resolution6formatE">bgfx::Resolution::format (C++ member)</a>
</li>
@ -645,7 +645,7 @@
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9setMarkerEPKc">bgfx::setMarker (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx7setNameE12ShaderHandlePKc7int32_t">bgfx::setName (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx7setNameE13TextureHandlePKc7int32_t">[1]</a>
<li><a href="bgfx.html#_CPPv4N4bgfx7setNameE12ShaderHandlePKc7int32_t">bgfx::setName (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx7setNameE13TextureHandlePKc7int32_t">[1]</a>, <a href="bgfx.html#_CPPv4N4bgfx7setNameE17FrameBufferHandlePKc7int32_t">[2]</a>, <a href="bgfx.html#_CPPv4N4bgfx7setNameE17IndexBufferHandlePKc7int32_t">[3]</a>, <a href="bgfx.html#_CPPv4N4bgfx7setNameE18VertexBufferHandlePKc7int32_t">[4]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15setPaletteColorE7uint8_t8uint32_t">bgfx::setPaletteColor (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx15setPaletteColorE7uint8_tAL4E_Kf">[1]</a>, <a href="bgfx.html#_CPPv4N4bgfx15setPaletteColorE7uint8_tffff">[2]</a>
</li>
@ -683,7 +683,7 @@
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx8shutdownEv">bgfx::shutdown (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5StatsE">bgfx::Stats (C++ class)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx5StatsE">bgfx::Stats (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats12cpuTimeBeginE">bgfx::Stats::cpuTimeBegin (C++ member)</a>
</li>
@ -767,183 +767,183 @@
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx6submitE6ViewId13ProgramHandle20IndirectBufferHandle8uint16_t8uint16_t8uint32_t7uint8_t">bgfx::submit (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx6submitE6ViewId13ProgramHandle20OcclusionQueryHandle8uint32_t7uint8_t">[1]</a>, <a href="bgfx.html#_CPPv4N4bgfx6submitE6ViewId13ProgramHandle8uint32_t7uint8_t">[2]</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormatE">bgfx::TextureFormat (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat2A8E">bgfx::TextureFormat::A8 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat8ASTC10x5E">bgfx::TextureFormat::ASTC10x5 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7ASTC4x4E">bgfx::TextureFormat::ASTC4x4 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7ASTC5x5E">bgfx::TextureFormat::ASTC5x5 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7ASTC6x6E">bgfx::TextureFormat::ASTC6x6 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7ASTC8x5E">bgfx::TextureFormat::ASTC8x5 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7ASTC8x6E">bgfx::TextureFormat::ASTC8x6 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3ATCE">bgfx::TextureFormat::ATC (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4ATCEE">bgfx::TextureFormat::ATCE (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4ATCIE">bgfx::TextureFormat::ATCI (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3BC1E">bgfx::TextureFormat::BC1 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3BC2E">bgfx::TextureFormat::BC2 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3BC3E">bgfx::TextureFormat::BC3 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3BC4E">bgfx::TextureFormat::BC4 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3BC5E">bgfx::TextureFormat::BC5 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4BC6HE">bgfx::TextureFormat::BC6H (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3BC7E">bgfx::TextureFormat::BC7 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5BGRA8E">bgfx::TextureFormat::BGRA8 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5CountE">bgfx::TextureFormat::Count (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4D0S8E">bgfx::TextureFormat::D0S8 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3D16E">bgfx::TextureFormat::D16 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4D16FE">bgfx::TextureFormat::D16F (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3D24E">bgfx::TextureFormat::D24 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4D24FE">bgfx::TextureFormat::D24F (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5D24S8E">bgfx::TextureFormat::D24S8 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3D32E">bgfx::TextureFormat::D32 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4D32FE">bgfx::TextureFormat::D32F (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormatE">bgfx::TextureFormat (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4EnumE">bgfx::TextureFormat::Enum (C++ enum)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4ETC1E">bgfx::TextureFormat::ETC1 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum2A8E">bgfx::TextureFormat::Enum::A8 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4ETC2E">bgfx::TextureFormat::ETC2 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum8ASTC10x5E">bgfx::TextureFormat::Enum::ASTC10x5 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5ETC2AE">bgfx::TextureFormat::ETC2A (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum7ASTC4x4E">bgfx::TextureFormat::Enum::ASTC4x4 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat6ETC2A1E">bgfx::TextureFormat::ETC2A1 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum7ASTC5x5E">bgfx::TextureFormat::Enum::ASTC5x5 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5PTC12E">bgfx::TextureFormat::PTC12 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum7ASTC6x6E">bgfx::TextureFormat::Enum::ASTC6x6 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat6PTC12AE">bgfx::TextureFormat::PTC12A (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum7ASTC8x5E">bgfx::TextureFormat::Enum::ASTC8x5 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5PTC14E">bgfx::TextureFormat::PTC14 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum7ASTC8x6E">bgfx::TextureFormat::Enum::ASTC8x6 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat6PTC14AE">bgfx::TextureFormat::PTC14A (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum3ATCE">bgfx::TextureFormat::Enum::ATC (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5PTC22E">bgfx::TextureFormat::PTC22 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum4ATCEE">bgfx::TextureFormat::Enum::ATCE (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5PTC24E">bgfx::TextureFormat::PTC24 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum4ATCIE">bgfx::TextureFormat::Enum::ATCI (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat2R1E">bgfx::TextureFormat::R1 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum3BC1E">bgfx::TextureFormat::Enum::BC1 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3R16E">bgfx::TextureFormat::R16 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum3BC2E">bgfx::TextureFormat::Enum::BC2 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4R16FE">bgfx::TextureFormat::R16F (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum3BC3E">bgfx::TextureFormat::Enum::BC3 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4R16IE">bgfx::TextureFormat::R16I (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum3BC4E">bgfx::TextureFormat::Enum::BC4 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4R16SE">bgfx::TextureFormat::R16S (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum3BC5E">bgfx::TextureFormat::Enum::BC5 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4R16UE">bgfx::TextureFormat::R16U (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum4BC6HE">bgfx::TextureFormat::Enum::BC6H (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4R32FE">bgfx::TextureFormat::R32F (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum3BC7E">bgfx::TextureFormat::Enum::BC7 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4R32IE">bgfx::TextureFormat::R32I (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum5BGRA8E">bgfx::TextureFormat::Enum::BGRA8 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4R32UE">bgfx::TextureFormat::R32U (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum5CountE">bgfx::TextureFormat::Enum::Count (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat6R5G6B5E">bgfx::TextureFormat::R5G6B5 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum4D0S8E">bgfx::TextureFormat::Enum::D0S8 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat2R8E">bgfx::TextureFormat::R8 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum3D16E">bgfx::TextureFormat::Enum::D16 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3R8IE">bgfx::TextureFormat::R8I (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum4D16FE">bgfx::TextureFormat::Enum::D16F (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3R8SE">bgfx::TextureFormat::R8S (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum3D24E">bgfx::TextureFormat::Enum::D24 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3R8UE">bgfx::TextureFormat::R8U (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum4D24FE">bgfx::TextureFormat::Enum::D24F (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat8RG11B10FE">bgfx::TextureFormat::RG11B10F (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum5D24S8E">bgfx::TextureFormat::Enum::D24S8 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4RG16E">bgfx::TextureFormat::RG16 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum3D32E">bgfx::TextureFormat::Enum::D32 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5RG16FE">bgfx::TextureFormat::RG16F (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum4D32FE">bgfx::TextureFormat::Enum::D32F (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5RG16IE">bgfx::TextureFormat::RG16I (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum4ETC1E">bgfx::TextureFormat::Enum::ETC1 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5RG16SE">bgfx::TextureFormat::RG16S (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum4ETC2E">bgfx::TextureFormat::Enum::ETC2 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5RG16UE">bgfx::TextureFormat::RG16U (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum5ETC2AE">bgfx::TextureFormat::Enum::ETC2A (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5RG32FE">bgfx::TextureFormat::RG32F (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum6ETC2A1E">bgfx::TextureFormat::Enum::ETC2A1 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5RG32IE">bgfx::TextureFormat::RG32I (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum5PTC12E">bgfx::TextureFormat::Enum::PTC12 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5RG32UE">bgfx::TextureFormat::RG32U (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum6PTC12AE">bgfx::TextureFormat::Enum::PTC12A (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat3RG8E">bgfx::TextureFormat::RG8 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum5PTC14E">bgfx::TextureFormat::Enum::PTC14 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4RG8IE">bgfx::TextureFormat::RG8I (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum6PTC14AE">bgfx::TextureFormat::Enum::PTC14A (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4RG8SE">bgfx::TextureFormat::RG8S (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum5PTC22E">bgfx::TextureFormat::Enum::PTC22 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4RG8UE">bgfx::TextureFormat::RG8U (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum5PTC24E">bgfx::TextureFormat::Enum::PTC24 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7RGB10A2E">bgfx::TextureFormat::RGB10A2 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum2R1E">bgfx::TextureFormat::Enum::R1 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat6RGB5A1E">bgfx::TextureFormat::RGB5A1 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum3R16E">bgfx::TextureFormat::Enum::R16 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4RGB8E">bgfx::TextureFormat::RGB8 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum4R16FE">bgfx::TextureFormat::Enum::R16F (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5RGB8IE">bgfx::TextureFormat::RGB8I (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum4R16IE">bgfx::TextureFormat::Enum::R16I (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5RGB8SE">bgfx::TextureFormat::RGB8S (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum4R16SE">bgfx::TextureFormat::Enum::R16S (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5RGB8UE">bgfx::TextureFormat::RGB8U (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum4R16UE">bgfx::TextureFormat::Enum::R16U (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7RGB9E5FE">bgfx::TextureFormat::RGB9E5F (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum4R32FE">bgfx::TextureFormat::Enum::R32F (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat6RGBA16E">bgfx::TextureFormat::RGBA16 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum4R32IE">bgfx::TextureFormat::Enum::R32I (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7RGBA16FE">bgfx::TextureFormat::RGBA16F (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum4R32UE">bgfx::TextureFormat::Enum::R32U (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7RGBA16IE">bgfx::TextureFormat::RGBA16I (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum6R5G6B5E">bgfx::TextureFormat::Enum::R5G6B5 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7RGBA16SE">bgfx::TextureFormat::RGBA16S (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum2R8E">bgfx::TextureFormat::Enum::R8 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7RGBA16UE">bgfx::TextureFormat::RGBA16U (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum3R8IE">bgfx::TextureFormat::Enum::R8I (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7RGBA32FE">bgfx::TextureFormat::RGBA32F (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum3R8SE">bgfx::TextureFormat::Enum::R8S (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7RGBA32IE">bgfx::TextureFormat::RGBA32I (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum3R8UE">bgfx::TextureFormat::Enum::R8U (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7RGBA32UE">bgfx::TextureFormat::RGBA32U (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum8RG11B10FE">bgfx::TextureFormat::Enum::RG11B10F (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5RGBA4E">bgfx::TextureFormat::RGBA4 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum4RG16E">bgfx::TextureFormat::Enum::RG16 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat5RGBA8E">bgfx::TextureFormat::RGBA8 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum5RG16FE">bgfx::TextureFormat::Enum::RG16F (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat6RGBA8IE">bgfx::TextureFormat::RGBA8I (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum5RG16IE">bgfx::TextureFormat::Enum::RG16I (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat6RGBA8SE">bgfx::TextureFormat::RGBA8S (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum5RG16SE">bgfx::TextureFormat::Enum::RG16S (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat6RGBA8UE">bgfx::TextureFormat::RGBA8U (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum5RG16UE">bgfx::TextureFormat::Enum::RG16U (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat7UnknownE">bgfx::TextureFormat::Unknown (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum5RG32FE">bgfx::TextureFormat::Enum::RG32F (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat12UnknownDepthE">bgfx::TextureFormat::UnknownDepth (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum5RG32IE">bgfx::TextureFormat::Enum::RG32I (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11TextureInfoE">bgfx::TextureInfo (C++ class)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum5RG32UE">bgfx::TextureFormat::Enum::RG32U (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum3RG8E">bgfx::TextureFormat::Enum::RG8 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum4RG8IE">bgfx::TextureFormat::Enum::RG8I (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum4RG8SE">bgfx::TextureFormat::Enum::RG8S (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum4RG8UE">bgfx::TextureFormat::Enum::RG8U (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum7RGB10A2E">bgfx::TextureFormat::Enum::RGB10A2 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum6RGB5A1E">bgfx::TextureFormat::Enum::RGB5A1 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum4RGB8E">bgfx::TextureFormat::Enum::RGB8 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum5RGB8IE">bgfx::TextureFormat::Enum::RGB8I (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum5RGB8SE">bgfx::TextureFormat::Enum::RGB8S (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum5RGB8UE">bgfx::TextureFormat::Enum::RGB8U (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum7RGB9E5FE">bgfx::TextureFormat::Enum::RGB9E5F (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum6RGBA16E">bgfx::TextureFormat::Enum::RGBA16 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum7RGBA16FE">bgfx::TextureFormat::Enum::RGBA16F (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum7RGBA16IE">bgfx::TextureFormat::Enum::RGBA16I (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum7RGBA16SE">bgfx::TextureFormat::Enum::RGBA16S (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum7RGBA16UE">bgfx::TextureFormat::Enum::RGBA16U (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum7RGBA32FE">bgfx::TextureFormat::Enum::RGBA32F (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum7RGBA32IE">bgfx::TextureFormat::Enum::RGBA32I (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum7RGBA32UE">bgfx::TextureFormat::Enum::RGBA32U (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum5RGBA4E">bgfx::TextureFormat::Enum::RGBA4 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum5RGBA8E">bgfx::TextureFormat::Enum::RGBA8 (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum6RGBA8IE">bgfx::TextureFormat::Enum::RGBA8I (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum6RGBA8SE">bgfx::TextureFormat::Enum::RGBA8S (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum6RGBA8UE">bgfx::TextureFormat::Enum::RGBA8U (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum7UnknownE">bgfx::TextureFormat::Enum::Unknown (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum12UnknownDepthE">bgfx::TextureFormat::Enum::UnknownDepth (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11TextureInfoE">bgfx::TextureInfo (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11TextureInfo12bitsPerPixelE">bgfx::TextureInfo::bitsPerPixel (C++ member)</a>
</li>
@ -962,60 +962,60 @@
<li><a href="bgfx.html#_CPPv4N4bgfx11TextureInfo11storageSizeE">bgfx::TextureInfo::storageSize (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx11TextureInfo5widthE">bgfx::TextureInfo::width (C++ member)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15TopologyConvertE">bgfx::TopologyConvert (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15topologyConvertEN15TopologyConvert4EnumEPv8uint32_tPKv8uint32_tb">bgfx::topologyConvert (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15TopologyConvert5CountE">bgfx::TopologyConvert::Count (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx15TopologyConvertE">bgfx::TopologyConvert (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15TopologyConvert4EnumE">bgfx::TopologyConvert::Enum (C++ enum)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15TopologyConvert19LineStripToLineListE">bgfx::TopologyConvert::LineStripToLineList (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx15TopologyConvert4Enum5CountE">bgfx::TopologyConvert::Enum::Count (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15TopologyConvert18TriListFlipWindingE">bgfx::TopologyConvert::TriListFlipWinding (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx15TopologyConvert4Enum19LineStripToLineListE">bgfx::TopologyConvert::Enum::LineStripToLineList (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15TopologyConvert17TriListToLineListE">bgfx::TopologyConvert::TriListToLineList (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx15TopologyConvert4Enum18TriListFlipWindingE">bgfx::TopologyConvert::Enum::TriListFlipWinding (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15TopologyConvert19TriStripFlipWindingE">bgfx::TopologyConvert::TriStripFlipWinding (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx15TopologyConvert4Enum17TriListToLineListE">bgfx::TopologyConvert::Enum::TriListToLineList (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx15TopologyConvert17TriStripToTriListE">bgfx::TopologyConvert::TriStripToTriList (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx15TopologyConvert4Enum19TriStripFlipWindingE">bgfx::TopologyConvert::Enum::TriStripFlipWinding (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySortE">bgfx::TopologySort (C++ class)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx15TopologyConvert4Enum17TriStripToTriListE">bgfx::TopologyConvert::Enum::TriStripToTriList (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort5CountE">bgfx::TopologySort::Count (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort23DirectionBackToFrontAvgE">bgfx::TopologySort::DirectionBackToFrontAvg (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort23DirectionBackToFrontMaxE">bgfx::TopologySort::DirectionBackToFrontMax (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort23DirectionBackToFrontMinE">bgfx::TopologySort::DirectionBackToFrontMin (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort23DirectionFrontToBackAvgE">bgfx::TopologySort::DirectionFrontToBackAvg (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort23DirectionFrontToBackMaxE">bgfx::TopologySort::DirectionFrontToBackMax (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort23DirectionFrontToBackMinE">bgfx::TopologySort::DirectionFrontToBackMin (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort22DistanceBackToFrontAvgE">bgfx::TopologySort::DistanceBackToFrontAvg (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort22DistanceBackToFrontMaxE">bgfx::TopologySort::DistanceBackToFrontMax (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort22DistanceBackToFrontMinE">bgfx::TopologySort::DistanceBackToFrontMin (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort22DistanceFrontToBackAvgE">bgfx::TopologySort::DistanceFrontToBackAvg (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort22DistanceFrontToBackMaxE">bgfx::TopologySort::DistanceFrontToBackMax (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort22DistanceFrontToBackMinE">bgfx::TopologySort::DistanceFrontToBackMin (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySortE">bgfx::TopologySort (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort4EnumE">bgfx::TopologySort::Enum (C++ enum)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort4Enum5CountE">bgfx::TopologySort::Enum::Count (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort4Enum23DirectionBackToFrontAvgE">bgfx::TopologySort::Enum::DirectionBackToFrontAvg (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort4Enum23DirectionBackToFrontMaxE">bgfx::TopologySort::Enum::DirectionBackToFrontMax (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort4Enum23DirectionBackToFrontMinE">bgfx::TopologySort::Enum::DirectionBackToFrontMin (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort4Enum23DirectionFrontToBackAvgE">bgfx::TopologySort::Enum::DirectionFrontToBackAvg (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort4Enum23DirectionFrontToBackMaxE">bgfx::TopologySort::Enum::DirectionFrontToBackMax (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort4Enum23DirectionFrontToBackMinE">bgfx::TopologySort::Enum::DirectionFrontToBackMin (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort4Enum22DistanceBackToFrontAvgE">bgfx::TopologySort::Enum::DistanceBackToFrontAvg (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort4Enum22DistanceBackToFrontMaxE">bgfx::TopologySort::Enum::DistanceBackToFrontMax (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort4Enum22DistanceBackToFrontMinE">bgfx::TopologySort::Enum::DistanceBackToFrontMin (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort4Enum22DistanceFrontToBackAvgE">bgfx::TopologySort::Enum::DistanceFrontToBackAvg (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort4Enum22DistanceFrontToBackMaxE">bgfx::TopologySort::Enum::DistanceFrontToBackMax (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12TopologySort4Enum22DistanceFrontToBackMinE">bgfx::TopologySort::Enum::DistanceFrontToBackMin (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx19topologySortTriListEN12TopologySort4EnumEPv8uint32_tAL3E_KfAL3E_KfPKv8uint32_tPKv8uint32_tb">bgfx::topologySortTriList (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx5touchE6ViewId">bgfx::touch (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx20TransientIndexBufferE">bgfx::TransientIndexBuffer (C++ class)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx20TransientIndexBufferE">bgfx::TransientIndexBuffer (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx20TransientIndexBuffer4dataE">bgfx::TransientIndexBuffer::data (C++ member)</a>
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<li><a href="bgfx.html#_CPPv4N4bgfx20TransientIndexBuffer10startIndexE">bgfx::TransientIndexBuffer::startIndex (C++ member)</a>
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<li><a href="bgfx.html#_CPPv4N4bgfx21TransientVertexBufferE">bgfx::TransientVertexBuffer (C++ class)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx21TransientVertexBufferE">bgfx::TransientVertexBuffer (C++ struct)</a>
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<li><a href="bgfx.html#_CPPv4N4bgfx21TransientVertexBuffer4dataE">bgfx::TransientVertexBuffer::data (C++ member)</a>
</li>
@ -1039,7 +1039,7 @@
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx21TransientVertexBuffer6strideE">bgfx::TransientVertexBuffer::stride (C++ member)</a>
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<li><a href="bgfx.html#_CPPv4N4bgfx11UniformInfoE">bgfx::UniformInfo (C++ class)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx11UniformInfoE">bgfx::UniformInfo (C++ struct)</a>
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<li><a href="bgfx.html#_CPPv4N4bgfx11UniformInfo4nameE">bgfx::UniformInfo::name (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx11UniformType5CountE">bgfx::UniformType::Count (C++ enumerator)</a>
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<li><a href="bgfx.html#_CPPv4N4bgfx11UniformType3EndE">bgfx::UniformType::End (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx11UniformTypeE">bgfx::UniformType (C++ struct)</a>
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<li><a href="bgfx.html#_CPPv4N4bgfx11UniformType4EnumE">bgfx::UniformType::Enum (C++ enum)</a>
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<li><a href="bgfx.html#_CPPv4N4bgfx11UniformType4Mat3E">bgfx::UniformType::Mat3 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx11UniformType4Enum5CountE">bgfx::UniformType::Enum::Count (C++ enumerator)</a>
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<li><a href="bgfx.html#_CPPv4N4bgfx11UniformType4Mat4E">bgfx::UniformType::Mat4 (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx11UniformType4Enum3EndE">bgfx::UniformType::Enum::End (C++ enumerator)</a>
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<li><a href="bgfx.html#_CPPv4N4bgfx11UniformType7SamplerE">bgfx::UniformType::Sampler (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx11UniformType4Enum4Mat3E">bgfx::UniformType::Enum::Mat3 (C++ enumerator)</a>
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<li><a href="bgfx.html#_CPPv4N4bgfx11UniformType4Enum4Mat4E">bgfx::UniformType::Enum::Mat4 (C++ enumerator)</a>
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<li><a href="bgfx.html#_CPPv4N4bgfx11UniformType4Enum7SamplerE">bgfx::UniformType::Enum::Sampler (C++ enumerator)</a>
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<li><a href="bgfx.html#_CPPv4N4bgfx11UniformType4Enum4Vec4E">bgfx::UniformType::Enum::Vec4 (C++ enumerator)</a>
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<li><a href="bgfx.html#_CPPv4N4bgfx6updateE24DynamicIndexBufferHandle8uint32_tPK6Memory">bgfx::update (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx6updateE25DynamicVertexBufferHandle8uint32_tPK6Memory">[1]</a>
</li>
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</li>
<li><a href="bgfx.html#_CPPv4N4bgfx13vertexConvertERK12VertexLayoutPvRK12VertexLayoutPKv8uint32_t">bgfx::vertexConvert (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12VertexLayoutE">bgfx::VertexLayout (C++ class)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx12VertexLayoutE">bgfx::VertexLayout (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12VertexLayout3addEN6Attrib4EnumE7uint8_tN10AttribType4EnumEbb">bgfx::VertexLayout::add (C++ function)</a>
</li>
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</li>
<li><a href="bgfx.html#_CPPv4N4bgfx12vertexUnpackEAL4E_fN6Attrib4EnumERK12VertexLayoutPKv8uint32_t">bgfx::vertexUnpack (C++ function)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx8ViewModeE">bgfx::ViewMode (C++ class)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx8ViewMode5CountE">bgfx::ViewMode::Count (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx8ViewMode7DefaultE">bgfx::ViewMode::Default (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx8ViewMode14DepthAscendingE">bgfx::ViewMode::DepthAscending (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx8ViewMode15DepthDescendingE">bgfx::ViewMode::DepthDescending (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx8ViewModeE">bgfx::ViewMode (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx8ViewMode4EnumE">bgfx::ViewMode::Enum (C++ enum)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx8ViewMode10SequentialE">bgfx::ViewMode::Sequential (C++ enumerator)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx8ViewMode4Enum5CountE">bgfx::ViewMode::Enum::Count (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9ViewStatsE">bgfx::ViewStats (C++ class)</a>
<li><a href="bgfx.html#_CPPv4N4bgfx8ViewMode4Enum7DefaultE">bgfx::ViewMode::Enum::Default (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx8ViewMode4Enum14DepthAscendingE">bgfx::ViewMode::Enum::DepthAscending (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx8ViewMode4Enum15DepthDescendingE">bgfx::ViewMode::Enum::DepthDescending (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx8ViewMode4Enum10SequentialE">bgfx::ViewMode::Enum::Sequential (C++ enumerator)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9ViewStatsE">bgfx::ViewStats (C++ struct)</a>
</li>
<li><a href="bgfx.html#_CPPv4N4bgfx9ViewStats12cpuTimeBeginE">bgfx::ViewStats::cpuTimeBegin (C++ member)</a>
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@ -257,7 +257,7 @@ licensed under permissive BSD-2 clause open source license.</p>
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