mirror of https://github.com/bkaradzic/bgfx
Updated ImGui.
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78773108c5
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a365c861c9
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@ -3361,8 +3361,7 @@ void ImGui::EndTooltip()
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static bool IsPopupOpen(ImGuiID id)
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{
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ImGuiContext& g = *GImGui;
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const bool is_open = g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == id;
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return is_open;
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return g.OpenPopupStack.Size > g.CurrentPopupStack.Size && g.OpenPopupStack[g.CurrentPopupStack.Size].PopupId == id;
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}
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// Mark popup as open (toggle toward open state).
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@ -9734,6 +9733,7 @@ void ImGui::ShowMetricsWindow(bool* p_open)
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if (!ImGui::TreeNode(window, "%s '%s', %d @ 0x%p", label, window->Name, window->Active || window->WasActive, window))
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return;
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NodeDrawList(window->DrawList, "DrawList");
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ImGui::BulletText("Pos: (%.1f,%.1f)", window->Pos.x, window->Pos.y);
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ImGui::BulletText("Size: (%.1f,%.1f), SizeContents (%.1f,%.1f)", window->Size.x, window->Size.y, window->SizeContents.x, window->SizeContents.y);
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ImGui::BulletText("Scroll: (%.2f,%.2f)", window->Scroll.x, window->Scroll.y);
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if (window->RootWindow != window) NodeWindow(window->RootWindow, "RootWindow");
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@ -1843,7 +1843,7 @@ const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const c
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}
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}
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const float char_width = ((int)c < IndexXAdvance.Size) ? IndexXAdvance[(int)c] * scale : FallbackXAdvance;
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const float char_width = ((int)c < IndexXAdvance.Size ? IndexXAdvance[(int)c] : FallbackXAdvance) * scale;
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if (ImCharIsSpace(c))
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{
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if (inside_word)
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@ -914,7 +914,7 @@ namespace ImGuizmo
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if (gContext.mbUsing)
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{
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// ImVec2 sourcePosOnScreen = worldToPos(gContext.mMatrixOrigin, gContext.mViewProjection);
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//ImVec2 sourcePosOnScreen = worldToPos(gContext.mMatrixOrigin, gContext.mViewProjection);
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ImVec2 destinationPosOnScreen = worldToPos(gContext.mModel.v.position, gContext.mViewProjection);
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/*vec_t dif(destinationPosOnScreen.x - sourcePosOnScreen.x, destinationPosOnScreen.y - sourcePosOnScreen.y);
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dif.Normalize();
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@ -980,7 +980,7 @@ namespace ImGuizmo
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{
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ImVec2 sourcePosOnScreen = worldToPos(gContext.mMatrixOrigin, gContext.mViewProjection);
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ImVec2 destinationPosOnScreen = worldToPos(gContext.mModel.v.position, gContext.mViewProjection);
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vec_t dif = { destinationPosOnScreen.x - sourcePosOnScreen.x, destinationPosOnScreen.y - sourcePosOnScreen.y, 0.0f, 0.0f };
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vec_t dif = { destinationPosOnScreen.x - sourcePosOnScreen.x, destinationPosOnScreen.y - sourcePosOnScreen.y, 0.f, 0.f };
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dif.Normalize();
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dif *= 5.f;
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drawList->AddCircle(sourcePosOnScreen, 6.f, translationLineColor);
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@ -1037,7 +1037,7 @@ namespace ImGuizmo
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ImGuiIO& io = ImGui::GetIO();
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int type = NONE;
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vec_t deltaScreen = { io.MousePos.x - gContext.mScreenSquareCenter.x, io.MousePos.y - gContext.mScreenSquareCenter.y, 0.0f, 0.0f };
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vec_t deltaScreen = { io.MousePos.x - gContext.mScreenSquareCenter.x, io.MousePos.y - gContext.mScreenSquareCenter.y, 0.f, 0.f };
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float dist = deltaScreen.Length();
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if (dist >= 0.058f * io.DisplaySize.x && dist < 0.062f * io.DisplaySize.x)
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type = ROTATE_SCREEN;
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@ -1133,9 +1133,13 @@ namespace ImGuizmo
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vec_t cumulativeDelta = gContext.mModel.v.position + delta - gContext.mMatrixOrigin;
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if (applyRotationLocaly)
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{
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cumulativeDelta.TransformVector(gContext.mModelSourceInverse);
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matrix_t modelSourceNormalized = gContext.mModelSource;
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modelSourceNormalized.OrthoNormalize();
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matrix_t modelSourceNormalizedInverse;
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modelSourceNormalizedInverse.Inverse(modelSourceNormalized);
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cumulativeDelta.TransformVector(modelSourceNormalizedInverse);
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ComputeSnap(cumulativeDelta, snap);
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cumulativeDelta.TransformVector(gContext.mModelSource);
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cumulativeDelta.TransformVector(modelSourceNormalized);
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}
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else
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{
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