feat: add visionOS examples

This commit is contained in:
Oskar Kwaśniewski 2024-05-13 16:38:19 +02:00
parent 3f3d3b4433
commit a287cae764
6 changed files with 335 additions and 2 deletions

View File

@ -0,0 +1,34 @@
import SwiftUI
import CompositorServices
// Default configuration
struct ContentStageConfiguration: CompositorLayerConfiguration {
func makeConfiguration(capabilities: LayerRenderer.Capabilities, configuration: inout LayerRenderer.Configuration) {
configuration.depthFormat = .depth32Float
configuration.colorFormat = .bgra8Unorm_srgb
let foveationEnabled = capabilities.supportsFoveation
configuration.isFoveationEnabled = foveationEnabled
let options: LayerRenderer.Capabilities.SupportedLayoutsOptions = foveationEnabled ? [.foveationEnabled] : []
let supportedLayouts = capabilities.supportedLayouts(options: options)
configuration.layout = supportedLayouts.contains(.layered) ? .layered : .dedicated
}
}
@main
struct ExampleApp: App {
var body: some Scene {
ImmersiveSpace {
CompositorLayer(configuration: ContentStageConfiguration()) { layerRenderer in
let renderThread = Thread {
var engine = BgfxAdapter(layerRenderer)
engine.renderLoop()
}
renderThread.name = "Render Thread"
renderThread.start()
}
}
}
}

View File

@ -0,0 +1,218 @@
#include "entry_p.h"
#if ENTRY_CONFIG_USE_NATIVE && BX_PLATFORM_VISIONOS
#include "swift_adapter.h"
#include <bgfx/platform.h>
#include <bx/uint32_t.h>
#include <bx/thread.h>
namespace entry
{
struct MainThreadEntry
{
int m_argc;
const char* const* m_argv;
static int32_t threadFunc(bx::Thread* _thread, void* _userData);
};
static WindowHandle s_defaultWindow = { 0 };
struct Context
{
Context(uint32_t _width, uint32_t _height)
{
static const char* const argv[] = { "visionos" };
m_mte.m_argc = BX_COUNTOF(argv);
m_mte.m_argv = argv;
m_eventQueue.postSizeEvent(s_defaultWindow, _width, _height);
// Prevent render thread creation.
bgfx::renderFrame();
m_thread.init(MainThreadEntry::threadFunc, &m_mte);
}
~Context()
{
m_thread.shutdown();
}
MainThreadEntry m_mte;
bx::Thread m_thread;
void* m_window;
EventQueue m_eventQueue;
};
static Context* s_ctx;
int32_t MainThreadEntry::threadFunc(bx::Thread* _thread, void* _userData)
{
BX_UNUSED(_thread);
if (_thread != NULL) {
_thread->setThreadName("Main Thread BGFX");
}
CFBundleRef mainBundle = CFBundleGetMainBundle();
if (mainBundle != nil)
{
CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle);
if (resourcesURL != nil)
{
char path[PATH_MAX];
if (CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8*)path, PATH_MAX) )
{
chdir(path);
}
CFRelease(resourcesURL);
}
}
MainThreadEntry* self = (MainThreadEntry*)_userData;
int32_t result = main(self->m_argc, self->m_argv);
return result;
}
const Event* poll()
{
return s_ctx->m_eventQueue.poll();
}
const Event* poll(WindowHandle _handle)
{
return s_ctx->m_eventQueue.poll(_handle);
}
void release(const Event* _event)
{
s_ctx->m_eventQueue.release(_event);
}
WindowHandle createWindow(int32_t _x, int32_t _y, uint32_t _width, uint32_t _height, uint32_t _flags, const char* _title)
{
BX_UNUSED(_x, _y, _width, _height, _flags, _title);
WindowHandle handle = { UINT16_MAX };
return handle;
}
void destroyWindow(WindowHandle _handle)
{
BX_UNUSED(_handle);
}
void setWindowPos(WindowHandle _handle, int32_t _x, int32_t _y)
{
BX_UNUSED(_handle, _x, _y);
}
void setWindowSize(WindowHandle _handle, uint32_t _width, uint32_t _height)
{
BX_UNUSED(_handle, _width, _height);
}
void setWindowTitle(WindowHandle _handle, const char* _title)
{
BX_UNUSED(_handle, _title);
}
void setWindowFlags(WindowHandle _handle, uint32_t _flags, bool _enabled)
{
BX_UNUSED(_handle, _flags, _enabled);
}
void toggleFullscreen(WindowHandle _handle)
{
BX_UNUSED(_handle);
}
void setMouseLock(WindowHandle _handle, bool _lock)
{
BX_UNUSED(_handle, _lock);
}
void* getNativeWindowHandle(WindowHandle _handle)
{
if (kDefaultWindowHandle.idx == _handle.idx)
{
return s_ctx->m_window;
}
return NULL;
}
void* getNativeDisplayHandle()
{
return NULL;
}
bgfx::NativeWindowHandleType::Enum getNativeWindowHandleType()
{
return bgfx::NativeWindowHandleType::Default;
}
} // namespace entry
using namespace entry;
bool BgfxAdapter::initialize(void) {
if (!m_initialized) {
// Set context width and height to default visionOS resolution. It's different for the headset and device.
#if TARGET_OS_SIMULATOR
s_ctx = new Context(2732, 2048);
#else
s_ctx = new Context(1920, 1824);
#endif
s_ctx->m_window = m_layerRenderer;
m_initialized = true;
}
return m_initialized;
}
void BgfxAdapter::shutdown(void) {
if (m_initialized) {
s_ctx->m_eventQueue.postExitEvent();
s_ctx = NULL;
}
m_initialized = false;
}
void BgfxAdapter::render() {
if (!m_initialized) {
return;
}
bgfx::renderFrame();
}
void BgfxAdapter::renderLoop() {
bool isRendering = true;
while (isRendering) {
switch (cp_layer_renderer_get_state(m_layerRenderer)) {
case cp_layer_renderer_state_paused:
cp_layer_renderer_wait_until_running(m_layerRenderer);
break;
case cp_layer_renderer_state_running:
this->initialize();
this->render();
break;
case cp_layer_renderer_state_invalidated:
isRendering = false;
break;
}
}
this->shutdown();
}
#endif // BX_PLATFORM_VISIONOS

View File

@ -0,0 +1,25 @@
#ifndef SWIFT_ADAPTER_H_HEADER_GUARD
#define SWIFT_ADAPTER_H_HEADER_GUARD
#include <CompositorServices/CompositorServices.h>
class BgfxAdapter {
private:
bool m_initialized = false;
cp_layer_renderer_t m_layerRenderer = NULL;
void render(void);
public:
BgfxAdapter(cp_layer_renderer_t layerRenderer) : m_layerRenderer(layerRenderer) {
}
~BgfxAdapter() {
shutdown();
}
bool initialize(void);
void shutdown(void);
void renderLoop(void);
};
#endif

View File

@ -0,0 +1,33 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleDisplayName</key>
<string>Examples Debug</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>UIApplicationSceneManifest</key>
<dict>
<key>UIApplicationPreferredDefaultSceneSessionRole</key>
<string>CPSceneSessionRoleImmersiveSpaceApplication</string>
<key>UIApplicationSupportsMultipleScenes</key>
<true/>
</dict>
</dict>
</plist>

View File

@ -95,6 +95,18 @@ project ("example-common")
path.join(BGFX_DIR, "examples/common/**.mm"),
}
configuration { "xros*" }
files {
path.join(BGFX_DIR, "examples/common/**.swift"),
path.join(BGFX_DIR, "examples/common/**.hpp"),
path.join(BGFX_DIR, "examples/common/**.modulemap"),
}
xcodeprojectopts {
SWIFT_VERSION = "5.0",
SWIFT_OBJC_BRIDGING_HEADER = path.join(BGFX_DIR, "examples/common/entry/swift_adapter.h"),
SWIFT_OBJC_INTEROP_MODE = "objcxx",
}
configuration { "winstore* or durango"}
files {
path.join(BGFX_DIR, "examples/common/**.cx"),

View File

@ -408,8 +408,8 @@ function exampleProjectDefaults()
"-weak_framework Metal",
}
configuration { "ios* or tvos*" }
kind "ConsoleApp"
configuration { "ios* or tvos* or xros*" }
kind "WindowedApp"
linkoptions {
"-framework CoreFoundation",
"-framework Foundation",
@ -419,6 +419,11 @@ function exampleProjectDefaults()
"-framework UIKit",
"-weak_framework Metal",
}
xcodecopyresources {
{ "shaders/metal", {
os.matchfiles(path.join(BGFX_DIR, "examples/runtime/shaders/metal/**.bin"))
}}
}
configuration { "xcode*", "ios" }
kind "WindowedApp"
@ -432,6 +437,12 @@ function exampleProjectDefaults()
path.join(BGFX_DIR, "examples/runtime/tvOS-Info.plist"),
}
configuration { "xcode*", "xros" }
kind "WindowedApp"
files {
path.join(BGFX_DIR, "examples/runtime/xros-info.plist"),
}
configuration {}
strip()