Fixed MinGW64 compile errors.

This commit is contained in:
bkaradzic 2013-12-24 20:18:49 -08:00
parent 48a48d9bf5
commit a1294a4d5d
5 changed files with 15 additions and 14 deletions

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@ -3,6 +3,9 @@
* License: http://www.opensource.org/licenses/BSD-2-Clause * License: http://www.opensource.org/licenses/BSD-2-Clause
*/ */
#include <string>
#include <vector>
#include "common.h" #include "common.h"
#include <bgfx.h> #include <bgfx.h>
@ -14,9 +17,6 @@
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include <string>
#include <vector>
static const char* s_shaderPath = NULL; static const char* s_shaderPath = NULL;
static bool s_flipV = false; static bool s_flipV = false;

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@ -3,6 +3,9 @@
* License: http://www.opensource.org/licenses/BSD-2-Clause * License: http://www.opensource.org/licenses/BSD-2-Clause
*/ */
#include <vector>
#include <string>
#include "common.h" #include "common.h"
#include <bgfx.h> #include <bgfx.h>
@ -12,8 +15,6 @@
#include "imgui/imgui.h" #include "imgui/imgui.h"
#include <string.h> #include <string.h>
#include <vector>
#include <string>
static const char* s_shaderPath = NULL; static const char* s_shaderPath = NULL;

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@ -3,6 +3,9 @@
* License: http://www.opensource.org/licenses/BSD-2-Clause * License: http://www.opensource.org/licenses/BSD-2-Clause
*/ */
#include <string>
#include <vector>
#include "common.h" #include "common.h"
#include <bgfx.h> #include <bgfx.h>
@ -14,9 +17,6 @@
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include <string>
#include <vector>
static const char* s_shaderPath = NULL; static const char* s_shaderPath = NULL;
static bool s_flipV = false; static bool s_flipV = false;

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@ -3,6 +3,9 @@
* License: http://www.opensource.org/licenses/BSD-2-Clause * License: http://www.opensource.org/licenses/BSD-2-Clause
*/ */
#include <string>
#include <vector>
#include "common.h" #include "common.h"
#include <bgfx.h> #include <bgfx.h>
@ -12,9 +15,6 @@
#include "fpumath.h" #include "fpumath.h"
#include "imgui/imgui.h" #include "imgui/imgui.h"
#include <string>
#include <vector>
#define RENDER_VIEWID_RANGE1_PASS_0 1 #define RENDER_VIEWID_RANGE1_PASS_0 1
#define RENDER_VIEWID_RANGE1_PASS_1 2 #define RENDER_VIEWID_RANGE1_PASS_1 2
#define RENDER_VIEWID_RANGE1_PASS_2 3 #define RENDER_VIEWID_RANGE1_PASS_2 3

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@ -3,13 +3,13 @@
* License: http://www.opensource.org/licenses/BSD-2-Clause * License: http://www.opensource.org/licenses/BSD-2-Clause
*/ */
#include "entry_p.h"
#include "input.h"
#include <memory.h> #include <memory.h>
#include <string> #include <string>
#include <unordered_map> #include <unordered_map>
#include "entry_p.h"
#include "input.h"
struct Mouse struct Mouse
{ {
Mouse() Mouse()