Updated ImGui.
This commit is contained in:
parent
1f6c03152f
commit
9f63594aca
98
3rdparty/dear-imgui/imgui.cpp
vendored
98
3rdparty/dear-imgui/imgui.cpp
vendored
@ -190,7 +190,7 @@
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io.MouseDown[1] = my_mouse_buttons[1];
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// Call NewFrame(), after this point you can use ImGui::* functions anytime
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// (So you want to try calling Newframe() as early as you can in your mainloop to be able to use imgui everywhere)
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// (So you want to try calling NewFrame() as early as you can in your mainloop to be able to use imgui everywhere)
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ImGui::NewFrame();
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// Most of your application code here
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@ -305,6 +305,7 @@
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When you are not sure about a old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2017/07/22 (1.63) - changed ImGui::GetTime() return value from float to double to avoid accumulating floating point imprecisions over time.
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- 2018/07/08 (1.63) - style: renamed ImGuiCol_ModalWindowDarkening to ImGuiCol_ModalWindowDimBg for consistency with other features. Kept redirection enum (will obsolete).
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- 2018/07/06 (1.63) - removed per-window ImGuiWindowFlags_ResizeFromAnySide beta flag in favor of a global io.OptResizeWindowsFromEdges to enable the feature.
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- 2018/06/06 (1.62) - renamed GetGlyphRangesChinese() to GetGlyphRangesChineseFull() to distinguish other variants and discourage using the full set.
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@ -895,6 +896,7 @@ static void NavUpdateWindowingList();
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static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGuiID id);
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static void UpdateMouseInputs();
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static void UpdateMouseWheel();
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static void UpdateManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4]);
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static void FocusFrontMostActiveWindow(ImGuiWindow* ignore_window);
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@ -2911,7 +2913,7 @@ ImDrawData* ImGui::GetDrawData()
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return g.DrawData.Valid ? &g.DrawData : NULL;
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}
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float ImGui::GetTime()
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double ImGui::GetTime()
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{
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return GImGui->Time;
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}
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@ -3671,7 +3673,7 @@ static void ImGui::UpdateMouseInputs()
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g.IO.MouseDoubleClicked[i] = false;
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if (g.IO.MouseClicked[i])
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{
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if (g.Time - g.IO.MouseClickedTime[i] < g.IO.MouseDoubleClickTime)
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if ((float)(g.Time - g.IO.MouseClickedTime[i]) < g.IO.MouseDoubleClickTime)
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{
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ImVec2 delta_from_click_pos = IsMousePosValid(&g.IO.MousePos) ? (g.IO.MousePos - g.IO.MouseClickedPos[i]) : ImVec2(0.0f, 0.0f);
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if (ImLengthSqr(delta_from_click_pos) < g.IO.MouseDoubleClickMaxDist * g.IO.MouseDoubleClickMaxDist)
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@ -3699,6 +3701,51 @@ static void ImGui::UpdateMouseInputs()
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}
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}
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void ImGui::UpdateMouseWheel()
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{
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ImGuiContext& g = *GImGui;
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if (!g.HoveredWindow || g.HoveredWindow->Collapsed)
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return;
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if (g.IO.MouseWheel == 0.0f && g.IO.MouseWheelH == 0.0f)
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return;
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// If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent (unless either ImGuiWindowFlags_NoInputs or ImGuiWindowFlags_NoScrollbar are also set).
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ImGuiWindow* window = g.HoveredWindow;
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ImGuiWindow* scroll_window = window;
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while ((scroll_window->Flags & ImGuiWindowFlags_ChildWindow) && (scroll_window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(scroll_window->Flags & ImGuiWindowFlags_NoScrollbar) && !(scroll_window->Flags & ImGuiWindowFlags_NoInputs) && scroll_window->ParentWindow)
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scroll_window = scroll_window->ParentWindow;
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const bool scroll_allowed = !(scroll_window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(scroll_window->Flags & ImGuiWindowFlags_NoInputs);
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if (g.IO.MouseWheel != 0.0f)
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{
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if (g.IO.KeyCtrl && g.IO.FontAllowUserScaling)
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{
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// Zoom / Scale window
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const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f);
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const float scale = new_font_scale / window->FontWindowScale;
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window->FontWindowScale = new_font_scale;
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const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size;
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window->Pos += offset;
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window->Size *= scale;
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window->SizeFull *= scale;
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}
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else if (!g.IO.KeyCtrl && scroll_allowed)
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{
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// Mouse wheel vertical scrolling
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float scroll_amount = 5 * scroll_window->CalcFontSize();
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scroll_amount = (float)(int)ImMin(scroll_amount, (scroll_window->ContentsRegionRect.GetHeight() + scroll_window->WindowPadding.y * 2.0f) * 0.67f);
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SetWindowScrollY(scroll_window, scroll_window->Scroll.y - g.IO.MouseWheel * scroll_amount);
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}
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}
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if (g.IO.MouseWheelH != 0.0f && scroll_allowed && !g.IO.KeyCtrl)
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{
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// Mouse wheel horizontal scrolling (for hardware that supports it)
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float scroll_amount = scroll_window->CalcFontSize();
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SetWindowScrollX(scroll_window, scroll_window->Scroll.x - g.IO.MouseWheelH * scroll_amount);
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}
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}
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// The reason this is exposed in imgui_internal.h is: on touch-based system that don't have hovering, we want to dispatch inputs to the right target (imgui vs imgui+app)
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void ImGui::UpdateHoveredWindowAndCaptureFlags()
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{
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@ -3812,6 +3859,8 @@ void ImGui::NewFrame()
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g.TooltipOverrideCount = 0;
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g.WindowsActiveCount = 0;
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// Setup current font and draw list
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g.IO.Fonts->Locked = true;
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SetCurrentFont(GetDefaultFont());
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IM_ASSERT(g.Font->IsLoaded());
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g.DrawListSharedData.ClipRectFullscreen = ImVec4(0.0f, 0.0f, g.IO.DisplaySize.x, g.IO.DisplaySize.y);
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@ -3888,45 +3937,7 @@ void ImGui::NewFrame()
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g.PlatformImePos = ImVec2(1.0f, 1.0f); // OS Input Method Editor showing on top-left of our window by default
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// Mouse wheel scrolling, scale
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if (g.HoveredWindow && !g.HoveredWindow->Collapsed && (g.IO.MouseWheel != 0.0f || g.IO.MouseWheelH != 0.0f))
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{
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// If a child window has the ImGuiWindowFlags_NoScrollWithMouse flag, we give a chance to scroll its parent (unless either ImGuiWindowFlags_NoInputs or ImGuiWindowFlags_NoScrollbar are also set).
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ImGuiWindow* window = g.HoveredWindow;
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ImGuiWindow* scroll_window = window;
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while ((scroll_window->Flags & ImGuiWindowFlags_ChildWindow) && (scroll_window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(scroll_window->Flags & ImGuiWindowFlags_NoScrollbar) && !(scroll_window->Flags & ImGuiWindowFlags_NoInputs) && scroll_window->ParentWindow)
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scroll_window = scroll_window->ParentWindow;
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const bool scroll_allowed = !(scroll_window->Flags & ImGuiWindowFlags_NoScrollWithMouse) && !(scroll_window->Flags & ImGuiWindowFlags_NoInputs);
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if (g.IO.MouseWheel != 0.0f)
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{
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if (g.IO.KeyCtrl && g.IO.FontAllowUserScaling)
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{
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// Zoom / Scale window
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const float new_font_scale = ImClamp(window->FontWindowScale + g.IO.MouseWheel * 0.10f, 0.50f, 2.50f);
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const float scale = new_font_scale / window->FontWindowScale;
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window->FontWindowScale = new_font_scale;
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const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size;
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window->Pos += offset;
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window->Size *= scale;
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window->SizeFull *= scale;
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}
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else if (!g.IO.KeyCtrl && scroll_allowed)
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{
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// Mouse wheel vertical scrolling
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float scroll_amount = 5 * scroll_window->CalcFontSize();
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scroll_amount = (float)(int)ImMin(scroll_amount, (scroll_window->ContentsRegionRect.GetHeight() + scroll_window->WindowPadding.y * 2.0f) * 0.67f);
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SetWindowScrollY(scroll_window, scroll_window->Scroll.y - g.IO.MouseWheel * scroll_amount);
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}
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}
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if (g.IO.MouseWheelH != 0.0f && scroll_allowed)
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{
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// Mouse wheel horizontal scrolling (for hardware that supports it)
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float scroll_amount = scroll_window->CalcFontSize();
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if (!g.IO.KeyCtrl && !(window->Flags & ImGuiWindowFlags_NoScrollWithMouse))
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SetWindowScrollX(window, window->Scroll.x - g.IO.MouseWheelH * scroll_amount);
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}
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}
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UpdateMouseWheel();
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// Pressing TAB activate widget focus
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if (g.ActiveId == 0 && g.NavWindow != NULL && g.NavWindow->Active && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs) && !g.IO.KeyCtrl && IsKeyPressedMap(ImGuiKey_Tab, false))
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@ -4453,6 +4464,9 @@ void ImGui::EndFrame()
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IM_ASSERT(g.Windows.Size == g.WindowsSortBuffer.Size); // we done something wrong
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g.Windows.swap(g.WindowsSortBuffer);
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// Unlock font atlas
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g.IO.Fonts->Locked = false;
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// Clear Input data for next frame
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g.IO.MouseWheel = g.IO.MouseWheelH = 0.0f;
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memset(g.IO.InputCharacters, 0, sizeof(g.IO.InputCharacters));
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10
3rdparty/dear-imgui/imgui.h
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10
3rdparty/dear-imgui/imgui.h
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@ -53,6 +53,9 @@
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#if defined(__clang__)
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wold-style-cast"
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#elif defined(__GNUC__) && __GNUC__ >= 8
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wclass-memaccess"
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#endif
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// Forward declarations
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@ -523,7 +526,7 @@ namespace ImGui
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IMGUI_API void SetItemAllowOverlap(); // allow last item to be overlapped by a subsequent item. sometimes useful with invisible buttons, selectables, etc. to catch unused area.
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IMGUI_API bool IsRectVisible(const ImVec2& size); // test if rectangle (of given size, starting from cursor position) is visible / not clipped.
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IMGUI_API bool IsRectVisible(const ImVec2& rect_min, const ImVec2& rect_max); // test if rectangle (in screen space) is visible / not clipped. to perform coarse clipping on user's side.
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IMGUI_API float GetTime();
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IMGUI_API double GetTime();
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IMGUI_API int GetFrameCount();
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IMGUI_API ImDrawList* GetOverlayDrawList(); // this draw list will be the last rendered one, useful to quickly draw overlays shapes/text
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IMGUI_API ImDrawListSharedData* GetDrawListSharedData(); // you may use this when creating your own ImDrawList instances
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@ -1160,7 +1163,7 @@ struct ImGuiIO
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ImVec2 MousePosPrev; // Previous mouse position temporary storage (nb: not for public use, set to MousePos in NewFrame())
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ImVec2 MouseClickedPos[5]; // Position at time of clicking
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float MouseClickedTime[5]; // Time of last click (used to figure out double-click)
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double MouseClickedTime[5]; // Time of last click (used to figure out double-click)
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bool MouseClicked[5]; // Mouse button went from !Down to Down
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bool MouseDoubleClicked[5]; // Has mouse button been double-clicked?
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bool MouseReleased[5]; // Mouse button went from Down to !Down
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@ -1850,6 +1853,7 @@ struct ImFontAtlas
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// Members
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//-------------------------------------------
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bool Locked; // Marked as Locked by ImGui::NewFrame() so attempt to modify the atlas will assert.
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ImFontAtlasFlags Flags; // Build flags (see ImFontAtlasFlags_)
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ImTextureID TexID; // User data to refer to the texture once it has been uploaded to user's graphic systems. It is passed back to you during rendering via the ImDrawCmd structure.
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int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height.
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@ -1923,6 +1927,8 @@ struct ImFont
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#if defined(__clang__)
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#pragma clang diagnostic pop
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#elif defined(__GNUC__) && __GNUC__ >= 8
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#pragma GCC diagnostic pop
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#endif
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// Include imgui_user.h at the end of imgui.h (convenient for user to only explicitly include vanilla imgui.h)
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6
3rdparty/dear-imgui/imgui_demo.cpp
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6
3rdparty/dear-imgui/imgui_demo.cpp
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@ -819,7 +819,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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// Tip: If your float aren't contiguous but part of a structure, you can pass a pointer to your first float and the sizeof() of your structure in the Stride parameter.
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static float values[90] = { 0 };
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static int values_offset = 0;
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static float refresh_time = 0.0f;
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static double refresh_time = 0.0;
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if (!animate || refresh_time == 0.0f)
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refresh_time = ImGui::GetTime();
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while (refresh_time < ImGui::GetTime()) // Create dummy data at fixed 60 hz rate for the demo
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@ -3020,8 +3020,8 @@ static void ShowExampleAppLog(bool* p_open)
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static ExampleAppLog log;
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// Demo: add random items (unless Ctrl is held)
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static float last_time = -1.0f;
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float time = ImGui::GetTime();
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static double last_time = -1.0;
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double time = ImGui::GetTime();
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if (time - last_time >= 0.20f && !ImGui::GetIO().KeyCtrl)
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{
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const char* random_words[] = { "system", "info", "warning", "error", "fatal", "notice", "log" };
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9
3rdparty/dear-imgui/imgui_draw.cpp
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9
3rdparty/dear-imgui/imgui_draw.cpp
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@ -1378,6 +1378,7 @@ static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3
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ImFontAtlas::ImFontAtlas()
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{
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Locked = false;
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Flags = 0x00;
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TexID = NULL;
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TexDesiredWidth = 0;
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@ -1394,11 +1395,13 @@ ImFontAtlas::ImFontAtlas()
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ImFontAtlas::~ImFontAtlas()
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{
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IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
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Clear();
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}
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void ImFontAtlas::ClearInputData()
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{
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IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
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for (int i = 0; i < ConfigData.Size; i++)
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if (ConfigData[i].FontData && ConfigData[i].FontDataOwnedByAtlas)
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{
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@ -1421,6 +1424,7 @@ void ImFontAtlas::ClearInputData()
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void ImFontAtlas::ClearTexData()
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{
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IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
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if (TexPixelsAlpha8)
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ImGui::MemFree(TexPixelsAlpha8);
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if (TexPixelsRGBA32)
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@ -1431,6 +1435,7 @@ void ImFontAtlas::ClearTexData()
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void ImFontAtlas::ClearFonts()
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{
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IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
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for (int i = 0; i < Fonts.Size; i++)
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IM_DELETE(Fonts[i]);
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Fonts.clear();
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@ -1485,6 +1490,7 @@ void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_wid
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ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
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{
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IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
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IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
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IM_ASSERT(font_cfg->SizePixels > 0.0f);
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@ -1546,6 +1552,7 @@ ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
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ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
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{
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IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
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size_t data_size = 0;
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void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
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if (!data)
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@ -1567,6 +1574,7 @@ ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels,
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// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
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ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* ttf_data, int ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
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{
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IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
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ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
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IM_ASSERT(font_cfg.FontData == NULL);
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font_cfg.FontData = ttf_data;
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@ -1660,6 +1668,7 @@ bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* ou
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bool ImFontAtlas::Build()
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{
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IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
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return ImFontAtlasBuildWithStbTruetype(this);
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}
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2
3rdparty/dear-imgui/imgui_internal.h
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2
3rdparty/dear-imgui/imgui_internal.h
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@ -616,7 +616,7 @@ struct ImGuiContext
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float FontBaseSize; // (Shortcut) == IO.FontGlobalScale * Font->Scale * Font->FontSize. Base text height.
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ImDrawListSharedData DrawListSharedData;
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float Time;
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double Time;
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int FrameCount;
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int FrameCountEnded;
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int FrameCountRendered;
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