Updated docs.

This commit is contained in:
Branimir Karadžić 2015-07-26 09:20:55 -07:00
parent 8794e4741d
commit 9eff844e30
5 changed files with 459 additions and 3660 deletions

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bgfx.html

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<h1 id="index">Index</h1>
<div class="genindex-jumpbox">
<a href="#B"><strong>B</strong></a>
</div>
<h2 id="B">B</h2>
<table style="width: 100%" class="indextable genindextable"><tr>
<td style="width: 33%" valign="top"><dl>
<dt><a href="bgfx.html#_CPPv2N4bgfx5allocE8uint32_t">bgfx::alloc (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx23allocInstanceDataBufferE8uint32_t8uint16_t">bgfx::allocInstanceDataBuffer (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx14allocTransformEP9Transform8uint16_t">bgfx::allocTransform (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx25allocTransientIndexBufferEP20TransientIndexBuffer8uint32_t">bgfx::allocTransientIndexBuffer (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx26allocTransientVertexBufferEP21TransientVertexBuffer8uint32_tRK10VertexDecl">bgfx::allocTransientVertexBuffer (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx6AttribE">bgfx::Attrib (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9BitangentE">bgfx::Attrib::Bitangent (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib6Color0E">bgfx::Attrib::Color0 (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib6Color1E">bgfx::Attrib::Color1 (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib5CountE">bgfx::Attrib::Count (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib4EnumE">bgfx::Attrib::Enum (C++ type)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib7IndicesE">bgfx::Attrib::Indices (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib6NormalE">bgfx::Attrib::Normal (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib8PositionE">bgfx::Attrib::Position (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib7TangentE">bgfx::Attrib::Tangent (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9TexCoord0E">bgfx::Attrib::TexCoord0 (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9TexCoord1E">bgfx::Attrib::TexCoord1 (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9TexCoord2E">bgfx::Attrib::TexCoord2 (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9TexCoord3E">bgfx::Attrib::TexCoord3 (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9TexCoord4E">bgfx::Attrib::TexCoord4 (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9TexCoord5E">bgfx::Attrib::TexCoord5 (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9TexCoord6E">bgfx::Attrib::TexCoord6 (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9TexCoord7E">bgfx::Attrib::TexCoord7 (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib6WeightE">bgfx::Attrib::Weight (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx15calcTextureSizeER11TextureInfo8uint16_t8uint16_t8uint16_tb7uint8_tN13TextureFormat4EnumE">bgfx::calcTextureSize (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackIE">bgfx::CallbackI (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI9cacheReadE8uint64_tPv8uint32_t">bgfx::CallbackI::cacheRead (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI13cacheReadSizeE8uint64_t">bgfx::CallbackI::cacheReadSize (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI10cacheWriteE8uint64_tPKv8uint32_t">bgfx::CallbackI::cacheWrite (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI12captureBeginE8uint32_t8uint32_t8uint32_tN13TextureFormat4EnumEb">bgfx::CallbackI::captureBegin (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI10captureEndEv">bgfx::CallbackI::captureEnd (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI12captureFrameEPKv8uint32_t">bgfx::CallbackI::captureFrame (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI5fatalEN5Fatal4EnumEPKc">bgfx::CallbackI::fatal (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI10screenShotEPKc8uint32_t8uint32_t8uint32_tPKv8uint32_tb">bgfx::CallbackI::screenShot (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI10traceVargsEPKc8uint16_tPKc7va_list">bgfx::CallbackI::traceVargs (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4CapsE">bgfx::Caps (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps8deviceIdE">bgfx::Caps::deviceId (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps7formatsE">bgfx::Caps::formats (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps3GPUE">bgfx::Caps::GPU (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps3gpuE">bgfx::Caps::gpu (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps12maxDrawCallsE">bgfx::Caps::maxDrawCalls (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps16maxFBAttachmentsE">bgfx::Caps::maxFBAttachments (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps14maxTextureSizeE">bgfx::Caps::maxTextureSize (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps8maxViewsE">bgfx::Caps::maxViews (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps7numGPUsE">bgfx::Caps::numGPUs (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps12rendererTypeE">bgfx::Caps::rendererType (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps9supportedE">bgfx::Caps::supported (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps8vendorIdE">bgfx::Caps::vendorId (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx28checkAvailInstanceDataBufferE8uint32_t8uint16_t">bgfx::checkAvailInstanceDataBuffer (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx30checkAvailTransientIndexBufferE8uint32_t">bgfx::checkAvailTransientIndexBuffer (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx31checkAvailTransientVertexBufferE8uint32_tRK10VertexDecl">bgfx::checkAvailTransientVertexBuffer (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4copyEPKv8uint32_t">bgfx::copy (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx24createDynamicIndexBufferE8uint32_t8uint16_t">bgfx::createDynamicIndexBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx24createDynamicIndexBufferEPK6Memory8uint16_t">[1]</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx25createDynamicVertexBufferE8uint32_tRK10VertexDecl8uint16_t">bgfx::createDynamicVertexBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx25createDynamicVertexBufferEPK6MemoryRK10VertexDecl8uint16_t">[1]</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx17createFrameBufferE7uint8_tP13TextureHandleb">bgfx::createFrameBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx17createFrameBufferEN15BackbufferRatio4EnumEN13TextureFormat4EnumE8uint32_t">[1]</a>, <a href="bgfx.html#_CPPv2N4bgfx17createFrameBufferEPv8uint16_t8uint16_tN13TextureFormat4EnumE">[2]</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx17createIndexBufferEPK6Memory8uint16_t">bgfx::createIndexBuffer (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx20createIndirectBufferE8uint32_t">bgfx::createIndirectBuffer (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx13createProgramE12ShaderHandle12ShaderHandleb">bgfx::createProgram (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx13createProgramE12ShaderHandleb">[1]</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx12createShaderEPK6Memory">bgfx::createShader (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx13createTextureEPK6Memory8uint32_t7uint8_tP11TextureInfo">bgfx::createTexture (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx15createTexture2DE8uint16_t8uint16_t7uint8_tN13TextureFormat4EnumE8uint32_tPK6Memory">bgfx::createTexture2D (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx15createTexture2DEN15BackbufferRatio4EnumE7uint8_tN13TextureFormat4EnumE8uint32_t">[1]</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx15createTexture3DE8uint16_t8uint16_t8uint16_t7uint8_tN13TextureFormat4EnumE8uint32_tPK6Memory">bgfx::createTexture3D (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx17createTextureCubeE8uint16_t7uint8_tN13TextureFormat4EnumE8uint32_tPK6Memory">bgfx::createTextureCube (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx13createUniformEPKcN11UniformType4EnumE8uint16_t">bgfx::createUniform (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx18createVertexBufferEPK6MemoryRK10VertexDecl8uint16_t">bgfx::createVertexBuffer (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx12dbgTextClearE7uint8_tb">bgfx::dbgTextClear (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx13dbgTextPrintfE8uint16_t8uint16_t7uint8_tPKcz">bgfx::dbgTextPrintf (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx25destroyDynamicIndexBufferE24DynamicIndexBufferHandle">bgfx::destroyDynamicIndexBuffer (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx26destroyDynamicVertexBufferE25DynamicVertexBufferHandle">bgfx::destroyDynamicVertexBuffer (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx18destroyFrameBufferE17FrameBufferHandle">bgfx::destroyFrameBuffer (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx18destroyIndexBufferE17IndexBufferHandle">bgfx::destroyIndexBuffer (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx21destroyIndirectBufferE20IndirectBufferHandle">bgfx::destroyIndirectBuffer (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx14destroyProgramE13ProgramHandle">bgfx::destroyProgram (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx13destroyShaderE12ShaderHandle">bgfx::destroyShader (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx14destroyTextureE13TextureHandle">bgfx::destroyTexture (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx14destroyUniformE13UniformHandle">bgfx::destroyUniform (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx19destroyVertexBufferE18VertexBufferHandle">bgfx::destroyVertexBuffer (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx7discardEv">bgfx::discard (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx8dispatchE7uint8_t13ProgramHandle20IndirectBufferHandle8uint16_t8uint16_t7uint8_t">bgfx::dispatch (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx8dispatchE7uint8_t13ProgramHandle8uint16_t8uint16_t8uint16_t7uint8_t">[1]</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx5frameEv">bgfx::frame (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx7getCapsEv">bgfx::getCaps (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx6getHMDEv">bgfx::getHMD (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx15getRendererTypeEv">bgfx::getRendererType (C++ function)</a>
</dt>
</dl></td>
<td style="width: 33%" valign="top"><dl>
<dt><a href="bgfx.html#_CPPv2N4bgfx17getShaderUniformsE12ShaderHandleP13UniformHandle8uint16_t">bgfx::getShaderUniforms (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx8getStatsEv">bgfx::getStats (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMDE">bgfx::HMD (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD12deviceHeightE">bgfx::HMD::deviceHeight (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD11deviceWidthE">bgfx::HMD::deviceWidth (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD3EyeE">bgfx::HMD::Eye (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD3Eye3fovE">bgfx::HMD::Eye::fov (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD3Eye8rotationE">bgfx::HMD::Eye::rotation (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD3Eye11translationE">bgfx::HMD::Eye::translation (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD3Eye10viewOffsetE">bgfx::HMD::Eye::viewOffset (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD5flagsE">bgfx::HMD::flags (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD6heightE">bgfx::HMD::height (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD5widthE">bgfx::HMD::width (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx4initEN12RendererType4EnumE8uint16_t8uint16_tP9CallbackIPN2bx12ReallocatorIE">bgfx::init (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx7makeRefEPKv8uint32_t9ReleaseFnPv">bgfx::makeRef (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx6MemoryE">bgfx::Memory (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx12PlatformDataE">bgfx::PlatformData (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx12PlatformData10backBufferE">bgfx::PlatformData::backBuffer (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx12PlatformData12backBufferDSE">bgfx::PlatformData::backBufferDS (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx12PlatformData7contextE">bgfx::PlatformData::context (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx12PlatformData3ndtE">bgfx::PlatformData::ndt (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx12PlatformData3nwhE">bgfx::PlatformData::nwh (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererTypeE">bgfx::RendererType (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType5CountE">bgfx::RendererType::Count (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType10Direct3D11E">bgfx::RendererType::Direct3D11 (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType10Direct3D12E">bgfx::RendererType::Direct3D12 (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType9Direct3D9E">bgfx::RendererType::Direct3D9 (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType4EnumE">bgfx::RendererType::Enum (C++ type)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType5MetalE">bgfx::RendererType::Metal (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType4NullE">bgfx::RendererType::Null (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType6OpenGLE">bgfx::RendererType::OpenGL (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType8OpenGLESE">bgfx::RendererType::OpenGLES (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType6VulkanE">bgfx::RendererType::Vulkan (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx11RenderFrameE">bgfx::RenderFrame (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx11renderFrameEv">bgfx::renderFrame (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx5resetE8uint32_t8uint32_t8uint32_t">bgfx::reset (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx14saveScreenShotEPKc">bgfx::saveScreenShot (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx9setBufferE7uint8_t17IndexBufferHandleN6Access4EnumE">bgfx::setBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx9setBufferE7uint8_t18VertexBufferHandleN6Access4EnumE">[1]</a>, <a href="bgfx.html#_CPPv2N4bgfx9setBufferE7uint8_t20IndirectBufferHandleN6Access4EnumE">[2]</a>, <a href="bgfx.html#_CPPv2N4bgfx9setBufferE7uint8_t24DynamicIndexBufferHandleN6Access4EnumE">[3]</a>, <a href="bgfx.html#_CPPv2N4bgfx9setBufferE7uint8_t25DynamicVertexBufferHandleN6Access4EnumE">[4]</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx13setClearColorE7uint8_t8uint32_t">bgfx::setClearColor (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx13setClearColorE7uint8_tKf">[1]</a>, <a href="bgfx.html#_CPPv2N4bgfx13setClearColorE7uint8_tffff">[2]</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx8setDebugE8uint32_t">bgfx::setDebug (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx8setImageE7uint8_t13UniformHandle13TextureHandle7uint8_tN6Access4EnumEN13TextureFormat4EnumE">bgfx::setImage (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx8setImageE7uint8_t13UniformHandle17FrameBufferHandle7uint8_tN6Access4EnumEN13TextureFormat4EnumE">[1]</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx14setIndexBufferE17IndexBufferHandle8uint32_t8uint32_t">bgfx::setIndexBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx14setIndexBufferE24DynamicIndexBufferHandle8uint32_t8uint32_t">[1]</a>, <a href="bgfx.html#_CPPv2N4bgfx14setIndexBufferEPK20TransientIndexBuffer">[2]</a>, <a href="bgfx.html#_CPPv2N4bgfx14setIndexBufferEPK20TransientIndexBuffer8uint32_t8uint32_t">[3]</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx21setInstanceDataBufferE18VertexBufferHandle8uint32_t8uint32_t">bgfx::setInstanceDataBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx21setInstanceDataBufferE25DynamicVertexBufferHandle8uint32_t8uint32_t">[1]</a>, <a href="bgfx.html#_CPPv2N4bgfx21setInstanceDataBufferEPK18InstanceDataBuffer8uint32_t">[2]</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx9setMarkerEPKc">bgfx::setMarker (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx15setPlatformDataERK12PlatformData">bgfx::setPlatformData (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx10setScissorE8uint16_t">bgfx::setScissor (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx10setScissorE8uint16_t8uint16_t8uint16_t8uint16_t">[1]</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx8setStateE8uint64_t8uint32_t">bgfx::setState (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx10setStencilE8uint32_t8uint32_t">bgfx::setStencil (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx10setTextureE7uint8_t13UniformHandle13TextureHandle8uint32_t">bgfx::setTexture (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx10setTextureE7uint8_t13UniformHandle17FrameBufferHandle7uint8_t8uint32_t">[1]</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx12setTransformE8uint32_t8uint16_t">bgfx::setTransform (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx12setTransformEPKv8uint16_t">[1]</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx15setVertexBufferE18VertexBufferHandle">bgfx::setVertexBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx15setVertexBufferE18VertexBufferHandle8uint32_t8uint32_t">[1]</a>, <a href="bgfx.html#_CPPv2N4bgfx15setVertexBufferE25DynamicVertexBufferHandle8uint32_t">[2]</a>, <a href="bgfx.html#_CPPv2N4bgfx15setVertexBufferEPK21TransientVertexBuffer">[3]</a>, <a href="bgfx.html#_CPPv2N4bgfx15setVertexBufferEPK21TransientVertexBuffer8uint32_t8uint32_t">[4]</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx12setViewClearE7uint8_t8uint16_t8uint32_tf7uint8_t">bgfx::setViewClear (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx12setViewClearE7uint8_t8uint16_tf7uint8_t7uint8_t7uint8_t7uint8_t7uint8_t7uint8_t7uint8_t7uint8_t7uint8_t">[1]</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx18setViewFrameBufferE7uint8_t17FrameBufferHandle">bgfx::setViewFrameBuffer (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx11setViewNameE7uint8_tPKc">bgfx::setViewName (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx11setViewRectE7uint8_t8uint16_t8uint16_t8uint16_t8uint16_t">bgfx::setViewRect (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx12setViewRemapE7uint8_t7uint8_tPKv">bgfx::setViewRemap (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx14setViewScissorE7uint8_t8uint16_t8uint16_t8uint16_t8uint16_t">bgfx::setViewScissor (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx10setViewSeqE7uint8_tb">bgfx::setViewSeq (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx16setViewTransformE7uint8_tPKvPKv7uint8_tPKv">bgfx::setViewTransform (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx8shutdownEv">bgfx::shutdown (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx5StatsE">bgfx::Stats (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx5Stats7cpuTimeE">bgfx::Stats::cpuTime (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx5Stats12cpuTimerFreqE">bgfx::Stats::cpuTimerFreq (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx5Stats7gpuTimeE">bgfx::Stats::gpuTime (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx5Stats12gpuTimerFreqE">bgfx::Stats::gpuTimerFreq (C++ member)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx6submitE7uint8_t13ProgramHandle20IndirectBufferHandle8uint16_t8uint16_t7int32_t">bgfx::submit (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx6submitE7uint8_t13ProgramHandle7int32_t">[1]</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx5touchE7uint8_t">bgfx::touch (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx11UniformTypeE">bgfx::UniformType (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx24updateDynamicIndexBufferE24DynamicIndexBufferHandle8uint32_tPK6Memory">bgfx::updateDynamicIndexBuffer (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx25updateDynamicVertexBufferE25DynamicVertexBufferHandle8uint32_tPK6Memory">bgfx::updateDynamicVertexBuffer (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx15updateTexture2DE13TextureHandle7uint8_t8uint16_t8uint16_t8uint16_t8uint16_tPK6Memory8uint16_t">bgfx::updateTexture2D (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx15updateTexture3DE13TextureHandle7uint8_t8uint16_t8uint16_t8uint16_t8uint16_t8uint16_t8uint16_tPK6Memory">bgfx::updateTexture3D (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx17updateTextureCubeE13TextureHandle7uint8_t7uint8_t8uint16_t8uint16_t8uint16_t8uint16_tPK6Memory8uint16_t">bgfx::updateTextureCube (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDeclE">bgfx::VertexDecl (C++ class)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl3addEN6Attrib4EnumE7uint8_tN10AttribType4EnumEbb">bgfx::VertexDecl::add (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl5beginEN12RendererType4EnumE">bgfx::VertexDecl::begin (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl6decodeEN6Attrib4EnumER7uint8_tRN10AttribType4EnumERbRb">bgfx::VertexDecl::decode (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl3endEv">bgfx::VertexDecl::end (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl9getOffsetEN6Attrib4EnumE">bgfx::VertexDecl::getOffset (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl7getSizeE8uint32_t">bgfx::VertexDecl::getSize (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl9getStrideEv">bgfx::VertexDecl::getStride (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl3hasEN6Attrib4EnumE">bgfx::VertexDecl::has (C++ function)</a>
</dt>
<dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl4skipE7uint8_t">bgfx::VertexDecl::skip (C++ function)</a>
</dt>
</dl></td>
</tr></table>
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